• Title/Summary/Keyword: 디자인 개발방식

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An Explorative Research for Possibility of Digitalwear Based on Motion-detective Input Technology as Apparel Product and a Suggestion of the Design Prototypes(I) (동작 인식형(Motion-detective) 디지털웨어(Digitalwear)의 의류 상품화 가능성 탐색과 디자인 프로토타입(Design Prototype)의 제안(I))

  • 박희주;이주현
    • Science of Emotion and Sensibility
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    • v.5 no.1
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    • pp.33-48
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    • 2002
  • This research aimed to (1) study the possibility of DMDI (i.e. ; digitalwear based on motion-detective input technology) as apparel product in young market, (2) to develop appropriate design of DMDI. In part I of this research, a deth-interview method developed on the assumption of design ethnography, and domain analysis were applied to analyze the consumers'latent demands and needs related to DMDI. Based on the result of analysis, the seven feasible applications and six design directions for DMDI were suggested.

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A Study on the Design Development Methods and the Characteristics of Zero Waste Fashion Design (최소폐기물 패션디자인의 디자인 개발방식 및 특성 연구)

  • Han, Seung Soo;Suh, Seung Hee
    • Journal of the Korean Society of Costume
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    • v.66 no.4
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    • pp.61-76
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    • 2016
  • The importance of environment has come into focus recently, and this has led to increased attention on zero waste fashion design as a method to minimize waste from the production stage of fashion goods. The purpose of this study was to analyze the development method types and the characteristics of zero waste fashion design in order to study the eco-friendly meanings of zero waste fashion design, as well as its meaning as creative design development methods. Through the case analysis of recent designs, the design types of zero waste fashion design were largely classified into cut and sew, folding, draping, and non-woven types, and they were classified again according to the characteristics of production process. According to the result of analyzing fashion design development methods of zero waste fashion designs based on the process of completing design, they were classified into pattern making, computer programming, draping, assembling of the unit, and non-woven moulding methods, and the aspect of combined use rather than utilization of one method appeared. Formative characteristics of zero waste fashion design included decorative beauty, formative beauty, and transformable beauty and its design characteristics were fortuity and unexpected properties, breaking stereotypes, structural flexibility and futuristic innovation.

A Development of a Description System for Textile-Pattern Design Based on the Perceptual Features (지각적 속성에 기초한 섬유 패턴 디자인 요소 분석체계 개발)

  • 조현승;지상현;이주현
    • Science of Emotion and Sensibility
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    • v.1 no.2
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    • pp.55-63
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    • 1998
  • 섬유 패턴 디자인을 체계적이고 객관적으로 기술할 수 있는 도구를 패턴 디자인의 지각적 속성에 기초하여 개발하였다. 세 단계로 이루어진 연구의 첫 단계에서는 패턴 디자인의 단계를 실제 디자인 과정에 기초하여 'PP의 디자인', 'RPU의 디자인', 'RPU의 배열'의 순서로 개념화한 후, 이 데 영역에 걸쳐 30개의 지각적 특징들을 추출하였고, 섬유 패턴 디자인을 충실히 기술할 수 있다는 것을 확인하였다. 다음으로 추출된 30개의 지각적 특징들을 'PP의 모양에 의한 돌출성', 'PP의 색채에 의한 돌출성', 'PP들 모양의 다양성'. 'PP들의 변화도', 'PP들 색채의 다양성', 'RPU의 돌출성', 'RPU의 다양성'이라는 7개의 상위 특징으로 수렴시킨 후, 이 7개의 상위특징들을 다시 'PP에 의한 다양성', 'RPU의 돌출성' 'RPU의 다양성'이라는 4개의 최상위 특징으로 수렵시키는 방식으로 위계화 하여 섬유 패턴 디자인 요소 분석체계를 구성하였다. 또한 대표적인 섬유 패턴 디자인에 대한 이 체계의 기술 가능성을 검토함으로써 본 체계를 수정·보완하였다.

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The Study on the Physical Transition of Integrated remote controller for Home (가정용 통합형 리모콘의 피지컬 트랜지션에 관한 연구)

  • Kang, Mi-Ryoung;Yoo, Yeon-Sik
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.241-248
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    • 2007
  • 가정용 통합형 리모콘에 관한 연구의 중간 점검 결과 5 가지 디자인 요소를 찾을 수 있었다. 본 연구는 이 선행 연구를 통해 조작대상 기기의 변환 제어에 관한 요소의 중요성이 인식되어 이에 관한 좀 더 심도있는 분석과 연구를 진행한 것이다. 먼저 가정용 통합형 리모콘의 사용상황을 3 가지 (C1, C2, C3)로 분류하고 물리적이고 직관적으로 기기를 사용하는 C1 조작 상황을 연구의 범위로 제한하였다. C1 조작 상황에서 통합형 리모콘으로 기기를 변환, 제어하는 방법으로서 피지컬 트랜지션을 연구의 대상으로 정하였다. 피지컬 트랜지션 연구를 위해 현재 출시된 통합형 리모콘의 기기 변환, 제어 사례 연구와 조작 대상 기기의 특정을 분석하여 통합형 리모콘의 사례연구를 통해 기기 변환, 제어 방법을 4가지로 정리해 보았다. 또한 조작 대상 기기를 조작 상황인지를 위한 디스플레이 요소, 작동방식 (ON/OFF, OPEN/CLOSE), 사용빈도 등에 따라 3가지로 분류하고 이 3 가지 종류의 조작 방식을 사용할 때, 어떻게 대상기기에 맞게 전환하여 사용할 것인지, 사용자가 어떻게 이 방법에 접근할 수 있는지에 관한 피지컬 트랜지션 아이디어를 도출하는 연구를 진행하였다. 피지컬 트랜지션 아이디어는 현재 출시된 통합형 리모콘의 추출 연구 및 조작 대상 기기의 사용 특성 분류 연구 아이디어 도출 연구 일반 제품의 인터페이스 연구관련 유사 사례 연구를 통해 대안을 개발 제시 하였다. 본 연구는 통합형 리모콘 디자인에서 조작 방식 전환을 위한 디자인 개발 시에 유용하게 쓰여 질 것이라고 기대한다.

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The Study of Usability Evaluation in the EPG design of Interactive TV Programs (쌍방향 TV프로그램의 EPG 디자인 사용성 평가 연구)

  • 김종덕
    • Archives of design research
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    • v.16 no.2
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    • pp.345-354
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    • 2003
  • Digital TV broadcasting technology is recognized as a very encouraging technological development by koreans because of high-definition, multi-channel and interactive services which would broaden the viewers choice and promote people's prosperity. The technological development of digital TV service is a drastic change for people's convenience and would be a major media of‘e-government’in Korea. Digital TV Program UI will affect to people's esthetic sense and information efficiency. The information search pattern in TV is different from it of computer which has lead interactive media so far This research verifies the reasonable information display method through the usability test based on former related researches. For the case study, Interactive EPG design of SkyLife is selected and reviewed. This research includes the design development of interactive EPG of DVB-MHP.

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Design Patterns for Mitigating Incompatibility of Context Acquisition Schemes for IoT Devices (사물인터넷 컨텍스트 획득 비호환성 중재를 위한 디자인 패턴)

  • La, Hyun Jung;An, Ku Hwan;Kim, Soo Dong
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.8
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    • pp.351-360
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    • 2016
  • Sensors equipped in Internet-of-Thing (IoT) devices are used to measure the surrounding contexts, and IoT applications analyze the contexts to infer situations and provide situation-specific smart services. There are different context acquisition schemes including pulling, pushing, and broadcasting. Most IoT devices support only one of the schemes. Hence, there can be an incompatible issue on data acquisition schemes between applications and devices, and consequently it could result in an increased development cost and inefficiency on application maintenance. This paper presents design patterns which can effectively remedy the incompatibility problem. By applying the patterns, IoT applications with incompatibility can be systematically and effectively developed. And, also its maintainability is expected to increase.

A study on the impact of persona-style consumer analysis on corporate R&D (페르소나 방식 소비자분석이 기업의 R&D에 미치는 영향)

  • Wookwhan Jung;Jinho Ahn
    • Journal of Service Research and Studies
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    • v.12 no.3
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    • pp.60-69
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    • 2022
  • In this study, to verify the effectiveness of the persona-type consumer analysis data service, a study was conducted focusing on the consumer analysis service use case of www.ethno-mining.com. The case was targeted at the 'Small Business Design Difficulty Resolving Support Project' of the Gangwon Institute of Design Promotion. The progress of this study was to develop a questionnaire to measure the user satisfaction and effectiveness of the service, study the consumer analysis data of the persona method of the www.ethno-mining.com system, study related theories, compare similar services, and conduct questionnaires; The results were analyzed and tested. In the result of testing the participants in the 'Small Business Design Difficulty Resolving Support Project' of the Gangwon Design Promotion Institute, the persona-style consumer analysis data got a positive response in terms of user satisfaction, and a regression that measures the effectiveness of the service on the company's R&D In the analysis, it was found that there are practical effects for companies by reducing time, reducing costs, smooth communication between developers, securing expertise in consumer analysis, and improving the overall quality of R&D during R&D.

A Study on the Creative Web Design Concept Development (창의적 웹디자인 컨셉 개발에 관한 연구)

  • Seo Mi-Ra;Park Sang-Jin;Kwak Hoon-Sung
    • The Journal of the Korea Contents Association
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    • v.6 no.6
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    • pp.136-143
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    • 2006
  • Contemporary society demands the ability to cope with the change competitively to the designer which is being accelerated of change and various media are emerging. The web design field which is one of the core design industry field of the contemporary society is needing the conversion from manufacturing technology specialization into creative design development composition. Generally, creative design development ability can be learned by studying. So, creativity development education is needed to develop creative design. Creative thought training is perceived as the core condition for competitive design and the education method for this is being proceeded multiply. But the study for design concept is lacking concretely. By this, this paper is to study the model which helps setting the design concept deduction creatively by instigating new ways of thought. The concept development process suggested in the study procedure systemizes the course for creative web design concept deduction and expects it to be utilized in design development to reinforce competitiveness.

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A Process Model for Project Management of Design-Build System and Method for Constitution of Database (건축 프로젝트의 설계시공일괄 수행방식 관리를 위한 프로세스 모델 개발 및 데이터 베이스 구축 방안)

  • Kim Eui-Suk;Kim Chang-Gyo;Lee Kyung-Kook;Park Sang-Jun;Son Bo-Sik;Chun Jae-Youl
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2004.11a
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    • pp.242-245
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    • 2004
  • Recently, the design-build delivery system is being generalized in domestic construction project. The design-build system is becoming an increasingly preferable alterative to design-bid-build delivering method. In design-build project, however, a large construction company and design firm make up consortium as a design-build contractor rather than single company performs design and construction work. In this case, usually the construction companies take a leading role but due to their lack of managerial know-how in the design-build system, they could miss the merits of this approach. Therefore, it is necessary to investigated throughly the function and information flows all over the design-build project. In this research suggests a process model and database in the whole phase of design-build project. This process model and database system will also support to Improve the consistency of functional process and minimize incoherent activities in each phase of design-build project.

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Constructing New Paradigms in the Design Education System -New suggestions in the design environment and design education for the information network era- (정보네트워크 시대의 새로운 디자인 지식체계 구축을 위한 교육 프로그램 연구 -정보 네트워크 시대의 디자인 환경과 디자인 교육의 새 방향-)

  • 이현주;신계옥;이은주;김태경;류성현
    • Archives of design research
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    • v.14 no.2
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    • pp.267-278
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    • 2001
  • Beyond the simple stage of technical development, the growth of information networks have changed areas such as the economy, communities, and education. Existing knowledge and new knowledge about these things have developed and either coexist or conflict with each other. It is difficult to predict the result of this interaction since old and new information is changing so quickly. The transition from a simple communication to an interactive communication is related to a changed communication environment which involves a more complex level of understanding. Establishing the new design concept which is aimed at the future and developing new educational programs which respond to these new information networks are important in order to educate designers who can adjust to the new information network era and construct design education. This paper reports research about the process of developing new education systems that explore the new design paradigms, the changing information network, and the proper approaches to developing design education programs which fulfill these requirements.

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