• Title/Summary/Keyword: 디지털 갤러리

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디지털 방송을 이용한 실시간 대화형 이미지갤러리

  • 박연선;정문렬
    • Broadcasting and Media Magazine
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    • v.9 no.1
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    • pp.86-95
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    • 2004
  • 본 논문은 디지털 TV에서 시정자가 보고 있는 동영상에서 관심 있는 화면을 갭춰하여 저장하고, 그 저장된 이미지들을 미술관이나 박물관 같이 꾸며진 환경에서 감상하듯이 다시 볼 수 있는 자신만의 이미지 갤러리를 만드는 것을 목적으로 한다. 또한, 컴퓨터 안에 있는 이미지를 PDA나 휴대폰 등에 쉽게 업로드할 수 있는 것과 같이 디지털 TV에서도 이 이미지들을 가공하거나 이메일을 통해 다른 사람에게 전달할 수 있다. 본 논문에서는 디지털 TV에 이러한 갤러리 기능을 추가하기 위한 데이터 방송 애플리케이션의 설계와 구현을 기술한다. 이 애플리케이션은 디지털 방송이 시작되면서 가능해진 본격적인 데이터 방송을 응용한 독특한 예이다. 본 논문에서는 이러한 데이터 방송을 구현하는데 필요한 요소를 기술하고, 애플리케이션을 구현하는 과정에서 해결해야 했던 문제점들을 기술한다.

전시회-삼화제지 페이퍼 갤러리

  • Korean Printers Association
    • 프린팅코리아
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    • s.54
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    • pp.116-117
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    • 2006
  • 삼화제지(주)(대표 김성호)는 지나 10월 23일 서울 을지로에 위치한 삼화페이퍼갤러리에서 한달간의 일정으로 테마기획전인 '종이, 이제 디지털 시대'전시회를 개최했다. 이번 전시회는 지난 8월 오픈한 삼화제지 페이퍼 갤러리의 두 번째 테마전으로 삼화제지의 고급인쇄용지들이 디지털컬러 인쇄에서도 인쇄적성을 가지고 있음을 보여주는데 초점이 맞춰졌다.

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Venture Portfolio-코리아센터닷컴 김기록 대표

  • Korea Venture Business Association
    • Venture DIGEST
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    • s.108
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    • pp.10-13
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    • 2007
  • 가산디지털단지에 위치한 코리아센터닷컴 입구엔 '따뜻한 디지털세상'이라고 적힌 패널이 걸려있다. 패널 양쪽으로 있는 문은 각각 사무실과 갤러리로 통한다. 갤러리가 있는 IT회사. 2000년 1월 자본금 5,000만원으로 시작하여 임대형 쇼핑몰 서비스인 '메이크샵'을 이용해 국내 최대 인터넷 쇼핑몰 구축 실적을 세운 코리아센터닷컴. 끈기와 열정으로 온라인을 항해하는 CEO 김기록 대표를 만나 그가 그리는 따뜻한 디지털 세상을 살짝 들여다본다.

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A Study on the Rodin Gallery : Pavilion and Exhibit (로댕 갤러리 : 전시관과 전시물)

  • Lee, Kwang-In
    • Journal of The Korean Digital Architecture Interior Association
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    • v.5 no.2
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    • pp.21-28
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    • 2005
  • The main purpose of this paper is to look into the relationship between pavilion and exhibit in Rodin Gallery. Rodin Gallery is intended to accommodate The Gates of Hell and The Burghers of Calais, two materpieces by the French sculptor Auguste Rodin. In order to retain Rodin's intent, the museum designed by KPF is constructed primarily of glass, which maximizes natural light and minimizes shadows. Thematically, the Glass Pavilion was designed to provide a place of relaxation in a highly urban environment.

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A Study on the Application of 3D Digital Technology to Producing Cyber Fashion Gallery (3D 디지털 기술을 활용한 패션 갤러리 제작에 관한 연구)

  • Kim, Ji-Eon
    • The Research Journal of the Costume Culture
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    • v.15 no.3 s.68
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    • pp.446-460
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    • 2007
  • This study shows that digital technology is adapted practical method in fashion design process and virtual simulation and cyber fashion gallery based on virtual reality are researched. This study is proposed the 3D fashion design simulation in the virtual space used on 3D studio max, poser, photoshop program according to fashion design process. The main design concept is "temporary bridge" from rainbow. This study is supposed six fashion design in accordance with three sub-theme under main concept by changing color and texture used on 3D simulation. The results of this study are as follows: 1. This study produced Cyber Fashion Gallery in virtual space to the form of CD Rom title and web title by Macromedia Director 8.5, Macromedia Flash, Sound Forge. And it is enlarged the field of expression in aspect of Fashion Exhibition, beyond restriction of time and space. 2. Clothes modelling tools is able to easily adapt to various textiles and patterns in 3D dynamic virtual mannequin before making clothes. Digital technology is able to express image changed color and texture, especially new material, multi-finishing material and brilliant material and so on. So this study is able to develop tools for study of fashion coordination. 3. Cyber Fashion Gallery consists of gallery, story, painting, symbolism, example, image, quit. This study is enlarged the range of clothing expression by digital technology and open to possibility customized-manufacture.

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Study for Android Smartphone's Gallery Thumbnail Forensic Analysis (안드로이드 스마트폰의 갤러리 썸네일(Thumbnail)에 대한 포렌식 분석 방법에 관한 연구)

  • Yun, Daeho;Lee, Sang Jin
    • KIPS Transactions on Computer and Communication Systems
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    • v.6 no.1
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    • pp.31-42
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    • 2017
  • Thumbnail, the small sized graphic file such as JPEG or GIF, serves to help the users to be recognized as a rapidly helps to make it easier recognize while browsing the large sized graphic file. Gallery application, which is installed in a later version of the 4.4.x(Kitkat) Android smartphone records the generated time of graphic file in thumbnail metadata. Thumbnail can be used to draw up the timeline of user action about user's action such as creation, modification, deletion with original graphic file analysis. Also, take advantage of the features thumbnails are stored sequentially in a single thumbcache file, even if the thumbcache is deleted, we can restore the thumbnails. This paper illustrates the feature of thumbnail created by Android OS basic gallery app and methods for utilization in digital forensics.

Android Application for Increased Travel Convenience <Korea Travel Review Application> (여행 편의성 증진을 위한 어플리케이션 <한국 여행 리뷰 어플리케이션>)

  • GeonHee Lee;JuHak Lee;MinGyu Yang;SuChan Seo
    • Journal of Digital Convergence
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    • v.21 no.3
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    • pp.23-31
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    • 2023
  • As COVID-19 is nearing the end, the travel industry is gradually picking up steam as the attention of those who have not traveled in nearly a few years is drawn back to travel. Accordingly, we intend to develop a travel-related application to help with travel. According to the current trend of SNS, this application provides a review function as the main function. In addition, travel records can be stored through the gallery, and the route to the destination can be conveniently viewed through navigation. People usually use multiple applications at the same time depending on their purpose when traveling. This project aims to improve convenience by developing applications that combine various functions to eliminate such hassle. The development tool uses Android Studio.

A Service Marketing Success Using Internet of Things: The Case of Cleveland Museum of Arts in the United States (사물인터넷을 이용한 서비스 마케팅의 성공: 미국 클리블랜드 미술관의 사례)

  • Joo, Mi-Kyoung;Kim, Myung-Hee
    • Journal of Digital Convergence
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    • v.14 no.11
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    • pp.549-555
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    • 2016
  • This paper tries to find the implications applied to art institutions of Korea by analyzing what the content and consequences of services of the Cleveland Museum of Art provided after the Internet of Things adoption in the theoretical perspectives strengthening service marketing through the Internet of Things increases visits and participation in the museum. For analysis, journal articles, statistics, and government press releases, news articles, web pages, web page articles are collected. The results are first, the application of digital and social media is positive in visit to the museum and monetization. Second, the introduction of the Internet of Things will enhance the museum's 'Education', 'Accessibility', 'Communications' services, as well as significantly increase on and offline participation by activating experience. Third, technical support from related companies with the support of local government funds is essential to build the system. Consequently, in order to enable the participation of the spectators in the galleries it is proposed aggressive adoption of such digital technology in domestic barren market of Internet of Things.

A study on Cross-Platform Search Pattern (크로스 플랫폼에서의 탐색 패턴 연구)

  • Kim, Hwoi-Kwang;Park, Chan-Ik
    • Journal of Digital Convergence
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    • v.16 no.4
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    • pp.321-327
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    • 2018
  • Applications have evolved with the evolution of smartphones, and the search structure is changing as well. In this study, we searched through various cases of cross platform and found out the search pattern and suggested correct usage method accordingly. As a result, the search structure for cross platform can be divided into persistent navigation, temporary navigation, and auxiliary navigation. Persistent navigation is available in a hierarchical structure using springboards, lists, galleries, and top menus. Temporary navigation can take advantage of drawers, toggle menus, and pie menus, while secondary navigation can provide the same experience across platforms using an accordion menu or scrolling.

Preference Factors of the Korean MZ Generation vis-à-vis the Online Programs of Museums Abroad (비대면 시대 해외 뮤지엄의 온라인 프로그램에 대한 한국 MZ 세대의 선호요인 연구)

  • Kwak, Song-Bi;Kwon, Cheeyun
    • Journal of Digital Convergence
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    • v.20 no.4
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    • pp.565-573
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    • 2022
  • This study aims to analyze the preference factors of the Korean MZ generation with regards to the online programs developed by museums abroad during the COVID-19 pandemic. World renown museums such as the British Museum, the National Gallery of London, Van Gogh Museum, J. Paul Getty Museum, Hasting Contemporary, Uffizi Gallery, and the Guggenheim Museum tackled the social-distancing situation with various creative online programs and events to continue their role as socially relevant institutions. Ten acclaimed programs conducted by these museums were shown to the Korean MZ generation, the most digitally savvy and frequent visitors to museums, to extract their responses to the various types of programs. The study showed that the Korean MZ generation prefer online programs which most closely reflect the onsite experience of a museum, and online contents with educational elements.