• Title/Summary/Keyword: 랜더링

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Feature-Based Light and Shadow Estimation for Video Compositing and Editing (동영상 합성 및 편집을 위한 특징점 기반 조명 및 그림자 추정)

  • Hwang, Gyu-Hyun;Park, Sang-Hun
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.1
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    • pp.1-9
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    • 2012
  • Video-based modeling / rendering developed to produce photo-realistic video contents have been one of the important research topics in computer graphics and computer visions. To smoothly combine original input video clips and 3D graphic models, geometrical information of light sources and cameras used to capture a scene in the real world is essentially required. In this paper, we present a simple technique to estimate the position and orientation of an optimal light source from the topology of objects and the silhouettes of shadows appeared in the original video clips. The technique supports functions to generate well matched shadows as well as to render the inserted models by applying the estimated light sources. Shadows are known as an important visual cue that empirically indicates the relative location of objects in the 3D space. Thus our method can enhance realism in the final composed videos through the proposed shadow generation and rendering algorithms in real-time.

Dynamic Reconfiguration of Qis Visualization Spreadsheet (동적 재구성이 가능한 Qis Visualization Spreadsheet)

  • Jee, Sung-Hyun;Kwon, Young-Hee;Youn, Kil-Joong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.5
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    • pp.79-86
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    • 2005
  • The Qis visualizational spreadsheet environment is shown to be extremely effective in supporting the organized visualization of multi-dimensional data sets. The Qis consists of the reconfigurative 2D arrangement of spreadsheet elements at run time and each spreadsheet element has a novel framestack. As the feature, it supports 3D data structure of each element on the Qis. It enables the visualization spreadsheet to effectively manage, rapidly organize, and compactly encapsulate multi-dimensional data sets for visualization. Using several experiments with scientific users, the Qis has been demonstrated to be a highly interactive visual browsing tool for the analysis of multidimensional data, displaying 2D and 3D graphics, and rendering in each frame of the spreadsheet.

Optimal Coding Model for Screen Contents Applications from the Coding Performance Analysis of High Efficient Coding Tools in HEVC (HEVC 고성능 압축 도구들의 성능 분석을 통한 스크린 콘텐츠 응용 최적 부호화 모델)

  • Han, Chan-Hee;Lee, Si-Woong
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.544-554
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    • 2012
  • Screen content refers to images or videos generated by various electronic devices such as computers or mobile phones, whereas natural content refers to images captured by cameras. Screen contents show different statistical characteristics from natural images, so the conventional video codecs which were developed mainly for the coding of natural videos cannot guarantee good coding performances for screen contents. Recently, researches on efficient SCC(Screen Content Coding) are being actively studied, and especially at ongoing JCT-VC(Joint Collaborative Team on Video Coding) meeting for HEVC(High Efficiency Video Coding) standard, SCC issues are being discussed steadily. In this paper, we analyze the performances of high efficient coding tools in HM(HEVC Test Model) on SCC, and present an optimized SCC model based on the analysis results. We also present the characteristics of screen contents and the future research issues as well.

Analytical examples of volatile amines in ambient airs (공기 중 저급아민류의 분석과 측정 사례)

  • Yu, Mee-Seon;Yang, Sung-Bong
    • Analytical Science and Technology
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    • v.18 no.3
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    • pp.216-223
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    • 2005
  • In this study, several kinds of volatile amines in ambiant air were collected and their concentrations were expected from the calibration curves prepared by standard solutions of 7 amines by the official measuring method prescribed in Japanese Offensive Odor Law. The obtained calibration curves showed a good linearity and the detection limit of trimethyl amine was found to be about 0.033 ppb (0.040 ng) in case of 50 liters air. It means that trimethyl amine could be detected with the concentration of lower than its permitting level at the border line of companies. As typical examples of measuring amines in air, results of investigation of two sewage works and one rendering plant around the capital area indicated that 4 kinds of amines, i.e. methyl amine, dimethyl amine, trimethyl amine and isopropyl amine were detectable and concentrations of trimethyl amine at the primary sedimentation pond and sludge dewatering building of the sewage plant A showed 9.07 ppb and 7.79 ppb respectively, being over the concentration of odor strength 2.5, And the aeration tank, excrement input facility and indoor of maintenance room of excrement process building in the sewage plant B showed 70.0 ppb of dimethyl amine and 2.44 ppb of trimethyl amine.

3-D Facial Animation on the PDA via Automatic Facial Expression Recognition (얼굴 표정의 자동 인식을 통한 PDA 상에서의 3차원 얼굴 애니메이션)

  • Lee Don-Soo;Choi Soo-Mi;Kim Hae-Hwang;Kim Yong-Guk
    • The KIPS Transactions:PartB
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    • v.12B no.7 s.103
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    • pp.795-802
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    • 2005
  • In this paper, we present a facial expression recognition-synthesis system that recognizes 7 basic emotion information automatically and renders face with non-photorelistic style in PDA For the recognition of the facial expressions, first we need to detect the face area within the image acquired from the camera. Then, a normalization procedure is applied to it for geometrical and illumination corrections. To classify a facial expression, we have found that when Gabor wavelets is combined with enhanced Fisher model the best result comes out. In our case, the out put is the 7 emotional weighting. Such weighting information transmitted to the PDA via a mobile network, is used for non-photorealistic facial expression animation. To render a 3-D avatar which has unique facial character, we adopted the cartoon-like shading method. We found that facial expression animation using emotional curves is more effective in expressing the timing of an expression comparing to the linear interpolation method.

Development of the Dynamic Host Management Scheme for Parallel/Distributed Processing on the Web (웹 환경에서의 병렬/분산 처리를 위한 동적 호스트 관리 기법의 개발)

  • Song, Eun-Ha;Jeong, Young-Sik
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.3
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    • pp.251-260
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    • 2002
  • The parallel/distributed processing with a lot of the idle hosts on the web has the high coot-performance ratio for large-scale applications. It's processing has to show the solutions for unpredictable status such as heterogeneity of hosts, variability of hosts, autonomy of hosts, the supporting performance continuously, and the number of hosts which are participated in computation and so on. In this paper, we propose the strategy of adaptive tack reallocation based on performance the host job processing, spread out geographically Also, It shows the scheme of dynamic host management with dynamic environment, which is changed by lots of hosts on the web during parallel processing for large-scale applications. This paper implements the PDSWeb (Parallel/Distributed Scheme on Web) system, evaluates and applies It to the generation of rendering image with highly intensive computation. The results are showed that the adaptive task reallocation with the variation of hosts has been increased up to maximum 90% and the improvement in performance according to add/delete of hosts.

Application Effect of Rendering Livestock Carcass-Based Carbonized Material in Chinese Cabbage Cultivation (배추재배지에서 랜더링 가축사체 탄화체의 시용효과)

  • Tae-Uk Jeong;Jae-Hoon Lee;Jun-Suk Rho;Dong Yeol Lee;Jeong-Min Lee;Jong-Hwan Park;Dong-Cheol Seo
    • Korean Journal of Environmental Agriculture
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    • v.42 no.3
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    • pp.177-183
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    • 2023
  • Rendering, is attracting attention as a technology that can stably and quickly process livestock carcasses. However, large amounts of livestock carcass solid residues are discharged in this process and limited methods are available for recycling them. In this study, rendered animal carcass solid residues were pyrolyzed to produce carbonized materials (350℃; RACR-C) and their chemical properties were investigated. Further, RACR-C were applied to cabbage cultivation for investigating their crop growth characteristics and soil improvement effects. RACR-C contained large amounts of fertilizer components such as nitrogen and phosphorus, and showed no toxic effects on the seedling growth of crops. The content of water-soluble nutrients released from RACR-C under the reaction time increased rapidly within 30 min, but was insignificant compared to the total content. Thus, most fertilizer components in RACR-C were not readily soluble in water. The optimal application amount for applying RACR-C to cabbage cultivation based on the changes in cabbage growth, inorganic content, and soil chemistry was 200 kg/10a. Overall, pyrolysis of solid residues after rendering livestock carcass to produce carbonized material as a soil improver is an effective method to recycle the waste discharged from the rendering process.

Effects of Application of Rendered Carcass Residue on Greenhouse Gases and Pepper Growth (랜더링된 가축사체 잔류물 시용이 온실가스 및 고추 생육에 미치는 영향)

  • Jae-Hyuk Park;Dong-Wook Kim;Se-Won Kang;Ju-Sik Cho
    • Korean Journal of Environmental Agriculture
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    • v.42 no.4
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    • pp.457-464
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    • 2023
  • The rendering residue generated by rendering disposal, an eco-friendly livestock carcass disposal method, is a useful agricultural resource. Methods for recycling this are being actively researched, and this study investigated the impact of applying rendered residue directly to soil on crop productivity and the agricultural environment. The chemical properties of the rendering residue were examined. The pH, OM, T-N, T-P, CaO, K2O, and MgO content values were 5.47%, 59.8%, 9.22%, 2.96%, 2.16%, 0.51% and 0.10%, respectively. Treatment conditions were divided into control, inorganic fertilizer, and rendering residue, and rendering residue corresponding to 50, 100, and 200% nitrogen content was applied based on the amount of inorganic fertilizer nitrogen input. Greenhouse gases and ammonia were collected during the cultivation period. Rendering residue increased both the yield and growth of peppers and was effective in improving nutrients such as pH and OM of the soil after harvest. However, compared to inorganic fertilizer treatment, it increased emissions of nitrous oxide and methane as well as ammonia. It is judged that the direct agricultural use of rendering residue is difficult, and a utilization method is needed.

A Study on Virtual Reality Management of 3D Image Information using High-Speed Information Network (초고속 정보통신망을 통한 3차원 영상 정보의 가상현실 관리에 관한 연구)

  • Kim, Jin-Ho;Kim, Jee-In;Chang, Chun-Hyon;Song, Sang-Hoon
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.12
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    • pp.3275-3284
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    • 1998
  • In this paper, we deseribe a Medical Image Information System. Our system stores and manages 5 dimensional medical image data and provides the 3 dimensional medical data via the Internet. The Internet standard VR format. VRML(Virtual Reality Modeling Language) is used to represent the 3I) medical image data. The 3D images are reconstructed from medical image data which are enerated by medical imaging systems such ans CT(Computerized Tomography). MRI(Magnetic Resonance Imaging). PET(Positron Emission Tomograph), SPECT(Single Photon Emission Compated Tomography). We implemented the medical image information system shich rses a surface-based rendering method for the econstruction of 3D images from 2D medical image data. In order to reduce the size of image files to be transfered via the Internet. The system can reduce more than 50% for the triangles which represent the surfaces of the generated 3D medical images. When we compress the 3D image file, the size of the file can be redued more than 80%. The users can promptly retrieve 3D medical image data through the Internet and view the 3D medical images without a graphical acceleration card, because the images are represented in VRML. The image data are generated by various types of medical imaging systems such as CT, MRI, PET, and SPECT. Our system can display those different types of medical images in the 2D and the 3D formats. The patient information and the diagnostic information are also provided by the system. The system can be used to implement the "Tele medicaine" systems.

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Large-Scale Ultrasound Volume Rendering using Bricking (블리킹을 이용한 대용량 초음파 볼륨 데이터 렌더링)

  • Kim, Ju-Hwan;Kwon, Koo-Joo;Shin, Byeong-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.7
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    • pp.117-126
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    • 2008
  • Recent advances in medical imaging technologies have enabled the high-resolution data acquisition. Therefore visualization of such large data set on standard graphics hardware became a popular research theme. Among many visualization techniques, we focused on bricking method which divided the entire volume into smaller bricks and rendered them in order. Since it switches bet\W8n bricks on main memory and bricks on GPU memory on the fly, to achieve better performance, the number of these memory swapping conditions has to be minimized. And, because the original bricking algorithm was designed for regular volume data such as CT and MR, when applying the algorithm to ultrasound volume data which is based on the toroidal coordinate space, it revealed some performance degradation. In some areas near bricks' boundaries, an orthogonal viewing ray intersects the single brick twice, and it consequently makes a single brick memory to be uploaded onto GPU twice in a single frame. To avoid this redundancy, we divided the volume into bricks allowing overlapping between the bricks. In this paper, we suggest the formula to determine an appropriate size of these shared area between the bricks. Using our formula, we could minimize the memory bandwidth. and, at the same time, we could achieve better rendering performance.

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