• Title/Summary/Keyword: 디지털정보활용능력

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Effect of Color Overlay on Reading Comprehension Depending on Emotional State (감정 상태에 따라 색 오버레이가 언어 인지 기능에 미치는 영향)

  • Park, Yoon;Yang, Janghoon
    • The Journal of the Korea Contents Association
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    • v.16 no.2
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    • pp.332-343
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    • 2016
  • With the advance of digital technology, new methods which acquire color information and combine it with various contents are emerging. Color has some effect on emotion while it gives some information as component of an image. In addition, change in emotion and sensation from color stimulus makes some change in cognition. This research investigate the effect of color overlay on cognition depending on emotional state. With this goal, subjects consisting of 10 men and 10 women solved some problems with color overlay of red, orange, and green after watching short video clips which intend to induce target emotion. Experimental results show that red color overlay under positive emotion significantly reduces the average score of solving problems, while green overlay under negative emotion significantly increases it. It is also analyzed that there is not statistically significant difference in cognitive function with color overlay while it is significantly better under positive emotion than negative emotion without color overlay.

A study on Digital Literacy for University Liberal Education in the AI Era (AI 시대 대학 교양교육에 필요한 디지털 리터러시 연구)

  • Hye-Jin Baek;Cheol-Seung Lee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.19 no.3
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    • pp.539-544
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    • 2024
  • This paper examines the necessity and direction of digital literacy education as university education in the AI era. Digital literacy can be considered universal education about everyday culture in a digital environment, and its scope is expanding to cultivate the competencies necessary for citizens of a digital society, rather than simply the ability to use digital devices. In this paper, the university liberal arts curriculum has strengthened the information literacy area to reflect the changes of the times, but it is presented as a problem that it is still focused on the technical aspects of learning how to use digital devices and specific programs. It was suggested that the direction of digital literacy education in universities should not be limited to the technical and instrumental aspects of using digital devices, but that it would be desirable to focus on digital ethics considering the social impacts that may arise from the use of digital devices.

A Study on Everyday Life Information Seeking and User Experience of Public Library in Contactless Society (비대면 시대의 지식정보취약계층 일상생활 정보요구와 도서관 이용 경험에 관한 연구)

  • Lee, Jungyeoun;Kim, Hyunae
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.32 no.1
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    • pp.223-246
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    • 2021
  • Based on the Everyday Information Seeking Behavior Theory, this study investigates information activities and library experience of 66 elderly or people with disabilities in Autonomous District A. In addition, this study analyzes contextual circumstances of daily information activities through in-depth interviews with a subset of 11 people. Although community welfare centers provide basic welfare, the elderly and people with disabilities seek to learn and socialize in cultural welfare centers, particularly in libraries. This study shows that libraries can fulfill their top three of Maslow's hierarchy of needs: Self-Actualization, Esteem, and Love and Belonging. Specifically, digital literacy education has been identified to be highly demanded. They seek to distinguish correct online information and to socialize using digital technologies in this contactless society. This study proposes a detailed plan for public libraries to offer cultural and information welfare in order to reduce the information gap within the local communities.

Application of AI technology for various disaster analysis (다양한 재해분석을 위한 AI 기술적용 사례 소개)

  • Giha Lee;Xuan-Hien Le;Van-Giang Nguyen;Van-Linh Ngyen;Sungho Jung
    • Proceedings of the Korea Water Resources Association Conference
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    • 2023.05a
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    • pp.97-97
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    • 2023
  • 최근 재해분야에서 인공신경망(ANN), 기계학습(ML), 딥러닝(DL) 등 AI 기술이 활용성이 점차 증가하고 있으며, 센싱정보와 연계한 시설물 안전관리, 원격탐사와 연계한 재해감시(녹조, 산사태, 산불 등), 수문시계열(수위, 유량 등) 예측, 레이더·위성강수 자료의 보정과 예측, 상하수도 관망누수예측 등 다양한 분야에서 AI 기술이 적용되고 그 활용성이 검증된 바 있다. 본 연구에서는 ML, DL, 물리기반신경망(Pysics-informed Neural Networks, PINNs)을 이용한 다양한 재해분석 사례를 소개하고, 그 활용성과 한계에 대해서 논의하고자 한다. 주요사례로는 (1) SAR영상과 기계학습을 이용한 재해피해지역(울진 산불) 감지, (2) 국가 디지털 정보를 이용한 산사태 위험지역 판별(인제 산사태) (3) 기계학습 및 딥러닝 기법을 이용한 위성강수 자료의 보정·예측 및 유출해석, (4) 수리해석을 위한 수치해석분야에서의 PINNs의 적용성(1차원 Saint-Venant 식 해석) 평가 연구결과를 공유한다. 특히, 자료의 입·출력 자료만으로 학습된 인공신경망 모형 대신 지배방정식(물리방정식)을 만족하도록 강제한 PINNs의 경우, 인공신경망 모형보다 우수한 모의능력을 보여주었으며, 향후 복잡한 수리모델링 등 수치해석분야에서 그 활용가능성이 매우 높을 것으로 판단된다.

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Organizational Innovation in the Korean Government via an ICT-based IKM Framework: A focus on the MOFA (정보통신기술 기반 지식정보관리 프레임워크를 통한 한국 정부 조직 혁신에 관한 탐구: 외교부를 중심으로)

  • Jin-kyung Lee
    • Journal of the Korean Society for information Management
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    • v.40 no.2
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    • pp.211-241
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    • 2023
  • With rapidly changing technological implementation of operating systems of businesses, the Ministry of foreign affairs (MOFA) of the Republic of Korea (ROK) has been undergoing digital transformation to its overall operations with the intent to innovate information and knowledge management (IKM) strategies since the mid-2000s. However, assessment as to the effectiveness of implemented IKM has been inadequately analyzed. This study aims to assess the concepts and limitations of the MOFA's current IKM strategies and the methods it employs to deliver its IKM framework, in light of strengthening the organizational ambidexterity and absorptive capacity, and also fostering organizational innovation through a qualitative study that involves interviews and analysis of reports from MOFA. The MOFA's IKM possesses dynamic capabilities to adapt to changing digital technologies. However, the institution's IKM is constrained by limitations associated with the utilization of the IKM system such as a structure that handles confidential documents and a lack of a collaborative system for IKM, and external limitations such as changes in the domestic political situation governing MOFA's priorities and the hierarchy of government organizations. Consequently, developing the organizational ambidexterity and absorptive capacity was not possible. To develop an IKM framework for organizational innovation, the MOFA must devise a way to minimize the impact of external changes by overcoming internal limitations. To that end, a detailed study on the development of a practically usable IKM system should include establishing a dialogue between job groups and enhancing employee competency in preparation for a changing environment.

Development of Teaching Material for Digital Storytelling (디지털 스토리텔링 교재 개발)

  • Na, Bo-Ra;Koo, Duk-Hoi
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.19-25
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    • 2010
  • Education delivers knowledge through story. On that point Storytelling is related to education. However, the problem is raised that Storytelling in school is leaning toward teachers that's why it makes students passive story listeners. Therefore, this study developed Digital Storytelling material using in the education for elementary school students. It leads them to be able to interact actively. So, I organized applicable 12 themes for 24 times training contents in after-school tutoring program because Digital Storytelling education doesn't perform in elementary school yet. If the material is used in classes, I expect to increase learners' self-expressiveness and creativity, and besides to train the ability of adapting and taking the lead in this changing society by contributing the spread of the Digital Storytelling education. Finally, in a follow-up study, it is demanded to verify an educational effect of this material and to redesign the process of these material contents through application in studying.

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The 3D Modelling of Cultural Heritage Using Digital Photogrammetry (수치사진측량기법을 이용한 문화재의 3차원 모델링에 관한 연구)

  • 김진수;박운용;홍순헌
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.21 no.4
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    • pp.365-371
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    • 2003
  • Digital high resolution cameras are widely available, and are increasingly use in digital close-range photogrammetry. And photogrammetry instruments are developing rapidly and the precision is improving continuously. The building of 3D terrains of high precision are possible and the calculation of the areas or the earthwork volumes have high precision due to the development of the techlique of the spatial information system using computer. Using the digital camera which has capacity of keeping numerical value by itself and easy carrying, we analyze the positioning error according to various change of photographing condition. Also we try to find a effective method of acquiring basis data for 3D monitoring of high-accuracy in pixel degree through digital close-range photogrammetry with bundle adjustment for local terrain model generation and 3D embodiment of tumulus. In the study is about to efficient analysis of digital information data fer conservation of cultural properties.

Effects of Digital Textbook Usage on the Improvement of Problem Solving Competency (디지털교과서 활용이 문제해결력 향상에 미치는 효과)

  • Suh, Soon-Shik;Seo, Jeong-Hee;Hwang, So-Hee
    • Journal of The Korean Association of Information Education
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    • v.13 no.3
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    • pp.263-271
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    • 2009
  • Problem solving competency has always been a prime issue in education, and it is defined as core skills of a life competency or as 21st century skills that students need to successfully learn. This study aims to discover the scope and impact of digital textbooks on students' competencies. This study also examines meaningful differences brought about using digital textbooks and taking lessons specifically adapted to improve 5th grade students' problem solving competencies. The pretest-posttest control group design was adopted and a performance-based measurement tool for problem solving competency was developed and applied. The results indicate that the classes using digital textbooks achieved higher scores in problem solving competency. Also, a lesson that was specifically adapted with the aim to improve students' problem solving competency had a positive influence on students' achievement. Moreover, there was reciprocal influence between using digital textbooks and adapting instructions to improve problem solving competency. In conclusion, the effect of digital textbooks should be discussed further while also considering the influence of teachers' instructional strategies.

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A proposal of assurance model based on i-PIN assurance level (아이핀 보증 등급에 기반한 보증 모델)

  • Youm, Heung-Youl
    • Journal of Digital Convergence
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    • v.14 no.9
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    • pp.287-299
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    • 2016
  • The electronic transactions over the Internet are growing across the world recently. There have been a lot of identity theft incidents during these online transactions nowaday. Therefore, a high level of identity proofing shall be carried out when using online services to deal with these matter. To prevent this kind of incident, i-PIN was introduced in Korea, which is used as an Internet Personal Identification Number. The i-PIN is designated to provide an online identification of the Internet users. As such, the unique identification numbers are provided to the internet service providers. This paper is to analyze the capabilities that the i-PIN provides, to propose the assurance security model for i-PIN. Furthermore, the security analysis results are presented. The result of this paper can be applicable to improve the applicabilities of the i-PIN.

The Future Direction of Information Education in University according to Computerization (컴퓨터화에 따른 대학 정보화 교육의 방향)

  • Kim, Dong-Joo;Ha, Eun-Yong
    • Journal of Digital Convergence
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    • v.13 no.10
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    • pp.33-40
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    • 2015
  • Today the computerization in overall civil life is globally progressing, and software plays a central role in all interdisciplinary areas of society. These changes of information environments lead to the change of values and paradigm shift, and the change of Korean educational policies is also happening. As human-machine interaction is becoming ubiquitous, code literacy is going to play an important role before long. Despite these transitions, information education in universities in Korea focuses on just driving application programs. In this paper, we explore overall educational system and curriculum of universities in Korea. And we present educational factors corresponding to educational levels and contents. Presented five factors coupling three educational contents and three educational levels may be dedicated to design curriculum.