• Title/Summary/Keyword: 디지털 인터페이스

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A study on the effect of information types on Drivers in Takeover period of automated vehicles (자율주행 자동차의 제어권 전환 상황에서 요구되는 정보 유형에 관한 연구)

  • Kim, Naeun;Yang, Min-young;Lee, Jiin;Kim, Jinwoo
    • Journal of Digital Contents Society
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    • v.19 no.1
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    • pp.113-122
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    • 2018
  • In level 3 automated vehicles, drivers are expected to encounter transition of control when the system reaches its limit. Drivers need to refocus their attention on the road ahead and gain situational awareness. Appropriate information should be conveyed during this period in order to prevent human errors. In this paper, we defined the takeover process as 'in-the-middle-of-the-loop' and conducted Task Analysis and Work Domain Analysis to find out information requirements. As a result, we specified required information types and interface considerations. Moreover, we conducted an experimental study to find how the information types affect drivers on situation awareness, cognitive load and reaction time. Consequently, we found different information on system transparency should be conveyed depending on the urgency of takeover situation and driver guidance could help drivers with better situation awareness after the takeover.

Development of the 3D Virtual Fitting Room Simulator using Augmented Reality (증강현실을 이용한 3D 가상 피팅룸 시뮬레이터의 개발)

  • Kim, Sung-Ho
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.449-454
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    • 2013
  • Recent, the number of consumers using home shopping are in increase. So, there have been a lot of effort to provide services that meet the consumer's eye level in each store. In particular, apparel stores have been conducted the research for virtual fitting room based on augmented reality technology that consumers can simulate in real time costumes that meet the tastes of consumers in online and offline market. In addition, some services has already progress. The general virtual fitting room simulator built the user interface based on OpenCV, augmented reality API, Kinect, and so on. But, it has the disadvantage that the equipment is expensive. In this paper, we have developed a 3D virtual fitting room simulator based on augmented reality technology using OpenCV and libsigc$^{++}$. This simulator can simulate easily in general home without any special equipment. This simulator is expected to be available very efficient in online and offline market as well as home shopping.

Development of 3D Simulation Systems for the 3D Visualization of University Campus Building Information (대학 캠퍼스 건물 정보의 입체적 가시화를 위한 3D 시뮬레이션 시스템의 개발)

  • Kim, Sung-Ho
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.327-333
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    • 2013
  • The campus has been composed of a very variety buildings. However, there is almost no easy way to see information about room number of each floor of the buildings and all buildings. For that reason, in this paper, we have developed a 3D simulation system for the 3D visualization of campus building information. Each building and cross section of floor was modeled in 3D based on the actual drawing. And texture mapping were using real photos. The user interface was divided into frames for menu and 3D viewer. When you select a building name from the menu, 3D viewer shows the selected building by zooming. And menu frame is shown the various information related to the building. Also when you select a room number of each floor, a separate web browser shows the cross section by VRML viewer. Conversely, when you click on the building in the 3D viewer, menu frame is shown the various information related to the building. This system is very useful in that provide realistic building information of campus.

CG image product system by virtual control of simulator camera (시뮬레이터 카메라 가상제어형 VFX 영상제작시스템)

  • Du, Yi-chen;Dong, Xiao;Ko, Jae-Hyuk
    • Journal of Digital Convergence
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    • v.15 no.3
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    • pp.195-200
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    • 2017
  • The purpose of this study is to provide a virtual CG - based image production system for a simulator camera. The video production system proposed in this study is designed to synchronize the virtual camera of the graphic tool with the simulator camera at the shooting site and the CG application image editing, And can be easily and easily performed through a graphic tool by being controlled virtually through a control interface. Blaze Knights, an animation created by Dongseo University, was used to illustrate the superiority of the research results by comparing the progress and the amount of work before and after the application of the system. According to the results of the research, the CG artist's work efficiency is increased, while the physical constraint is minimized when the scene of the CG application image is minimized. It is possible to produce various scenes and minimize the re- We expect the contribution to the industry to be high.

ODRL Ontology Extention Model and Prototype Design for the Specification of the Rights to use Digital Contents (저작물 이용권한 명세를 위한 ODRL 확장 모델 및 프로토타입 설계)

  • Kim, Jung-Min;Chung, Hyun-Sook
    • Journal of Convergence for Information Technology
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    • v.10 no.1
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    • pp.13-21
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    • 2020
  • Due to the dramatic improvement of Internet technologies and digital content authoring, many independent media creators produce various digital items and share them with others. In this situation, the independent media platforms must support the well-defined usage rights(licenses) specification, usage monitoring, and license trading trace for enabling complex types for selling, buying, using and reproducing digital items created by independent media creators. In this paper, we design an extended policy model based on the ODRL policy class model and implement a user interface prototype to specify multi types of usage rights like use, own, share, and cede. Our proposed model can be referenced to create license management modules of the independent media platforms.

Design and Implementation of SNS-linked Location based Mobile AR Systems using OpenAPI on Android (안드로이드 기반 OpenAPI를 이용한 SNS 연동 지역정보 서비스를 위한 모바일 증강현실 시스템 설계 및 구현)

  • Kim, Cheong-Ghil;Chung, Ji-Moon
    • Journal of Digital Convergence
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    • v.9 no.2
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    • pp.131-140
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    • 2011
  • As the recent advances in network and wireless communications and semiconductor design and process technologies, our computing platform is rapidly shifting from desktop PCs to mobile devices such as UMPC (Ultra Mobile PC), Tablet PC, and Smartphone. Especially, wide-spreading Smartphones allow a new field of application based on location based services available with an user interface called augmented reality (AR). Therefore, this paper introduces an implementation of AR using various OpenAPls on Android Smartphones. In order to utilize enrich user data in real time, the system integrates with location based social network services also with OpenAPI. These APIs enable third-party developers to make use of rich contents of many portal web sites. The prototype was implemented on the real Android phone, Sky Sirius, and the result shows that it can provide an efficient location based service using AR technology without any constraints on mobile devices; in addition, it connects SNS to AR for sharing user data including photos, videos, and messages based on a specific location.

A Study of Usability for Mobile Map Applications -Focused on Mobile Map Applications of Naver and Daum- (모바일 지도 애플리케이션의 사용성 연구 -네이버, 다음 지도를 중심으로-)

  • Moon, Jung-Sun;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.15 no.2
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    • pp.347-353
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    • 2017
  • The aim of this paper is to improve the usability of Mobile Maps by allowing more people to use. To figure out better UX/UI, I evaluated usability for Mobile Applications from various materials such as literatures and blogs for qualitative methods and interviews and questionnaires about satisfaction of Naver and Daum for quantitative methods. So, We know that a map app is important and it is affected by force and profile on the portal site than its own features, because, not often in everyday life. Even though people do not use Mobile Map Applications frequently, we need to improve usability to make anybody use them easily by minimizing depth and button designs.

A Study on Content Marketing for Travel Brand Focus on Youtube Vlog Formed Travel Video - (여행 브랜드를 위한 콘텐츠 마케팅 연구 -여행 영상 형태의 유튜브 Vlog를 중심으로-)

  • Jo, Jang-Hwan;Park, Bo-ram
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.445-450
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    • 2019
  • lock in effect This study aims to examine the viewing pattern of travel vlog on video-sharing platform YouTube. Preliminary survey was conducted with in-depth interviews on the usability and sensibility aspects of creating pleasurable interfaces model. As a result, first, viewers obtains general information on travel using travel vlog. Second, there were difficulties from the informational quantity. Third, the contents marketing using travel vlog could have limitation when it comes to the consistency of product's exposure which common mass media advertisement format have. Improvements driven from this study may provide insight in contents marketing strategy to travel-related companies and provide practical help to creators in contents production.

Designing a Mobile Application for Prevention of Sex Crimes for Single Women's Households (여성 1인 가구를 위한 성범죄 예방 모바일 어플리케이션 제안)

  • Koo, Do-Hee;Chon, Woo Jeong
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.489-501
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    • 2019
  • This study proposes a sex crime prevention application for single female households. After analyzing the current status of single-person households, crime status in Gimhae, and existing sex crime applications, 15 women in their 20s and 30s living alone were surveyed by users, including cultural probes and contextual inquiry. Insight obtained through user research using the service design tool confirmed that it has a positive effect on user satisfaction in the production of the application. Based on the results of usability assessment, it is a follow-up research task to propose and commercialize actual production outputs for the prevention of sex crimes against single-person household women by further developing the sex crime prevention mobile applications that are the output of this study.

Touch-based Gaming System using Augmented Reality Technology (증강현실 기술을 이용한 터치기반 게임 시스템)

  • Lee, Jae-Young;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.69-76
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    • 2014
  • In this study, by using the control technique of the user using augmented reality technology, to provide a game system touch-based. The augmented reality technology, can be advantageously used vehicle is easily recognized as a technique for synthesizing (images, video, text) object of the virtual image of the real world. Augmented reality technology has been studied to make the application in various fields. Studies of natural marker-based marker and base are underway, but there is no sense of incongruity in reality research natural marker-based and has been studied much. By using the augmented reality technology natural marker-based In this paper, we implemented a game system. The system also has the advantage that can be absorbed in the game by using the techniques of the interaction through a user's touch. Touch interface-based, are available as well as user environments, even in mobile devices such as smart-phone and touch pad.