• Title/Summary/Keyword: 디자인 소재

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Investigation of the body distribution of load pressure and virtual wear design of short pants harnesses in flying condition (플라잉 상태에서 바지형태의 하네스에 대한 하중압력 분포 측정 및 가상착의 적용)

  • Kwon, MiYeon
    • Journal of the Korea Fashion and Costume Design Association
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    • v.23 no.3
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    • pp.11-21
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    • 2021
  • Virtual reality is currently mainly used in games, but is starting to be applied as a variety of media fields, such as broadcasting and film. Virtual reality provides more fun than reality, and can provide new experiences in areas that cannot be experienced in reality due to the constraints of time, space, and environment. In particular, as the social non-contact arena has increased due to COVID-19, it is being applied to education, health, and medical industries. The contents are further expanding into design and military fields. Therefore, the purpose of this study was to observe the change in distribution of load and pressure felt by the body in the flying state while wearing a short pants harness, which are mainly used in the game and entertainment industry. In the experiment, the average pressure in the flying state was measured by attaching a pressure sensor to the back and front of a human mannequin. As a result, it was confirmed that the load concentrated on the waist in the flying state was 44 N, with a pressure of 1353 kPa. The pressure distribution was concentrated in front of the center of gravity, and was measured was at 98% by the pressure sensors, with an average pressure value of approximately 15 kPa, and a pressure value of approximately 12 kPa at the back, which was measured at 67% by the pressure sensor. The results of the load and pressure distribution measurement are presented as fundamental data to improve the wearability and comfort of harnesses in the future, and are compared to actual measured pressure values by analyzing the clothing pressure in flight through virtual wear of harnesses through the CLO 3D program.

A Study on the Characteristics of Expression in Terunobu Fujimori (후지모리 테루노부의 공간표현 특성 연구)

  • Seo, Su-Mi
    • Journal of Digital Convergence
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    • v.17 no.10
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    • pp.427-432
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    • 2019
  • The purpose of this study is to explore the characteristics of spatial expression in the works of Terunobu Fujimori, Japan's leading eco-friendly architect, in line with the contemporary background on environmental issues. As a method of research, we will select five representative multi-room spaces from the 1990s to the present and explore the characteristics of expression in the space through literature research. As a result of the analysis, we were actively using the strategy of using natural materials to finish the space and introduce plants into the building. Japan's strategy of borrowing traditional methods was to use them as a way of expressing space, a way of expressing fantasy and deviance. We expect that the demands of modern people seeking novelty in this era and the eco-friendly building plan of feasible alternatives can be presented as another methodology for spatial design.

Architectural Product and Formwork Manufacture using 3D Printing - Applicability Verification Through Manufacturing Factor Prediction and Experimentation - (3D 프린팅을 통한 거푸집 제조 및 건축 상품 구현 - 제조인자예측과 실험을 통한 적용가능성 검증 -)

  • Park, Jinsu;Kim, kyung taek
    • Korean Journal of Construction Engineering and Management
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    • v.23 no.1
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    • pp.113-117
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    • 2022
  • Additive manufacturing (AM, also known as 3D printing) technology is digitalized technology, making it easy to predict and manage quality and also, have design freedom ability. With these advantages, AM technology is applied to various industries. In particular, a method of manufacturing buildings and infrastructure with AM technology is being proposed to the construction industry. However, the application of AM technology is restricted due to problems such as insufficient history and quality of technology, lack of construction management methods, and certification of manufacturing products. Therefore, the manufacture of architectural products is implemented with indirect AM technology. In particular, it manufactures formwork using AM and injecting building materials to implement the architectural product. In this study, hybrid type material extrusion AM is used to manufacture large-sized formwork and implement building products. Moreover, we identify factors that can predict productivity and economic feasibility in the additive manufacturing process. As a result, design optimization results are proposed to reduce the production cost and time of architecture buildings.

Analysis of Game Video Production in Streaming Media Environment (스트리밍 환경에서 게임 영상 제작 분석)

  • Lee, JianBo;Ryu, Seuc-Ho;Hyun, Seung-Hoon
    • Journal of Industrial Convergence
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    • v.20 no.5
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    • pp.69-76
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    • 2022
  • This paper summarizes the features and functions of game video on each platform through a study on streaming technology. Game videos have a high relationship with game content itself for the purpose of marketing and disseminating game play methods using games as the subject matter. The video length is short and it is easy to spread. The main types of game video content are game commentary, game strategy, funny, imitative, music video, and game information. As a game promotion video function, etc., it is used as a direct or indirect publicity for the game by the producer and the user for each reason. This article analyzed the production subject and production conditions of game videos, focusing on the production process. The production subject is divided into professional creators, non-professional creators, and general users. The motive for producing game videos is mainly to obtain economic benefits. The production process was extracted and presented through examples of game videos.

The Field Investigation of Optical Shop Entrance Facilities for the Mobility Impairment from the Universal Design - Focused on Seoul Metropolitan City (유니버설디자인 관점에서 이동약자를 위한 안경원 출입구 편의시설 실태조사 - 서울특별시를 중심으로)

  • Yu, Samyoung;Lee, Sehee;Han, Jinyong;Kim, Youngbin;Choi, Moonsung
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.29 no.1
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    • pp.7-19
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    • 2023
  • Purpose: Mobility impairment persons are all people who experience mobility difficulties in their daily lives, which makes up about 30% of the population in Seoul Metropolitan City; this number is expected to increase with population aging. As the number of mobility impairment persons in need of vision correction increases, it is necessary to create the Universal Design guidelines and to provide the foundation to access convenience facilities at the entrance of optical shops, a health and medical institution. Methods: Of the 2,282 optical shops located in Seoul, 252 optical shops were chosen for data collection of actual photos, from April 10, 2022 to September 4, 2022. Based on the photographs, the height difference between the entrance and the sidewalk, safety handles, and opening and closing methods of entrances were investigated, as these factors correspond to the accessibility and the mobility of the mobility impairment persons. Results: Of the 252 optical shops surveyed, 114 (45.2%) have resolved the problems of height difference through improving horizontal accessibility (61) or using ramps (53). 36 (14.3%) optical shops chose automatic doors for opening and closing methods of the entrance. Implications: The rate of installation of access convenience facilities for the entrance of optical shops is slightly lower than the rate of installation of ramps, surveyed by the Ministry of Health and Welfare. It is necessary to apply the Universal Design to access convenience facilities for the entrance of optical shops for not only the mobility impairment persons but all people, regardless of age or ability, to conveniently access healthcare services.

Membrane Technology for Artificial Lungs and Blood Oxygenators (혈액산화용 인공폐 분리막 기술 연구동향)

  • Donghyun Park;Bao Tran Duy Nguyen;Bich Phuong Nguyen Thi;Jeong F. Kim
    • Membrane Journal
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    • v.33 no.2
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    • pp.61-69
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    • 2023
  • The technical importance of membrane-based artificial lung technology has been re-emphasized after the recent breakout of COVID-19 to treat acute lung-failure patients. The world population, particularly in Korea, is aging at an unprecedented rate, which can increase the demand for better artificial organs (AO) in the near future. Membrane technology plays a key role in artificial organ markets. Among them, membrane-based artificial lung (AL) technology has improved significantly in the past 50 years, but the survival rate of lung-failure patients is still very low. Most AL works focus on the clinical application of the AL device, not on the development of the AL membrane itself. This review summarizes the challenges and recent progress of membrane-based AL technology.

Multidisciplinary Research Analysis on Virtual Wear -Focusing on Domestic Research-

  • Su-Joung Cha
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.6
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    • pp.183-192
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    • 2024
  • The purpose of this study was to collect research related to virtual clothing conducted in Japan with virtual clothing as the keyword, and to understand research trends in the field of virtual clothing, including research timing, content, and methods. By doing so, I attempted to present a direction of travel for future research related to virtual clothing. An analysis of the academic fields of virtual clothing-related journals and dissertations revealed that the fashion field was the most common, followed by the natural sciences and the arts. The distribution of virtual clothing-related studies by year showed a gradual increase after 2000, a decrease between 2016 and 2020, and an increasing trend after the corona pandemic. Marketing was the most common research topic for virtual clothing, followed by virtual fitting, design, materials, and systems. Experimental research was the most common research method related to virtual clothing, followed by survey research and development research. n the future, research on fashion-related system development and verification of the effectiveness of virtual garments is expected to advance. In addition, it would be necessary to analyze trends in virtual clothing research outside of Korea.

Development of Measurement Device for Bending Stiffness of Footwear (신발의 굽힘강성 측정 장비의 개발)

  • Lee, Jong-Nyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.3
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    • pp.1078-1084
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    • 2011
  • In design of sport footwear, bending stiffness of its toe part is an important factor though it can be hardly measured. This paper introduces a device for measuring the bending stiffness. The device is simply designed with aluminum frames, one AC motor, two load-cells, one encoder and control hardwares. The mechanism measuring the bending moment of a shoe is described. Then, it was used to observe how the midsole material and design of a sports shoe affect on its bending stiffness. For the experiments, various specimens prepared, where each midsole of the specimens is different in terms of material, thickness and hardness. With those specimens, experiments were performed by using the device and then the bending stiffness was computed by applying the least square curve fitting after the bending moment data were measured. The specimen with Poly-urethane(PU) midsole has the higher bending stiffness than the one with Phylon(PH) midsole, and the midsole thickness affects more on the bending stiffness than the midsole hardness. Based on those results, it can be concluded that the measurement device can provide consistent bending stiffness data to sports footwear and the bending stiffness of a footwear measured by the developed device can be used as a major parameter in the footwear design.

Digital Hanbok Modeling for Virtual Characters : A Knowledge-driven Approach (가상캐릭터의 디지털 한복 모델링을 위한 지식기반 접근법)

  • Lee Bo-Ran;Oh Sue-Jung;Nam Yang-Hee
    • The KIPS Transactions:PartB
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    • v.11B no.6
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    • pp.683-690
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    • 2004
  • Garment modeling and simulation is now one of the important elements in broad range of digital contents. Though there have been recent products on garment simulation, general users do not know well enough how to design a virtual costume that meets some requirements about its specific clothing pattern. In particular, Hanbok - the Korean traditional costume - has many different characteristics against western ones in the aspect of its pattern design and of draping. This paper presents a knowledge-driven approach for virtual Hanbok modeling without knowing how to make real Hanbok. First, parameterized knowledge for several fabric types art solicited using visual similarity assessment from simulated and real cloth. Secondly, based on the analysis of designer's knowledge, we defined multi-level adjustment processes of Hanbok measurements with regard to body shape features for different virtual actors. An experimental system is developed as the form of a Maya plug-in and the result shows the applicability of the proposed method.

Antioxidant Effect of Traditional food Ingredient (전통 식재료의 항산화 효과)

  • Lee, Jae-Hyeok;Park, Jeong-Sook
    • Journal of the Korea Convergence Society
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    • v.11 no.2
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    • pp.309-314
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    • 2020
  • This study was designed to investigate the antioxidant effects of 10 kinds of medicinal plants and vegetable extracts and total extracts. The cytotoxicity was measured by MTS assay, and the antioxidant activity was measured by DPPH free radical scavenging activity and Riboflavin-derived superoxide inhibitory activity (SQA). As a result, cytotoxicity was safe for all 10 medicinal plants, vegetable extracts and total extracts. DPPH free radical scavenging ability was observed in Cinnamomum cassia Blume, Eugenia caryophyllata Thunb. Arctium lappa, Total extract was excellent, and Riboflavin-derived superoxide inhibitory activity (SQA) was found in Cinnamomum cassia Blume, Arctium lappa, Prunus mume Sieb. et Zucc., Excellent, but total extract showed the best antioxidant effect. As a result of comparing the antioxidant effects of medicinal plants and vegetables using traditional ingredients, the antioxidant activity was increased when used as a mixture than when used alone. It is considered that it can be used as an antioxidant functional material, and it is expected to be of value when developing antioxidant material in the future.