• Title/Summary/Keyword: 디자인 자유도

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A Study on the Aesthetic Characteristics of Plastic Art And Christian Dior Fashion after World War II. (제 2차 대전후 조형예술과 Christia Dior 의 복식 디자인에 나타난 미적 특성에 관한 연구)

  • 김정은;정흥숙
    • Journal of the Korean Society of Costume
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    • v.50 no.2
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    • pp.59-80
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    • 2000
  • In February 1947, Christian Dior startled the world with his spring collection. He transformed the unflattering square shouldered outline of women's wartime fashion overnight. It was not only fashion that made a pivotal point for opulence and elegance, The style of architecture, furniture, glass, and silverware also made a radical change. The new style emerged after war called " organic modernism'. This study is to define the visual characteristics of fashion, architecture, furniture and craft after World War II and examine the social factors and aesthetics that generated a new style. The common asthetic characteristics are freedom, abstraction of symbolic from, asymmetry, and exaggeration of form. The social factors, values and aesthetics are economic reconstruction and renaissance of design , technical development and new materials, fredom and optimistic view after the holocaust of war, and organic aesthetics and humanism.

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Category-based dimensional model of affective words (우리말 감성 어휘의 범주-차원 모형 - 직물 디자인의 시각적 요소와 관련하여 -)

  • 박수진;정찬섭
    • Science of Emotion and Sensibility
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    • v.2 no.1
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    • pp.77-94
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    • 1999
  • 직물 및 직물 관련 제품에서 주로 사용되는 감성 어휘들의 관계 및 구조를 분석하기 위해 잡지 및 설문 조사 과정을 통해 어휘를 수집하였다. 수집된 어휘의 빈도를 조사하고, 어휘 적절성을 평가하여 감성어라고 생각될 수 있는 어휘들만을 정리하였다. 여기서 추출된 372개의 어휘는 직물 및 직물 관련 상황에서의 감성어로 사용될 수 있을 분만 아니라 유사 분야의 감성어 모형에 대한 기본 자료로 활용될 수 있을 것이다. 어휘들 간 관계구조에 대한 분석은 몇 가지 면에서 이뤄졌다. 자유연상 과제를 실시하여 어휘들 간 관계의 연결망(network)을 확인할 수 있었다. 어휘들이 내포하고 있는 의미의 여러 측면에서 어휘들 간 관계를 파악할 수 있도록 어휘들에 대해 다차원 분석을 실시한 결과 어휘 간 관계는 3차원이면 충분히 설명될 수 있는 것으로 나타났다. 두 개의 주차원을 중심으로 어휘들의 공간 분포를 그리고 이들 어휘를 범주로 분류한 결과 대략 11개의 범주로 어휘들을 나눠볼 수 있었다.

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Design development of chalk store boxes and blackboard with notice board frames (승하강 개폐식 칠판.게시판 프레임 및 분필통 디자인개발 연구)

  • 도화용
    • Archives of design research
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    • v.14 no.1
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    • pp.53-62
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    • 2001
  • Thanks to advanced development of industrial technology, various kinds of the rapidly changing instruments are affecting our life deeply. So, just a few years are enough to regard yesterday's products as old ones due to the newly invented industrial products. Likewise, the blackboards that we face with in our actual life have been developed as completely new ones of new conception for new equipment and environmental harmony, which is completely different from the typical ones. Height-Control and Open-Shut blackboard with notice board can be adjusted to a lecturer's height, the central pan of main blackboard being controlled up and down. During writing on the board, lecturers can fix the board to their convenient position, and after writing, they can fix the height of the board to the students, convenient position. Therefore, students do not have to move their bodies left and right, or up and down, because of the lecture tables or people in front of them. The newly developed blackboard removed such an inconvenience and is suitable for today's new educational environment. In the both sides of the blackboard, general notice boards are attached to the surface, while the supplementary blackboards are fixed to inside so that they can be drawn when necessary. Considering new environments of the blackboards equipped with these diverse functions, we would like to offer the design procedure about the blackboard frames and chalk store boxes and its results.

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Trademark Protection In The Fashion Industry with ICT Issues (패션산업의 상표권 보호 및 ICT 쟁점 - Louboutin 사건, Levi 사건에 대한 분석을 중심으로 -)

  • Lee, Jae-Kyoung
    • Journal of Legislation Research
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    • no.44
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    • pp.185-209
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    • 2013
  • With the broader range of information and communications technology, of which fashion is a foundational medium, to analyze fashion as an information technology in order to better understand the industry's desire for intellectual property protection, popular resistance to such protection, and the most efficacious balance between them in terms of creative expression. It is, therefore to be focused on cultural and historical reasons for the limited degree of intellectual property protection extended in the past to certain categories of human creativity, including fashion design. So, the question of why some tension still exists between creators and consumers of fashion, how information theory can contribute to an explanation for that tension, and what role law can play in its resolution with Louboutin case and Levi case. Consumers and designers alike are better served by promotion of fair competition, lower litigation costs, and the inventive synergy of the fashion industry. Louboutin shows the comfortable, respectful limits of trademark law, while Levi illustrates the dangerous, overreaching deference that a few circuits have granted to famous marks. The Supreme Court could clarify the standard for dilution claims, requiring that a junior mark be "identical or nearly identical" or even "significantly similar" to a senior mark. Courts should need a deference in making dilution determinations and can choose to make this factor quite subjective with the highest degree of similarity.

Study on the Surface Characterization of Structure made of Polyamide 12 manufactured by Additive Manufacturing Process (적층 기법으로 제작한 polyamide 12 소재 적용 구조물 표면 특성 분석 연구)

  • Kim, Moosun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.9
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    • pp.481-487
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    • 2019
  • Additive manufacturing is a state-of-the-art manufacturing process technology in which three-dimensional structures are fabricated by laminating two-dimensional sections of a structure using various materials such as plastic, ceramics, and metals. The additive manufacturing technology has the advantage of high design freedom, while the surface property (roughness) of the finished product varies depending on the process conditions, which necessitates performing a post-process after the products are manufactured. In this study, the surface roughness of a structure made of polyamide 12, which was manufactured by SLS (Selective Laser Sintering) and MJF (Multi Jet Fusion) process was compared. The processing condition was classified by the building orientation of structure as 0, 45, and 90 degrees, which is the angle between the analytical surface and the horizontal plane of the fabrication platform. Structures with a hole of various diameters ranging from 1mm to 10mm were manufactured and the hole characteristics (ratio of hole depth to diameter) and results of the specimens were compared. As a result of the surface characteristics analysis, the surface roughness value of the specimens manufactured with a building orientation of $45^{\circ}$ was the highest in both technologies. In the case of the through-hole structure fabrication, the shape was maintained with 5mm and 10mm diameter holes regardless of the building orientation, although the hole forming was difficult for the smaller holes.

Analysis of User Experience for the Class Using Metaverse - Focus on 'Spatial' - (메타버스의 수업활용에 관한 사용자 경험 분석 - 스페이셜(Spatial)을 중심으로 -)

  • Lee, Yejin;Jung, Kwang-Tae
    • Journal of Practical Engineering Education
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    • v.14 no.2
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    • pp.367-376
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    • 2022
  • In this study, the user experience was analyzed from the learner's point of view, focusing on the metaverse platform 'Spatial'. SUS(System Usability Scale) was used to evaluate the usability of the metaverse platform 'Spatial' in a college class, and the Magnitude estimation technique was used to evaluate the immersion and satisfaction with the class. In addition, a questionnaire survey was used to collect user experience opinions on the use of 'Spatial' as a teaching tool. Looking at the usability evaluation results of the 'Spatial' system, the students evaluated the usability, immersion, and satisfaction quite positively. Looking at the user experience of metaverse platform 'Spatial', it was found that students highly valued Metaverse as an educational tool that can provide a place for many people to gather and communicate even in a non-face-to-face space. Compared to other online platforms, metaverse has advantages in ease of use, interaction, immersion, and interest. In particular, in addition to keyboard, touch, and display, interaction using the five senses such as voice, motion, and gaze was recognized as a great advantage. On the other hand, it was found that high openness, freedom, and interest factors can both promote learning and inhibit learning. Nevertheless, it is judged that the metaverse platform 'Spatial' can be effectively applied in college classes because it enables various interactions between instructor and learner or between learner and learner.

Design of a Mechanical Joint for Zero Moment Crane By Kriging (크리깅을 이용한 제로 모멘트 크레인에 적용되는 조인트의 설계)

  • Kim, Jae-Wook;Jangn, In-Gwun;Kwak, Byung-Man
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.34 no.5
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    • pp.597-604
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    • 2010
  • This study focuses on the design of a mechanical joint for a zero moment crane (ZMC), which is a specialized loading/unloading system used in a mobile harbor (MH). The mechanical joint is based on the concept of zero moment point (ZMP), and it plays an important role in stabilizing a ZMC. For effective stabilization, it is necessary to ensure that the mechanical joint is robust to a wide variety of loads; further, the joint must allow the structures connected to it to perform rotational motion with two degrees of freedom By adopting a traditional design process, we designed a new mechanical joint; in this design, a universal joint is coupled with a spherical joint, and then, deformable rolling elements are incorporated. The rolling elements facilitate load distribution and help in decreasing power loss during loading/unloading. Because of the complexity of the proposed system, Kriging-based approximate optimization method is used for enhancing the optimization efficiency. In order to validate the design of the proposed mechanical joint, a structural analysis is performed, and a small-scale prototype is built.

Recent Advances in 3D/4D Printed Electronics and Biomedical Applications (3D/4D 프린트된 전자기기 및 바이오메디컬 응용기술의 최근 발전)

  • Hyojun Lee;Daehoon Han
    • Journal of the Microelectronics and Packaging Society
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    • v.30 no.4
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    • pp.1-7
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    • 2023
  • The ability of 3D/4D printing technology to create arbitrary 3D structures provides a greater degree of freedom in the design of printed structures. This capability has influenced the field of electronics and biomedical applications by enabling the trends of device miniaturization, customization, and personalization. Here, the current state-of-the-art knowledge of 3D printed electronics and biomedical applications with the unique and unusual properties enabled by 3D/4D printing is reviewed. Specifically, the review encompasses emerging areas involving recyclable and degradable electronics, metamaterial-based pressure sensor, fully printed portable photodetector, biocompatible and high-strength teeth, bioinspired microneedle, and transformable tube array for 3D cell culture and histology.

A Case Review On Visualization of Abstract Concept for Idea Making (아이디어 발상을 위한 추상적 개념의 시각화 사례 연구)

  • 김진희
    • Archives of design research
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    • v.12 no.3
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    • pp.143-152
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    • 1999
  • Although in art an idea which visualizes a certain concept is generally such an essential part as it would be decisive to the success or failure of an art work in reality various difficulties are involved in idea making. Thus, directions for the idea making for visualization works are suggested in this paper. This paper classifies several cases of expression skills among non-abstracts showing the contents which visualize abstract concepts in western art after Renaissance when freedom of individual artistic expression and personal characteristics initiated. Also, this paper selects and introduces art works in which expression skills can be obviously explained. The expression skills are divided into symbolizing, allegory, specific pattern, non-abstract skills of surrealism, metaphysical distortion of logic and situation fixing, and specific examples on how the abstract concepts are formed and delivered are described. This is a case study done for the purpose of supplying help for the idea making in the applied art field which is lack of this kind of study.

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A Usability and Product in Unsubstantial Space (물리적 실체가 없는 공간에서의 Product,그리고 사용성에 관한 연구)

  • 김시만
    • Archives of design research
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    • v.15 no.3
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    • pp.93-102
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    • 2002
  • The changing pattern of living and communication, combined with wireless technologies has given rise to more fluidity between spaces and relationships. Despite this, the way we use technology and the qualities of product and service are limited. For example, ON or OFF is like BLACK or WHITE, it presents a harsh distinction This severity in definition can make me uncomfortable when using products. The aim of this project is to improve the use of a product's functions and Qualities. As an example, the switch button has limited the possible interaction of a product. even each function is different. 1 intend this study is to imbue the switch with a greater freedom of interpretation. What will happen If I create a journey in between on and off\ulcorner For instance, time, pattern, state, rhythm and so on are analogue properties of a switch. The playful, spontaneous, and enjoyable behaviour of a switch will be able to bring other qualities of function and service. The switch will then be able to be an object with more human qualities, not simply an on and off button.

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