• Title/Summary/Keyword: 디포메이션

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The Virtual Environment Control using Real-time Graphic Deformation Algorithm (실시간 그래픽 디포메이션 알고리즘을 이용한 가상환경젱어)

  • 강원찬;김남오;최창주
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.53 no.5
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    • pp.309-314
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    • 2004
  • In the established virtual-reality system, although it is possible to transact a faculty of sensation and graphic in a single PC, virtual object forcibly treated with rigid body for the reason of the huge amount of calculation, and the number of polygon is restricted. Furthermore, there is some difficulty in the financial aspect and a program field, because the existing virtual-reality system needs at least two workstations or super computers. In this study, the new force-reflecting algorithm called as "Proxy" and a finite element method of Hyperion are applied to this system in order to transact in real-time. Consequently, though the number of polygon, which brings about an obstacle is increased in the real-time graphic transaction, this system makes it possible to transact in the real-time, not being influenced by the size of the virtual object.

Cartoon-Style Video Generation Using Physical Motion Analysis (물리적 모션 분석을 이용한 만화 스타일의 비디오 생성)

  • Lee, Sun-Young;Yoon, Jong-Chul;Lee, In-Kwon
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.5
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    • pp.522-526
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    • 2008
  • In this paper, we propose a system to convert a video motion into cartoon-style animation automatically. Our system is a new video cartoon stylization method that can apply natural transformation with satisfying physical constraints. It applies physically reasonable transformation to a selected video object with considering physical information such as momentum, movement direction and force. We construct several deformation scenarios which correspond with traditional animation techniques, then a scenario can be easily selected to apply the effects. Finally, this system gene-rates a dynamic cartoon-style video by timing control and a cartoon rendering technique.

A Single Camera System Equipped Convex Mirror for Monitoring Tracer Bullet to Teach Night Firing Exercises (볼록거울을 장착한 야간 사격훈련용 예광탄 탄도 모니터링 단일 카메라 시스템)

  • Lee, In Jeong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.9
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    • pp.757-762
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    • 2012
  • In general, an ordinary CCTV camera has equipped with 24 frames per second. This camera is not capable of capturing an image of bullet trace which has speed about 1km per second. In spite of these difficulties, by means of the stereographical projection, a long distance trace is able to be contained in one image. Currently, to capture a series of image of an object with high speed, it is usual to use one of the complicated camera with high shutter speed or computerized devices with capability of controlling shutter timing with slightly different capture time. This paper proposed a monitoring tracer bullet single camera system equipped convex mirror trying to see whether or not a normal set of camera and convex mirror is capable of shooting on target located in as far as 250m.