• Title/Summary/Keyword: 동영상 플랫폼

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Factors Influencing OTT Continued Use: Focusing on the Behavioral Economics Perspective (행동경제학 관점에서 본 온라인 동영상 서비스(OTT)의 지속적 이용에 영향을 미치는 요인에 관한 연구)

  • Yang, Ah-Jung;Yu, Sae-Kyung
    • The Journal of the Korea Contents Association
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    • v.22 no.8
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    • pp.159-169
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    • 2022
  • The study explored the key factors(content satisfaction factor, functional satisfaction factor, inertia factor and situational factor) that influence OTT users' continued use from the perspective of Behavioral Economics. In addition to rational factors that make OTT users feel satisfied after experiencing the contents and functions by the platform, we assumed that it would also affect habitual factors from the 'status quo bias'. To verify this, an online survey was conducted on 523 adults in 20s and 40s who have subscribed to the Top3 OTT platform(Netflix, Wavve, and Tving). As a result of regression analysis, 'content satisfaction factor', 'functional satisfaction factor' and 'inertia factor' were significant in OTT continued use. 'Inertia factor' did not affect domestic OTT users. Unlike previous studies that supposed OTT service users as beings with complete rationality, this study is meaningful to explain OTT continued use by applying 'bounded rationality'.

The Effects of Information Types and Players in Everyday Vlogs on Viewers' Empathy, Social Presence and Self-Enhancement (일상 브이로그의 정보 속성과 출연자 유형에 따른 시청 몰입 및 자기향상 태도의 차이)

  • Chen, Nuo;Na, Eunkyung
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.4
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    • pp.277-287
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    • 2022
  • Recent trends in sharing online video contents show that vlogging on everyday life can cause meaningful changes in viewers' perception of mediated characters and their own lifestyles. We explored that flourishing everyday life video contents online are intertwined with viewers' psychological engagement such as empathy and social presence, let alone self-enhancing motivations such as self-reflection and psychological empowerment. Survey analysis results suggest that between contents types of vlog (everyday life vs. in-depth information), watching in-depth information videos significantly affected viewers' psychological engagement and self-enhancing motivations. Compared to celebrity's online videos, daily videos starring laypeople showed significantly positive impacts on viewers' engagement such as empathy, social presence, and self-enhancement such as self-reflection, psychological empowerment.

Technology of flood monitoring using UAV (UAV를 이용한 홍수모니터링 기술)

  • Choi, Mikyoung;Lee, Geunsang;Kim, Seongwon;Jung, Kwansue
    • Proceedings of the Korea Water Resources Association Conference
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    • 2019.05a
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    • pp.275-275
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    • 2019
  • 기후변화에 따른 집중호우의 발생빈도와 강도가 증가하면서 대규모 홍수로 인한 인명 및 재산피해가 발생하고 있다. 그에 따라 홍수 상황을 신속하게 확보하고 홍수피해를 빠르게 예측하는 모니터링 기술이 필요하다. 최근 공간정보 분야에서 무인항공기 (UAV: Unmanned aerial vehicles)를 이용한 3차원 지형자료 확보 연구가 활발하게 이용되고 있다. 무인항공기는 지형자료 구축 뿐 만 아니라 홍수 시 신속한 홍수 모니터링이 가능하기 때문에, 본 연구에서는 무인항공기를 이용하여 홍수 전 지형자료 구축을 비롯하여, 홍수 시 모니터링, 홍수 후 지형자료 구축에 이르기까지 UAV를 이용한 홍수 모니터링 기술을 소개한다. 연구대상지는 금강 합류 직전 논산천 하류 1 km 지점으로, UAV를 이용한 지형자료를 구축하기 이전에 좌표 매칭을 위한 GCP (Ground Control Point ) 측량을 실시하고, UAV 비행계획을 수립하고 촬영한다. 촬영된 영상을 GCP좌표와 소프트웨어 (Pix4D)를 이용하여 정사영상과 DSM(Digital Surface Model)자료를 구축한다. 홍수시 UAV를 이용한 촬영을 통하여 동영상은 수재해 플랫폼에 송신하고, 이미지 영상은 홍수 전 영상처리와 동일한 방법을 이용하여 지형 자료를 구축하여, 홍수시 침수심이나 지형변화를 분석한다.

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Avoidance the specified frequency of stabilization system with Gyro (영상 안정화 시스템 특정 주파수 회피)

  • Lee, Yong-Deog;Jung, Hyun-Woo;Yeo, Bo-Yeoun;Kim, Man-Dal;Kang, Ho-Kyun
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2004.11a
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    • pp.337-340
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    • 2004
  • Stabilizing systems with Gyroscope are extensively used in various tracking devices for attaining the system's objective. Because of putting performance first in importance of system and focusing on specification of parts, designers are sometimes passing over the dynamic characteristics of system in vibrating condition. In this paper, we were dealing with unstable stabilizing control due to coincidence of stabilization platform natural frequency and that of Gyroscope used for sensing rate. For solving this problem, statics and dynamic test of silicon rubber with 3 different hardness were performed and similar stabilizing system was adopted to prove reasonability of rubber choice and static pre-strain.

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Tweens' Information Needs and Information Practices on YouTube (초기 청소년들(Tweens)의 정보요구와 유튜브(YouTube)에서의 정보추구행태)

  • Kim, Ji-Hyun;Koo, Joung Hwa
    • Journal of Korean Library and Information Science Society
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    • v.52 no.2
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    • pp.275-301
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    • 2021
  • The purpose of the research is to find out both what information tweens (12~14 years old adolescents) need and how they use YouTube to satisfy with their information needs. In order to achieve the goal, the research collected the data by conducting a survey on tweens (N=130) and analyzed the data with statistical processes. The research found out some significant results: first, tweens frequently use the informaton on YouTube and search for leisure information most often. Second, tweens search for information on YouTube because of ease and convenience on learning information even though they do not trust the information on YouTube. Third, tweens regard that YouTube play the role as a significant information source and searching tool, and use information on YouTube because the information on YouTube are composed of easy-to-understand video format. On the basis of the results, the research suggests and discusses how information organization such as public or school libraries provide information services for youth groups effectively.

Use, Motivations, and Responses of TikTok as an Advertising Channel (광고 채널로서 틱톡(TikTok) 사용, 동기, 반응에 대한 연구)

  • Ma, Ruiyao;Kim, Sojung
    • The Journal of the Korea Contents Association
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    • v.21 no.2
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    • pp.507-519
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    • 2021
  • This paper attempts to explore advertising factors that affect TikTok advertising effectiveness by identifying motivations to use a short-form video social media platform, TikTok and further looking at perceptions of and attitudes toward TikTok advertising. The results of in-depth interviews with 20s-30s TikTok users suggest that users are motivated to use TikTok for information and fun. Further, TikTok is characterized as a short-form video, rich contents, and a novel format. Regarding TikTok advertising, the results reveal that usefulness, enjoyment, easiness of advertising skip, sense of closeness, and interaction are significant factors of TikTok advertising. Finally, it is suggested that users respond to the advertising by clicking 'like', writing comments, sharing, clicking 'purchase link'/advertiser's website, and creating user-created contents and so on. These findings theoretically contribute to the literature on social media advertising, and practically offer strategic guidelines for TikTok advertising.

An Analysis of Performers' Contribution to Entertainment Show Clips on AVOD Platform (AVOD 예능 방송 동영상 클립에 대한 실연자의 기여도 분석)

  • Ko, Jeong-Min;Choi, Yong-Seok;Jeong, Yuna;Kim, Dong-Young;Kong, Tae-Hyeon
    • The Journal of the Korea Contents Association
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    • v.22 no.8
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    • pp.115-125
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    • 2022
  • This study examines the effect of performers on the number of views and likes of entertainment show clips consumed on AVOD short form platform. Multiple regression analysis was performed, setting program viewing factors and performer's topicality index as independent variables, and setting the number of views and likes of clips as dependent variables. As a result of the analysis, performer's topicality index had a positive(+) effect on both dependent variables. According to standardized coefficient, on the number of views, the standardization coefficient of the performer's topicality index was the second highest, and on the number of likes it was the highest among variables. The results suggest that performers contribute a lot to the success of clips on AVOD short form platform.

User Customized Realization of Virtual Earthquakes based on Visual Intelligence and Dynamic Simulation (시각지능 및 동적 시뮬레이션 기반의 사용자 맞춤형 가상 지진 실감화)

  • Kwon, Jihoe;Ryu, Dongwoo;Lee, Sangho
    • Journal of the Korean Society of Mineral and Energy Resources Engineers
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    • v.55 no.6
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    • pp.614-623
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    • 2018
  • The recent occurrence of consecutive large earthquakes in the southeastern part of the Korean peninsula has brought significant attention to the prevention of earthquake damage in Korea. This article aims to explore a technology-based approach for earthquake drills using state-of-the-art visual intelligence and virtual reality technologies. The technical process consists of several stages, including acquisition of image information in living spaces using a camera, recognition of objects from the acquired image information, extraction of three dimensional geometric information, simulation of virtual earthquakes using dynamic modelling techniques such as the discrete element method, and realization of the simulated earthquake in a virtual reality environment. This article provides a comprehensive analysis of the individual processes at each stage of the technical process, a survey on the current status of related technologies, and discussion of the technical challenges in its execution.

Matching of Topic Words and Non-Sympathetic Types on YouTube Videos for Predicting Video Preference (영상 선호도 예측을 위한 유튜브 영상에 대한 토픽어와 비공감 유형 매칭)

  • Jung, Jimin;Kim, Seungjin;Lee, Dongyun;Kim, Gyotae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.189-192
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    • 2021
  • YouTube, the world's largest video sharing platform, is loved by many users in that it provides numerous videos and makes it easy to get helpful information. However, the ratio of like/hate for each video varies according to the subject or upload time, even though they are in the same channel; thus, previous studies try to understand the reason by inspecting some numerical statistics such as the ratio and view count. They can help know how each video is preferred, but there is an explicit limitation to identifying the cause of such preference. Therefore, this study aims to determine the reason that affects the preference through matching between topic words extracted from comments in each video and non-sympathetic types defined in advance. Among the top 10 channels in the field of 'pets' and 'cooking', where outliers occur a lot, the top 10 videos (the threshold of pet: 4.000, the threshold of cooking: 0.723) with the highest ratio were selected. 11,110 comments collected totally, and topics were extracted and matched with non-sympathetic types. The experimental results confirmed that it is possible to predict whether the rate of like/hate would be high or which non-sympathetic type would be by analyzing the comments.

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Factors Influencing Users' Payment Decisions Regarding Knowledge Products on the Short-Form Video Platform: A Case of Knowledge-Sharing on TikTok (짧은 영상 플랫폼에서 지식상품에 대한 사용자의 구매결정에 영향을 미치는 요인: TikTok의 지식 공유 사례)

  • Huimin Shi;Joon Koh;Sangcheol Park
    • Knowledge Management Research
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    • v.24 no.1
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    • pp.31-49
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    • 2023
  • TikTok, as a leading short video platform, has attracted many users, and the resulting attention generates immense business value as a platform to diffuse knowledge. As a qualitative and explorative approach, this study reviews the knowledge payment industry and discusses the influential factors of users' payment decisions regarding knowledge products on TikTok. By conducting in-depth interviews with ten participants and observing 95 knowledge providers' videos, we find that TikTok has significant business potential in the knowledge payment industry. By using the ATLAS. ti software to code the data collected from these interviews, this study finds that demander characteristics (personal needs), product characteristics (product quality), provider characteristics (the key opinion leader effect), and platform characteristics (platform management) are the four core categories that influence users' payment decisions regarding knowledge products on TikTok. A theoretical model consisting of the ten variables of emotional needs, professional needs, quality, price, helpfulness, value, charisma, user trust, service guarantee, and scarcity is proposed based on the grounded theory. The theoretical and practical implications of the study findings are also discussed.