• Title/Summary/Keyword: 디자인 프로토타입

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Survey of Prototyping Tools for Interactive Product Design (인터랙티브 제품 디자인을 위한 프로토타이핑 도구 조사)

  • Nam, Tek-jin;Yim, Ji-Dong
    • Archives of design research
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    • v.18 no.4 s.62
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    • pp.165-174
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    • 2005
  • The development of digital technologies transforms the design targets, characteristics of the targets and the role of designers. The paper highlights the role of prototyping in the interactive digital product design process and presents the survey and analysis of prototyping tools that can be used by designers in designing such products. From the review of tools in design related fields. the classification framework for the tools were presented. The framework has the criteria of the fidelity of prototypes, the stage when the prototyping is used, and design targets. Based on the analysis, the implications for using the tools are suggested. They includes that prototyping is important in the concept stage for designers and different tools and methods are to be applied according to design targets and objectives. Prototyping tools need to support exploring design concepts without being constrained by implementation technologies The collaboration with other professionals can also help effective prototyping. Existing tools familiar to designers can be effective platforms for the new design problems. The results can be guidlines with which designers choose more appropriate prototyping tools when they face new design problems. It also make practical contribution in improving design efficiency and design education for interactive product design projects.

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Development of Design thinking-based AI education program (디자인 씽킹 기반 인공지능 교육 프로그램 개발)

  • Lee, Jaeho;Lee, Seunghoon
    • Journal of The Korean Association of Information Education
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    • v.25 no.5
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    • pp.723-731
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    • 2021
  • In this study, the AI education program for elementary school students was developed and applied by introducing the design thinking process, which is attracting attention as a creative problem solving process. A design thinking-based AI education program was developed in the stages of Understanding AI, Identifying sympathetic problems, Problem definition, Ideate, Prototype, Test and sharing, and the development program was applied to elementary school students in 4th-6th grade. As a result of pre- and post-testing of students' computational thinking skills to confirm the effectiveness of the program, computational thinking skills increased by grade level, and students experienced a process of collaboration for creative problem solving based on insights gained from sympathetic problem finding. In addition, it was possible to get a glimpse of the attitude of using AI technology to solve problems, and it was confirmed that ideas were generated in the prototype stage and developed through communication between team members. Through this, the design thinking-based AI education program as one of the AI education for elementary school students guarantees the continuity of learning and confirms the possibility of providing an experience of the creative problem-solving process.

A Development of the Prototypes of Smart Sportswear for Trekking and Jogging (트레킹 및 조깅을 위한 스마트 스포츠웨어의 프로토타입 개발)

  • Kim Young-Jun;Kim Hoo-Sung;Seo Jung-Hoon;Lee Sun-Young;Lee Joo-Hyeon;Hwang Eun-Soo;Cho Hyun-Seung
    • Science of Emotion and Sensibility
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    • v.8 no.3
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    • pp.213-220
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    • 2005
  • The purpose of this study is to develop a modular model of smart clothing which can integrate various digital devices in clothing, maintaining the inherent attribute of clothing. For achieving this purpose, several technological devices for the smart clothing for listening to music, bio-monitoring, and environment monitoring were developed, through multidisciplinary cooperation. As the result, total four design prototypes of smart sportswear(trekking wear, jogging wear) for the application of entertainment and health care were suggested.

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Design and Implementation of a Prototype for Blockchain-based Artworks Trade System Interoperating with Social Media (소셜 미디어와 연동되는 블록체인 기반 예술품 거래 시스템을 위한 프로토타입 설계 및 구현)

  • Lee, Eun Mi
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.105-110
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    • 2021
  • In this work, we design and implement a prototype of the mobile UX that works with blockchain-based smart contract systems so that artists and buyers who trade artworks through social media can find reliable trading partners and make secure transactions with each other. The developed prototype has the following characteristics. Utilizing prototypes, we cost-effectively validate the design of mobile UX(User Experience). First, we implement familiar UXs that social media users can use without additional explanation. Second, it is possible to check the reputation of the counterpart and encourage users to make fair deals that can increase their own reputation. Third, it implement the UX for common use by users around the world. Fourth, we design and implement to operate independently of the social media system.

Design of 802.11 based LBS(Location Based Service) Prototype in MANET (MANET에서의 802.11을 적용한 위치기반서비스 프로토타입 디자인)

  • 정인수;최현준;정연권;마중수
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04a
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    • pp.550-552
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    • 2004
  • 현재 MANET에 관한 대부분의 연구는 라우팅문제에 초점을 맞추고 있다. 하지만 우리는 MANET에서 응용될 수 있는 시스템에 대하여 관심을 갖게 되었다. 특히 셀룰라망(Cellular network)의 단점, 즉 처리량(Throughput)이 낮고 독립적인 망 구축과 데이터 서버로의 접근이 용이하지 않다는 것을 보완하기 위한 802.11기반 위치기반서비스(LBS: Location Based Service)라는 응용 시스템을 제안하게 되었고 MANET에서의 동적 IP 주소 할당과 웹 기반 응용프로그램(Web based application)을 구현하였다. 본 논문에서는 이동적응 망에서의 802.11기반 위치기반서비스에서 필요한 서비스발견(Service discovery)과 등록(Service registration), 동적 IP 주소 할당, 라우팅(Routing)과 웹 기반 응용프로그램(Web based application)을 연동한 시스템 프로토타입을 제안하고 구현한다.

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Methods to Reduce Conflicts on Energy Transition to Hydro Energy: Focused on the Application of Design Thinking (수소에너지의 에너지전환 활용을 둘러싼 갈등해결 방안: 디자인씽킹 방법론 적용을 중심으로)

  • Kim, Taeyoon;Choi, Hanna;Kim, Minchul
    • Journal of Energy Engineering
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    • v.29 no.2
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    • pp.30-39
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    • 2020
  • The purpose of this paper is to present a solution to the conflict when hydrogen energy is used for national energy transition through design thinking methodology. Research shows that design thinking enables joint design of policies for hydrogen energy transition between government and stakeholders. This is a macro approach based on empathy and cooperation, and can form consensus on the policy design process in the early stages. Starting with an understanding of hydrogen energy conflicts, ideas can be found based on the experiences gained from conflicts of stakeholders, disputes or lawsuits. And based on this, additional ideas on hydrogen energy transition will be verified the realization of the ideas. Collaboration with stakeholders to improve conflicts can create new values. In the process of reconfiguring the definition of energy transition problems, the opinions of stakeholders can be integrated with continuous empathy. Through design thinking methodology, we can integrate opinions of stakeholders and prevent conflicts.

The Development of Sensor based Healthcare Smart clothing based on usability test (사용성 평가에 기반한 센서 기반 헬스 케어 스마트 의류의 모형 개발)

  • Cho, Ha-Kyung;Lee, Joo-Hyeon
    • Science of Emotion and Sensibility
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    • v.11 no.1
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    • pp.81-90
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    • 2008
  • Recently "smart clothing" has been developed more friendly and human centered design. As the diversified studies on physical factors such as comfort, usability, ergonomics and design for wearer have been examined, the smart clothing has been progressed in diverse aspects. In this research, we developed the design prototype of the bio-medical sensor based healthcare smart clothing and efficiency of clothing. As a result of study with developed designed prototypes of qualitative and quantitative tests for wearability and usability, we come up with evaluation items and supplements. In this study, based on result from evaluation on wearability and usability, the design prototype of sensor based healthcare smart clothing was revised.

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소비자 감성에 기초한 경기용 여자 수영복 디자인 기획의 제시

  • Lee, Ju-Hyeon;Jang, Jin-Hui
    • Journal of Global Scholars of Marketing Science
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    • v.2
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    • pp.183-202
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    • 1998
  • 본 연구에서는 1) 경기용 여자 수영복의 디자인을 분석하여 대표적인 디자인 요소를 도출하고 2) 경기용 여자 수영복 디자인에 대한 소비자의 감성을 분석하고 그 결과를 토대로 한 디자인 기획의 지침을 제시하며 3) 디자인기획의 지침을 토대로 하여 합리적인 경기용 여자 수영복 디자인 프로토타입을 개발하였다. 이러한 분석을 수행하기 위하여 오미겐타로의 디자인평가인자 이론을 개념적 모형으로 하여 경기용 여자 수영복의 이미지를 20개의 디자인 세부요소로 분해하여 디자인 특징을 기술하는 디자인 요소 분석 체계를 구성하였으며, 연구 결과를 토대로 하여 디자인 요소 분석 체계를 보완하고 개발하였다. 경기용 여자 수영복디자인에 대한 소비자의 감성의 주요 하위 차원으로는 참신함, 발랄함, 심플함, 강함 차원 등이 도출되었다. 또한 경기용 여자 수영복의 디자인 세부 요소들 중 로고와 색체에 관련된 디자인 세부 요소들은 선에 관련된 디자인 세부 요소들보다 감성에 더욱 지배적인 영향을 미치는 것으로 분석되었다. 이 결과는 기존의 스포츠 마케팅에서 로고를 중요한 수단으로 활용해온 것은 타당함을 의미하였으며, 경기용 여자 수영복 디자인 기획에서는 로고 뿐 아니라 색채도 중요하게 다루어져야 함을 시사하였다. 또한 본 연구에서 의미 있는 감성 효과를 나타낸 디자인 세부 요소들은, 스포츠마케팅 및 디자인 마케팅 분야에서 경기용 수영복 디자인 제품에 대한 체계적인 소비자 평가 기준으로서 활용될 수 있을 것으로 기대된다.

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