• Title/Summary/Keyword: 디지털리즘

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Study on Characteristics of Digital Realism Aspect for HMD based Virtual Reality Films (HMD 기반 가상현실 영화의 디지털 리얼리즘적 특성에 대한 연구)

  • Kang, Jiyoung
    • Journal of Digital Contents Society
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    • v.18 no.5
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    • pp.849-858
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    • 2017
  • With the fast improvement of software and hardware technology of Virtual Reality, VR(Virtual Reality) film get attention for the new possibility of future film. Already, the production of virtual reality film festivals and Hollywood films is highly active, but it is still poorly related to virtual reality films in Korea. Due to this, this research analyze VR film with Realism films and Post-modernism films in four aspects that are film's frame(Mise-en-$Sc{\grave{e}}ne$), shot(montage), vew point and interactivity to deduct characteristics of VR film. Moreover, we also deduct an esthetical characteristic of VR films beyond the Realism films and Post-modern Films through analysing various VR films. This can be said as 'Digital Realism' that is come from the viewers' positive interaction and realization of Realism through Virtual Reality technology. There will be a successful development of VR film based on this research that analyse suitable directing method for Virtual Reality environment. At last, this research focused on characteristics of digital realism aspect for HMD based first person view VR animation .

The Study on a Business Model that Respect the Responsibility of Journalism as Well as Business Profit: Based on Incumbent Senior Reporters (신문기업이 저널리즘의 정체성을 견지하며 수행할 수 있는 수익사업에 관한 연구: 현직 언론사 간부기자들의 인식을 중심으로)

  • Kim, Jin-Kuk;Kim, Young-Hwan
    • Korean journal of communication and information
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    • v.59
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    • pp.162-179
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    • 2012
  • The purpose of this study is to find a way to revive newspaper industry against digital new media revolution such as the internet, SNS(Social Network Service). To this end, indepth-interviews were conducted with the target incumbent senior reporters. The research areas are consisted of four subjects. For instance Awareness about the newspaper business crisis, the need for profitable business, potential conflicts of journalism and business, and desirable business. As a result of my research, executive reporters said that There is no management strategy Against the rapid expansion of social media and Therefore Business diversification is required. In short, They said that alternative business model should be developed, in which public and business interest are commonly respected, such as Information & Culture (internet, broadcasting, film, game, music), play, exhibition, publishing, and education.

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Analysis of Realism in the SF Film, DISTRICT 9 -Focus on Digital Image, Style and Narrative- (SF영화 <디스트릭트 9>의 리얼리즘 분석 연구 -디지털 이미지, 스타일, 내러티브를 중심으로-)

  • Lee, Hyeon Seung;Yun, Puhui
    • The Journal of the Korea Contents Association
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    • v.16 no.7
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    • pp.541-551
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    • 2016
  • In order to attain 'reality', technology, style and narrative have developed throughout the history of cinema. The projection of digital image necessitated a new perspective beyond the conventional relationship between film and reality. In the SF film, DISTRICT 9, strong realism elements are evident despite its genre. Advanced technologies enabled the digital images to vividly reproduce the realm of imagination. The encounter of the realistic approaches embedded in the style and narrative with the digital images emphasizes the social context of the cinematic background, as well as extending the potentialities of verisimilitude and perceptual realism. The amount of freedom in editing process derived from this film's documentary-like style opened a possibility for the effective delivery of the vast information-furthermore contributing to the realism of the film by encompassing the diversity that exists in the reality.

The Change of Media and Emerging Journalistic Norm and Value: An exploration Based on the Young-hee Rhee's Idea (뉴미디어 환경과 언론인 직업 규범의 변화: 리영희 언론정신을 통한 탐색연구)

  • Lee, Bong-Hyun
    • Korean journal of communication and information
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    • v.59
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    • pp.31-49
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    • 2012
  • This study investigates normative role model of the journalists under the changing environment. Firstly, this article explores what pressure the new media environment gives to the journalists in their routine of news production and distribution. These are stated from the angle of epistemological, professional and interactive pressure. Next, as a reference for the standard journalism in the age of mass media, the idea of Rhee Young-hee, a late journalist who won respects from many Korean journalists, is studied. His firm belief in the pursuit of hard facts, rigorous investigative writing and expertism are spelt out. Then, this study explores how, in real term, this pressure changes the journalistic value, norm and practices in the newsroom. Ten of Koran journalists are interviewed in order to get their idea about the emerging journalistic standards under the digital environment. From this in-depth interviews, it is conclued that the pursuit of hard fact, investigative writing, expertism of Rhee Young-hee are, nonetheless the change of the media technology, still effective and provide good reference points for the enhancement of the standard of journalism in Korea. However, it is also suggested that the methods to fulfil desirable journalism in the digital age should be different from that of the mass communication age. The interviewees make propose that the journalist, as a network node, news curator or coordinator, should actively interact with the audiences facilitating their enhanced potential as a news 'prosumer'(producer and consumer).

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Aesthetic Review on the Apparatus Characteristics of the Hyperrealistic Digital Animation (극사실주의 디지털애니메이션의 장치 특성에 대한 미학적 고찰)

  • Hyun, Seung-Hoon
    • The Journal of the Korea Contents Association
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    • v.8 no.9
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    • pp.94-100
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    • 2008
  • These days, there are a lot of digital images, which are using to communicate with each other people, can make a liberal and creative media. In this environment, the studies on the digital animation would play a leading role of the aesthetic and technology developments for creative digital images. Digital animation images have their own aesthetics, and characteristics. They should be considered as a part of technology expansions. In particular, hyperrealistic digital animation should be more concentrated in the mutual relation between technology and aesthetic, because hyperrealistic digital animation has not only an appartus feature as a side of aesthetics, but a technology feature as a post modernistic media. Therefore the technology of digital animation as a the possibility of future growth for media should adhere strictly the peculiarity of digital aesthetics.

A Study on the Reflected Signal Processing of Digital Sonar Using the AMDF (AMDF를 이용한 디지털 소나의 반사 신호처리에 관한 연구)

  • 홍우영;임광호;차일환
    • The Journal of the Acoustical Society of Korea
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    • v.4 no.1
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    • pp.22-34
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    • 1985
  • 소나 신호 처리에서, 흔히 발생하는 난반사에 의한 잡음 때문에, 기존에 사용되어지고 있는 앨고 리즘으로 처리하기에는 많은 문제점을 내포하고 있다. 본 연구는 소나 시스템의 신호 처리를 위하여 마 이크로 프로세서를 사용하였으며, 신호처리 방법은 코릴레이숀 접음과 반사음을 식별하고, 거기서 평가 된 것을 기준으로 직접음만의 신호를 재생하여 반사음을 처리하였다. 실험의 결과치와 계산치를 비교한 결과, 무향 수조의 특성에 의한 오차를 제외하고는 거의 오차가 없었으며, 그 오차는 주파수가 낮아짐에 따라 증가하였다. 실험 결과를 토대로 처리 시스템의 소형·단순화가 가능한 것으로 분석되었다.

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A Study on the Interrelationship between Geometry and Nonlinear Figure of Space (기하학과 비선형 공간 형태의 상관성에 관한 기초 연구)

  • Lee Chul-Jae
    • Korean Institute of Interior Design Journal
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    • v.14 no.1
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    • pp.160-167
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    • 2005
  • The paper raises a question in argument about the method of creating space depending on accidental creation by computer as the method of describing movement pattern, and emphasizes the role of the mathematics which may change the shape into the image or reflection, that is, data which human may understand and expect. If the mathematics could be the method of describing movement pattern, it may play a important role on the analysis of architectural space based on the idea of post-constructionism, which is likely to consider the modern architectural space recognized as the sequential frames containing movement, as the suspended state of the moving object. And then, this infinite series, 'the sum' of the suspended state, is not studied mathematically and scientifically, but is able to be shaped by reviewing the validity in mathematics about the nonlinear space. This is, therefore, the fundamental research in order to define the role of the mathematics in formation of space of contemporary architecture.

A Study on Digital Synectics for The Recomposition of Architectural space (공간 재구성을 위한 Digital Synectics에 관한 연구)

  • 이철재
    • Korean Institute of Interior Design Journal
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    • no.41
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    • pp.266-274
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    • 2003
  • Synectics is one of several techniques used to enhance brainstorming by taking a more active role and introducing metaphor and structure into the process. It is unclear at what level of specificity this should be formulated as a pattern. This thesis reviews recent computational as well as experimental work on analogical reasoning based on synectics. New results regarding information processing of analogical reasoning stages, major computational models and recent attempts to compare these models are reviewed. Computational models are also discussed in the computational as well as cognitive psychology perspectives. Future directions in analogical reasoning research are proposed. The following import is the need to accommodate the typology and normal assessment in the concrete circumstances where actual reasoning and problem solving take place. In order to get to this end, we used computational models by Thagard who take the stand of ‘Computational Philosophy of Science’, which assumes ‘Weak AI’ to explicate what constitute the very pecularity of Analogical Reasoning.

A Study on the Reception of Local Newspaper Contents on Digital Broadcast (디지털방송에서의 지역 신문 콘텐츠 수용에 관한 연구)

  • Oh, Jong-Sir
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.687-690
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    • 2007
  • The environment of digital broadcast which represents as multi-channel and multimedia provides more crisis and pressure to newspapermen called as an uncrowned monarch in region of the press. The circulation of newspaper is declining dramatically and newspaper companies are turning their attention into digital broadcast in order to survive. Furthermore, besides of Chosun, Jung-Ang and Dong-A which are the three major newspapers in S. Korea, local newspaper companies are suffering from severe financial difficulties. However it could be an opportunity for digital broadcasters who undergo the lack of contents whether they are qualitative or quantitative. For the purpose of this study, it is to present a number of strategic approach in order that local newspapers outlast in the competitive digital broadcasting marketplace. Beyond the localism it intends to discuss about tapping into valuable newspaper contents as on-line journalism.

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