• Title/Summary/Keyword: 디지털콘텐츠대상

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경업.전직금지 vs.생존권

  • Son, Seung-U
    • Digital Contents
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    • no.2 s.141
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    • pp.108-113
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    • 2005
  • 회사의 중대한 콘텐츠 관련 정보나 첨단 기술의 유출에 관한 보고서에 따르면 영업 비밀의 유출을 시도하는 주대상은 퇴직사원이 69.4%, 현직사원이 16.7%로 나타났다. 그러나 퇴사후 몇 년 간 취업제한 비밀유지 서약 등 퇴직자에 대한 보안관리를 공식화하고 있는 기업은 49.5%에 불과하다. 대부분의 IT중소 벤처기업들은 영업 비밀보호에 대한 적절한 법적 장치를 마련하고 있지 않는 등 그 중요성을 인식 하지 못하고 있어 향후 심각한 분쟁의 가능성을 내포하고 있다. 이에 이번 호에서는 디지털콘텐츠 기업을 위한 영업 비밀 보호 방안에 관한 법적 문제를 다로가자 한다.

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A Study of the Influence of Online Digital Character Experience on Offline Related Products Purchasing Intention -Focused on Kakao Friends O4O(Online for Offline) Product Portfolio (온라인 디지털 캐릭터 경험이 오프라인 연관상품 구매의도에 미치는 영향에 관한 연구 -카카오프렌즈의 O4O(Online for Offline) 제품 포트폴리오를 중심으로)

  • Son, Jae-young
    • The Journal of the Korea Contents Association
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    • v.19 no.2
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    • pp.296-304
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    • 2019
  • The Amazon Go was the catalyst of O4O era. O4O is an advanced business model from O2O, which is the integration of offline service to online, especially through smart phone network. We also find the O2O strategy of digital contents companies such as Kakao and Line. This study examined the relation between online character experience and offline purchasing intention on related character products. The SEM was designed on the former study that based on the theory of user experience and brand attitude. The result of this study shows that the users' online experience have influence on the purchasing intention of offline related products and there exist the mediating routes of satisfaction of user experience, brand preference and brand reliability. There are no statistical support to the relation between satisfaction of user experience and purchasing intention. These points illustrate what marketers better to focus on transmedia strategies.

Audience and Media Predictors for Digital Content Purchases: A Multilevel Approach (디지털 콘텐츠 구매를 위한 고객 및 미디어 요인: 다층수준 접근 방식)

  • Bo-Ram Kwon;HanByeol Stella Choi;Junyeong Lee
    • Information Systems Review
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    • v.22 no.4
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    • pp.115-134
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    • 2020
  • Previous studies on willingness to pay for digital content have mainly focused on audience factors and individual level. To complement the limitation of previous research, this study conducts a multilevel analysis to find the factors influence digital content purchases considering two axes: audience/media factors and individual/household levels. Using a sample of 10,172 individuals within 4,313 households, the analysis results show individual media factors including theater-going, experience with cloud services, and multi-screen service usage have the greatest effects on digital content purchases. At the household level, the media ownership factors that the number of laptops, wireless routers, and tablets have a greater influence than audience factors such as household size or household income. Our findings help scholars to enhance the understanding of individuals' media use considering household environmental factors and shed light on the importance of multi-screen service usage, and content providers to improve their digital content sales using multi-screen environment.

An Exploratory Study on Digital Contents-based Life-long Sex Education Program for Persons with Mental Retardation (지적장애인 대상의 성교육 프로그램 현황과 과제 : 디지털 교육콘텐츠를 중심으로)

  • Park, Won-Hee;Choi, Yeon-Sook;Park, Seong-Taek
    • Journal of Digital Convergence
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    • v.10 no.6
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    • pp.349-359
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    • 2012
  • There is growing recognition that individuals with mental retardation are particularly vulnerable to sexual abuse due to multiple factors including life-long dependence on adults for care, trained compliance, social isolation, lack of education about sexuality and sexual abuse, and a societal view that devalues people with disabilities. Teaching about sexual abuse only may raise an individual's anxiety without promoting a healthy sexual identity. For many individuals with mental retardation, the provision of formal sexual health education and sexual abuse prevention training has been shown to be protective against exploitation as well as increase appropriate sexual behavior. To maximize the reach of formal sexual health education and abuse prevention promotion effort, this article suggest exploiting the internet and digital contents as delivery vehicles that have uniquely suitable communication characteristics and outstanding ability to reach large numbers of persons with mental retardation. We review the sexual health education programs, utilizing the internet and digital contents, for individuals with mental retardation. We also suggest the revised version of the Information-Motivation-Behavioral Skills (IMB) model of health behaviour change (Fisher & Fisher, 1992), and give a brief discussion of how useful this model is for constructing a life-long sex education program for persons with mental retardation.

DC기업CEO 대상설문조사

  • Yang, Gi-Seok
    • Digital Contents
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    • no.6 s.157
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    • pp.44-48
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    • 2006
  • 국내DC기업 CEO들은 국내DC시장의 성장세가 지속될것이며 게임, 모바일콘텐츠 등의 분야가D C산업의 성장을 견인할 것으로 내다봤다. 아울러 많은 DC기업들이 전문인력과 자금부족으로 어려움을 겪고 있는 것으로 나타나 정부의 지원책도 자금지원이나 세제혜택 등에 집중해줄 것을 희망했다.

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An Analysis on Digital Preservation Practices in Academic Libraries (대학도서관에서의 디지털보존 실태분석 연구)

  • Seo, Eun-Gyoung
    • Journal of the Korean Society for information Management
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    • v.33 no.1
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    • pp.269-292
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    • 2016
  • Digital preservation becomes, nowadays, one of the important business process in the academic libraries. This study is to investigate the librarians' perception on digital preservation requirements and to analyze the business practices of the digital preservation and digital preservation level in the 102 academic libraries. In results, it is found that the digital preservation specialists in academic libraries have almost same perception on basic policies and direction. Also, the study finds that the important function of digital preservation is to secure authenticity and integrity; policy and expertise are the most important key components for digital preservation; the most frequently reported barriers to preservation are the lack of willingness and funding problems; most librarians want to learn and train how to establish preservation planning and policy. In general, most librarian think that the level of digital preservation in the academic libraries is insufficiency. Therefore the academic libraries should establish the relevant digital preservation policy and business workflows and to develop capacity of digital preservation.

A Study on the Digital Image Creating through Emotional Dimension (감성차원을 통한 디지털 이미지 크리에이팅)

  • Park Sang-Jin
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.475-479
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    • 2005
  • Such changes that the digital paradigm brought propels a change of the value system itself in the existing society so that a way of thinking that differentiates oneself from others is getting much stronger. As public interests are higher in the image production on the internet, such authoring environments as development of related technologies, expansibility of information, and systematization of available information continue to change. Therefore, a variety of unique image presentations that fit to the changed environments are necessary and an expression method is indispensable for such image production. It suggests digital image application methods and examples that contain not just simple image distortion or variation but intrinsic significance. It is believed that it will be of good use to produce a variety of unique and innate digital images in the end.

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A Review of Research on Augmented Reality Based Educational Contents for Students with Autism Spectrum Disorders (자폐 스펙트럼 장애 학생 대상 증강현실기반 교육 콘텐츠 연구에 대한 고찰)

  • Son, Ji-Young
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.35-46
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    • 2017
  • The purpose of the study was to review the recent literature on applying augmented reality based educational contents for students with autism spectrum disorders and to identify research trends and implications. The search procedures through the Web-database system were implemented to find the proper research and a total of 12 studies were included in this review. The results indicated that most of subjects were elementary school-age children, also single subject design was mostly implemented. Mobile devices were used mostly for augmented reality, and most of data collection methods was behavioral observation. Results founded several contents types: objects manipulation, manipulation for self-modeling, on-site problem solving program, and location-based learning guide. Additionally, the results indicated that the educational effectiveness was the improvements of social behaviors, play and imitation behaviors, and emotion recognition. Furthermore, considerations to develop and apply augmented reality based educational contents for students with autism spectrum disorders were suggested.