• Title/Summary/Keyword: 디지털 중독

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Effect of Flow Experience, Self-directed Learning Readiness and Internet Addiction on Academic Achievement in Web-based Computer Education (몰입경험, 자기주도학습 준비도, 인터넷 중독이 웹기반 컴퓨터교육의 학업 성취도에 미치는 영향)

  • Jang, Phil-Sik
    • Journal of Digital Convergence
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    • v.10 no.1
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    • pp.293-300
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    • 2012
  • This study investigates the causal relationships among flow experience, self-directed learning readiness, internet addiction and academic achievement in web-based computer education. The gender differences in path models were also examined. The results indicated that, self-directed learning readiness has positive and direct influence on flow experience and academic achievement. And self-directed learning readiness has a negative and direct influence on internet addiction. For female students, academic achievement was positively and directly influenced by flow experience and indirectly by self-directed learning readiness. However, the mediating effect of flow experience and indirect effect of self-directed learning readiness were not significant for male students.

Research on the Game Elements and Mechanism that Affect the Game Overindulgence and Addiction (게임 과몰입과 중독에 영향을 미치는 게임 요소와 메커니즘 연구)

  • Yun, Chan;Woo, Tack
    • Journal of Korea Game Society
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    • v.18 no.6
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    • pp.131-142
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    • 2018
  • As the gaming industry grows, the need to understand and study on game Addiction and overindulgence have also grown. For this object, in this study, the author first studied how game elements and game mechanisms were categorized by using previous studies. As a result, game elements are divided into three elements that compose visual, competitive, and probability elements. And the game mechanisms that establish three elements were grouped into subcategories. Risk of competitive and visual element that effect on overindulgence is depended on what mechanism has used. But, in the probability element, Gambling mechanism must be viewed in terms of addiction, not overindulgence.

The Study of the System Development on the Safe Environment of Children's Smartphone Use and Contents Recommendations (유아들의 안전한 스마트폰 사용 환경 및 콘텐츠 추천 시스템 개발)

  • Lee, Kyung-A;Park, Eun-Young
    • Journal of Digital Contents Society
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    • v.19 no.5
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    • pp.845-852
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    • 2018
  • This study has developed a preventive launcher from smartphone addiction for the digital generation and the contents recommendation based on machine learning which used multiple and collective intelligence. This could provide convenient digital nurturing experience for the parents who fear their children's over use of digital devices and also suggest individually adaptive digital learning methods that enhance the learning efficiency and pleasurable and safe learning environment for the children. Suggested application is a kind of gamification launcher that protects children from harmful contents and from smartphone addiction with time limit settings. For parents who find difficulty choosing from various kinds of contents and applications for education, this suggested system could provide a learning analytic report based on big data after collecting and analyzing the data of their children's learning and activities and recommend contents necessary for their kids using recommended algorithm by collective intelligence.

A Study on the Longitudinal Trend Changes in Media Service Addiction Variables - Focusing on Adolescents from 2000 to 2021 (미디어서비스 중독 변인의 종단적 추세변화 연구 - 2000~2021년 청소년 대상 연구를 중심으로)

  • Bae, SeungJu;Lee, SangHo
    • Journal of Korea Society of Industrial Information Systems
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    • v.26 no.5
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    • pp.95-111
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    • 2021
  • This paper is a study to check the flow of how addiction to media services has been studied from a long-term perspective, and to identify variables that can be the basis for future addiction research. Researchers noted the addiction of media services in adolescents in particular, and identified a combination of factors depending on the background of the times. Addiction variables were largely aggregated into four properties: adolescent properties, personal properties, media properties, and media-dependent properties. Addiction variables belonging to the attribute were influenced by major media and divided into four periods. During the study period, the frequency of variables was most related to personal attributes, followed by media attributes, adolescent attributes, and media-dependent attributes. Also Individual attribute variables gradually shifted from object-relationship to individual psychological factors. Variants in media attributes were influenced by the introduction and spread of new media. Variations in adolescent and media-dependent attributes have been weak in studies that observe teenagers' motivations for media use or are related to addiction, and no papers have been published since 2020. Although addiction research on media services is important in terms of industry, there has been an emphasis on social aspects, based on the results of this study, we hope to continue to study the variables of service users who can be used in terms of industry.

A Study on the Condition of Prevention System and Convergence Policy for Smart Media Addiction (스마트미디어중독 예방체계 실태와 융복합 정책 연구)

  • Jang, Seung-Ock;Jeon, Ho-Sun
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.33-41
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    • 2015
  • The purpose of this study is to examine problems and status quo of the smart media addiction prevention system and to develop convergence policies to improve those systems. Based on the literature review, notable results are as following; Since current facilities including Internet Addiction Prevention Center, Korea Youth Counselling and Welfare Institute, and I Will Center, tend to focus on restricting use of smart media, efforts from various ministries have not worked properly. Therefore, there needs to be more specified and customized services based on regions and ages. Following the precedent set by advanced countries, this study suggest alternative policies to help solving the problem including recommending responsible use of social media through education rather than regulations only, encouraging family participation and intervention, expanding harmful environment block system, and establishing a partnership between local government and private organizations under central government's control. Since smart media addiction is emerging concern, further researches will be needed for developing the Korean standard for prevention policy.

The Relationship between physical exercise needs, exercise commitment and exercise addiction based on the degree of participation by health club members (헬스 참가자들의 참여정도에 따른 운동욕구와 운동몰입 및 운동중독의 관계)

  • Hyun, Seung-Kwon;Yoo, Ki-Sung
    • Journal of Digital Convergence
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    • v.13 no.1
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    • pp.563-574
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    • 2015
  • The aim of this study was to examine the relationship between the physical exercise needs, exercise commitment and exercise addiction based on the degree of participation by health club members and furthermore to verify the suitability of the structural model of variables based on these relationships. The subjects for this study include adults aged over 20 years old who exercised for over 3 months in 2014 Random sampling of data from subjects at their convenient time and place known as the convenience sampling method was used to analyze a total of 151 surveys. The collected data was statistically processed using SPSS 18.0. The results of the analysis reached the following conclusions. Firstly, depending on the degree of participation of the health club member, a significant variation was perceived between physical exercise needs, exercise commitment and addiction. Secondly, physical exercise needs had a significant influence on exercise commitment. Thirdly, physical exercise needs had a significant influence on exercise addiction. Finally, exercise commitment had a significant influence on exercise addiction.

The influence of the attachment of parents and the stress of school life middle-school students to the Internet game addiction (중학생의 부모애착과 학교생활 스트레스가 인터넷 게임중독에 미치는 영향)

  • Yun, Sung-Il;An, Hong-Seon;Oh, Seok-Won
    • Journal of Digital Convergence
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    • v.10 no.7
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    • pp.221-227
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    • 2012
  • In this study, attachment to parents of middle school students and they relate to school life stressors, and self-esteem of adolescent Internet addiction affects the aimed to clarify. The findings on gender statistics, chi-square value 9.347 corresponding to the Internet than female students at risk of addiction involves a lot, and self-esteem on the relationship between internet addiction and Kruskal-Wallis test statistic value of self-esteem to 3.868 two were negatively correlated. The school stresses and Internet gaming addiction Kruskal-Wallis test statistic values are 7.763, 3.819 correlation appeared to. Thus, self-esteem, peer relationships, teacher support programs that strengthen the relationship to develop, to deploy more concentrating on the policy implications and suggestions you have made that is meaningful to them.

Influence of SNS Addiction tendency and social support on cyber violence in college students (대학생의 SNS 중독경향성과 사회적지지가 사이버폭력에 미치는 영향)

  • Jung, Eun-Yeong;Yu, Eun-Yeong
    • Journal of Digital Convergence
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    • v.16 no.12
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    • pp.407-415
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    • 2018
  • The purpose of this study is to investigate the effect of SNS addiction tendency and social support on cyber violence among college students. Data collection was conducted through a structured questionnaire for 330 college students and analyzed through SPSS 18.0 program. As a result of the analysis, SNS addiction tendency was low as $1.81{\pm}0.55$, social support was $4.00{\pm}0.78$ and cyber violence was $1.38{\pm}0.59$. There was a significant positive correlation between SNS addiction tendency and SNS posting frequency, and there was a significant negative correlation between social support and grade. Cyber violence increased as the tendency of SNS addiction increased, as social support decreased, and cyber violence decreased in the second and third graders compared to the first grade. For this purpose, it is necessary to strengthen cyber education and group counseling program suitable for college students and it will be necessary to make effort to raise self - control.

A Study on the Factors Affecting Users' Willingness to Pay, Flow and Addiction for OTT Service: Focusing on China's OTT Service Platform iQIYI (OTT 이용자의 지불의도와 몰입, 중독에 이르는 영향요인 연구 - 중국 OTT 서비스 플랫폼 아이치이를 중심으로)

  • Li, Ting-Ting;Bae, Seung-Ju;Lee, Sang-Ho
    • Journal of the Korea Convergence Society
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    • v.13 no.1
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    • pp.167-178
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    • 2022
  • This study attempted to confirm the effect of the user's characteristics on perceived ease of use, perceived usefulness, willingness to pay, flow and addiction to OTT service platform iQIYI users. Researchers believe that as the number of OTT service users who are willing to pay increases, research on the influencing factors and the cause of addiction is needed. As a result of the study, first, it was found that perceived usefulness affects willingness to pay, second, use intention and willingness to pay affect flow, and third, willingness to pay and flow affect addiction. This study considered that it has theoretical and practical value in that the route to flow and addiction of OTT service users was set and tested with intention to use and pay. Researchers hope that the study will expand in terms of willingness to pay and use experience of OTT services in the future.

디지털 증후군-"접속에서 접촉으로"

  • Kim, Won-Je
    • 프린팅코리아
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    • s.20
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    • pp.152-154
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    • 2004
  • 21세기를 사는 우리네 자화상이다. 하루종일 휴대전화, 이메일, 메신저를 통해 대화하고 확인한다. 정보화시대를 사는 우리는 디지털 세상에 단단히 접속되어 있음을 수시로 확인해야 직성이 풀린다. "나는 접속한다. 고로 존재한다"라는 명제는 진부할 정도다. 존재의 당위를 넘어 가히 집착의 수준이다. 디지털 문명의 노예가 되어버린 것이다. 20세기는 '접속' 이라는 단어가 모든 것을 가능케 해 줄 것만 같았던 시기였다. 21세기가 되자 접속이 중독을 낳는 상황이 초래되었다. 바로 이 지점에서 문제가발생한다. 인간의 심성구조, 생활패턴에서부터 사회구조에 이르기까지 우리 사회가 디지털 문명의 소용돌이에 휘몰리는 상황, 이른바 디지털 신드름에 빠지게 된 것이다. 그 속에서 살아가는 우리는 디지털 피로, 디지털 스트레스를 만성적으로 겪고 있다.

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