• Title/Summary/Keyword: 디지털매체

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Case Study Analysis of Digital Education Design to Basic Concept Design Trend by Target of Education Needs in UK and Sweden (디지털 교육매체의 기초 컨셉디자인 동향 파악을 위한 선진국 사례 분석 - 영국과 스웨덴의 사용자 니즈를 중심으로 -)

  • Kim, Jung-Hee
    • Cartoon and Animation Studies
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    • s.34
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    • pp.345-366
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    • 2014
  • From the beginning of Digital text book in 2007, there are many kinds of digital text book such as English, Science etc at Public education. Above many problems at the beginning like just using paper text book's scan data as digital text book, now use special contents and design for only digital text book. But only for digital text book not for other. There is gap between advanced country of education and us. This is research based on LG europe design center in London, UK target is UK, Sweden by heuristic analysis, question investigation to get Target's UX with digital education media. Advancement of digital and interest of education bring the world development of digital education device. UK, where is education advanced nation, is using lot's of digital education device which is interactive board, digital desk etc. Result of Analysis of Digital Education Design trend by Target of Education Needs apply rough Design by LG europe design center. We can get more sophisticated needs and UX result by target then Korea that can use for our future Digital education design plan. Also help to reduce gap between advanced country and Korea.

Digital Cartoon Translation System Using Crowdsourcing Method (디지털 만화의 크라우드 소싱을 이용한 번역·투고 시스템)

  • Kim, Chang-yong;Park, Su-hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.61-63
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    • 2019
  • 본 논문에서는 웹툰 및 웹툰 플랫폼이 효율적으로 국외 시장에 진출하거나 또는 작품 원문의 언어를 사용하지 않는 고객에게 효과적으로 서비스 할 수 있도록 크라우드 소싱을 이용한 번역 및 투고 시스템과 이를 적용한 서비스 매체를 제안한다. 제안하는 시스템은 콘텐츠 번역 자원을 크라우드 소싱을 통해 효율적으로 확보한다. 이를 통해 콘텐츠를 세계화하는데 투입되는 비용을 최소화한다. 또한 디지털 콘텐츠가 디지털 매체를 통해 제공되므로 소프트웨어를 응용 할 수 있는 환경 특성을 이용하여 효과적으로 콘텐츠 내용을 관리하고 검증 할 수 있다. 본 논문에서 제안하는 크라우드 소싱을 활용한 번역 및 투고 시스템을 적용한 디지털 콘텐츠 및 서비스 매체는 기존 디지털 콘텐츠 및 서비스 매체에 비해 콘텐츠 세계화에 필요로 하는 비용효율 면에서 우수함을 보인다.

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Future Directions on the Next Generation of Digital Signage (차세대 디지털 사이니지의 발전방향)

  • Kim, Chang-Hoon;Park, Kwang-Seuk
    • Journal of the Korean Academic Society of Industrial Cluster
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    • v.4 no.1
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    • pp.51-61
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    • 2010
  • Digital Signage is outdoor media to provide each content and message through digital displays instead that posters and signs are displayed on public facilities. Recently, digital signage have been popular to deliver variety information and advertising on the rapid development of intelligent digital imaging devices based LCD, LED. Continuously digital signage demand and market are growing because digital signage feature is able to capable of interactive communication. Digital signage is expected that digital advertising market is continue rising in spite of global economic downturn at various research institutions, and it is expected to replace traditional media advertising in a new way with the coming digital signage at convergence media side.

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A Case Study On Digital Education Design In Foreign Countries By Analysis Education Condition (선진학교 교육현황 분석을 통한 디지털 교육매체 디자인 국외 사례 연구)

  • Kim, Jung-Hee
    • Cartoon and Animation Studies
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    • s.30
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    • pp.201-219
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    • 2013
  • Development of digital media in education field at America, UK, Japan etc bring big progress on digital device if education. Japan bring huge progress on digital education by nationally. UK use huge a national budget at digital education development and Sweden which is advanced country of education and a welfare state. Especially UK and Sweden's digital education markets are full now aspect more high quality design. Korea which is advanced country of IT adopted digital text book 2007 with mathematics, through science and English digital text book through the state. Korea's digital text book is in a transition period. that needs case study of advanced country of education for setting design guide and educational effect to digital education media and device plan. All researches are based on LG europe design center at London. Analysis by using KJ method, survey of questionnaire, heuristic method at 4 schools in UK and Sweden. Through analytical researches want to more reality simulation at digital education, and high quality contents with digital socialization. co-work with analog, can get any where, anytime user want without any difficulty. Also interactive GUI design of digital education device to easy to access for user. When plan Digital text book content and design needs methodical design guide for target who students and environment an in-depth study of the appraisal and method. The results of the research are introduce the design plan as a basic research and giving useful design plan to make digital educational media in Korea industrial aspect.

A Study on Digital Epistemology and Christian Education based on Media Theory (매체이론적 관점에서 보는 디지털 인식론과 기독교교육에 관한 연구)

  • Yang, Kum Hee
    • Journal of Christian Education in Korea
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    • v.71
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    • pp.23-59
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    • 2022
  • This paper explored the effect of digital epistemology on Christian education. The media of an era determines the type and form of the epistemology of that era, which in turn has a decisive influence on the direction of Christian education in that era. Therefore, it consists of three parts. First, an investigation on the relationship between media and epistemology, second, an investigation on digital epistemology, and third, an investigation on the effect of digital epistemology on Christian education. In this paper, first, from the perspective of McLuhan's media theory, it was discovered that media go beyond simply expanding the our senses and change our perception through creating a new environment and way of life. This paper could characterize digital epistemology in the following four ways through comparison with the traditional epistemology of the print media era: namely "from linguistic to omnisensory epistemology", "from causality to relational epistemology", "from historical to post-historical thinking", and "from interpretive to performative epistemology". In addition, it examined the effects of that digital epistemology on Christian education. Through this study, it found that digital media can act both positively and negatively on the essence of Christian education. Therefore, the task of Christian education in the digital age is to make it a positive function rather than a dysfunctional one, and an opportunity rather than a challenge.

The study on efficient conversion Radio media into digital - Focusing on the analysis results of radio audience's attitude - (국내 라디오방송의 효율적인 디지털전환 방안에 관한 연구 - 라디오 방송 청취행태 분석을 중심으로 -)

  • Kang, Dong-Gu;Park, Jun-Seon
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.4
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    • pp.137-148
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    • 2007
  • Due to the advance of technology, the technology of various media is rapidly converged into digital technology. However, the conversion into digital radio is not achieved in korea yet. This paper is to suggest the best method of digital conversion of radio in korea by examining some conversion examples in foreign countries. In addition, the survey results on radio audience attitude is analysed by 2,000 audience samples in Korea based on the literature analysis. Radio is the unique media which have the strengths such as mobility, individuality, presence, broad coverage and instant. Most of all, radio cannot help keeping continuously the public broadcasting service in the future. So, the conversion into digital radio is crucial to sustain the competitiveness in digital media environment. This paper suggested that the digital conversion of radio broadcasting needs DRM transmission and should pursuit the policy which is distinguished between a AM and a standard FM, and between domestic broadcast and an international broadcast. Additionally, this paper proposed that we need to develop the multiple device for receiving of signal and the setting of standard technology.

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테마연재 / 디지털 스토리텔링의 원리

  • Lee, In-Hwa
    • Digital Contents
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    • no.8 s.123
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    • pp.106-115
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    • 2003
  • '디지털 스토리텔링(Digita0l Storytelling)'이란 디지털 기술을 매체환경 또는 표현 수단으로 수용해 이루어지는 스토리텔링이다. 영화를 비롯한 미디어 영상물은 대개 6단계의 표준 제작 공정으로 만들어진다. 1)기획개발단계(Develop) 2)제작준비단계(Pre-Production)3)제작단계(Production) 4)후반작업단계(Post-Production)5)배급단계(Distribution) 6)상영단계(Exhibition)가 그것이다. 디지털 스토리텔링이란 1)에서 6)에 이르는 매체 환경전체에 디지털 기술이 수용되거나, 최소한 1)에서 4)에 이르는 스토리에서 담화까지의 창작에 표현 수단으로 디지털 기술이 수용된 경우를 말한다.

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Conversion and Analysis from MPEG-2 Transport Stream to Program Stream (MPEG-2 Transport Stream의 Program Stream으로의 변환 및 분석)

  • 채지웅;김정림;설상훈
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2002.11a
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    • pp.287-290
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    • 2002
  • 디지털 방송 서비스가 보편화되면서 MPEG-2, DVB 및 ATSC Transport Stream의 사용이 확산되고 있다. 수신된 방송 Transport Stream(TS)은 TS 그대로 이용하거나 Program Stream(PS)로 변환한 후 저장하여 이용한다. DVD같은 디지털 저장매체에는 PS가 사용되므로 디지털 방송을 수신하여 이를 DVD나 DVD-RAM과 같은 저장 매체에 저장하려면 TS를 저장용 Stream인 PS로 변환하여 저장하여야 DVD Player와 같은 매체 재생기에서 이를 이용할 수 있다. 본 논문에서는 TS를 PS로 변환하고 변환된 TS와 PS를 분석하여 얻어진 변환 및 변환 후의 여러 결과들을 비교 분석하여 보여준다.

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Investigation of american method in digital film acting - Focus on lee strasberg's affective memory (아메리칸 메소드를 통한 디지털영상연기 연구 - 리 스트라스버그의 감정의 기억을 중심으로)

  • Yoo, Dong-Hyuk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.4
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    • pp.1007-1012
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    • 2014
  • This study investigates the basic elements of film acting based on Lee Strasberg's emotional memory. Acting in Korean film and TV drama often meets difficult circumstances. Therefore, I strongly suggest Lee Strasberg' American Method to film actors and students. This method refers to affective memory that Lee Strasberg devised for film acting at the Actors Studio. Another main point of this method is to overcome difficulties created from the camera use and shooting process. It is evident practicing affective memory would help actors perform better in their field.

A Study on the Utilization of Digital Learning Support Tools in the Field of French Studies Education (프랑스학 교육 분야의 디지털 학습지원 매체 활용에 관한 연구)

  • Kim yeonjoo
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.685-695
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    • 2023
  • This study aimed to investigate the current utilization and implications of digital learning support media in the field of French studies, and to explore future research directions. To achieve this, we conducted a comprehensive review of the use of digital media in various learning processes within French studies. Additionally, we examined the direct application of ChatGPT, an emerging technology, to learning by extending its use to foreign language and education fields. Our findings indicate that the application of digital learning support media in French studies is somewhat limited, with selective use in processes such as online class support media, pre-class learning, efficient learning and interaction, and self-directed learning. In the case of ChatGPT, our research found that no studies have been conducted within French studies, and very few studies have been conducted on its practical application in other educational fields. While ChatGPT has a wide range of applications and has shown positive effects on learners, ethical concerns have been raised regarding the quality, source, and reliability of information. Therefore, future research in French studies should focus on educational application and effectiveness verification in university teaching and learning situations, as well as interdisciplinary convergence with digital learning support media.