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http://dx.doi.org/10.14699/kbiblia.2020.31.2.223

The Information Worlds of Online Role-Players  

Hollister, Jonathan M. (Department of Library, Archives, & Information Studies, Pusan National University)
Publication Information
Journal of the Korean BIBLIA Society for library and Information Science / v.31, no.2, 2020 , pp. 223-266 More about this Journal
Abstract
Massively Multiplayer Online Role-Playing Games (MMORPGs) are played by millions of people around the world. Within MMORPGs, players explore, solve mysteries, craft items, battle against dungeon or raid bosses, or compete against other players, all while using a variety of information and information behaviors. Role-players in MMORPGs develop identities and engage in interactive storytelling with other role-players as their characters. An ethnographic approach combining overt participant observation and engagement, semi-structured interviews, and artifact collection was used to explore and describe the social information behaviors of role-players through the lens of the theory of information worlds. The social types evident in the role-playing community in WildStar, a science fantasy-themed MMORPG, are closely interrelated to and differentiated by social norms and information values that dictate acceptable characters, stories, character actions, and appropriate lore sources as well as how to role-play without violating the boundary between in- and out-of-character information worlds. Role-players maintained the in-character and out-of-character boundary using a set of specific information behaviors to enable engaging and immersive role-playing experiences. Implications of the findings for the theory of information worlds as well as potential applications of role-playing and MMORPGs are also discussed.
Keywords
Information Worlds; Social Information Behavior; Role-Playing; MMORPG; Ethnographic Methods;
Citations & Related Records
Times Cited By KSCI : 5  (Citation Analysis)
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