• Title/Summary/Keyword: 디지털 지시계

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Design and Implementation of the JAVA Serial Communication Program to Control the Industrial Digital Indicator (산업용 디지털 지시계 제어를 위한 자바 시리얼 통신 프로그램의 설계와 구현)

  • Kim, Tai-Suk;Kim, Jong-Soo;Lee, Jung-Hwa
    • Journal of Korea Multimedia Society
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    • v.14 no.6
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    • pp.794-801
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    • 2011
  • Main machinery in the factory have various digital indicator to display its operating data for the manager. It is useful to control these datum at the remote office for factory automation in order to increase machine productivity. It is easy to use Ethernet infrastructure for remote communication. But most of all machinery in domestic factories still support RS232c or RS485 serial communication way. In this case to control machinery datum on the ethernet base, it is need to change RS232C or RS485 data to ethernet base. In this paper, in order to develop a remote progress management system through the wireless Internet, we show a design method to make easy maintenance by developing the system with both the JAVA language and RxTx Package for RS232c serial communication. For the system implementation, we added the digital indicator connect with a thermo couple to a machine which provide the real time status data of temperature. To connect machines management server program, we set up a convertor to change the RS485 data to the RS232c and also another convertor to change the RS232c data to wireless ethernet.

The Study on The Development of A Digital Calori-Meter (디지털적산열량계 개발에 관한 연구)

  • 박재삼
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2002.06a
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    • pp.32-37
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    • 2002
  • 본 논문은 연산부, 지시부, 전원부/통신부로 이루어진 디지털적산열량계 개발에 관한 연구이다. 개발된 제품은 열량계산을 하는 K-테이블을 실시간으로 계산하여 순간열량계산에 사용하고, 온도 보정알고리즘을 내장함으로써 기존의 제품보다 훨씬 정밀한 계량이 가능하도록 하였고, 저전압 (3.6V), 저전류 MPU(Tiny28L)을 사용하여 배터리 수명을 연장하고, 회로를 단순화 함으로써 생산 단가는 기존의 제품보다 저렴하게 하였다. 개발된 제품의 또다른 특징은 통신부를 내장함으로써 개발한 디지털적산열량계를 이용하여 인터넷 등을 통한 원격검침에 이용가능하도록 하였다.

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Development of The Safe Driving Reward System for Truck Digital Tachograph using Hyperledger Fabric (하이퍼레저 패브릭을 이용한 화물차 디지털 운행기록 단말기의 안전운행 보상시스템 구현)

  • Kim, Yong-bae;Back, Juyong;Kim, Jongweon
    • Journal of Internet Computing and Services
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    • v.23 no.3
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    • pp.47-56
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    • 2022
  • The safe driving reward system aims to reduce the loss of life and property by reducing the occurrence of accidents by motivating safe driving and encouraging active participation by providing direct reward to vehicle drivers who have performed safe driving. In the case of the existing digital tachograph, the goal is to limit dangerous driving by recording the driving status of the vehicle whereas the safe driving reward system is a support measure to increase the effect of accident prevention and induces safe driving with financial reward when safe driving is performed. In other words, in an area where accidents due to speeding are high, direct reward is provided to motivate safe driving to prevent traffic accidents when safe driving instructions such as speed compliance, maintaining distance between vehicles, and driving in designated lanes are performed. Since these safe operation data and reward histories must be managed transparently and safely, the reward evidences and histories were constructed using the closed blockchain Hyperledger Fabric. However, while transparency and safety are guaranteed in the blockchain system, low data processing speed is a problem. In this study, the sequential block generation speed was as low as 10 TPS(transaction per second), and as a result of applying the acceleration function a high-performance network of 1,000 TPS or more was implemented.

How to Use Serious Games in School Settings and its Influencing Factors (교육 현장에서의 기능성 게임 활용과 영향 요인)

  • Kwon, Jungmin
    • Journal of Korea Game Society
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    • v.14 no.6
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    • pp.79-88
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    • 2014
  • In this research, we investigated how interactive digital serious games could be used in traditional, offline, school classrooms. We asked four teachers from four different schools to use a job training serious game in their traditional job training curriculum and the teachers used the game in anyway they intended. As a result, the two main ways to integrate gaming into traditional curriculum were gaming within the curriculum and gaming outside the curriculum, although both methods were used to support the main curriculum. When the game was used outside the curriculum, teachers almost always had the students play the game during the computer lab class. Students also played games voluntarily during recess and at home. The factors that affected how the game was used were teacher, student, and location and accessibility of the computer.

The Information Worlds of Online Role-Players (온라인 롤 플레이어의 정보 세계)

  • Hollister, Jonathan M.
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.31 no.2
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    • pp.223-266
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    • 2020
  • Massively Multiplayer Online Role-Playing Games (MMORPGs) are played by millions of people around the world. Within MMORPGs, players explore, solve mysteries, craft items, battle against dungeon or raid bosses, or compete against other players, all while using a variety of information and information behaviors. Role-players in MMORPGs develop identities and engage in interactive storytelling with other role-players as their characters. An ethnographic approach combining overt participant observation and engagement, semi-structured interviews, and artifact collection was used to explore and describe the social information behaviors of role-players through the lens of the theory of information worlds. The social types evident in the role-playing community in WildStar, a science fantasy-themed MMORPG, are closely interrelated to and differentiated by social norms and information values that dictate acceptable characters, stories, character actions, and appropriate lore sources as well as how to role-play without violating the boundary between in- and out-of-character information worlds. Role-players maintained the in-character and out-of-character boundary using a set of specific information behaviors to enable engaging and immersive role-playing experiences. Implications of the findings for the theory of information worlds as well as potential applications of role-playing and MMORPGs are also discussed.

Evaluation of the radiopacity and cytotoxicity of resinous root canal sealers (레진계 근관충전실러의 방사선 불투과성 및 세포 독성에 대한 평가)

  • Kim, Chang-Kyu;Ryu, Hyun-Wook;Chang, Hoon-Sang;Lee, Byung-Do;Min, Kyung-San;Hong, Chan-Ui
    • Restorative Dentistry and Endodontics
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    • v.32 no.5
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    • pp.419-425
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    • 2007
  • The aim of this study was to evaluate the radiopacity and cytotoxicity of three resin-based (AH 26, EZ fill and AD Seal), a zinc oxide-eugenol-based (ZOB Seal), and a calcium hydroxide-based (Sealapex) root canal sealers. Specimens, 10 mm in diameter and 1 mm in thickness, were radiographed simultaneously with an aluminum step wedge using occlusal films, according to ISO 6876/2001 standards. Radiographs were digitized, and the radiopacity of sealers was compared to the different thicknesses of the aluminum step wedge, using the Scion image software. Using the 3-(4,5-dimethylthiazol-2-yl)-2,5-diphenyltetrazolium bromide (MTT) assay, the cytotoxicity of each material was determined in immortalized human periodontal ligament (IPDL) cells. The results demonstrated that EZ fill was the most radiopaque sealer, while Sealapex was the least radiopaque (p < 0.05). AH 26, AD Seal and ZOB Seal presented intermediate radiopacity values. All the materials evaluated, except for Sealapex, presented the minimum radiopacity required by ISO standards. The cell viabilities of resin-based root canal sealers were statistically higher than that of other type of root canal sealers through the all experimental time. Further, EZ fill showed statistically lower cell viability in 24 and 48 hours compared to AD Seal and in 72 hours compared to all other resin-based root canal sealers. However, there was no correlation between the radiopacity and cytotoxicity of three resin-based root canals sealers (p > 0.05). These results indicate that resin-based root canal sealer is more biocompatible and has advantage in terms of radiopacity.