• Title/Summary/Keyword: 리듬 인지

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Performance Evaluation of Cooperative Spectrum Sensing in Maritime Cognitive Radio Networks (해양 인지 무선 네트워크에서 협력적 센싱 기법의 성능 평가)

  • Nam, Yujin;Lee, Yundong;Lee, Seong Ro;Jeong, Min-A;So, Jaewoo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.11
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    • pp.1192-1200
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    • 2014
  • This paper proposes a cooperative spectrum sensing algorithm in a maritime cognitive radio network and evaluates the performance of proposed algorithm. In the proposed algorithm, the secondary ships decide whether to transmit the feedback information or not on the basis of the threshold when the number of available feedback information of the ships is limited. The fusion ship detects whether the channel is available or not on the basis of the feedback information. This paper evaluates the proposed algorithm in terms of the detection probability and the number of secondary ships that are fed back in the maritime cognitive radio network. The simulation results show the proposed algorithm significantly reduces the feedback overhead even though the detection probability is somewhat declined.

The impact of functional brain change by transcranial direct current stimulation effects concerning circadian rhythm and chronotype (일주기 리듬과 일주기 유형이 경두개 직류전기자극에 의한 뇌기능 변화에 미치는 영향 탐색)

  • Jung, Dawoon;Yoo, Soomin;Lee, Hyunsoo;Han, Sanghoon
    • Korean Journal of Cognitive Science
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    • v.33 no.1
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    • pp.51-75
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    • 2022
  • Transcranial direct current stimulation (tDCS) is a non-invasive brain stimulation that is able to alter neuronal activity in particular brain regions. Many studies have researched how tDCS modulates neuronal activity and reorganizes neural networks. However it is difficult to conclude the effect of brain stimulation because the studies are heterogeneous with respect to the stimulation parameter as well as individual difference. It is not fully in agreement with the effects of brain stimulation. In particular few studies have researched the reason of variability of brain stimulation in response to time so far. The study investigated individual variability of brain stimulation based on circadian rhythm and chronotype. Participants were divided into two groups which are morning type and evening type. The experiment was conducted by Zoom meeting which is video meeting programs. Participants were sent experiment tool which are Muse(EEG device), tdcs device, cell phone and cell phone holder after manuals for experimental equipment were explained. Participants were required to make a phone in frount of a camera so that experimenter can monitor online EEG data. Two participants who was difficult to use experimental devices experimented in a laboratory setting where experimenter set up devices. For all participants the accuracy of 98% was achieved by SVM using leave one out cross validation in classification in the the effects of morning stimulation and the evening stimulation. For morning type, the accuracy of 92% and 96% was achieved in classification in the morning stimulation and the evening stimulation. For evening type, it was 94% accuracy in classification for the effect of brain stimulation in the morning and the evening. Feature importance was different both in classification in the morning stimulation and the evening stimulation for morning type and evening type. Results indicated that the effect of brain stimulation can be explained with brain state and trait. Our study results noted that the tDCS protocol for target state is manipulated by individual differences as well as target state.

HDR Tone Mapping using Separated Histogram Equalization (구간별 히스토그램 평활화를 이용한 HDR 톤 맵핑)

  • Kang, Taeuk;Lee, Wonjin;Jeong, Jechang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.11a
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    • pp.189-192
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    • 2015
  • 본 논문에서는 HDR(high dynamic range)영상을 LDR(low dynamic range)영상장치에 표현하기 위해 히스토그램 변형기법과 구간별 히스토그램 평활화를 이용한 인지기반의 톤 맵핑(tone mapping)기법을 제안한다. 인간의 시각특성을 이용한 톤 맵핑 알고리듬은 상당히 효과적이지만 고정된 형태의 맵핑 함수를 사용하기 때문에 모든 영상에서 동일한 효과를 얻지 못한다. 그리고 히스토그램 변형 기법을 적용한 인지기반 톤 맵핑 알고리듬의 경우 인지기반 톤 맵핑 함수를 이용해서 원 영상의 히스토그램을 제한하고 보상과정을 통해서 적극적인 톤 맵핑 함수를 얻을 수 있다. 그렇기 때문에 contrast 의 향상과 원 영상의 디테일 보존을 함께 얻을 수 있다. 하지만 전역 히스토그램 평활화의 사용으로 영상이 지나치게 밝아지거나 지나치게 어두워지는 경우가 발생할 수 있다. 제안하는 방법은 구간별 히스토그램 평활화를 적용하여 톤 맵핑 함수를 얻는다. 이는 과도한 평활화를 방지하고 원 영상의 디테일 보존의 성능이 더 좋다. 시뮬레이션 및 실험을 통해 성능을 비교하고 기존 방법에 비해 제안한 방법이 우수함을 입증한다.

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Sleep-Wake Cycles in Man (인간의 수면-각성 주기)

  • Kim, Leen
    • Sleep Medicine and Psychophysiology
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    • v.4 no.2
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    • pp.147-155
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    • 1997
  • To assess the reliability of chronobiological models of sleep/wake regulation, it is necerssary that the models predict the data which has been studied in sleep research, and they should be generalized across all ages. To date, many adult human data on such models have accumulated, yet it is evident that a comprehensive theory of the biorhythmic aspects of sleep/wake states has not established. Circadian rhythms such as the time going to bed, sleep onset, slow wave sleep pressure, periodicity of REM sleep, daytime performance, and early evening alertness are resumed everyday. Even in adult humans, sleep is inherently polyphasic. In both the disentrained and entrained states, naps when allowed tend to recur in a temporally lawful manner. The monophasic sleep pattern of most industrial societies therefore appears to be purely of social origin. The endogenous biorhythmic nature of circasemidian sleep tendency is supported by the ubiquity of the phenomenon across all ages. The NREM/REM sleep cycle within sleep with its inherent physiological, endocrine, and neurochemical fluctuations represents the best-documented ultradian sleep rhythms. Also, a daytime ultradian variation in sleepiness with a periodicity similar to nocturnal NREM/REM cycle(BRAC hypothesis) is suggested. This review article provides a brief synoptic review of the evidences for circadian, circasemidian, and ultradian sleep/wake rhythms, and then the authour will suggest the issues which expedite fuller modeling of sleep/wake system, to be further discussed.

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Research on Types of Visual Rhythmic Sense in Typography (타이포그래피의 시각적 리듬감 유형 연구)

  • Jung, Yu-Kyung
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.143-154
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    • 2005
  • Typography in visual communication design is 'potential form' hidden within a space. Showing rhythm in typography is making 'aesthetic sense' in a graphic which has formative characteristics, the way of expression is very important. When the rhythm is recognized through visual stream, Rhythmic Sense is formed. The research will present a new form of the Visual Rhythmic Sense by analyzing typography works out positively. First of all, I researched works done by Fillippo Marinetti, Robert Massin, Wolfgang Weingart, and David Carson for their vigorous experimentalism in typography in forming visual rhythm. I used S.D. Scale method to analyze characteristics of visual image and VARIMAX for factor analysis reaching types of visual rhythm, which could be classified as following. (1) Synesthesia Rhythmic Sense (R-synesthesia) means that the senses are conveyed through 'visualization of auditory sense' and 'visualization of touch' (2) Simultaneous Rhythmic Sense (R-simultaneity) means that the time and space co-exist in one plane. (3) Connective Rhythmic Sense(R-connection) means that different factors (Within one plane) co-exist interacting with one another and creating a unified impression through such a process. (4) Artist Oriented Rhythmic Sense ($-artist) means that the artist interprets the content subjectively and expresses his/her impression, thereby, attracting a gaze of audience systematically and arbitrarily. (5) Reader Oriented Rhythmic Sense(R-reader) avoids the existing legibility formed through aggressive engagement of the reader.

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Perception-Based Tone Mapping Technique for Rendering HDR Image Using Histogram Modification (히스토그램 변형을 이용한 HDR 영상 렌더링을 위한 인지기반 톤 맵핑 기법)

  • Kim, Wonkyun;Ha, Changwoo;Jeong, Jechang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.11
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    • pp.919-927
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    • 2013
  • In this paper, we present a perception-based tone mapping technique using histogram modification for displaying high dynamic range image. HDR (high dynamic range) tone mapping algorithms are used to display HDR image on LDR (low dynamic rnage) devices. Although perception-based tone mapping methods provides better performance, it dose not always produce good results for a wide variety of images. The proposed method reduces dynamic range by using the perception-based tone mapping function and histogram modification. A derivative of perception-based tone mapping function is used as constraint function of histogram and additional compensation process is performed. This method not only improves contrast by adopting different constraints on each pixel value, but also preserves more visual details. In order to prevent over enhancement, histogram modification technique is applied. Furthermore, it can control the rate of image contrast using control parameters. Subjective and objective evaluations show that proposed algorithm is better than existing algorithms.

A Case Study on the Imitation Ability of Young Children with Developmental Disabilities through Rhythmic Play Activity (그룹리듬연주활동에 따른 발달지체유아의 모방능력에 관한 사례연구)

  • Lee, A Ryeon
    • Journal of Music and Human Behavior
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    • v.6 no.2
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    • pp.25-41
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    • 2009
  • The purpose of this case study is to examine how group rhythmic playing can help enhance imitation skills for 3 children with developmental disabilities aged between 30-50 months. The program was composed of social musical play, the therapist's imitating the way young children played musical instruments, and the young children's imitating the way the therapist played musical instruments. Every session was videotaped, and the researcher and two music therapists checked the videotaped sessions to ensure the reliability of findings. The case study demonstrated the following results. First, the three young children who participated in the playing of rhythmic musical instruments showed an increase in imitation behaviors. Second, the infants exhibited the greatest change from 1 beat imitation according to the degree of difficulty of group rhythm musical instrument demonstrated. Third, the most radical change in the infants' ability to imitate appeared in Sessions 3-7 where the therapist imitated the operation and a performance of the infant. In conclusion, the activity of playing rhythmic musical instruments in a group generated improvement in the imitation ability of young children with developmental disabilities.

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Effect of Therapeutic and Educational strategies using music on improvement of auditory information processing and short-term memory skills for children with underachievement (학습부진아의 청각정보처리와 단기기억력 향상을 위한 음악의 치료적·교육적 접근)

  • Chong, Hyun Ju
    • Journal of Music and Human Behavior
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    • v.1 no.1
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    • pp.1-10
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    • 2004
  • Being engaged in the musical tasks needs cognitive skills to perceive musical sound, organize them into meaningful unit, store them in the memory and retrieve them when needed. These skills are also required for academic tasks indicating that there is positive correlation between skills for musical and academic tasks. Based on these findings, the study purported to examine whether the developed sessions can enhance cognitive skills which is composed of auditory information skills, which is composed of perceiving sounds, organizing them into groups based on the existing information or organization pattern, and short-term memory skills. Eighteen elementary students in 4, 5, and 6th grades have participated in the study. The study has administered Music Cognitive Skills Test(MCST) before and after implementing music therapy sessions. The MCST consisted of five parts, first one measuring the rhythm imitating skills, second, measuring the melodic imitation skills, third, measuring discriminative skills in identifying higher pitch, fourth, measuring discriminative skills in identifying identical chords, and lastly, measuring the tone retention skills. The results indicated that there was statistical difference between the pre and post test in rhythm and melody imitation skills. Because reproduction of perceived rhythm patterns requires memory skills, imitating patterns are considered cognitive skills. Also melody is defined adding spatial dimension to the rhythm which is temporal concept. Being able to understand melodic pattern and to reproduce the pattern also requires cognitive skills. The subjects have shown significant improvement in these two areas. In other areas, there were definite increase of scores, however, no significant differences. The study also explores interpretation of these results and also observed consistencies among the participants in completing the musical tasks.

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Effect of Simulator Sickness Caused by Head-mounted Display on the Stability of the Pupillary Rhythm (머리착용 디스플레이에 의해 유발된 멀미 증상이 동공 리듬의 안정성에 미치는 영향)

  • Park, Sangin;Lee, Don Won;Mun, Sungchul;Kim, Hong-Ik;Whang, Mincheol
    • Science of Emotion and Sensibility
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    • v.21 no.4
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    • pp.43-54
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    • 2018
  • The aim of this study is to determine the effect of motion sickness on pupil rhythm. Sixteen volunteers of both genders (8 male, 8 female, mean age $25.67{\pm}2.43$ years) experienced VR contents in both 2D and HMD versions for 15 minutes, and their pupillary rhythms were compared. The irregular pattern of the pupillary rhythms, as demonstrated by increasing mean pupil diameter (mPD) and standard deviation of the pupil diameter (sPD), revealed motion sickness after experiencing HMD condition. The pupillary response is strongly related to the cognitive load, and the motion sickness can be interpreted as a change in the cognitive load caused by the increasing volume of visual information that must be processed and the conflict or inconsistency between different sensory modalities. The method proposed in this study could be a non-contact measurement method for the monitoring of motion sickness using a web-camera rather than previous sensor-based methods.

A Generative Design Algorithm to Generate 3D shapes Using 2D Images (2차원 이미지로 3차원 형태를 생성하는 생성적 디자인 알고리듬)

  • Kim, Hyeon Ji;Chung, Yun Chan
    • Design Convergence Study
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    • v.15 no.6
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    • pp.229-241
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    • 2016
  • In generative design computer automatically and quickly generates many alternative design solutions, and the computer algorithms which perform the design tasks are important. The main purpose of this study is to propose a computer algorithm which generates three-dimensional shapes from a two-dimensional digital image such as a photograph or a painting. The base geometry of the final shape is a cylinder or sphere. A surface of the cylinder or sphere is deformed depending on the used image. The proposed algorithm was implemented as a computer program, and the program tested with several famous paintings. The algorithm and results presented in this study implicate the possibilities of the generative design which generates three-dimensional shapes from two-dimensional images. It is necessary to find and measure the values of the generated shape, and it will be a future research to find the relations of emotional and cognitive aspects between the input images and the generated shapes. Those studies are expected to expand the possibilities of generative design.