• Title/Summary/Keyword: 디자인 인력

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The Status and Demand for Design Professional People in Daejeon/Chungcheong for the Fourth Industrial Revolution (제4차산업혁명을 위한 대전/충청지역 디자인 전문인력 현황과 수요 전망)

  • Kim, jeong-a;Noh, hwang-woo
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.173-174
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    • 2018
  • 본 연구는 4차산업혁명의 성공 핵심 키워드 중 하나인 '융합'을 통한 디자인의 역량 강화를 위하여 전문인력의 양성현황, 대전/충청지역의 디자인 전문회사 현황 및 대전지역의 전략사업을 분석하였다. 분석을 통해 예측된 수요맞춤형 전문인력의 공급 방안을 제시하며, 디자인 전문인력의 양성과 운용에 대한 세부적 방안 마련에 기여할 수 있기를 기대한다.

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A case study of industry-university cooperation education for fostering creative innovative design manpower -Focusing on Korea Design Membership (KDM) in Daegu and Gyeongbuk- (창조혁신형 디자인인력양성을 위한 산학협력 교육사례 연구 -대구·경북지역의 코리아디자인멤버십(KDM)을 중심으로-)

  • Kim, Gun-Woo;Kim, Sun-Ah
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.59-68
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    • 2020
  • This study aims to present the direction of fostering creative and innovative future design personnel required by companies according to the trend of the times. Changes in design manpower policy and industry, academia, and government cases are examined through policy case studies. Through analysis of industry-academia project cases, we discovered that a new educational model is needed to experience the process of developing products that can be commercialized. This study is expected to be used as basic data for policy development related to program development to foster creative and innovative talents required in the design industry.

A Study on the Reeducation of Design Specialists by the Construction of Daejeon Regional Design Center (대전 지역디자인센터(RDC)건립에 따른 디자인 전문인력 재교육 연구)

  • Kim, Jeong-A;Noh, Hwang-Woo
    • The Journal of the Korea Contents Association
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    • v.19 no.11
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    • pp.451-461
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    • 2019
  • Daejeon metropolitan city is rich with opportunity factors for the growth of the design industry in the 4th Industrial Revolution and aims at completing the '4th Industrial Revolution Special City'. As design is located at the center of convergence and the concept of design is closely related to the industrial structure, its importance is being emphasized in the 4th Industrial Revolution. Meanwhile, there was a limit to the development of the design industry in Daejeon metropolitan city due to the absence of the Regional Design Center(RDC), but Daejeon started constructing the Daejeon design center in June 2018 and aims to complete the construction by the end of 2019. This study analyzed and compared the 2018 Design Specialists Reeducation of KIDP and each RDC with the present conditions of industrial structure, design industry and reeducation of Daejeon to derive and suggest the plan of reeducation by the establishment of Daejeon Regional Design Center(RDC).

Digital Media Design Curriculum: Focusing on Planning and Evaluation in Design Process (디지털미디어 디자인학과의 교과 과정 현황 및 교과 과정 제안: 계획 및 평가 프로세스를 중심으로)

  • Yoon, Young-Doo
    • The Journal of the Korea Contents Association
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    • v.10 no.10
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    • pp.190-196
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    • 2010
  • Digital media has evolved in different areas as a result of the development of media and communications technology. The development of such media has also affected design in general as well as the design process systems focused on computer systems. Specifically, study of digital media design is based on a variety media and the development of computers due to social and environmental changes. Additionally, study is required on the convergence of variety of research including business, computer science, and human ergonomics. Nevertheless, most curricula in domestic universities are biased towards training practical manpower rather than creative/analytical manpower. For this reason, interchange between and study in multidisciplinary courses is desirable. Therefore, this study analyzes the curricula of departments of multimedia design of major universities and suggests enhanced curricula based on an analysis of the current state and understanding of the problem.

패션디자인 DB 개발

  • 김정회
    • Proceedings of the Korea Database Society Conference
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    • 1997.10a
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    • pp.358-375
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    • 1997
  • 가. 패션 디자인 기초 정보 수집/분석 - 국내외에 산재하는 패션디자인 정보의 기초자료를 입수 - 디자이너별/ 컬렉션별/주제별로 분류 - 가공 나- 패션디자인정보의 멀티미디어 DATA BASE개발 - 화상(IMAGE)/해설(TEXT)/ SOUND의 복합 DATA BASE SYSTEM - PC통신망 서비스를 위한 DATA개발 다. 패션디자인 관련자료의 DB화 - 패션디자인 이론서 - 패션디자인 컨테스트 / 이벤트 정보 - 패션디자인 교육기관 정보 - 패션브랜드 정보 (내셔널 / 디자이너 / 수입) 라. DATA BASE 공급 서비스 - PC통신망을 통한 서비스(DOWN LOAD 가능) - 디자인작품 IMAGE 및 CONCEPT/ DETAILS/ CAPTION - PC통신을 이용 디자인 인력 구인/구직정보 활용 - 패션디자인 해외유학 정보 마. Inter-NET 서비스 - Inter-NET을 이용 국내디자이너작품 해외 소개(중략)

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A research on education model in design service sector (디자인서비스 분야의 교육모델 연구)

  • Cho, kyu-myung
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.1070-1075
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    • 2009
  • Design sector, one of the key factors defining national competitiveness and one of the creative industry, needs multi-functional and differentiated designers as its structure has changed to knowledge-intensive industry. Design sector is now following the trend of social change through frequent exchanges and joint researches with other sectors. However, education for human resource nurturing in the sector falls far short of social demand for change. As the industry still focuses on educating modeling issue handlers, the problems of excessive supply of human resources in particular sector and imbalance of supply and demand of human resources are adding extra difficulties to the already competitive designer employment market. Against this backdrop, this study recognized that design service sector, which began to be established as a new industry sector, has potential of becoming one of the new domains of movement for designers, explained the necessity of education in the field, and specified practical contents of design work. Also, It analyzed work contents of design service sector, classified them into each stage, and presented them to use in design professional nurturing education.

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A study on College Education for Korean Textile Design (한국 섬유디자인 교육에 관한 고찰)

  • 한상혜
    • Archives of design research
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    • v.13
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    • pp.67-80
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    • 1996
  • The textile industry, accounting nearly 25% of total industrial output, has progressed steadily in the last 30 years contributing greatly to the export driven economic development of Korea. Althought the textile industry has some competitiveness in the international market in terms of production capability through the ongoing restructuring effort, the area of textile design lags far behind compared to that of advanced industrial countries. This is believesd mainly due to the inadequate college education in addition to the social indifference toward the design. The current curriculum of textile design in most universities put more emphasis on the artistic aspects of design, rather than preparing the students as design specialists as required by the industries. The education system for textile design should, therfore, be restructured for the purpose of producing professional designers integrating the needs of sosiety, culture, art, economy, and advancing technology.

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청정 제주 자연 이미지 효과적 표현 - (주)고내촌 '한라보리 고추장' 베스트패키지디자인어워즈 대상수상

  • Sin, Ji-Yeong
    • The monthly packaging world
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    • s.190
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    • pp.120-121
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    • 2009
  • 한국상품문화디자인학회는 국내 기업의 상품 개발 의욕과 인력을 고취시키겠다는 취지 아래 1995년부터 베스트 패키지디자인어워드를 제정, 브랜드 아이덴티티, 제품 그래픽스, 용기디자인 부문으로 수상자를 선정하고 있다. 지난해 12월 6일 코리아디자인센터에서 열린 2008 베스트패키지디자인어워즈에서는 (주)고내촌의 '한라보리 고추장'이 대상을 차지했다. 이번 패키지디자인을 진행한 (주)오너디자인연구소 신지영 차장에게 제품 패키지 특성에 대한 설명을 들어보았다.

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Study on the Creational Patterns Application for the Network Game Design using DirectX (DirectX를 이용한 네트워크 게임 설계에서 생성 패턴 적용에 대한 연구)

  • Kim Jong-Soo;Kim Tai-Suk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.11a
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    • pp.337-340
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    • 2004
  • 현재 우리나라에는 사용자들의 사실감을 더해주는 3D 기반 온라인 게임이 큰 주류를 이루고 있다. 국내에 많은 게임 개발 업체들이 있는데, 이들 업체에서는 게임 엔진 개발 의욕은 높은 반면 관련 전문 인력이 부족하고, 업체 규모가 영세한 경우가 많다. 또한 게임 설계와 관련된 기술은 보안이 철저하기 때문에 기술 공유가 사실상 힘들다. 인력과 시간이 많이 드는 네트워크 게임제작에서 기존에 작성된 코드를 재사용이 가능하도록 소프트웨어를 설계하는 것은 중요한 일이다. 지금까지 검증된 여러 가지 디자인 패턴들이 재사용을 위한 소프트웨어 설계에 도움을 준다. 본 논문에서는 DirectX를 기반으로 하는 네트워크 게임의 클라이언트 측 설계에 GoF(Gang of Four)의 디자인 패턴 영역 중 생성패턴을 이용하여 재사용이 가능한 네트워크 게임 설계에 대한 효율적인 기법을 제안한다.

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