• Title/Summary/Keyword: 디자인 공간 탐색

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A proposal of a Non-contact Interaction Behavior Design Model for the Immersion of Culture Contents based on Non-linear Storytelling (비선형 스토리텔링 전시형 문화콘텐츠 몰입을 위한 비접촉 인터랙션 행위 디자인 모델 제안)

  • So Jin Kim;Yeon Su Seol
    • Smart Media Journal
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    • v.12 no.1
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    • pp.77-91
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    • 2023
  • Interaction methods and technologies for mutual exploration based on user behavior are evolving variously. Especially, in recent years, with the development of a wide range of sensors, they have developed from contact to non-contact methods. However, developers' senseless definitions of the interaction methods have made the exploration process quite complicated, which rather creates the hassle of users needing to learn the interaction guide defined by the developers before experiencing the exhibition contents. In this context, in order to make visitors smoothly communicate with exhibition contents, a preliminary study on easy interaction for users of various ages is needed, and in particular, research on improving the usability of user interaction is also essential when developing non-contact exhibition contents. So, in this study, a method to reduce the confusion between developers and users was sought by researching non-contact interaction that could be universally interacted with in the field of exhibition contents and proposing behavior designs. First, based on the narrative structure of cultural resources, existing studies were reviewed and the points of interactions as cultural contents were derived. Then the most efficient search process was selected among non-contact behaviors based on hand gestures that allow users to naturally guess and learn interaction methods. Furthermore, on the basis of the meaning of non-linear narrative-based interaction and the analysis results of spatial behavior elements, affordance behavior with high learning effect and efficiency was derived. Through this research process, an action that helps users to understand non-contact interaction naturally in the process of exploring exhibition-type cultural contents and to utilize non-contact interaction in the process of immersion in exhibition contents is proposed as a final model.

Finding Connection between Social Capital and Physical Space - Looking for Spatial Design Features - (사회적 자본과 공간의 연관성에대한 탐색적 연구 - 공간디자인 요소를 찾아서 -)

  • Seo, Hyun-Bo
    • Journal of the Korean housing association
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    • v.28 no.1
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    • pp.1-8
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    • 2017
  • Korea is experiencing unprecedented destruction of communities and crisis of mental health represented by top suicide rate among OECD countries. Its causes are manifold of various factors. One of them is lack of social support and broken communities that are closely related to social capital that is linked to other health indicators such as mortality rates. This studies looks for ways to improve social capital through spatial structure and features especially social capital related to neighborhood. Researchers conducted research literature review and observation on physical features of neighborhood streets and alleys. Review of studies show housing types can affect social capital level. High-rise apartments are related with lower neighborhood related social capital compared to single homes and low-rise multi-housing. Studies that mainly examined the physical features such as street layout showed that social encounters happened around local stores and crossings of small roads. Researchers identified actual streets that are more likely to be related with social activities in the neighborhood. Those streets were with physical elements that helped social exchange such as narrower streets, exposed stairs, street furniture of residents, parks, crossing of streets while other streets were with wider and easier access of cars.

Implementation of an Optimal Many-core Processor for Beamforming Algorithm of Mobile Ultrasound Image Signals (모바일 초음파 영상신호의 빔포밍 기법을 위한 최적의 매니코어 프로세서 구현)

  • Choi, Byong-Kook;Kim, Jong-Myon
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.8
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    • pp.119-128
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    • 2011
  • This paper introduces design space exploration of many-core processors that meet high performance and low power required by the beamforming algorithm of image signals of mobile ultrasound. For the design space exploration of the many-core processor, we mapped different number of ultrasound image data to each processing element of many-core, and then determined an optimal many-core processor architecture in terms of execution time, energy efficiency and area efficiency. Experimental results indicate that PE=4096 and 1024 provide the highest energy efficiency and area efficiency, respectively. In addition, PE=4096 achieves 46x and 10x better than TI DSP C6416, which is widely used for ultrasound image devices, in terms of energy efficiency and area efficiency, respectively.

The effect of preference color of children's hospital lobby on the visual attention (어린이병원 로비공간에서 선호 색채가 시지각 주의집중에 미친 영향)

  • Cho, Eun Kil;Son, Kwang Ho
    • Korea Science and Art Forum
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    • v.23
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    • pp.347-358
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    • 2016
  • The design of children's hospitals is highly dependent on color schemes. As a space shared together by both adults and children, the design of children's hospitals require color coordination that takes account of the users' characteristics. However, because the majority of prior research on color perception has focused overly on the emotional aspects, there is a necessity for more rational and scientific analyses to identify the characteristics of the visual perception of colors. Adopting this perspective in analyzing the characteristics of the visual perception of colors, this study aims to move beyond the abstract to focus on more objective methods, such as eye-tracking experiments, to examine the characteristics of hospital visitors' visual attention with respect to colors. Visual perception tracking experiment was conducted on the 2 chosen experimental images with a target group made up of adults and children, the following results were found. Firstly, spaces created with the preference colors of the different groups were found to develop a characteristic of developing higher attention. Secondly, observing the common tendencies for attention for adults and children, the highest region for visual concentration was formed towards the middle, as attention progresses to lower stages visually focused area changes in the order of upper-middle, left and right, and lower regions and edge regions show characteristics of not triggering attention Thirdly, it is understood that children's level of attention drops a lot faster than adults when identifying space therefore it is suspected that children need more elaborate color coordination than adults.

Exploring Users' Desired Emotion in Product Light Focusing on the Refrigerator (제품 조명에 기대하는 소구 감성 탐색: 냉장고 사례를 중심으로)

  • Jeong, Kyeong Ah;Suk, Hyeon-Jeong
    • Science of Emotion and Sensibility
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    • v.21 no.3
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    • pp.3-16
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    • 2018
  • Despite the substantial changes made in the product design field to adopt light as an essential design element, there has been little effort to define how customers respond emotionally to the light design of products. Therefore, it is necessary to analyze the emotional effect of light as a new design element. However, previous research focuses solely on deriving optimal lighting conditions to achieve particular emotional effects. Therefore, this paper investigates the customers' desired emotional effects of product's light design. We studied refrigerators that utilize light as the main design element of the product. We applied mixed methods by combining close-ended questions and open-ended question to efficiently derive the desired emotion. Participants were asked to choose the most favorable refrigerator image in each of the twelve image groups and indicate why they choose that image with the short-answer survey form. Approximately one thousand terms were collected, and those terms were classified into 29 groups using thesaurus relationships. The term groups were again classified into the four big emotion categories and labelled as "abstract quality," "light property," "space perception," and "visual comfort." Also, a model of the relationship between desired light style and light properties was proposed, since we observed the light properties related to three other categories. This study used mixed methods to identify the emotional value of a new design element. We suggest that the emotional categories derived and the proposed relationship model could be used to evaluate the product's light design.

Design of Information Appliances Based on User's Preference - in the Case of Information Retrieval Method for Pedestrians' Navigation - (정보기기 디자인에 있어서 사용자의 감성을 고려한 콘텐츠 개발방법 - 보행자의 이동지원을 목적으로 한 감성정보검색을 사례로 -)

  • Kim, Don-Han
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.203-214
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    • 2007
  • This study proposes an information retrieval method reflecting the user's preferences based on the fuzzy set theory to develop information contents which support pedestrian's navigation. Firstly, the research evaluated subjects' preferences on commercial spaces set to a hypothetical destination. Also it surveyed the causal relationship between the visual characteristics and the emotional characteristics to propose methods of Navigation Knowledge Base (NKB). The NKB was composed of three elements; 1. the correlation model between emotional characteristics, 2. the causal relationship between visual characteristics and emotional characteristics, 3. the transformation model between visual characteristics and the physical characteristics. Secondly, this study classified the pedestrian's destination search into 4 types with his or her preferences and the time conditions limited during navigation. For each type it presented the Destination Search Algorithm (DSA). Finally, the research simulated the destination search in 4 navigation types using NKB and DSA and verified the availability of the information retrieval method reflecting pedestrian's preferences. In conclusion, the proposed information search method will be applied to reflect the user's preferences to develop information appliances.

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Multimedia Extension Instructions and Optimal Many-core Processor Architecture Exploration for Portable Ultrasonic Image Processing (휴대용 초음파 영상처리를 위한 멀티미디어 확장 명령어 및 최적의 매니코어 프로세서 구조 탐색)

  • Kang, Sung-Mo;Kim, Jong-Myon
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.8
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    • pp.1-10
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    • 2012
  • This paper proposes design space exploration methodology of many-core processors including multimedia specific instructions to support high-performance and low power ultrasound imaging for portable devices. To explore the impact of multimedia instructions, we compare programs using multimedia instructions and baseline programs with a same many-core processor in terms of execution time, energy efficiency, and area efficiency. Experimental results using a $256{\times}256$ ultrasound image indicate that programs using multimedia instructions achieve 3.16 times of execution time, 8.13 times of energy efficiency, and 3.16 times of area efficiency over the baseline programs, respectively. Likewise, programs using multimedia instructions outperform the baseline programs using a $240{\times}320$ image (2.16 times of execution time, 4.04 times of energy efficiency, 2.16 times of area efficiency) as well as using a $240{\times}400$ image (2.25 times of execution time, 4.34 times of energy efficiency, 2.25 times of area efficiency). In addition, we explore optimal PE architecture of many-core processors including multimedia instructions by varying the number of PEs and memory size.

Design Space Exploration of Embedded Many-Core Processors for Real-Time Fire Feature Extraction (실시간 화재 특징 추출을 위한 임베디드 매니코어 프로세서의 디자인 공간 탐색)

  • Suh, Jun-Sang;Kang, Myeongsu;Kim, Cheol-Hong;Kim, Jong-Myon
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.10
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    • pp.1-12
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    • 2013
  • This paper explores design space of many-core processors for a fire feature extraction algorithm. This paper evaluates the impact of varying the number of cores and memory sizes for the many-core processor and identifies an optimal many-core processor in terms of performance, energy efficiency, and area efficiency. In this study, we utilized 90 samples with dimensions of $256{\times}256$ (60 samples containing fire and 30 samples containing non-fire) for experiments. Experimental results using six different many-core architectures (PEs=16, 64, 256, 1,024, 4,096, and 16,384) and the feature extraction algorithm of fire indicate that the highest area efficiency and energy efficiency are achieved at PEs=1,024 and 4,096, respectively, for all fire/non-fire containing movies. In addition, all the six many-core processors satisfy the real-time requirement of 30 frames-per-second (30 fps) for the algorithm.

A Study Using an Eye-tracker and Cafe Images to Ascertain the Association between the Perception of Spatial Depth and the Customer's Intention to Visit (깊이감과 머물고 싶은 공간의 관계: 시선추적기를 이용한 카페를 중심으로 한 연구)

  • Cho, Ji Young;Kwak, Eun-Ju
    • Science of Emotion and Sensibility
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    • v.22 no.4
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    • pp.3-14
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    • 2019
  • The café has become an important representative "third place" where people study and rest. Hence, it is worthwhile for researchers to understand the needs of individual users as well as the requirements of people who visit such venues in groups. The identification of strategies that can help achieve larger, wider, higher, or deeper interior spaces in small and compact locations can generate benefits for both users and designers. In this study, where 56 interior design students participated, we used an eye-tracker and images of cafes to explore the relationships between spatial depth and the intention to visit a cafe space. The researchers digitally developed fifteen different conditions of space and measured the eye movements of the participants using an eye-tracker when they examined images that appeared to convey the most depth. Participants were also asked to imagine the proposed space images as cafes and to select one of the 15 images as the location that they would be most likely to visit individually and one that they would frequent in the company of other people. The research results revealed that certain ways of using interior design elements altered the participants' perceptions of spatial depth without any change being effected to the actual volume or the size of the space. The participants tended to perceive a space with a small decorative artwork on a dark toned wall with unconnected furniture as deeper than a space with no or large artwork on a light toned wall with contiguous furniture. Spatial depth was a more important consideration for an individual visit than for a group visit. The results of this exploratory study will help scholarly understanding of the role played by spatial depth in customer intentions to visit a cafe.

Using a H/W ADL-based Compiler for Fixed-point Audio Codec Optimization thru Application Specific Instructions (응용프로그램에 특화된 명령어를 통한 고정 소수점 오디오 코덱 최적화를 위한 ADL 기반 컴파일러 사용)

  • Ahn Min-Wook;Paek Yun-Heung;Cho Jeong-Hun
    • The KIPS Transactions:PartA
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    • v.13A no.4 s.101
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    • pp.275-288
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    • 2006
  • Rapid design space exploration is crucial to customizing embedded system design for exploiting the application behavior. As the time-to-market becomes a key concern of the design, the approach based on an application specific instruction-set processor (ASIP) is considered more seriously as one alternative design methodology. In this approach, the instruction set architecture (ISA) for a target processor is frequently modified to best fit the application with regard to code size and speed. Two goals of this paper is to introduce our new retargetable compiler and how it has been used in ASIP-based design space exploration for a popular digital signal processing (DSP) application. Newly developed retargetable compiler provides not only the functionality of previous retargetable compilers but also visualizes the features of the application program and profiles it so that it can help architecture designers and application programmers to insert new application specific instructions into target architecture for performance increase. Given an initial RISC-style ISA for the target processor, we characterized the application code and incrementally updated the ISA with more application specific instructions to give the compiler a better chance to optimize assembly code for the application. We get 32% performance increase and 20% program size reduction using 6 audio codec specific instructions from retargetable compiler. Our experimental results manifest a glimpse of evidence that a higgly retargetable compiler is essential to rapidly prototype a new ASIP for a specific application.