• Title/Summary/Keyword: 디지털 정보활용교육

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The Effects of Online User Instruction on Information Literacy Ability: Suggestions for COVID-19 Era (코로나 시대의 온라인 도서관 이용교육이 정보활용능력에 미치는 영향)

  • Park, Yeon Kyeong;Yi, Yong Jeong
    • Journal of Korean Library and Information Science Society
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    • v.52 no.3
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    • pp.267-285
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    • 2021
  • Due to COVID-19, user instruction programs could not be conducted face-to-face, and the sessions have been moved online. The present study attempted to investigate how online user instruction influences the information literacy ability of college students. The study randomly selected college students (N=50) who completed online user instruction sessions and college college students (N=50) who did not complete them among freshment who went to to college in 2020 to measure their information literacy abilities. For this study, a tool for measuring information literacy abilities was developed by referring to several previous studies. The measurement results were analyzed by the independent samples t-test, and significant differences were found between students who completed online user instruction sessions and those who did not. The findings of the study have confirmed that it is effective in enhancing library users' information literacy abilities to provide user instruction online under the COVID-19 situation, and even in post-COVID 19 times, which helps them appropriately utilize the characteristics of digital libraries. The information literacy measurement tool used in the present study was developed to evaluate online information literacy, and thus contributed to the extension of the literature of digital information literacy and user instruction. The present study provided practical implications for how academic libraries will promote information services to cope with environmental changes in which contact-free (untact) services are obliged.

Digital Information Service for Lone Elderly (독거노인을 위한 디지털 알리미 서비스)

  • Han, Jeong-won
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.520-522
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    • 2022
  • Lone Death is increasing as elderly population increases. Lone elderly is vulnerable in society for many reasons. This paper explores digital solution to protect solitary in society. First, sensor and AI care robot can be used to collect digital data and situation check. Second, digital device is checked regularly and visiting is expanded in digital environment. Third, digital emergency security system should be established. Fourth, user education is to be regularly carried out including complementary education.

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A Study on Edutech Types and Utilization of School Libraries in a Non-face-to-face Educational Environment (비대면 교육 환경에서 학교도서관의 에듀테크 유형과 활용에 관한 연구)

  • Byoung-Moon So
    • Journal of Korean Library and Information Science Society
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    • v.55 no.3
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    • pp.337-356
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    • 2024
  • This study aims to retrospectively review how school libraries utilized digital educational tools in a non-face-to-face environment during the pandemic, and to suggest types of digital educational tools suitable for use in the New Normal. Initially, a list of edutech used in schools during the pandemic was compiled by reviewing previous studies. By grasping the frequency of use of edutech expert teachers and librarian teachers, the list of edutech was readjusted to the type of edutech that can be used in school libraries. The use of edutech by school libraries during the pandemic, as reported in the 'School Library Journal,' was analyzed and integrated the previous list of edutech. As a result, edutech suitable for school libraries was categorized into five main areas: management, communication, productivity, consumption, and evaluation. Additionally, specific edutch examples for each category were presented, based on insights from the 'School Library Journal.'

Development of Tools to Evaluate the Effectiveness of Smart Education and Digital Textbooks (스마트교육.디지털교과서 효과성 검증 도구 개발)

  • Kim, Jeongrang;Kim, Youngshin;Han, Sungwan;Kim, Soohwan;Kye, Bokyung
    • Journal of The Korean Association of Information Education
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    • v.18 no.2
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    • pp.357-370
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    • 2014
  • The purpose of this research was to develop the tools needed to evaluate the effectiveness of using digital textbooks and smart education. We then developed the tools to evaluate the effectiveness of smart education and digital textbook utilization, which were an identification of 1) seven essential 21st century skills, definitions of each, and prerequisite abilities; 2) five 21st century teacher competencies, definitions of each, and prerequisite abilities; To develop the questionnaire, we conducted a literature review in this area, consulted experts, observed classes, interviewed members of focus groups, and met with policy makers from the Ministry of Education and KERIS. The student questionnaire(26 Questions developed) included; creativity and innovation, critical thinking and problem solving, communication, collaboration, ICT literacy, self-directed learning, and adaptability. The teacher questionnaire(24 questions developed) included; 21st Century Skills, ICT Literacy, Rapport building with learners, Instructional design, Evaluation and reflection. The tools we developed will be able to use for evaluating the effectiveness of smart education and digital textbooks.

Effect of Digital Storytelling based Programming Education on Motivation and Achievement of Students in Elementary school (디지털 스토리텔링 기반 프로그래밍 교육이 학습자의 동기 및 학업 성취도에 미치는 영향)

  • Kim, Kwang-Yeol;Song, Jeong-Beom;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.1
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    • pp.47-55
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    • 2009
  • The purpose of this study is to ermine the effect of digital storytelling as a strategy of programming education to improve students' learning motivation and achievement. To overcome the difficulty of programming education in elementary school and find teaching method which derives the students' motivation, we used a digital storytelling in programming class. Digital storytelling that is considered as an important factor of edutainment gives interest to learners with interaction and stories for programming materials. The result is that elementary school students are more interested in programming and attend actively and their motivation and achievement is improved. Therefore it can gives elementary school students a positive experience with programming that will hopefully contribute to a more positive attitude towards computer science.

Analyzing the Influence of Digital Textbook Use for Potential Risk Group of Internet Addiction and Average Group (디지털교과서 활용이 인터넷 중독 잠재적 위험군과 일반 사용자군에게 미치는 영향의 차이 분석)

  • Ahn, Seonghun
    • Journal of The Korean Association of Information Education
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    • v.19 no.4
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    • pp.431-440
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    • 2015
  • The purpose of this study is to analyze the influence of digital textbook use for potential risk group of internet addiction and average group. For this, I selected two samples. One was a group to use digital textbook at school, the other was a group not to use that. Then each potential risk group of internet addiction were sort out in two groups by a test of internet addiction. I firstly compared a average user group and a potential risk group of internet addiction in group to use digital textbook. Also, I too did that in group not to use digital textbook. Then I analyzed the relevance of using digital textbook and internet addiction. As a result, I found that using digital textbook have not the relevance with internet addiction. But in this paper, I proposed a way to teach ICT ethical training before students use the digital textbook, because most of potential risk students of internet addiction tend to think they was influenced by digital textbook.

Elementary School Teachers' Perception of Digital Textbooks through Analysis of Perception of Digital Competence and Experience in Using Digital Textbooks (초등 교사의 디지털 교과서에 대한 인식 - 디지털 역량에 대한 인식과 디지털 교과서 활용 경험을 중심으로)

  • SooHyun Seo;Hyeseung Chung;Deul Roh
    • Journal of The Korean Association of Information Education
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    • v.26 no.5
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    • pp.427-437
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    • 2022
  • The purpose of this study is to examine elementary school teachers' perceptions of digital textbooks to gain insight into the development of digital textbooks. To this end, first, eight functions of the digital textbook were set, and two to six detailed functions were set for each function. Afterwards, based on this function, 372 elementary school teachers across the country were asked to ask about their perception of digital competence, their experience of using digital textbooks after COVIE-19 and their perception of digital textbooks. A simple regression analysis was used to examine the perception of digital textbooks according to the perception of digital competence and a one-way distribution analysis method was used to analyze the perception of digital textbooks according to the experience of using digital textbooks. The analysis found that elementary school teachers' confidence in their digital competence had a positive effect on all components of digital textbooks. In particular, the teachers' higher confidence in digital competence led to the increased need for 'operation and management' functions. In addition, the teachers who frequently use digital textbooks perceived a higher need for digital textbook components except for 'searching' and 'Authoring Tools Support' than teachers who do not use them. This paper shows that it is necessary to positively induce elementary school teachers' perceptions of digital competence and encourage using digital textbooks to successfully increase the usage of digital textbooks in classes.

A Study on Digital Therapy for the Elderly Using E-Sports (e스포츠를 활용한 고령자들의 디지털 치료에 관한 연구)

  • Hye-Ra Lim;Hyo-Nam Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.65-68
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    • 2023
  • 4차 산업혁명과 메타버스와 같이 빠르게 변화하는 정보화 시대에서 디지털 사각지대에 놓인 '디지털 소외 계층'들이 존재하고 있다. 특히 고령자 같은 경우엔 빠르게 변화된 사회 속에서 보장받아야 할 디지털 교육을 받지 못하여 이제는 당연하게 누려야 할 편리함까지 놓치고 있다. 본 논문에서는 이런 문제들을 해결하기 위한 효과적인 디지털 교육 방안으로 '놀이'와 '게임' 그리고 '컴퓨터'를 융합시킨 'e스포츠'를 통해 디지털 치료제로서 제안하고자 한다. 이는 단순한 '교육'이 아닌 새로운 실버 콘텐츠로 접근하여 노인들의 또 다른 문화로 개척하며 디지털 소외 문제를 해결하는 것과 동시에 고령자들에게 'e스포츠'의 발전과 인식개선에도 기대해 본다.

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교육과정과 디지털 콘텐츠를 연결한 링크드 데이터 프로파일 활용 방안

  • Jeong, Hyeon-Suk
    • Information and Communications Magazine
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    • v.31 no.12
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    • pp.81-88
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    • 2014
  • 본고에서는 교육내용 성취기준 링크드데이터 프로파일 설계 및 활용에 대해 소개한다. 성취기준은 학생들이 학습의 결과로 반드시 알아야 할 지식, 능력 및 태도를 구체적으로 명시한 것으로서 국가 교육과정의 중요한 요소로 인식되고 있다. 따라서 교수학습지원시스템은 성취기준 링크드데이터 프로파일을 기반으로 교육과정, 수럽계획, 학습자원, 평가 등을 연계할 수 있도록 구현되어야 한다.

Development and Application of Robot based Teaching Methods for use by pre-Service Special Elementary Teacher (예비 초등특수교사를 위한 로봇활용수업 프로그램 개발 및 적용)

  • Kim, Se-Min;Ha, Tai-Hyun
    • Journal of Digital Convergence
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    • v.9 no.6
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    • pp.389-397
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    • 2011
  • With the growing acceptance of the educational benefits for the use of robot- based teaching, their use in classrooms is increasing. However, the vast majority of studies taking place are based within normal classroom environment. Therefore, this study was focused on the adaptations that need to be made for the use of robot-based teaching within a special-needs environment, specifically a program for pre-service teachers of a special needs Elementary school. The results indicate robot-based teaching has a place within special education and it is hoped that this study will spur further investigation into the field.