• Title/Summary/Keyword: 디지털지적

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Balanced Growth among Regional Economies : Its Implications and Polices (지역균형발전의 의미와 정책)

  • Choi, Chang Kon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.4
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    • pp.1992-1998
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    • 2014
  • This paper aims to understand the meaning of balanced development among regional economies and its importance in the s0-called knowledge-based economy. It is shown that the balanced allocation of human capital is necessary to achieve the efficient allocation of physical capital among regional economies, which makes the equality of marginal product of capital. And a simulation experiment is conducted to calculate the cost of unbalanced growth. It is shown that balanced growth among regional economies may increase the growth rate of whole national economy while unbalanced growth among them reduce it. The policy implication is that for an any economy to grow at a higher rate, the efficient allocation of physical and human capital both are necessary to have the balanced growth of regional economies in knowledge-based economy.

A Review of Major Issues on Research for Online Video Game Use and Sociability (온라인 비디오 게임 사용과 사회성 연구의 주요 쟁점에 관한 문헌고찰)

  • Shin, Min Jung;Lee, Kyoung Min;Ryu, Je-Kwang
    • Korean Journal of Cognitive Science
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    • v.31 no.3
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    • pp.55-76
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    • 2020
  • Sociability is an inherent part of human life and also possesses an important value as a comprehensive ability. While the lack of sociability has been pointed out as a representative problem of game use in general, this paper analyzed studies on the relationship between online video games and social competence. In this field, the view that the relationship in the online game may replace or complement the actual relationship and will potentially hinder the development of sociability currently faces a conflict with the opinion that online video games may not directly have a negative effect on sociability but rather result in a positive outcome by providing a social learning space. In a large scale survey that measured the use of online games, psychological characteristics, and social competence, no distinct relationship between game use and degradation of sociability was observed. Based on this analysis, we suggest that efforts are necessary to break away from the stereotype that online game play may cause a decline in sociability and to improve the validity of related research.

DisplayPort 1.1a Standard Based Multiple Video Streaming Controller Design (디스플레이포트1.1a 표준 기반 멀티플 비디오 스트리밍 컨트롤러 설계)

  • Jang, Ji-Hoon;Im, Sang-Soon;Song, Byung-Cheol;Kang, Jin-Ku
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.48 no.11
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    • pp.27-33
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    • 2011
  • Recently many display devices support the digital display interface as display market growth. DisplayPort is a next generation display interface at the PC, projector and high definition content applications in more widely used connection solution development. This paper implements multiple streams based on the behavior of the main link that is suitable for the display port v1.1a standard. The limit point of Displayport, interface between the Sink Device and Sink Device is also implemented. And two or more differential image data are enable to output the result through four Lanes stated in display port v1.1a, of two or more display devices without the addition of a separate Lane. The Multiple Video Streaming Controller is implemented with 6,222 ALUTs and 6,686 register, 999,424 of block memory bits synthesized using Quartus II at Altera Audio/Video Development board (Stratix II GX FPGA Chip).

RealBook: A Tangible Electronic Book Based on the Interface of TouchFace-V (RealBook: TouchFace-V 인터페이스 기반 실감형 전자책)

  • Song, Dae-Hyeon;Bae, Ki-Tae;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.551-559
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    • 2013
  • In this paper, we proposed a tangible RealBook based on the interface of TouchFace-V which is able to recognize multi-touch and hand gesture. The TouchFace-V is applied projection technology on a flat surface such as table, without constraint of space. The system's configuration is addressed installation, calibration, and portability issues that are most existing front-projected vision-based tabletop display. It can provide hand touch and gesture applying computer vision by adopting tracking technology without sensor and traditional input device. The RealBook deals with the combination of each advantage of analog sensibility on texts and multimedia effects of e-book. Also, it provides digitally created stories that would differ in experiences and environments with interacting users' choices on the interface of the book. We proposed e-book that is new concept of electronic book; named RealBook, different from existing and TouchFace-V interface, which can provide more direct viewing, natural and intuitive interactions with hand touch and gesture.

Improving the Read Performance of OneNAND Flash Memory using Virtual I/O Segment (가상 I/O 세그먼트를 이용한 OneNAND 플래시 메모리의 읽기 성능 향상 기법)

  • Hyun, Seung-Hwan;Koh, Kern
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.7
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    • pp.636-645
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    • 2008
  • OneNAND flash is a high-performance hybrid flash memory that combines the advantages of both NAND flash and NOR flash. OneNAND flash has not only all virtues of NAND flash but also greatly enhanced read performance which is considered as a downside of NAND flash. As a result, it is widely used in mobile applications such as mobile phones, digital cameras, PMP, and portable game players. However, most of the general purpose operating systems, such as Linux, can not exploit the read performance of OneNAND flash because of the restrictions imposed by their virtual memory system and block I/O architecture. In order to solve that problem, we suggest a new approach called virtual I/O segment. By using virtual I/O segment, the superior read performance of OneNAND flash can be exploited without modifying the existing block I/O architecture and MTD subsystem. Experiments by implementations show that this approach can reduce read latency of OneNAND flash as much as 54%.

A Study on the Standardization of Cartoon and Animation Terminology and Publication of a Terminology Dictionary (만화애니메이션 학술용어 표준화 및 용어사전편찬 연구)

  • Kim, Il-Tae;Sul, Jong-Hoon
    • Cartoon and Animation Studies
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    • s.10
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    • pp.17-31
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    • 2006
  • The purpose of this study is to find out the problems related to the lack of research on rapidly changing digital information media and industry flow and to suggest solutions. In Korea what is needed is basic academic research on cartoon and animation field, and the development and systemization of teaching material. As a first step to achieve this goal, standardization of cartoon and animation related terminology and publication of a dictionary of terminology are underway. To reach agreements on terms, discover new terms, standardize terms and their interpretations, and publish a standardized dictionary, experts in the fields of cartoon and animation education, industry, and academia in North America, Europe, and Japan have been invited to work together. Through these efforts, a dictionary of terminology will be published, which will not only provide useful information but also solve problems related to the use of not standardized terms.

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Privacy Protection Technologies on IoT Environments: Case Study of Networked Cameras (사물인터넷(IoT) 환경에서 프라이버시 보호 기술: 네트워크 카메라 사례 연구)

  • Kim, Mihui
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.329-338
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    • 2016
  • Internet of Things (IoTs) technology makes every things in physical world being digitalized and communicated with each other. The technology is emerging as a new paradigm and is expected to provide a convenient and effective life. However, for the successful realization of the IoT technologies, IoT security issues are an important prerequisite, and particularly the privacy protection is expected to become more important in view of object communication directively related with human. In this paper we describe for the security and privacy threats in IoT environment and introduce the shodan (a legitimate search engine that finds backdoor routers, switches, webcams, IoT devices connected to the Internet etc.) that can expose the security and privacy problems. Lastly, we compare the privacy threats through real-world case study of network cameras currently in use and finally derive the countermeasures for the threats.

High-Capacity Reversible Watermarking through Predicted Error Expansion and Error Estimation Compensation (추정 오차 확장 및 오류 예측 보정을 통한 고용량 가역 워터마킹)

  • Lee, Hae-Yeoun;Kim, Kyung-Su
    • The KIPS Transactions:PartB
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    • v.17B no.4
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    • pp.275-286
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    • 2010
  • Reversible watermarking which can preserve the original quality of the digital contents and protect the copyright has been studied actively. Especially, in medical, military, and art fields, the need for reversible watermarking is increasing. This paper proposes a high-capacity reversible watermarking through predicted error expansion and error estimation compensation. Watermark is embedded by expanding the difference histogram between the original value and the predicted value. Differently from previous methods calculating the difference between adjacent pixels, the presented method calculates the difference between the original value and the predicted value, and that increases the number of the histogram value, where the watermark is embedded. As a result, the high capacity is achieved. The inserted watermark is extracted by restoring the histogram between the original value and the predicted value. To prove the performance, the presented algorithm is compared with other previous methods on various test images. The result supports that the presented algorithm has a perfect reversibility, a high image quality, and a high capacity.

Method to Extract Coastline Changes Using Unmanned Aerial Vehicle (무인항공기를 이용한 해안선 변화 추출에 관한 연구)

  • Lee, Kangsan;Choi, Jinmu;Joh, Chang-Hyeon
    • Journal of the Korean Geographical Society
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    • v.50 no.5
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    • pp.473-483
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    • 2015
  • In a coastal area, a plenty of research has adopted remotely sensed data. This is because longterm interaction between land and ocean makes continuous geographical changes in a broad extent and unaccessible areas. However, conventional remote sensing platforms such as satellite or airplane has several disadvantages including limited temporal resolution and high operational costs. Hence, this study uses a UAV system to detect a coastline and its movement. Result of coastline detection shows how the coastline moves in a day. Time-series coastlines were derived from UAV aerial images through digital image processing. There is a drawback in the stability of UAV compared to the conventional remote sensing platform, but the advantage appears on the economical efficiency. Since the latest studies shows an improvement of UAV for a variety of purposes in many fields, a UAV can also be utilized for regional study and spatial data acquisition platform. geography can also utilize a UAV as a spatial data acquisition platform for regional study.

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An MHP-based Searching Data Service using the Keywords based on the Content of a Broadcasting Program (방송프로그램 내용과 연동된 검색 키워드를 활용하는 MHP 기반의 검색 데이터 서비스)

  • Ko, Kwangil
    • Convergence Security Journal
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    • v.12 no.6
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    • pp.19-24
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    • 2012
  • As the representative of the convergence of broadcasting and communication, the data service was expected to be a new profit source of the related industries. The data service, however, has not satisfied the expectation due to the short of killer services that make it popular with the viewers. According to the several survey reports, a lot of viewers do internet-searching using the key-words related to the TV program they are watching and, with the faith in the survey results, several trials has been performed to port established PC-based searching systems onto TV-set only to fail to get popularity among viewers. The failures are mainly caused that they did not sufficiently consider the viewers' modality that viewers seriously want not to be obstructed by anything when they are absorbed in a program. This paper proposes an MHP-based searching data service designed to minimally interrupt the viewers watching a TV program and to be synchronized with a TV program by using the searching key-words relative to it, the content of which changes as time goes on.