• Title/Summary/Keyword: 디지털 융합

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A Deblurring Algorithm Combined with Edge Directional Color Demosaicing for Reducing Interpolation Artifacts (컬러 보간 에러 감소를 위한 에지 방향성 컬러 보간 방법과 결합된 디블러링 알고리즘)

  • Yoo, Du Sic;Song, Ki Sun;Kang, Moon Gi
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.7
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    • pp.205-215
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    • 2013
  • In digital imaging system, Bayer pattern is widely used and the observed image is degraded by optical blur during image acquisition process. Generally, demosaicing and deblurring process are separately performed in order to convert a blurred Bayer image to a high resolution color image. However, the demosaicing process often generates visible artifacts such as zipper effect and Moire artifacts when performing interpolation across edge direction in Bayer pattern image. These artifacts are emphasized by the deblurring process. In order to solve this problem, this paper proposes a deblurring algorithm combined with edge directional color demosaicing method. The proposed method is consisted of interpolation step and region classification step. Interpolation and deblurring are simultaneously performed according to horizontal and vertical directions, respectively during the interpolation step. In the region classification step, characteristics of local regions are determined at each pixel position and the directionally obtained values are region adaptively fused. Also, the proposed method uses blur model based on wave optics and deblurring filter is calculated by using estimated characteristics of local regions. The simulation results show that the proposed deblurring algorithm prevents the boosting of artifacts and outperforms conventional approaches in both objective and subjective terms.

The Standardization and effect analysis of core business process of the digital production information management system (integrated POP system) through case construction of chemical manufacturing industry (화학제조업의 사례구축을 통한 디지털 생산정보관리시스템 (통합 POP 시스템) 핵심 업무 프로세스 표준화 및 효과분석)

  • Kim, ChiGon;Kwon, HeeChoul;Zun, Hyungdo;Yoon, KyungBae
    • The Journal of the Convergence on Culture Technology
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    • v.3 no.3
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    • pp.43-49
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    • 2017
  • The purpose of this study is to study the standardization of the core business process in the chemical manufacturing industry and to establish a production information management system for the purpose of establishing the production information management system that can achieve mid -To be applied. The development methodology for the standardization of the chemical manufacturing information system is applied to the production information management system development methodology (PSDM) that was developed and developed by the Agency for Technology and Information Promotion of Small and Medium Enterprises. The standardization target is the system structure, It is a core business process that becomes a skeleton during construction. In this study, the chemical manufacturing SMEs and related professional IT companies who want to build the production information management system can apply the standardized core business process more effectively to build the system more effectively, and provide ease of installation and reliability to the system, In order to maximize the utilization of processes, follow-up education training and maintenance measures are suggested. Applying the results of this study, it is possible to eliminate the unreasonable elements of the production process, improve the quality of production product, and reduce production cost.

Analysis of Media Literacy Content Reflected in Middle School Technology and Home Economics Textbooks (중학교 기술·가정 교과서에 반영된 미디어 리터러시 내용 분석)

  • Shim, Jaeyoung;Choi, Saeeun
    • Journal of Korean Home Economics Education Association
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    • v.32 no.2
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    • pp.99-115
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    • 2020
  • The purpose of this study is to analyze the relationship between home economics curriculum and media literacy education. For this purpose, 12 kinds = types of learning materials for middle school 'Technology·Home Economics 2' textbooks were analyzed. After selecting 'Media Literacy Performance Goals(MLPG)' as the basis for analysis, the distribution of media data and reflection of MLPG were analyzed by frequency and content analysis. The results of this study are as follows. First, 39.6% of the learning materials using media materials out of the total learning materials of 12 textbooks, and there were differences in the frequency and weight of learning materials using media materials by publishers. Depending on the type of media, 68.3% of 'printing', 16.7% of 'images, video', 13.5% of 'digital', and 86.5% of the use of unidirectional media. Second, there was a difference in frequency and weight of learning materials reflecting the MLPG by publishers, and it was necessary to supplement the learning content to improve overall media literacy. Among the MLPG reflected in the learning materials, 'meaning and communication' was the most reflected performance goal, with 58.8%, but there was no two-way communication through the media. Based on the results of these textbook analysis, MLPG in Home Economics are revised as follows. 'Understanding the meaning and self-expression', 'Communication and social participation', 'Use of responsible media', 'Appreciation and enjoyment', 'Use of media technology', 'Information search and selection', 'Creation and production', 'Critical understanding and evaluation'.

Online WOM Communication of Crossmedia Storytelling (크로스미디어 스토리텔링의 온라인 구전 양상)

  • Seo, Seong-Eun
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.134-144
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    • 2011
  • Crossmedia Storytelling is receiving attention as a new style of description in the age of limitless competition and infinite fusion among media. Crossmedia Storytelling specifies a form of storytelling carried out through mixed usage of plural media, such as televisions, movies, and web services. It is different from OSMU strategy in that plays one source of contents according to the characteristics of various media while Crossmedia Storytelling demands users' active participation. Moreover, it is also slightly different from Transmedia Storytelling in the point that narratives of each media are not complete themselves and only through effectively combining plural media can the whole story fully enjoyed. This research aims to analyze how users move among media in terms of Crossmedia contents by examining cases of Swedish interactive drama series , from Australia, and from the United States. To do so, first, the paper looks into the principles of Crossmedia communication and examines that it is based on online word-of-mouth communication, such as viral marketing. As a result, the following was found in the cases of Crossmedia Storytelling: negative stories that arouse users' emotional reactions & users' participation are effective, and the set-up of Sneezer, which causes the knowledge gap, is very important. It was also found that users' participation was actively taking place through online WOM communication in Crossmedia Storytelling.

Survey and Analysis of the Audio Description Acceptance for Improving the Media Accessibility of the Visually Impaired (시각장애인 미디어접근권 향상을 위한 해설오디오 수용도 조사 및 분석)

  • Jang, Inseon;Ahn, ChungHyun;Seo, Jeongil;Lee, Eun Ha;Kang, Wan Sic
    • Journal of Broadcast Engineering
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    • v.22 no.2
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    • pp.214-233
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    • 2017
  • For people with physical or sensory limitations, broadcasting is the main means of information acquisition and leisure. Recently, changes in the media environment, such as convergence of broadcasting and communication, digital mobile conversion of broadcasting, and active media usage behavior of users, make broadcasting accessibility of the disabled difficult, and as a result, the information gap between the disabled and the non-disabled is increasing. A notice on broadcasting rights for the disabled was enacted in consequence of the amendment of the Broadcasting Law in July 2011 and the web accessibility guideline became more effective with the amendment of the National Informatization Act in 2013 so that legal basis for the right of media access for the disabled was established. However, media services for them are still lacking quantitatively and qualitatively. In this study, we describe the present status of the audio description service for the visually impaired, and analyze the results of the questionnaire survey on the usage status, satisfaction and improvement requirements of the audio description service for 100 visually impaired people.

A Reliable Web Service Support Mechanism based on Asynchronous Architecture in BcN (광대역통합망에서의 비동기 구조를 이용한 신뢰성 있는 웹 서비스 제공방안)

  • Kim Hyoung-min;Jung Yeu-hun;Kim Hwa-sung
    • The KIPS Transactions:PartC
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    • v.12C no.6 s.102
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    • pp.773-780
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    • 2005
  • Recently, the telecommunication network is in a transition toward the BcN (Broadband convergence Networks) that integrates the Internet, the telecommunication and the broadcasting. The BcN makes it possible to provide of 4he third-party application by using the Open API The Parlay X API is an example of the Open API and the Parlay X API is grafted in the Web Service and is abstracted from the Parlay API. So, the Parlay X API does not only have advantages of a Web Service, but also disadvantages of the Web Service. The main disadvantage of the Web Service is that it does not support the any QoS mechanism. In this paper, we propose the architecture that solves the reliability among the QoS issues for the Web Service. The proposed mechanism adopts the Asynchronous architecture for the reliable Web Service and improves the performance of the retransmission between the client and the server using the expected response time. We perform the performance evaluation through the simulation in older to compare with the existing mechanism. Consequently, we can confirm that the performance of the proposed mechanism performs better than the existing mechanism.

Development of GPS Multipath Error Reduction Method Based on Image Processing in Urban Area (디지털 영상을 활용한 도심지 내 GPS 다중경로오차 경감 방법 개발)

  • Yoon, Sung Joo;Kim, Tae Jung
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.36 no.2
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    • pp.105-112
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    • 2018
  • To determine the position of receiver, the GPS (Global Positioning System) uses position information of satellites and pseudo ranges based on signals. These are reflected by surrounding structures and multipath errors occur. This paper proposes a method for multipath error reduction using digital images to enhance the accuracy. The goal of the study is to calculate the shielding environment of receiver using image processing and apply it to GPS positioning. The proposed method, firstly, performs a preprocessing to reduce the effect of noise on images. Next, it uses hough transform to detect the outline of building roofs and determines mask angles and permissible azimuth range. Then, it classifies the satellites according to the condition using the image processing results. Finally, base on point positioning, it computes the receiver position by applying a weight model that assigns different weights to the classified satellites. We confirmed that the RMSE (Root Mean Square Error) was reduced by 2.29m in the horizontal direction and by 15.62m in the vertical direction. This paper showed the potential for the hybrid of GPS positioning and image processing technology.

Study on the User Experience Design for Emotional Marketing in an Transmedia Environment (트랜스미디어 환경에서의 감성마케팅을 위한 사용자 경험디자인에 대한 고찰)

  • Huh, Jin
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.194-201
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    • 2012
  • The expansion of media is in close connection with the expansion of awareness. The invention of characters enabled mankind to cross over time and space. Machines led to the development of body functions and electricity led to the expansion of space and time. Computers are the extension of the human brain and the advent of the internet led to the expansion of relationships. Even at this moment, media is unremittingly progressing like a spread of a mutant virus, and has resulted in fusion and complex phenomena such as convergence and hybrid media. Transmedia is a compound word formed by the word "Trans" which means traverse, transcend, penetrate or change, and the word "Media" and has the meaning "media which transcends media" which embraces all of modern day media. However, unlike other fusion or complex media, it is different in that it is not a combination of technologies but a combination of technology and emotion. Thus, transmedia should be recognized as a form of media that carries a significant meaning from the user experience aspect as it must simultaneously satisfy both "emotional awareness", which appeals to the human emotion, and "conscious awareness" of mankind, which arises out of the digital technology considered to be important in the smart-era society. This study first examines the concept of transmedia, and then examines the role of user experience design which triggers conscious thinking and strategies for emotional marketing. This study aims to be recognized as a matter for consideration with respect to the development stage for the establishment of a steady communication relationship between developers and designers, as well as communication with users.

Analysis of the Effectiveness of Computational Thinking-Based Programming Learning (컴퓨팅 사고력 기반 프로그래밍 학습의 효과성 분석)

  • Kim, KyungKyu;Lee, JongYun
    • The Journal of Korean Association of Computer Education
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    • v.19 no.1
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    • pp.27-39
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    • 2016
  • It is necessary for us to be equipped with problem-solving ability, logical thinking ability, and convergence thinking ability in the digital information age. To have these abilities, modern people in the $21^{st}$ century should be educated to develop the computational thinking ability. However, it is difficult to cultivate the computational thinking ability in current computer education curriculum. Therefore, this paper aims to propose a programming-based computer educational program to make students better understand the principles of computer science and enhance student's computational thinking ability escaping from current fragmentary and limited computer education. In order to verify the effectiveness of the educational program, students in total 42 middle school (22 students in 1st and 2nd grades and 20 in 3rd grade) were applied to the educational program for twenty-four hours on 12 weeks and then we obtained a positive result that might bring improvement on the logical thinking ability and creative problem-solving skills. As a result, this study presents the possibility of its field applications of computational thinking-based programming learning and analyzed the effectiveness. therefore, it has a notable point of presenting the development direction of a variety of education programs for enhancing the computational thinking in the future.

A Current Review on the Publicness of Electronic Communication Networks: Focused on the Idea of Transport Economics and Network Neutrality (전자 커뮤니케이션 네트워크의 사회적 공공성에 대한 시론: 교통 경제학과 네트워크 중립성 논의를 중심으로)

  • Lee, Young-Joo
    • Korean journal of communication and information
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    • v.36
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    • pp.7-41
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    • 2006
  • This study criticizes the wave of liberalization, privatization, thoughtless and uncontrolled over-competition in the electronic communication networks area. This criticism is based on the 'transport economics' on one side, the 'network neutrality debate' on the other side. Through these standpoints, this study insists that it needs to deal with a social agenda related to the problems such as unplanned and unbalanced development of electronic communication networks, double/tripple-investment in the communication industry, conflicts among network companies and the decline of public values. Also does this study stress on the new ideas in the electronic communication network policy and planning to manage these problems. Electronic communication networks are converging and their borders are blurred. As a result of these flows, the field of information technology, media and contents is faced with radical changes. These changes could be so critical and complicated that nobody can diagnose their multi-level implications. However, the one thing sure is that we should start from the communication networks to think and control a communication system. Therefore, we should discuss and plan the now-and-future of communication infrastructure and its management. we need not only a market mentality but also a socio-cultural mentality. In this respect, this study does insist that it requires the vision of digital democracy and democratic communication ecology to put the steps toward social communication system.

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