• Title/Summary/Keyword: 디지털교과서 정책

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A Study on Digital Reference Services in an Educational Research Library: Focusing on Types of Questions Among Subareas of Education (교육학분야 전문도서관에서 제공되는 디지털참고정보서비스에 관한 연구 - 하위주제영역별 이용자의 질문유형을 중심으로 -)

  • Lee, Myeong-Hee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.20 no.4
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    • pp.51-65
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    • 2009
  • This study attempted to investigate users' information needs in an educational research library, which delivers web-based digital reference services to library users, by analyzing reference questions asked by remote users. A total of 242 questions from two electronic bulletin boards was examined in terms of 6 types of questions asked and 23 subareas of education. The study found that 56.1% of reference questions on the library bulletin board were pure reference questions in curriculum, textbooks and teaching & instruction. Suggestions for effective use of digital reference services were made: easy access to menu services, use of web forms, development of digital reference systems providing search functions and response functions.

The Study on Strategy of Policy through Development of the e-learning Standardization Roadmap (이러닝 표준화 로드맵 개발을 통한 정책 추진 전략 연구)

  • Choi, Mi-Ae;Cho, Yong-Sang
    • The Journal of Korean Association of Computer Education
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    • v.13 no.3
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    • pp.77-90
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    • 2010
  • e-learning standardization has already had a major impact on budget reduction goals through the application of national policy projects such as Cyber Home Learning System and Digital Textbook. It also corresponds with green paradigm, recently attracting more attention, by contributing to reduce carbon dioxide through preventing duplicate development. In the 21st century the concept of convergence and the role of e-learning standardization to unite education and technology have gained popularity on conversation topic agendas. This research is aimed at establishing strategic countermeasures for international standards and help plot the direction for future standardization policy through the development of a mid-to long term roadmap using delphi research targeted at e-learning standardization experts. In addition, it attempts to establish a broad base to improve standardization awareness and diffusion.

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Error Analysis of Writing in Elementary School Students (초등학생 작문 실태 분석 -낱말 형태 오류를 중심으로)

  • Lee, Chang-Keun
    • Journal of Digital Convergence
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    • v.11 no.3
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    • pp.381-387
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    • 2013
  • This study is the analysis of the form of the word appeared in the sixth grade of elementary school students' writing errors. The major findings of this study are as follows. 14532 words appeared, the average is 145.3. And 1903 sentences, and average 19.0 papers. On average, one sentence have consisted of 7.6 word. Second, the 69 people out of 100 had an error. This is serious. Because this study contains very basic contents. Third, the order of errors are abbreviations(33.09%), endings(27.70%), etc(19.78%), stems(19.42%). The results of this study can contribute to revise a elementary school textbooks. And the results of this study can contribute to select the contents of elementary spelling teaching.

A Comparative Study on Various Student-Centered Curriculum's Teaching Experiences Focusing on Physical Education (다양한 학생 선택형 교육과정의 체육 교과 지도 경험 비교)

  • Cho, Ki-Bum;Moon, Jong-Ho;Lee, Hee-Su
    • Journal of Digital Convergence
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    • v.19 no.9
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    • pp.335-342
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    • 2021
  • The purpose of this study was to suggest qualitative improvement through various student-centered curriculum's teaching experiences focusing on physical education. For this, class diaries, memos, lesson plans, student reviews, and videos for the past four years (2017-2020) were collected and analyzed from four high schools in kyonggi-do, and six students were interviewed. The common features between each student-centered curriculum were to have many students with the purpose of entrance examination and with concern about time conflicts between class and their dinner. In contrast, the differences between each student-centered curriculum were the required level of writing lesson plan, the level of interest and role of a class supervisor, and educational expected effect of students under a given condition. In summary, pre-education experience should be required and class activity support and various evaluation methods should be also needed.

A Comparative Study of After Entering College Freshman's Life Based on Their Different University Admission Types (대학입학전형유형별 신입생의 입학 후 대학생활 비교 연구 -K대학 사례분석-)

  • Yang, Eun-Mok;Seo, Chang-Ho;Hong, Do-Won;Kim, Jong-Hun
    • Journal of Digital Convergence
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    • v.14 no.4
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    • pp.437-448
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    • 2016
  • The study conducted Comparative Analysis on the difference of College Scholastic Ability Data divided by type of admission process through the mileage program. Analysis result in following sequence. Leadership and relationships : CSAT(CSAT) > TOSR(subject), CSAT(CSAT+TOSR) is lower than each types ; mainly TOSR(total), TOSR(subject), CSAT(CSAT). Global : CSAT(CSAT+TOSR) & CSAT(CSAT) is higher than mainly TOSR(total) & TOSR(subject). Career and job search : TOSR(total) & TOSR(subject) is higher than mainly CSAT(CSAT+TOSR). Sum of mileage score : CSAT(CSAT) is higher than TOSR(subject) & CSAT(CSAT). Given this as a result, If you look simply at the activities of joint participation of leadership and relationships, student of mainly TOSR(total) admission do well college life with existing research. But with analysis results of K-Leader mileage this research shows that students of mainly CSAT(CSAT) admission do well college life. * CSAT(College Scholastic Ability Test), TOSR(a transcript of school records)

A Study on Social Media Sentiment Analysis for Exploring Public Opinions Related to Education Policies (교육정책관련 여론탐색을 위한 소셜미디어 감정분석 연구)

  • Chung, Jin-Myeong;Yoo, Ki-Young;Koo, Chan-Dong
    • Informatization Policy
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    • v.24 no.4
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    • pp.3-16
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    • 2017
  • With the development of social media services in the era of Web 2.0, the public opinion formation site has been partially shifted from the traditional mass media to social media. This phenomenon is continuing to expand, and public opinions on government polices created and shared on social media are attracting more attention. It is particularly important to grasp public opinions in policy formulation because setting up educational policies involves a variety of stakeholders and conflicts. The purpose of this study is to explore public opinions about education-related policies through an empirical analysis of social media documents on education policies using opinion mining techniques. For this purpose, we collected the education policy-related documents by keyword, which were produced by users through the social media service, tokenized and extracted sentimental qualities of the documents, and scored the qualities using sentiment dictionaries to find out public preferences for specific education policies. As a result, a lot of negative public opinions were found regarding the smart education policies that use the keywords of digital textbooks and e-learning; while the software education policies using coding education and computer thinking as the keywords had more positive opinions. In addition, the general policies having the keywords of free school terms and creative personality education showed more negative public opinions. As much as 20% of the documents were unable to extract sentiments from, signifying that there are still a certain share of blog posts or tweets that do not reflect the writers' opinions.

A Study on the Status and Vitalizations of Serious Game Competition: Focusing on Serious Educational Game (기능성게임대회 현황 및 발전방향에 대한 연구 : 교육기능성게임을 중심으로)

  • Choi, Hun;Yoon, Young-Doo
    • Cartoon and Animation Studies
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    • s.33
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    • pp.579-595
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    • 2013
  • Recently, there has been an increasing interest of serious games escaping it's negative views on games in general, broadening and widening the area in the scopes of game field. Among these, educational serious games not only satisfy both the purpose of enjoyment and educational values, but also has been looking for new ways of distribution of the digital textbooks and utilizing them to the best of their potentials. This can change the ways we understand things by using the revitalization on the basis of serious game competitions. The purpose of this study was to analyze educational game and game competition and to develop the efficient management strategies.

The Mediating Effect of Social connectedness and responsibility in the relationship between Self-leadership and Cultural competency on Nursing Students (간호대학생의 셀프리더십과 문화적 역량 관계에서 사회적 유대감과 책임감의 매개효과)

  • Kwon, Jong Sun
    • Journal of Digital Convergence
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    • v.16 no.9
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    • pp.257-268
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    • 2018
  • Purpose: The aim of this study was to examine the mediating effect of social connectedness and social responsibility in the relationship with self-leadership and cultural competency on nursing students. Method: The participants in the study were 207 nursing students in two college located in C province. Data were analyzed with the SPSS/WIN 24 program. Result: There were significant correlations among self-leadership, social connectedness, social responsibility, cultural competency. Social connectedness and responsibility showed partial mediating effect in the relationship between self-leadership and cultural competency. Conclusion: To enhance nursing students' cultural competency, it is necessary to develop effective strategies and education program to enhance self-leadership, social connectedness, social reponsibility.

Implementation of Multimedia Integrated Learning Systems for ICT Use in Schools (ICT활용교육을 위한 멀티미디어 통합학습시스템 제안)

  • Ahn, Mi-Lee;Cho, In-Jin
    • Journal of Digital Contents Society
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    • v.1 no.1
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    • pp.65-75
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    • 2000
  • The 7th National Curriculum Guidelines strongly suggest the use of ICT for schools, and one of the best way to integrate ICT could be the implementation of Integrated Learning Systems (ILS). ILS is known to be a comprehensive system for learning that offer variety of multimedia contents and activities, textbooks, and networked systems. It is a comprehensive package for instruction and loaming tailored to fit specific curriculum. Thus, ILS is well-integrated and well-suited to individual learners' interest or capabilities. The school teachers who would have to use ICT in their courses required by the 7th National Curriculum Guidelines, ILS could be an innovative tool to be effective not only in teaching but also in using ICT. However, effective use and development of ILS, in Korea, should be supported by the educational decision makers and policies to fit Korean school curriculum. Thus, in this paper, we have studies to look at examplary ILS and a couple of cases to consider ILS for possible adoption in Korea.

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The Application of Micro Controller Board to Engineering Education for Multidisciplinary Capstone Design (한국다학제간 캡스톤디자인에 마이크로콘트롤러 보드의 적용)

  • Yoon, Seok-Beom;Jang, Eun-Young
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.531-537
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    • 2014
  • In this paper, we introduce a model of the teaching and learning method for multidisciplinary convergence capstone design at Kongju National University's Engineering Department. At Kongju national University, various capstone design works are designed and proceeded by multidisciplinary students at the summer session. The multidisciplinary approach described in this paper includes the involvement of five department's student who have not collaborated in capstone design experience. This study focuses on multidisciplinary capstone design education by using the micro controller board called Arduino Uno that consists of an assortment of sensors and actuators. The result of self-satisfaction survey was shown the meaningful teaching process for the engineering department students who could have more creative and industrial experiences. As a result, we are able to get the result of the possible directions for future technology education in the area of convergence multidisciplinary capstone design.