• Title/Summary/Keyword: 로봇 모션

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Natural Hand Detection and Tracking (자연스러운 손 추출 및 추적)

  • Kim, Hye-Jin;Kwak, Keun-Chang;Kim, Do-Hyung;Bae, Kyung-Sook;Yoon, Ho-Sub;Chi, Su-Young
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.148-153
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    • 2006
  • 인간-컴퓨터 상호작용(HCI) 기술은 과거 컴퓨터란 어렵고 소수의 숙련자만이 다루는 것이라는 인식을 바꾸어 놓았다. HCI 는 컴퓨터 사용자인 인간에게 거부감 없이 수용되기 위해 인간과 컴퓨터가 조화를 이루는데 많은 성과를 거두어왔다. 컴퓨터 비전에 기반을 두고 인간과 컴퓨터의 상호작용을 위하여 사용자 의도 및 행위 인식 연구들이 많이 행해져 왔다. 특히 손을 이용한 제스처는 인간과 인간, 인간과 컴퓨터 그리고 최근에 각광받고 있는 인간과 로봇의 상호작용에 중요한 역할을 해오고 있다. 본 논문에서 제안하는 손 추출 및 추적 알고리즘은 비전에 기반한 호출자 인식과 손 추적 알고리즘을 병행한 자연스러운 손 추출 및 추적 알고리즘이다. 인간과 인간 사이의 상호간의 주의집중 방식인 호출 제스처를 인식하여 기반하여 사용자가 인간과 의사소통 하는 것과 마찬가지로 컴퓨터/로봇의 주의집중을 끌도록 하였다. 또한 호출 제스처에 의해서 추출된 손동작을 추적하는 알고리즘을 개발하였다. 호출 제스처는 카메라 앞에 존재할 때 컴퓨터/로봇의 사용자가 자신에게 주의를 끌 수 있는 자연스러운 행동이다. 호출 제스처 인식을 통해 복수의 사람이 존재하는 상황 하에서 또한 원거리에서도 사용자는 자신의 의사를 전달하고자 함을 컴퓨터/로봇에게 알릴 수 있다. 호출 제스처를 이용한 손 추출 방식은 자연스러운 손 추출을 할 수 있도록 한다. 현재까지 알려진 손 추출 방식은 피부색을 이용하고 일정 범위 안에 손이 존재한다는 가정하에 이루어져왔다. 이는 사용자가 제스처를 하기 위해서는 특정 자세로 고정되어 있어야 함을 의미한다. 그러나 호출 제스처를 통해 손을 추출하게 될 경우 서거나 앉거나 심지어 누워있는 상태 등 자연스러운 자세에서 손을 추출할 수 있게 되어 사용자의 불편함을 해소 할 수 있다. 손 추적 알고리즘은 자연스러운 상황에서 획득된 손의 위치 정보를 추적하도록 고안되었다. 제안한 알고리즘은 색깔정보와 모션 정보를 융합하여 손의 위치를 검출한다. 손의 피부색 정보는 신경망으로 다양한 피부색 그룹과 피부색이 아닌 그룹을 학습시켜 얻었다. 손의 모션 정보는 연속 영상에서 프레임간에 일정 수준 이상의 차이를 보이는 영역을 추출하였다. 피부색정보와 모션정보로 융합된 영상에서 블랍 분석을 하고 이를 민쉬프트로 추적하여 손을 추적하였다. 제안된 손 추출 및 추적 방법은 컴퓨터/로봇의 사용자가 인간과 마주하듯 컴퓨터/로봇의 서비스를 받을 수 있도록 하는데 주목적을 두고 있다.

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A development of a general purposed control system of robot end-effector for inspection and maintenance of steam generator heat pipe (증기발생기전열관의 검사정비로봇용 엔드이펙터의 범용 제어시스템 개발)

  • Park, Ki-Tae;Kim, Seon-Jin;Lho, Tae-Jung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.1
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    • pp.33-38
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    • 2013
  • The general purposed control system for driving a motion of many different typed robot end-effector, which consists of a controller based on ARM Cotex M3-11017 MCU and an application software for generating a motion of end-effector, was developed. Experimental results show that a positioning error is nearly negligible and a repeatability error is 0.04%. Accordingly the developed control system can be applied practically to actuate a robot end-effector for inspection and maintenance of steam generator heat pipe in nuclear power plant.

Analysis of Relationship between Body and Gimbal Motion Through Experiment of a Single-wheel Robot Based on an Inverse Gyroscopic Effect (외바퀴 로봇의 역자이로 효과에 의한 바디 모션과 김벌 모션의 실험을 통한 관계 분석)

  • Lee, Sang-Deok;Jung, Seul
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.11
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    • pp.1064-1069
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    • 2015
  • Control Moment Gyro (CMG) has been used as an indirect actuator of a single-wheel robot system GYROBO, developed at Chungnam National University. The flip motion of the gimbal system produces the gyroscopic motion onto the body system while the body motion also produces the gyroscopic motion onto the gimbal system inversely. In this paper, the intuitive equation of the inverse gyroscopic effect is derived as the direct relation between the rate of the body system and the rate of the gimbal system. Experiments on the inverse gyroscopic effect under the chaotically generated disturbance are conducted. Experimental data are approximated by a linear equation using the least square method.

A Human-Robot Interaction Entertainment Pet Robot (HRI 엔터테인먼트 애완 로봇)

  • Lee, Heejin
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.2
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    • pp.179-185
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    • 2014
  • In this paper, a quadruped walking pet robot for human-robot interaction, a robot-controller using a smart phone application program, and a home smart control system using sensor informations providing from the robot are described. The robot has 20 degree of freedom and consists of various sensors such as Kinect sensor, infrared sensor, 3 axis motion sensor, temperature/humidity sensor, gas sensor and graphic LCD module. We propose algorithms for the robot entertainment: walking algorithm of the robot, motion and voice recognition algorithm using Kinect sensor. emotional expression algorithm, smart phone application algorithm for a remote control of the robot, and home smart control algorithm for controlling home appliances. The experiments of this paper show that the proposed algorithms applied to the pet robot, smart phone, and computer are well operated.

Development of Robot Performance Platform Interoperating with an Industrial Robot Arm and a Humanoid Robot Actor (산업용 로봇 Arm과 휴머노이드 로봇 액터를 연동한 로봇 공연 플랫폼 개발)

  • Cho, Jayang;Kim, Jinyoung;Lee, Sulhee;Lee, Sang-won;Kim, Hyungtae
    • Journal of Broadcast Engineering
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    • v.25 no.4
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    • pp.487-496
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    • 2020
  • For the purpose of next generation technology for robot perfomances, a RAoRA (Robot Actor on Robot Arm) structure was proposed using a robot arm joined with a humanoid robot actor. Mechanical analysis, machine design and fabrication were performed for motions combined with the robot arm and the humanoid robot actor. Kinematical analysis for 3D model, spline interpolation of positions, motion control algorithm and control devices were developed for movements of the robot actor. Preliminary visualization, simulation tools and integrated operation of consoles were constructed for the non-professionals to produce intuitive and safe contents. Air walk was applied to test the developed platform. The air walk is a natural walk close to a floor or slow ascension to the air. The RAoRA also executed a performance with 5 minute-running time. Finally, the proposed platform of robot performance presented intensive and live motions which was impossible in conventional robot performances.

Making for Circular Motion Table for Controller Design of Movement of Object (운동 물체의 제어기 설계를 위한 3축 가변 원판형 모션테이블 제작)

  • You, Jeong-Bong;Wang, Hyun-Min
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.4
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    • pp.905-910
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    • 2008
  • In this paper, a circular motion table which is able to simulate movement of object is designed and the experiment of control system using circular motion table is presented. Circular motion table is consisted of three axes changed on length and of ball splines which keep vertical centre axis of circular plate. Variable length of three axes make circular plate incline as vertical centre axis is kept on vertical center axis of circular motion table. It is designed that control system drives three servo motor, that is, make change length of axis simultaneously or independently. And this paper presents example of flight simulation using circular motion table. it will contribute toward nurture expert manpower of aerospace/robotics to popularize circular motion table and make an experiment using it.

A study on the C-shape Sharp Turn of fish robot according to biological mimic (생물학적 모방에 따른 물고기 로봇의 빠른 방향 전환 연구)

  • Park, Jin-Hyun;Lee, Tae-Hwan;Choi, Young-Kiu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.12
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    • pp.2626-2631
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    • 2011
  • CST(C-shape sharp turn) represented the motion whereby fish bend their tail quickly in a C-shape to achieve an emergent changing of its swimming direction on fish swimming. But there is not yet the general motion trajectory functions related to CST. In this paper, we proposed the very simple motion functions related to CST sequence recorded from a real fish by biologists. Through the computer simulations, we confirmed the usefulness of the proposed function.

Modeling and Motion-control for a Light-weight Delta Robot (경량 델타로봇의 모델링 및 모션 제어)

  • Kim, Seong-Il;Hong, Jun-Ho;Shin, Dongwon
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.17 no.3
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    • pp.155-162
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    • 2018
  • Delta robots are usually used for industrial manufacturing, but heavy weight and expensive price have been obstacles to rapid propagation of robots in the field. The goal of this research is to make light-weight and price-competitive delta robots. To reduce the weight, we used plastic material for the arm link, and to reduce the price, we used a step-motor as the main actuator. First we formulated the equations of inverse kinematics for the designed delta robot and then verified these equations by using multibody-dynamics simulation. An algorithm of motion control was developed and applied to the motion-processing unit using a timer-interrupt of 8 milliseconds. Finally, we tested the performance of the new delta robot by checking its control of motion along line segments.

Localization on an Underwater Robot Using Monte Carlo Localization Algorithm (몬테카를로 위치추정 알고리즘을 이용한 수중로봇의 위치추정)

  • Kim, Tae-Gyun;Ko, Nak-Yong;Noh, Sung-Woo;Lee, Young-Pil
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.2
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    • pp.288-295
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    • 2011
  • The paper proposes a localization method of an underwater robot using Monte Carlo Localization(MCL) approach. Localization is one of the fundamental basics for autonomous navigation of an underwater robot. The proposed method resolves the problem of accumulation of position error which is fatal to dead reckoning method. It deals with uncertainty of the robot motion and uncertainty of sensor data in probabilistic approach. Especially, it can model the nonlinear motion transition and non Gaussian probabilistic sensor characteristics. In the paper, motion model is described using Euler angles to utilize the MCL algorithm for position estimation of an underwater robot. Motion model and sensor model are implemented and the performance of the proposed method is verified through simulation.

Design of C-shape Sharp Turn Trajectory using Neural Networks for Fish Robot (신경회로망을 사용한 물고기 로봇의 빠른 방향 전환 궤적 설계)

  • Park, Hee-Moon;Park, Jin-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.3
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    • pp.510-518
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    • 2014
  • In this study, in order to improve and optimize the performance of the turning mechanism for a fish robot in the fluid, we propose the tail joint trajectories using neural networks to mimic the CST(C-shape Sharp Turn) patterns of a real fish which is optimized in the natural environment. In order to mimic the CST patterns of a fish, we convert the sequential recording CST patterns into the coordinate data, and change the numerical coordinate data into a functions. We change the motion functions to the relative joint angles which is adapted to suit robot's shape and data. However, these relative joint trajectories obtained by the sequential recording of the carp have low-precision. It is difficult to apply to the control of a fish robot. Therefore, the relative joint trajectories are interpolated using neural networks with superior generalization ability and applied to the fish robot. we have found that the proposed method using neural networks is superior to ones using high-order polynomial equation through the computer simulations.