• Title/Summary/Keyword: 디지털방송콘텐츠

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The Design and Implementation of Multiple Digital Signage Video Sync Technology for Ultra-high Resolution (초고해상도 멀티 디지털 사이니지 영상 동기화 기술의 설계와 구현)

  • Park, Hyoungyill;Yoo, Sunkyu;Moon, Youngtai;Kim, Miok;Shin, Yongtae
    • Journal of Broadcast Engineering
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    • v.21 no.5
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    • pp.651-661
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    • 2016
  • 최근의 디지털 사이니지는 대형 고해상도 디스플레이를 이용해 사용자에게 초고해상도 파노라마형태의 볼거리를 제공하거나 사용자와 인터렉션 등을 통해 맞춤형광고를 제공하는 등 다양한 형태로 발전하고 있다. 또 개방형 디지털 사이니지의 발전과 함께 대형 멀티 사이니지를 이용한 초고화질 영상콘텐츠를 다양한 서비스 단말장치의 연동과 웹기반의 상호운용성을 갖춘 관리시스템이 활발히 연구될 것으로 보인다. 본 논문에서는 수십대에서 백여대 이상의 고해상도 디스플레이를 연동하여 초고해상도 영상표출의 기술의 구현방안과 정형화된 영상 해상도가 아닌 초고화질 영상의 개별 콘텐츠에 대한 동기화 시키는 기술을 이용하여 멀티 콘텐츠 플레이 단말기에서 고해상도 영상을 Play Sync하는 기술을 연구한다.

Related Documents Classification System by Similarity between Documents (문서 유사도를 통한 관련 문서 분류 시스템 연구)

  • Jeong, Jisoo;Jee, Minkyu;Go, Myunghyun;Kim, Hakdong;Lim, Heonyeong;Lee, Yurim;Kim, Wonil
    • Journal of Broadcast Engineering
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    • v.24 no.1
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    • pp.77-86
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    • 2019
  • This paper proposes using machine-learning technology to analyze and classify historical collected documents based on them. Data is collected based on keywords associated with a specific domain and the non-conceptuals such as special characters are removed. Then, tag each word of the document collected using a Korean-language morpheme analyzer with its nouns, verbs, and sentences. Embedded documents using Doc2Vec model that converts documents into vectors. Measure the similarity between documents through the embedded model and learn the document classifier using the machine running algorithm. The highest performance support vector machine measured 0.83 of F1-score as a result of comparing the classification model learned.

A Study on Named Entity Recognition for Effective Dialogue Information Prediction (효율적 대화 정보 예측을 위한 개체명 인식 연구)

  • Go, Myunghyun;Kim, Hakdong;Lim, Heonyeong;Lee, Yurim;Jee, Minkyu;Kim, Wonil
    • Journal of Broadcast Engineering
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    • v.24 no.1
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    • pp.58-66
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    • 2019
  • Recognition of named entity such as proper nouns in conversation sentences is the most fundamental and important field of study for efficient conversational information prediction. The most important part of a task-oriented dialogue system is to recognize what attributes an object in a conversation has. The named entity recognition model carries out recognition of the named entity through the preprocessing, word embedding, and prediction steps for the dialogue sentence. This study aims at using user - defined dictionary in preprocessing stage and finding optimal parameters at word embedding stage for efficient dialogue information prediction. In order to test the designed object name recognition model, we selected the field of daily chemical products and constructed the named entity recognition model that can be applied in the task-oriented dialogue system in the related domain.

Efficient Inference of Image Objects using Semantic Segmentation (시멘틱 세그멘테이션을 활용한 이미지 오브젝트의 효율적인 영역 추론)

  • Lim, Heonyeong;Lee, Yurim;Jee, Minkyu;Go, Myunghyun;Kim, Hakdong;Kim, Wonil
    • Journal of Broadcast Engineering
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    • v.24 no.1
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    • pp.67-76
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    • 2019
  • In this paper, we propose an efficient object classification method based on semantic segmentation for multi-labeled image data. In addition to various pixel unit information and processing techniques such as color information, contour, contrast, and saturation included in image data, a detailed region in which each object is located is extracted as a meaningful unit and the experiment is conducted to reflect the result in the inference. We use a neural network that has been proven to perform well in image classification to understand which object is located where image data containing various class objects are located. Based on these researches, we aim to provide artificial intelligence services that can classify real-time detailed areas of complex images containing various objects in the future.

Efficient Filtering for Depth Sensors under Infrared Light Emitting Sources (적외선 방출 조명 조건 하에서 깊이 센서의 효율적인 필터링)

  • Park, Tae-Jung
    • Journal of Digital Contents Society
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    • v.13 no.3
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    • pp.271-278
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    • 2012
  • Recently, infrared (IR)-based depth sensors have proliferated as consumer electronics thanks to decreased price, which led to various applications including gesture recognition in television virtual studios. However, the depth sensors fail to capture depth information correctly under strong light conditions emitting infrared light which are very common in television studios. This paper analyzes the mechanism of such interference between the depth sensors relying on certain IR frequencies and infrared light emitting sources, and provides methods to get correct depth information by applying filters. Also, it describes experiment methods and presents the results of applying multiple combinations of filters with different cut-off frequencies. Finally, it proves that the interference due to IR can be filtered out using proposed filtering method practically by experiment.

Improvement to Video Display Time Delay when TV Channel switching in Variable Bit Rate Mode of Terrestrial MMS (지상파 MMS 가변 비트율 모드 방송에서 TV 채널 전환 시 발생하는 영상 표출 시간 지연의 개선)

  • Park, Sung-hwan;Chang, Hae-rang;Jeon, Hyoung-joon;Kwon, Soon-chul;Lee, Seung-hyun
    • Journal of Digital Contents Society
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    • v.16 no.5
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    • pp.775-781
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    • 2015
  • EBS started 2HD MMS experimental broadcasting for the first time in Korea on Feb. 11, 2015. It uses the picture compression technique based on MPEG-2 CODEC, and applies the result of the experiment about variable bit rates and changes according to the scanning types, 1080i and 720p. But when changing channels, the delay in displaying picture occurs because of the operation of the variable GOP on MMS broadcasting, which optimizes image quality by application variable bit rates. In this study, verified the relationship between the decoding time of I frames and the GOP set in the encoding step by experimenting and analyzing ON-AIR TS. By using the verification data and adjusts the Encoder GOP parameters, improved the different video display time delays according to the scanning mode 1080i and 720p.

Corporate strategy in Korean Contents production industry (국내 방송 콘텐츠 제작사의 기업 전략 특성)

  • Lee, Moon-Haeng
    • Journal of Digital Convergence
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    • v.20 no.1
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    • pp.155-163
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    • 2022
  • The ecology of Korean Production Industry has been changing rapidly. Small & medium size independent production companys have been shrinking in market share while big size production companys are taking larger share than before. This study intends to show the dramatic change of the ownership in Korean production industry and the consequencies. When considering positive development of production industry, small & medium size independent production companys should play important roles but the environment of the industry is not easy for them. The implication of this study is that small & medium size independent production companys have to search for survival strategies to adapt environmental change.

A Study on the Revitalization of Digital Contents Industry (디지털콘텐츠 산업육성 사업 구조개편 방안 연구)

  • Jin-Hyeon Chang
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.5
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    • pp.159-167
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    • 2023
  • Due to the convergence of digital technology and the rapidly changing characteristics of the digital industry, the development projects in each technology field that have been carried out so far have blurred the boundaries of the business, dispersed business effects, and reached the limit in fostering a flexible industry that accommodates technological development. It appears that Therefore, the goal is to support the policy of the digital content development project by suggesting a plan to reorganize the structure and improve the management system of the digital content industry development project to effectively respond to the changing direction of the future digital content industry. Through structural analysis and diagnosis of government supported projects, it was proposed to reorganize the existing 19 key projects and 49 detailed projects into 7 key projects projects and 17 detailed projects. As a plan to improve the project management system, there are too many project implementation agencies and the absence of a general agency for detailed project support management, which limits the promotion of large-scale projects for organic linkage between projects and market creation. To improve this, a general agency that oversees the project management function was selected, and it was suggested that there was a need to unify project management into a general organization to manage the project efficiently.

안전한 콘텐츠 공유를 위한 모바일 IPIV 환경에서 다운로드 가능한 제한수신시스템 (DCAS) 보안 프레임워크 연구

  • Jung, Young-Gon;Jo, Hyo-Je;Youm, Heung-Youl
    • Review of KIISC
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    • v.22 no.1
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    • pp.73-85
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    • 2012
  • 현재 국내 IPTV 서비스에서는 콘텐츠 보호를 위해 기존 방송 보호시스템인 제한수신시스템(CAS)과 디지털저작권관리(DRM) 기술을 혼용하여 사용하고 있다. 하지만 사용자는 가정의 셋톱박스에서 뿐만 아니라 모바일 단말을 통해서 IPTV 콘텐츠를 시청하고자 한다. 이는 셋톱박스의 콘텐츠나 채널을 모바일 IPTV 와 연계하는 것을 요구한다. 본 논문에서는 모바일 환경에서 셋톱박스에서 공유되는 콘텐츠나 채널을 모바일 단말까지 안전하게 공유하기 위해 요구되는 보안 문제점을 도출하고 이에 따른 보안 요구사항을 도출하며, 이를 기반으로 DCAS(downloadable conditional access system) 을 위한 보안 프레임워크를 제안한다. 또한 기존의 SRP 프로토콜[7]을 기반으로 키 교환 프로토콜을 구성하여 셋톱박스와 모바일 IPTV의 안전한 콘텐츠와 채널의 공유가 가능한 DCAS용 인증 프로토콜을 제안한다.

Haptic Media Broadcasting (촉각방송)

  • Cha, Jong-Eun;Kim, Yeong-Mi;Seo, Yong-Won;Ryu, Je-Ha
    • Broadcasting and Media Magazine
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    • v.11 no.4
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    • pp.118-131
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    • 2006
  • With rapid development in ultra fast communication and digital multimedia, the realistic broadcasting technology, that can stimulate five human senses beyond the conventional audio-visual service is emerging as a new generation broadcasting technology. In this paper, we introduce a haptic broadcasting system and related core system and component techniques by which we can 'touch and feel' objects in an audio-visual scene. The system is composed of haptic media acquisition and creation, contents authoring, in the haptic broadcasting, the haptic media can be 3-D geometry, dynamic properties, haptic surface properties, movement, tactile information to enable active touch and manipulation and passive movement following and tactile effects. In the proposed system, active haptic exploration and manipulation of a 3-D mesh, active haptic exploration of depth video, passive kinesthetic interaction, and passive tactile interaction can be provided as potential haptic interaction scenarios and a home shopping, a movie with tactile effects, and conducting education scenarios are produced to show the feasibility of the proposed system.