• Title/Summary/Keyword: 디지털 저작권 관리

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Implementation of Delivery Information Security System using DRM (DRM을 활용한 택배정보보안시스템 구현 방안)

  • Park, Doo-Jin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.846-847
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    • 2012
  • The domestic courier market, large and small companies working in more than 100 leading logistics service market is fully open. Year since 2001 has increased by 10%. 1.3 billion per year in 2011 saying the shipping box, and the market size is about 3 trillion won. Courier in 2012 with the growth of online shopping is expected to develop the industry further. However, these courier industry in appearance, but the consumer's personal growth and exposure, exploiting the fears of crime is high. In this paper, using DRM (Digital Rights Management) delivery method to implement information security system is proposed.

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Transformation of the Music Market brought about by Technology (테크놀로지가 가져온 음악 시장의 변혁)

  • kim, Joy
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.3
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    • pp.537-541
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    • 2022
  • As technology advances, various applications linked to the music industry are becoming popular through new media. There have been many changes in the music market. Beyond the existing music market, where music copyright and performance rights were the center of the music business, we are unifying and operating communication channels that connect artists and fans, such as investment products derived from music copyrights. The technology that connects the fandom with additional business digital content has transformed into global platforms such as HYBE Entertainment's and YG Entertainment's Weverse, as well as SM Entertainment's Bubble. In addition, various national support projects to build a 5G MEC (MobileEdge Computing) environment to quickly respond to the rapidly changing 5G industry ecosystem are supporting for the immersive content demonstration, immersive content testing, and technical analysis, we are laying the groundwork to efficiently respond to the ever-expanding metaverse content market. Technology is changing dramatically. Therefore, we would like to study to changes in the music market brought about by technology and suggest strategies for a new era in the music business.

Metadata production system based on MPEG-21 IPMP for protection of broadcasting contents (방송 콘텐츠 보호를 위한 MPEG-21 IPMP 기반의 메타데이터 저작 시스템)

  • Ryu, Kwang-Hee;Kim, Kwang-Yong;Kim, Jae-Gon;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.619-622
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    • 2005
  • When Digital Contents goes through production${\cdot}$delivery${\cdot}$consumption, MPEG(Moving Picture Expers Group)-21 IPMP(Intellectual Property Management and Protection) defines standard which have defined by FCD(Final Committee Draft) level to keep the Digital Contents in safety. And development of system which applied to latest standard to protect and manage the broadcasting contents is required. Currently, the system to protect and manage the broadcast contents consists of fourth organizations which means production server, tool server, license server, consumption server. In this paper, we made production server to parse REL(Right Expression Language) document that has right information for content from license server, and create metadata based on MPEG-21 IPMP about the content that applied to watermark. then, after it do remuxing, transmit the protected data to consumption server.

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Analysis of Accountability for Trust DRM Cloud Service and Design of Monitoring Tool (신뢰되는 DRM 클라우드 서비스를 위한 책임 추적성 분석 및 모니터링 툴 설계)

  • Lee, Hyejoo;Seo, Changho;Shin, Sang Uk
    • Journal of Digital Convergence
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    • v.12 no.12
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    • pp.303-311
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    • 2014
  • The accountability of cloud service which provides the cloud users with accountable services applies various technologies such as the compliance of service policy, monitoring and auditing, logging, and others. It ultimately intends to provide trustworthy cloud service by determining who is accountable for various problems happened during data processing and service offering. In this paper, we propose a cloud ecosystem formed from the chain of content and DRM Cloud service in order to offer secure and trust DRM cloud service when providing high value-added content service. Besides this, we analyse the requirements of cloud services for content owners and users and then propose some logging information to be recorded for trace of accountability and a structure of tool for monitoring.

Digital License Prototype for Copyright Management of Software Source Code (소프트웨어 소스 코드의 저작권 관리를 위한 디지털 라이센스 프로토타입)

  • Cha, Byung-Rae;Jeong, Jong-Geun;Oh, Soo-Lyul
    • Journal of Internet Computing and Services
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    • v.7 no.5
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    • pp.95-108
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    • 2006
  • The digital contents expand into software source code and maintenance of technology and IPR about source code have a very important meaning to international competition, The recognition about software security is very low specially among these Intellectual Property Rights. On occurring disputation property, we have to prove the fact, there is a problem to discriminate the original source code, Also, it is hard to accurate decision that is correct to complexity and the lack of read and understand ability even if software is reproduced. In this paper, we don't enforce distinction about software reproduction by one individual code unit. And we developed digital license prototype of XML that can distinguish reproduction based on structural conformability of whole source codes. Software has Context Free Grammar in structure and presents BNF notation type, it is apt to present hierarchical structure. Then, we can express architecture of software source code by hierarchical structure to discriminate structural conformability. In this paper, we make a study of the digital licence prototype for discriminate the original source code. Reserved words of software source code by parsing express to XML file that have hierarchical structure. Then, we can express architecture of software source code by tree structure form instead of complex source code.

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A Study on the Trend of Digital Content Industry (디지털 콘텐츠 산업동향에 관한 연구)

  • BAE, Sung-Pil
    • Industry Promotion Research
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    • v.6 no.2
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    • pp.1-10
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    • 2021
  • The content of the information age does not simply convey content but includes all the transactions that arise from its interaction. The types and forms of information being traded through this interaction are recognized differently from the contents that have been passed on to mankind so far by creating new meaningful content. Because the distribution of interactive content transcending the concept of time-to-time in the network environment is an important component of access to added value in the new world, unlike the content of simple concepts seen in the products of communication so far. In this study, the purpose of this study is to recognize the current status and problems of the Korean digital content industry and to seek ways to revitalize the Korean digital content industry to lead the global market in the future. Specifically, first, we want to learn about the concept of digital content. Second, we would like to look at the industrial trends of digital content at home and abroad. Third, we present a plan to streamline digital content. Fourth, derive research results and implications. In this work, the following results are derived: First, in order for Korea to enter a digital content powerhouse, each government department must first break away from the selfishness of the ministry and actively cooperate to efficiently establish and implement various policies. Second, e-books should be introduced just as current paper and CD-ROM titles are exempt from VAT, and security solutions, related technology development, and copyright issues should be urgently addressed to revitalize the market. Third, the demand for high-quality content should increase as information infrastructure such as high-speed information and communication networks and satellite broadcasting is established.

A Study on DRM System using Puzzle Authentication Protocol (퍼즐 인증 프로토콜을 이용한 DRM 시스템에 관한 연구)

  • Jung, Young-Hoon;Lee, Kwang-Hyoung;Yeon, Min-So;Jun, Moon-Seog
    • Proceedings of the KAIS Fall Conference
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    • 2007.05a
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    • pp.199-202
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    • 2007
  • In this paper, I suggest that as follow. First, it is the algorithm to transmit the encryption key which use ${\ast}$ N Puzzle method more safe than the existing One-path XOR method. Second, it does provide the high quality of security than the existing system because it does not save the generated puzzle to the setter side. Third, it does support the client decryption system which can decrypt the puzzle with OPT in decryption with client side. Fourth, it does adopt more of the safe tansmission method with the compound of ${\ast}$ N Puzzle method and OPT.

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A Study on Encrypted Matrix Puzzle for Digital Contents Protection (디지털 컨텐츠 보호를 위한 메트릭스 퍼즐 암호화방법에 대한 연구)

  • Min, So-Yeon;Kim, Jung-Jae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.4
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    • pp.936-944
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    • 2008
  • DRM system is a technology that protects and manages copyright holder's privilege by using a copyright protection technology. This paper contributes to improvement of the secret key transmission and encryption/decryption processing time base on DRM system. In this paper, we will suggest that as follow: First, we will propose the algorithm to transmit the encryption key which use Multidimensional Method more safe than the existing One-path XOR method. Second, we will provide the high quality algorithm of security than the existing system because the Multidimensional which generated from the algorithm does not saved to the server side. Third, we will support the client decryption system which can decrypt the Multidimensional with OPT in decryption with client side. Fourth, we will adopt the more safr method of transmission with the compound of Multidimensional Method and OPT.

Design of User Authentication and DRM Security System Using Security Agent (시큐리티 에이전트를 이용한 사용자 인증과 DRM 보안시스템 설계)

  • Kim Jung-Jae;Lee Kyung-Seog;Jun Moon-Seog
    • The KIPS Transactions:PartC
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    • v.12C no.7 s.103
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    • pp.973-980
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    • 2005
  • This paper proposes the more various key generation algorithms than existing method and the DRM encryption system supporting the higher security than the existing systems which do not store a symmetric key made by the key generation algorithm in a server. Also, we propose a client security agent system which decrypts a data by analogized key. We designed and implemented the proposed system And, we tested the video data files with the various sizes to evaluate the performance of our system Our experiment results show that the delay time which includes an encryption and decryption time was significantly reduced through our proposed scheme.

2018 블록체인 기술과 미디어 산업

  • Jeong, Sang-Seop
    • Broadcasting and Media Magazine
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    • v.23 no.3
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    • pp.43-55
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    • 2018
  • 블록체인 기술은 '새로운 산업을 만드는 구조'는 아니다. 오히려 과거 인터넷이 도입되면서 사회, 경제 모델 전반이 바뀐 것에 비하면 작은 변화에 가깝다고 할 수 있다. 하지만 블록체인은 높은 보안성과 투명성을 기반으로 기존 산업의 기대 효용을 높여 주고, 다양한 시도를 가능하게 만들어 줄 것이라는 점에서 매우 기대되는 분야이기도 하다. 블록체인은 인터넷 이후의 다른 기술과는 확연히 다르다는 주장을 유심히 살펴볼 필요가 있다. 왜냐하면 블록체인이 인터넷과 우리 사회구조를 어떻게 혁신 시킬 수 있는지, 인터넷 이후의 마케팅 세계가 어떻게 변해왔는지, 소비자는 또 어떻게 변해 왔는지 우리는 쉽게 알 수 있기 때문이다. 이처럼 현재 우리 사회는 "새로운 것을 만들기보다는 효율성과 사회의 신뢰성, 콘텐츠 가치의 투명성을 높여 주는 것이 블록체인의 기술이다"라고 정의할 수 있다. 그렇다면 블록체인 기술의 혁신이 미디어 산업 분야에도 접목되어 새로운 동력으로 작용 할 수 있을 것인가? 이같은 질문과 함께 본 고에서는 블록체인과 콘텐츠 산업, 블록체인과 미디어 서비스 구조, 새로운 서비스 사례 및 기존 스트리밍 서비스, 콘텐츠 제작 및 유통 분야 변화, 그리고 유료 콘텐츠 거래, 디지털 콘텐츠의 효율적인 저작권 관리 분야에서 그 역할과 비중이 어떻게 적용되어 효과가 나타나게 될 것인지에 대해 방송 현업 종사자의 시각에서 살펴보았다. 결국 이러한 신기술을 적극 활용하기 위해서는 블록체인 기술이 갖는 신뢰와 가치라는 근본적인 사항과 미디어업계 종사자들의 긍정적인 인식 변화와 함께 블록체인 미디어 비즈니스 생태계 조성을 위한 연구와 파일럿 적용 등 실험적 여정들이 뒤따라야 할 것이다.