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Research on the Game Elements and Mechanism that Affect the Game Overindulgence and Addiction

게임 과몰입과 중독에 영향을 미치는 게임 요소와 메커니즘 연구

  • Yun, Chan (Digital Contents Dept, College of Art&Design. Kyung-Hee University) ;
  • Woo, Tack (Digital Contents Dept, College of Art&Design. Kyung-Hee University)
  • 윤찬 (경희대학교 예술디자인대학 디지털콘텐츠학과) ;
  • 우탁 (경희대학교 예술디자인대학 디지털콘텐츠학과)
  • Received : 2018.10.29
  • Accepted : 2018.12.19
  • Published : 2018.12.20

Abstract

As the gaming industry grows, the need to understand and study on game Addiction and overindulgence have also grown. For this object, in this study, the author first studied how game elements and game mechanisms were categorized by using previous studies. As a result, game elements are divided into three elements that compose visual, competitive, and probability elements. And the game mechanisms that establish three elements were grouped into subcategories. Risk of competitive and visual element that effect on overindulgence is depended on what mechanism has used. But, in the probability element, Gambling mechanism must be viewed in terms of addiction, not overindulgence.

게임 문화가 성장함에 따라 게임중독과 과몰입에 대해 정확하게 이해하기 위한 연구의 필요성이 커지고 있다. 이를 위해서는 먼저 게임의 요소와 메커니즘이 가진 위험성을 이해할 필요가 있다. 본 연구에서는 우선적으로 기존 학자들이 게임 요소와 메커니즘을 어떻게 나누고 있는지 알아본 후, 과몰입을 주의해야 하는 게임 요소들을 선택적으로 도출하였다. 시각, 경쟁, 확률로 분리하여 각 요소를 구성하는 메커니즘을 세부 항목으로 나누어 살펴보았으며, 이 결과 시각적, 경쟁적 요소는 사용하는 메커니즘에 따라 과몰입의 위험성이 달라지며, 확률 요소 중 도박 메커니즘은 중독의 관점에서 바라보아야 한다는 것을 도출해 낼 수 있었다.

Keywords

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[Fig. 1] Research Process

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[Fig. 2] Game Screen of Tom Clancy’s The Division

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[Fig. 3] Game Screen of Overwatch

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[Fig. 4] Game Screen of League of Legends

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[Fig. 5] Screen of Package Shop in game of Monster Taming

[Table 1] Research Trend on Gaming Addiction & Overindulgence.

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[Table 2] Classification to measure the degree of immersion

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