• 제목/요약/키워드: 디지털TV

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Usability Test for Interactive Television Programme : Skytouch Channel on Digital Satellite Platform (양방향 TV 프로그램의 사용성 평가:스카이터치 채널을 중심으로)

  • Oh, Jong-Sir
    • The Journal of the Korea Contents Association
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    • v.8 no.3
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    • pp.75-85
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    • 2008
  • Since the first interactive broadcasting of Skylife had been launched in S. Korean it has passed over 4 years. Subsequently the new digital broadcasting platforms, such as DMB, Mobile-TV, IPTV and so forth, are appearing between the keen rivalries. At the centre of diagram for new digital platforms there is positioned the interactivity. In order to cope with the limitation of contents on television, even Korean terrestrials have resolutely carried out interactive broadcasting as of 8th of June, 2006. Although the flamed competition of digital environment there are lacking in the public understanding and interests for interactive programmes on digital television. We can be analysed that it is difficult to acquire the viewer's satisfaction for guessability in spite of our governmental efforts. Here it presents the problematic results obtained by analysing both quantitative and qualitative data from the usability test for the current interactive programme in centre of the viewer.

Effect of TV news camerawork and viewers' involvement on memory of news (TV뉴스의 카메라워크와 수용자의 관여도가 뉴스 기억에 미치는 영향)

  • Park, Dug-Chun
    • Journal of Digital Convergence
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    • v.11 no.7
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    • pp.297-304
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    • 2013
  • This research explores the effect of TV news camerawork and viewers' involvement on memory of news through experiment. For this experimental research, 2 groups of subjects composed of university students were exposed to different types of TV news and responded to survey questions which were analysed by SPSS program. This research found that camerawork of TV news doesn't have an effect on short-term memory but on long-term memory. Though the fact viewers' involvement has a positive effect on shot-term and long-term memory was found, interactive effect of viewers' involvement and camerawork as an peripheral clue was not found.

TV표준방식 변환장치

  • 이권호
    • The Magazine of the IEIE
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    • v.3 no.2
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    • pp.36-45
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    • 1976
  • 오늘날 실시되고 있는 각국의 칼라/흑백 TV 방송의 표준은 잡다한 것 같으나 간추리면 525/60625/50의 2개방식을 NTSC, PAL 및 SECAM의 칼라 3방식으로 채택하고 있다. 한편 통신위성에 의하여 TV방송프로는 국제간에 하시하처에서나 즉시중계가 가능해야하기 때문에 또 앞으로는 방송위성이 등장하게 됨으로 이 표준방식변환(TSC)장치가 꼭 필요하고 매우 중요하게 되었다. 본고에서는 일본 NHK방송센터에 설치된 인터레이스내주사선내압방식 디지털 TSC를 중심으로 TSC의 발달, 표준변환의 원리, 또 여기쓰이는 기억소자로서의 메모리 유형 및 최신의 TSC연구방향으로서 프레임 내주사선내압방식디지털 TSC등을 간약하게 해설하고져 한다.

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Design and Implementation of EPG Architecture Using User Preference Profile (사용자 프로파일을 위한 EPG 아키텍쳐 설계 및 구현)

  • 김도영;이만재
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10b
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    • pp.215-217
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    • 2000
  • 본격적인 디지털 데이터 방송 시대를 맞이하여 TV는 다양하고 인터랙티브한 서비스의 제공이 가능해 졌다. 디지털 TV의 데이터 서비스는 매우 다양하다. 그 중 Electronic Program Guide(EPG)는 가장 기초가 되는 서비스이다. EPG의 아키텍쳐를 설계하기에 앞서 TV 프로그램에 대한 분류와 데이터 베이스화가 선행되어야 하며 이렇게 만들어진 Program Content Profile(PCP)와 사용자가 설정해 준 후 자동으로 갱신되는 User Preference Profile (UPP)는 EPG 어플리케이션의 스마트 기능 중 하나인 방송 프로그램 추천 기능을 가능케 해주며, 그 외에도 여러 스마트 기능들을 구현하는 중요한 척도이다. 본 논문은 이러한 모든 아키텍쳐를 시험적으로 설계 구현하였으며 그 예를 보여준다.

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A Study on DCT Hierarchical LMS DFE Algorithm to Improve the Performance of ATSC Digital TV Broadcasting (ATSC 디지털 TV 방송수신 성능개선을 위한 DCT 계층적 LMS DFE 알고리즘 연구)

  • 김재욱;서종수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.7A
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    • pp.529-536
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    • 2003
  • In this Paper, a new DCT HLMS DFE(Discrete Cosine Transform Hierarchical Least Mean Square Decision Feedback Equalizer) algorithm is proposed to improve the convergence speed and MSE(Mean Square Error) performance of a receive channel equalizer in ATSC(Advanced Television System Committee) 8VSB(Vestigial Side Band) digital terrestrial TV system. The proposed algorithm reduces the eigenvalue range of input data autocorrelation by transforming LMS (Least Mean Square) DFE into the subfilter of hierarchical structure. Moreover, the use of DCT and power estimation algorithm makes it possible to reduce the eigenvalue deviation of input data which results from distortion and delay of the receive signal in the miulti-path environment. Simulation results show that proposed DCT HLMS DFE has SNR improvement of approximately 3.8dB, 5dB and 2dB as compared to LMS DFE when the equalized symbol error rate is 0.2 in ATTC defined digital terrestrial TV broadcasting channels A, B and F, respectively.

Photo Retrieval System using Kinect Sensor in Smart TV Environment (스마트 TV 환경에서 키넥트 센서를 이용한 사진 검색 시스템)

  • Choi, Ju Choel
    • Journal of Digital Convergence
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    • v.12 no.3
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    • pp.255-261
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    • 2014
  • Advances of digital device technology such as digital cameras, smart phones and tablets, provide convenience way for people to take pictures during his/her life. Photo data is being spread rapidly throughout the social network, causing the excessive amount of data available on the internet. Photo retrieval is categorized into three types, which are: keyword-based search, example-based search, visualize query-based search. The commonly used multimedia search methods which are implemented on Smart TV are adapting the previous methods that were optimized for PC environment. That causes some features of the method becoming irrelevant to be implemented on Smart TV. This paper proposes a novel Visual Query-based Photo Retrieval Method in Smart TV Environment using a motion sensing input device known as Kinect Sensor. We detected hand gestures using kinect sensor and used the information to mimic the control function of a mouse. The average precision and recall of the proposed system are 81% and 80%, respectively, with threshold value was set to 0.7.

A Study on the Influence of Family Member's TV Channel Selection when Watching TV Four Member Family Study (TV 시청 시 가족 구성원에 따른 TV 채널 선택권 영향력에 관한 연구 - 4인 가족을 중심으로 -)

  • Lee, Jaedong;Shin, Donghee
    • Journal of Digital Contents Society
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    • v.15 no.2
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    • pp.181-189
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    • 2014
  • In this paper, using the demographic information of each member of a family, we figured out which member of a family has more influence on channel selection. We conducted an experiment which subdivide each breadwinners' income into 7 phases, and analysis the influence when they watch TV. The breadwinners' influence on TV channel selection is increased as breadwinners' income is getting higher. In the case of spouses, they have consistent influence on TV channel selection without reference to their breadwinners' income. We conducted another experiment which subdivide the youngest person's age in each family into 4 phases to watch the influence on TV channel selection. As the youngest person grows, they have more influence. With the experiments conducted in this paper, we could draw an interesting result, and this result is expected to provide good services such as content recommendation by considering the context of each family.

A Data Broadcasting Service Design Guideline based on the Survey on Viewer's Modality of Using Data Broadcasting Services (데이터방송 서비스 이용행태에 대한 설문조사를 기반으로 한 데이터방송 서비스 기획 가이드라인)

  • Ko, Kwangil
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.25-32
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    • 2012
  • Due to the development of the digital technology, the digital broadcasting is changing to a multi-entertainment platform that can operate data (broadcasting) services (such as games, weather information, and stock trading services) as well as traditional broadcasting contents. Most of the data services, however, failed to get satisfactory results because of the inconvenience in operating the services using a TV remote controller and the failure of gaining the viewer's interests in the competition with the broadcasting contents. The paper introduces a survey on the viewer's modality of using a data service and, based on the survey result, proposes a design guideline that makes a data service minimally interrupt a viewer watching a broadcasting content.

A Study on the Utilization of Platforms of Digital Cinema Aside from a Theater (디지털 영화의 극장 외 상영 플랫폼 활용연구)

  • Lyou, Chul-Gyun;Yun, Hyun-Jung
    • Journal of Digital Contents Society
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    • v.8 no.3
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    • pp.411-418
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    • 2007
  • Digital cinema is an important contents provider and powerful contents as itself in the paradigm of media convergence. Digital cinema extend its screening platforms to the public television, CATV, internet and mobile channels beyond a theater. This study derives peculiar features of digital cinema that first screening on these platforms with case study. Furthermore, this study investigates features of digital cinema according to the multiplicity of platforms and a method of the utilization of digital cinema in the rapidly changing situation.

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