• Title/Summary/Keyword: 디자인 패러다임

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A Study on the Evolution of Structure-oriented Paradigm in Modern Architecture (구조지향 Paradigm의 근대건축적 전개에 관한 연구)

  • 최아사;윤도근
    • Korean Institute of Interior Design Journal
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    • no.16
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    • pp.135-141
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    • 1998
  • The objective of this study is to examine the specific progress in modern architecture with a premise that structure-oriented paradigm, as a primary factor, exerts a strong impacts on 18th and 19th centuries architecture. For this purpose, the concept and meaning backgrounds of structure-oriented paradigm have been checked also intrinsic thought s and critical aspects of modern architecture with the light of structure-oriented paradigm have been studied, This study summarized as follows: 1) The concept of structure-oriented paradigm in accordance with ideologies and technologies is framework of through which is shared as collective consciousness. 2) The backdrops of this consciousness are scientific methodologies stemmed from Renaissance and Enlightenment spiritual absoluteness claimed by German Idealists developed structural engineering with newly introduced material like iron steel and reinforced concrete. 3) The intrinsic through in architectural theories are rational and technological idelolgies which is derived from the backdrops of structure-oriented paradigm. 4)The critical sapects of modern architecture in structure-oriented paradigm point of view are $\circled1$ material alteration and directive imitation of vocabularies in classical architecture with simply using newly introduced building material and structure systems $\circled2$ morphological substitution with abstractly interpreted materials and structure systems $\circled3$ revolutionary conversion into engineering architecture through maximum consideration in compliance with tectonics capabilities

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A study on Geography education and employment - GIS sector (사회적 수요에 대응하기 위한 지리학 교육의 개편 방안 연구 - GIS 분야를 중심으로)

  • Oh, ChungWeon
    • Journal of the Economic Geographical Society of Korea
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    • v.19 no.1
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    • pp.161-171
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    • 2016
  • As social environment has changed, a practical academy for higher employment rates becomes more important in higher education. It is need to have a paradigm shift in geography education. In this background, this study explore practical education in geography. This study propose practical strategy using GIS curriculum. First, the demand analysis in national and regional area is need. Second, continuous renewal reflecting new technologies is need. Third, capstone design and co-operative education with GIS company is need. Fourth, convergence and diversification in Geography education is need. Fifth, publicity for the practical geography education is need.

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A Study on Digital Space Design Method and System using Virtual Reality (가상현실을 활용한 디지털 공간 디자인 기법과 체계 연구)

  • 김연정
    • Archives of design research
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    • v.17 no.3
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    • pp.255-262
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    • 2004
  • The history of design has been closely related with the development of technology. The digital revolution requires design to be as innovative and inventive as the Industrial Revolution had been. In the current society demanding innovation and a new role for design, a successful result can be obtained in the interrelationship between digital and physical environments. In this point of view, exhibition design as a part of space design has had the method of analogue virtual reality, which induces spectators' experiences by creating a virtual environment, as its main expression means before digital technology was introduced. This method was developed from plane images or models to picture techniques according to the development of media technology. Nowadays, the exhibition method introducing multimedia, which enables interactions, is being developed. The main purpose of this study is to identify the meaning and role of virtual space in the view of space design and to analyze its functional interaction. Through this, it attempts to actively promote organic integration and development of widely used cyber space and traditional space design.

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A Study on the Change of Paradigm and Analysis of Qualitative Space in Public Space - Focused on the Entrance Floor in General Hospital over 500 beds in Korea - (공용 공간의 패러다임 변화와 질적 공간 분석 - 500병상 이상 국내 종합병원 진입층을 중심으로 -)

  • Son, Ji-Hye;Yang, Nae-Won
    • Korean Institute of Interior Design Journal
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    • v.23 no.6
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    • pp.212-220
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    • 2014
  • Entrance floor in hospital has became important space for medical service in holistic perspective and image enhancement. However, basically a discussion of the qualitative properties and the role of public space is paucity in change of public spaces paradigm. In accordance with this problem, this study consider the change of paradigm in public space based on earlier studies and create classification criterion of space. According to the criterion, G/D ratio and the qualitative spatial area ratio of 26 general hospitals which were planned over 500 beds are analyzed by case study method. The conclusion of this study is as follows. 1) The space according to the medical function is variable element. So the public space should be planned from function-subordinate space to self-reliance space in the future. 2) There is no correlation between the high G/D ratio and the high ratio of qualitative spacial area. In other word It's hard to say that the public space which G/D ratio is high is qualitative space. 3) Since 2000, various types in accordance with the circulation system is applied to public space. And ratio of qualitative spacial area is relatively high in the street type and the concourse type. 4) The qualitative spatial area ratio of stay space is higher than passage's one.

A Research on the Parametric Design Method in Pre-Design Phase for BIM application (BIM 적용을 위한 기획설계 단계의 파라메트릭 디자인기법에 대한 연구)

  • Ha, Seung-Beom
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.92-98
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    • 2021
  • Modern society needs constantly the rationality and the efficiency, and this flow of the time has become the paradigm of the whole society. This paradigm has a large influence on the architectural design and industry. Modern technology represented by the development of digital instrument and Information Technology through internet has created and developed two big trend, Parametric Design and BIM(Building information Modeling) in the architectural design and industry. These technologies, though created for different reasons, have a lot of influence on the architectural design and industry for a common purpose such as efficiency and rationality across the boundaries. In this context, this research will be embodied through the example about how parametric design should be made in the beginning of pre-design phase for BIM application. This research aims to consider the design process of Walt Diseny Consert Hall, the work of Frank O. Ghery, a deconstructivism architect, and to embody the shape of National Nederlanden Building in Prague, the Czech Republic, using parametric design tool in pre-design phase. This research later aims to be used as the basic data that can be applied to the entire architectural industry from a planning and a detailed design to a construction for the ultimate BIM application beyond the range of parametric design in pre-design phase. Later, the plan using the parametric design algorithm and BIM application in construction document phase will be conducted.

The Development of Sensor based Healthcare Smart clothing based on usability test (사용성 평가에 기반한 센서 기반 헬스 케어 스마트 의류의 모형 개발)

  • Cho, Ha-Kyung;Lee, Joo-Hyeon
    • Science of Emotion and Sensibility
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    • v.11 no.1
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    • pp.81-90
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    • 2008
  • Recently "smart clothing" has been developed more friendly and human centered design. As the diversified studies on physical factors such as comfort, usability, ergonomics and design for wearer have been examined, the smart clothing has been progressed in diverse aspects. In this research, we developed the design prototype of the bio-medical sensor based healthcare smart clothing and efficiency of clothing. As a result of study with developed designed prototypes of qualitative and quantitative tests for wearability and usability, we come up with evaluation items and supplements. In this study, based on result from evaluation on wearability and usability, the design prototype of sensor based healthcare smart clothing was revised.

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Swedish Humanitarian Functionalism Design and Svenskt Tenn (스웨덴의 인본적 기능주의 디자인과 스벤스크 텐)

  • Kang, Hyun-Dae;Kwak, Chul-An
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.126-135
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    • 2013
  • The purpose of this study is to identify characteristic of Swedish craft and modern design in especially furniture and interior design through the philosophy and humanitarian functionalism of Svenskt Tenn. The study completed through researching what the design paradigm of architecture and furniture design in those days was, and theoretically analyzing how this unique brand became a leading modern Swedish style in the European stream of functionalism design. Working upon this research, the study concludes the concept of the humanitarian functionalism design what Firma Svenskt Tenn wanted to realize through analyzing the aspects of form and material of Josef Frank' works who mainly contributed to form the Svenskt Tenn's unique design identity and comparing them to the other design examples of those days. The result are as follows: 1) Organic composition of space and elements, styles and functions, 2) Unique space composition of amalgamation, 3) Open space with abstract patterns, 4) Furniture shapes of displaying space environment, 5) Overcoming the limits of pragmatic functionalism based on rationalism.

A study on the Application of Multisensory emotional tendency in Architectural design (건축디자인에서의 다감각적 감성의 적용에 관한 기초연구)

  • Bahn, Sang-Chul;Jin, Bora
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.8
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    • pp.5683-5694
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    • 2015
  • In architecture, Sensibility is the most basic thing in the environmental cognition. Emotion is the phychological or cognitive phenomenon of sensory changes. A cross-causal relationship is formed between the two, and they have a consensus in contact with humans and environment. Sensibility ever to serve as bundle and cognize as mutual superposition. Humans unconsciously perceive through the synesthesia that integrated all the senses. In this study, it has been identified as a result of the study, the architectural design through the sense must be design to the multisensory experience of the emotional design. Depending on the times change, it can know that the gradual changes based on the anthropocentric sense and sensibility. Emotional design in architecture shall ensure that a variety of experience through the multisensory. In this emotional design, multisensory design (or various sensory function) -visual & tactory or visual & auditory etc.- is required beyond the limitation of conventional visual concenturated. Therefore, In order to achieve the demands of the modern social objectives of sympathy or empathy for the human-centered design sensibility, the visual perception as well as a variety of sensory must be recognized that a combination of cognitive and functional. And the application of multisensory design is required to aim the synesthesia cognition.

A study of metal environment sculptures using good design (굿디자인을 활용한 금속환경조형물 연구)

  • Ko, Seung-Geun
    • Journal of Industrial Convergence
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    • v.20 no.6
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    • pp.1-6
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    • 2022
  • This study started with the design methodology for externally installed metal sculptures. As the scope and meaning of design grows, the concept of design is also used for externally installed sculptures, and there is a demand for a sculpture design that contains the story of the installation environment while being suitable for the surrounding environment. This concept is defined as an environmental sculpture only among formative artists. The concept of environmental sculptures is not fully known and academic research is also insufficiently performed. Therefore, in order to define externally installed sculptures as environmental sculptures, this study elaborated the concept and conditions of good design and the concept and role of environmental sculptures as a theoretical background, and classified the concepts and conditions of good design and the concepts and roles of environmental sculptures. Based on the previous theoretical studies, by utilizing the conditions of good design and the role of environmental sculptures, this study suggested that design development elements were completed as metal environmental sculptures and research works were presented. In conclusion, the design methodology for metal environmental sculptures has been presented, and various environmental sculpture design studies will continue and various paradigms of convergence environmental sculptures will be studied.

A Study on the Application of Prototype in Graphic User Interface Development Process -through the Case Study of Developing Multi-User Educational Multimedia Product (그래픽 사용자 인터페이스 개발 프로세스에서의 프로토타입 활용에 관한 연구 - 다중참여 교육용 멀티미디어 제품 개발 사례를 중심으로)

  • 김성곤
    • Archives of design research
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    • v.13 no.3
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    • pp.181-190
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    • 2000
  • As human-centered design has become new paradigm in the whole field of design, they make an effort to understand users in the field of graphic interface design. However, there are not much of study to systematic process for human-centered approach in graphic interface design. Therefore, in this paper, the study was conducted to develop application methodology of prototype in the graphic user interface design process. The study consists of three sections. first, definition, types and application methods are introduced by secondary research. Second, all the knowledge gathered above by secondary research are integrated in the newly proposed Prototype-based interface design process. There are many types of prototype from idea sketches on the paper to final working prototype realized by computer. It is needed to develop and test appropriate prototype with appropriate techniques by objectives of the stages. Finally, the proposed prototype-base design process is verified and exemplified through the process of using prototype in the development of multi-user educational multimedia product.

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