• Title/Summary/Keyword: 디지털 세계

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Study on Digitalization of Cultural Archetype Based on the Tale of Cheoyong (처용설화의 문화원형 디지털콘텐츠화에 관한 연구)

  • Jung, Jai-Jin
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.591-600
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    • 2008
  • Korean traditional culture has a long history and it is rooted in the deep down our national culture. It is like bread and pride for Korean people. The tale of Cheyong is a precious cultural heritage, which has existed in the public awareness of the Korean people since the period of unified Silla. Based on its mysterious and beautiful story, the value of traditional culture can be revealed through development of digital contents. With such precious cultural resource we can digitalize the fun contents which the general public can enjoy. Ways of digitalize of cultural archetype has been suggested by analyzing the content elements of the tale of Cheyong. Also, by making scientific approach to the development process of digitalization, the possibility of digitalization has been found through 3D animation restoration process for Cheyong Dance and the process of making the tale of Cheyong into animation. Through analyzing the contents development process of cultural archetype of the tale of Chetyong, a cultural archetype sourcehas been developed which has a great value as a contents product that can be developed and used as various cultural content art works. With studies on the theory of development method for digitalization of traditional culture, scientific studies and investigation have to be continuously carried out so the digitalization of Korean cultural heritage, which will shine in the world, can be continued as well.

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The differences between the French comics and the Korean Webtoons which are mounted on the digital screen (디지털 화면에 구현된 한국의 웹툰과 프랑스 만화의 차이점)

  • Yun, Bokyoung
    • Cartoon and Animation Studies
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    • s.32
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    • pp.91-119
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    • 2013
  • In recent years, the reader of comics get a chance to contact as well as korean comics, and foreign comics has increased to visibly. There was a relatively important progress also on international scale for mutual exchanges, but a variety of ways for the exposure of foreign comics can't help the reader to read easily the foreign comics. Socio-cultural differences also affects the choice of material, but it affects the format more fundamental. Format differences appear most, can be seen in the difference in narrative approach and medium (the book or the digital screen). This Article deals with two different comics, French and Korean comics. French comic is understood as other forms of literature, but the Korean is considered as a multi-media medium. This difference begins with cultural differences dealing with comics. It is also because the nature of the comics called hinge between the multi-media culture and culture of the books. This study will focus on the differences between the French comics which defend the value of the book and Korean Webtoons which suggest a new way in the digital environment. Through their differences, we can recognize the power of comics and can also predict its development in different medium.

Development and Validation of Digital Twin for Analysis of Plant Factory Airflow (식물공장 기류해석을 위한 디지털트윈 개발 및 실증)

  • Jeong, Jin-Lip;Won, Bo-Young;Yoo, Ho-Dong;Kim, Tag Gon;Kang, Dae-Hyun;Hong, Kyung-Jin
    • Journal of the Korea Society for Simulation
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    • v.31 no.1
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    • pp.29-41
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    • 2022
  • As one of the alternatives to solve the problem of unstable food supply and demand imbalance caused by abnormal climate change, the need for plant factories is increasing. Airflow in plant factory is recognized as one of important factor of plant which influence transpiration and heat transfer. On the other hand, Digital Twin (DT) is getting attention as a means of providing various services that are impossible only with the real system by replicating the real system in the virtual world. This study aimed to develop a digital twin model for airflow prediction that can predict airflow in various situations by applying the concept of digital twin to a plant factory in operation. To this end, first, the mathematical formalism of the digital twin model for airflow analysis in plant factories is presented, and based on this, the information necessary for airflow prediction modeling of a plant factory in operation is specified. Then, the shape of the plant factory is implemented in CAD and the DT model is developed by combining the computational fluid dynamics (CFD) components for airflow behavior analysis. Finally, the DT model for high-accuracy airflow prediction is completed through the validation of the model and the machine learning-based calibration process by comparing the simulation analysis result of the DT model with the actual airflow value collected from the plant factory.

The Future Direction of Information Education in University according to Computerization (컴퓨터화에 따른 대학 정보화 교육의 방향)

  • Kim, Dong-Joo;Ha, Eun-Yong
    • Journal of Digital Convergence
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    • v.13 no.10
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    • pp.33-40
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    • 2015
  • Today the computerization in overall civil life is globally progressing, and software plays a central role in all interdisciplinary areas of society. These changes of information environments lead to the change of values and paradigm shift, and the change of Korean educational policies is also happening. As human-machine interaction is becoming ubiquitous, code literacy is going to play an important role before long. Despite these transitions, information education in universities in Korea focuses on just driving application programs. In this paper, we explore overall educational system and curriculum of universities in Korea. And we present educational factors corresponding to educational levels and contents. Presented five factors coupling three educational contents and three educational levels may be dedicated to design curriculum.

Information Communication Ethics Education Program using Digital Storytelling (디지털 스토리텔링을 활용한 정보통신 윤리교육 프로그램)

  • Heo, Saerom;Chun, Seokju
    • Journal of The Korean Association of Information Education
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    • v.19 no.3
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    • pp.333-344
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    • 2015
  • As people increasingly access the internet on mobile, the importance of internet ethics and Information Communication(ICE) Ethics has been gradually emphasized in a global society. Therefore it is needed that young students should learn cyber-ethics at school. However, currently there is almost no appropriate ICE-education program for primary school students in Korea. In this paper, we propose an ICE-education program based on digital storytelling. The proposed ICE-education program makes students to learn ICE naturally through the experiences obtained in the process of making their own digital storytelling about ICE. We applied the proposed ICE educational program to the 6th grade students of an elementary school located in Seoul. The result showed that the most participated students have enhanced their scores in participation, respect and temperance among four key elements of ICE.

Digital Forensic Investigation of Virtual Desktop Infrastructure (가상 데스크톱 환경에 대한 디지털 포렌식 연구)

  • Jang, Sanghee;Kim, Deunghwa;Park, Jungheum;Kang, Cheulhoon;Lee, Sangjin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.23 no.2
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    • pp.203-212
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    • 2013
  • Recently, cloud computing is one of the parts showing the biggest growth in the IT market and is expected to continue to grow into. Especially, many companies are adopting virtual desktop infrastructure as private cloud computing to achieve in saving the cost and enhancing the efficiency of the servers. However, current digital forensic investigation methodology of cloud computing is not systematized scientifically and technically. To do this, depending on the type of each cloud computing services, digital evidence collection system for the legal enforcement should be established. In this paper, we focus on virtual desktop infrastructure as private cloud computing and introduce the most widely used around the world desktop virtualization solutions of VMware, Citrix, and Microsoft. And We propose digital forensic investigation methodology for private cloud computing that is constructed by these solutions.

Implementation of Ku-band Low Noise Block for Global Multi-Band Digital Satellite Broadcasting (글로벌형 다중대역 디지털 위성방송용 Ku-대역 LNB 개발)

  • Kim, Sun Hyo;Rhee, Young-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.1
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    • pp.23-28
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    • 2016
  • In this paper, a Multi-Band Ku-band down converter was designed for reception of multi-band digital satellite broadcasting. The Multi-band low-nose down converter was designed to form four local oscillator frequencies (9.75, 10, 10.75 and 11.3GHz) representing a low phase noise due to VCO-PLL with respect to input signals of 10.7 to 12.75GHz and 3-stage low noise amplifier circuit by broadband noise matching, and to select an one band of intermediate frequency (IF) channels by digital control. The developed low-noise downconverter exhibited the full conversion gain of 64dB, and the noise figure of low-noise amplifier was 0.7dB, the P1dB of output signal 15dBm, and the phase noise -73dBc@100Hz at the band 1 carrier frequency of 9.75GHz. The low noise block downconverter (LNB) for receiving four-band digital satellite broadcasting designed in this paper can be used for satellite broadcasting of vessels navigating international waters.

Digital Restoration of Cultural Properties Based on Virtual Reality (가상현실 기술을 이용한 문화재의 디지털 복원)

  • 박소연;양종열
    • Archives of design research
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    • v.16 no.1
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    • pp.219-228
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    • 2003
  • Nowadays, the progress of high technology in modern society provides humankind with the opportunity to obtain diverse information easily and quickly. Among those rapidly progressing fields of high technology, digital media field has the ability to substitute for the multimedia information society by being applied to many related fields and daily life. Specifically, the concern and enthusiasm for the restoration of cultural property has risen. So, effective methods are required to decide on the preservation, restoration and academic value of cultural property. Among these, image processing technology using computers has been introduced. The restoration of cultural property using this technique has been studied vigorously in many advanced countries because this would allow us to restore damaged parts without destroying the original asset. However, in Korea, though we have numerous examples of cultural property with recorded history, research related to the items has scarcely been conducted. Accordingly, this study focuses on the investigation of virtual reality and the techniques applicable to restoring cultural property in addition to suggesting the significance and possibility of digitally restoring cultural property following the introduction of applicable examples both domestically and abroad.

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HTML specification and semantics analysis of korean news sites (한국 인터넷신문 HTML 규격 및 시맨틱스 수준 분석)

  • Lee, Byoung-Hak
    • Journal of Digital Contents Society
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    • v.18 no.5
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    • pp.949-956
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    • 2017
  • Visual interfaces of news sites look similar while their HTML have lots of different specifications and qualities. It's getting more and more significant to describe HTML semantically to make every computer able to understand contents to be shared as HTML5 specification refers. In this study, I have analysed HTML codes of 110 korean news sites in comparison to those of 8 global news sites. As results, 68% of news sites are still described in HTML4 specifications and only 10 out of 110 are in HTML5 specification and as high quality and strong semantics as global news sites. The result shows most korean news sites platforms had not been changed since they developed in mid-2000 and it's needed to be upgraded as language translation technologies are making it possible to share korean digital contents with the rest of world.

Standardizing Digitization for Preservation and Access to Rare Library Materials (도서관 희귀 자료의 보존과 접근을 위한 디지털화의 표준화)

  • Knoll, Adolf
    • Journal of Korean Society of Archives and Records Management
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    • v.5 no.2
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    • pp.167-182
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    • 2005
  • The beginning of digitization activities in the National Library of the Czech Republic are interconnected with the first periods of existence of the UNESCO Memory of the World programme. It was in 1992 when the library accepted the UNESCO proposal to prepare a pilot CD ROM publication for the programme showing the most precious items from its collections. In 1993 - 1995, the publication was followed by two another titles, which presented two medieval manuscripts in their entirety, providing both all the image documentation and scientific description of various features of the original documents. The digitization centre specialized in processing of old manuscripts and old printed books in co operation with the Czech AIP Beroun Company. Nowadays, these two national programmes in which dozens of Czech and also several foreign institutions take part - are represented on their access side by two digital libraries: Manuscriptorium and Kramerius.