• Title/Summary/Keyword: 동시성제어 기법

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Case Study of Electronic Fuel Injection Powertrain System FMEA Using Model-Based Fault Injection technique (모델 기반 결함 주입 기법을 이용한 Electronic Fuel Injection 전장 시스템 FMEA 사례연구)

  • Ye-ju Kim;Ye-won Na;Dong-min Lee;Ju-Young Kim;Jong-whoa Na
    • Journal of Advanced Navigation Technology
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    • v.27 no.4
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    • pp.436-446
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    • 2023
  • In the field of safety-critical systems, analyzing the effects of various failure factors (failure modes) is essential through Failure Mode and Effects Analysis (FMEA). However, with the increasing importance of software in systems, applying FMEA analysis to the design phase has become challenging. This paper proposes the use of Automatic FMEA, which can automatically perform FMEA using model-based design techniques, and presents a case study of FMEA for automotive engines. A comparison is made between the model-based Automatic FMEA analysis tool and existing FMEA tools. The study aims to demonstrate the performance of the Automatic FMEA analysis tool and propose future research plans.

A Study on Variable Speed Limit Strategies in Freeway Work Zone Using Multi-Criteria Decision Making Process (다기준 의사결정기반 고속도로 공사구간 VSL전략에 관한 연구)

  • Park, Juneyoung;Oh, Cheol;Chang, Myungsoon
    • Journal of Korean Society of Transportation
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    • v.31 no.5
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    • pp.3-15
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    • 2013
  • The purpose of this study is to propose a methodology for operating variable speed limit (VSL) strategies in freeway work zones. A notable feature in this study is to incorporate a multi-criteria decision making process into deriving better VSL strategies. Decision criteria in this study include operational efficiency, safety, and environmental impacts. Travel speed, acceleration noise, and CO2 were used as performance measures for evaluating VSL strategies. A multi-criteria value function was developed through an analytical hierarchical process (AHP) for representing expert's knowledge. Then, a variety of VSL operations scenarios were investigated utilizing a microscopic traffic simulation suite, VISSIM. The proposed methodology would be useful in supporting more efficient, safer, and more environment-friendly traffic operations and control in freeway work zones.

Double Threshold Method for EMG-based Human-Computer Interface (근전도 기반 휴먼-컴퓨터 인터페이스를 위한 이중 문턱치 기법)

  • Lee Myungjoon;Moon Inhyuk;Mun Museong
    • Journal of Biomedical Engineering Research
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    • v.25 no.6
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    • pp.471-478
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    • 2004
  • Electromyogram (EMC) signal generated by voluntary contraction of muscles is often used in a rehabilitation devices such as an upper limb prosthesis because of its distinct output characteristics compared to other bio-signals. This paper proposes an EMG-based human-computer interface (HCI) for the control of the above-elbow prosthesis or the wheelchair. To control such rehabilitation devices, user generates four commands by combining voluntary contraction of two different muscles such as levator scapulae muscles and flexor-extensor carpi ulnaris muscles. The muscle contraction is detected by comparing the mean absolute value of the EMG signal with a preset threshold value. However. since the time difference in muscle firing can occur when the patient tries simultaneous co-contraction of two muscles, it is difficult to determine whether the patient's intention is co-contraction. Hence, the use of the comparison method using a single threshold value is not feasible for recognizing such co-contraction motion. Here, we propose a novel method using double threshold values composed of a primary threshold and an auxiliary threshold. Using the double threshold method, the co-contraction state is easily detected, and diverse interface commands can be used for the EMG-based HCI. The experimental results with real-time EMG processing showed that the double threshold method is feasible for the EMG-based HCI to control the myoelectric prosthetic hand and the powered wheelchair.

Design and Implementation of Object Storage Engine for Large Multimedia Objects (대용량 멀티미디어 객체를 위한 객체저장엔진의 설계 및 구현)

  • Jin, Ki-Sung;Chang, Jae-Woo
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.4
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    • pp.376-388
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    • 2002
  • Recently, although there are strong requirements to manage multimedia data, there are a few researches on efficient storage and retrieval of multimedia data. In this paper, we design an object storage engine which can store and retrieve various multimedia objects efficiently. For this, we design an object manager for storing a variety of multimedia data and an inverted file manager for indexing unformatted text objects. In addition, we implement the objects storage engine which can support concurrency control and recovery schemes of DBMS by integrating the object manager and the inverted file manager with the SHORE low-level storage system. Finally, we develope a TIROS(Thesis Information Retrieval using Object Storage engine) system in order to verify the usefulness of our object storage engine.

P2P Systems based on Cloud Computing for Scalability of MMOG (MMOG의 확장성을 위한 클라우드 컴퓨팅 기반의 P2P 시스템)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.4
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    • pp.1-8
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    • 2021
  • In this paper, we propose an approach that combines the technological advantages of P2P and cloud computing to support MMOGs that allowing a huge amount of users worldwide to share a real-time virtual environment. The proposed P2P system based on cloud computing can provide a greater level of scalability because their more resources are added to the infrastructure even when the amount of users grows rapidly. This system also relieves a lot of computational power and network traffic, the load on the servers in the cloud by exploiting the capacity of the peers. In this paper, we describe the concept and basic architecture of cloud computing-based P2P Systems for scalability of MMOGs. An efficient and effective provisioning of resources and mapping of load are mandatory to realize this architecture that scales in economical cost and quality of service to large communities of users. Simulation results show that by controlling the amount of cloud and user-provided resource, the proposed P2P system can reduce the bandwidth at the server while utilizing their enough bandwidth when the number of simultaneous users keeps growing.

Comparison of Dynamic Origin Destination Demand Estimation Models in Highway Network (고속도로 네트워크에서 동적기종점수요 추정기법 비교연구)

  • 이승재;조범철;김종형
    • Journal of Korean Society of Transportation
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    • v.18 no.5
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    • pp.83-97
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    • 2000
  • The traffic management schemes through traffic signal control and information provision could be effective when the link-level data and trip-level data were used simultaneously in analysis Procedures. But, because the trip-level data. such as origin, destination and departure time, can not be obtained through the existing surveillance systems directly. It is needed to estimate it using the link-level data which can be obtained easily. Therefore the objective of this study is to develop the model to estimate O-D demand using only the link flows in highway network as a real time. The methodological approaches in this study are kalman filer, least-square method and normalized least-square method. The kalman filter is developed in the basis of the bayesian update. The normalized least-square method is developed in the basis of the least-square method and the natural constraint equation. These three models were experimented using two kinds of simulated data. The one has two abrupt changing Patterns in traffic flow rates The other is a 24 hours data that has three Peak times in a day Among these models, kalman filer has Produced more accurate and adaptive results than others. Therefore it is seemed that this model could be used in traffic demand management. control, travel time forecasting and dynamic assignment, and so forth.

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Processing Techniques of Layer Channel Image for 3D Image Effects (3D 영상 효과를 위한 레이어 채널 이미지의 처리 기법)

  • Choi, Hak-Hyun;Kim, Jung-Hee;Lee, Myung-Hak
    • The Journal of the Korea Contents Association
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    • v.8 no.1
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    • pp.272-281
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    • 2008
  • A layer channel, which can express effects on 3D image, is inserted to use it on application rendering effectively. The current method of effect rendering requires individual sources in storage and image processing, because it uses individual and mixed management of images and effects. However, we can save costs and improve results in images processing by processing both image and layer channels together. By changing image format to insert a layer channel in image and adding a hide function to conceal the layer channel and control to make it possible to approach image and layer channels simultaneously during loading image and techniques hiding the layer channel by changing image format with simple techniques, like alpha blending, etc., it is developed to improve reusability and be able to be used in all programs by combining the layer channel and image together, so that images in changed format can be viewed in general image viewers. With the configuration, we can improve processing speed by introducing image and layer channels simultaneously during loading images, and reduce the size of source storage space for layer channel images by inserting a layer channel in 3D images. Also, it allows managing images in 3D image and layer channels simultaneously, enabling effective expressions, and we can expect to use it effectively in multimedia image used in practical applications.

An Efficient Hardware-Software Co-Implementation of an H.263 Video Codec (하드웨어 소프트웨어 통합 설계에 의한 H.263 동영상 코덱 구현)

  • 장성규;김성득;이재헌;정의철;최건영;김종대;나종범
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.4B
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    • pp.771-782
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    • 2000
  • In this paper, an H.263 video codec is implemented by adopting the concept of hardware and software co-design. Each module of the codec is investigated to find which approach between hardware and software is better to achieve real-time processing speed as well as flexibility. The hardware portion includes motion-related engines, such as motion estimation and compensation, and a memory control part. The remaining portion of theH.263 video codec is implemented in software using a RISC processor. This paper also introduces efficient design methods for hardware and software modules. In hardware, an area-efficient architecture for the motion estimator of a multi-resolution block matching algorithm using multiple candidates and spatial correlation in motion vector fields (MRMCS), is suggested to reduce the chip size. Software optimization techniques are also explored by using the statistics of transformed coefficients and the minimum sum of absolute difference (SAD)obtained from the motion estimator.

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Design Optimization of Moving-Coil Type Linear Actuator Using Level Set Method and Phase-Field Model (레벨셋법과 페이즈 필드 모델을 이용한 가동코일형 리니어 액추에이터 최적설계)

  • Lim, Sung-Hoon;Oh, Se-Ahn;Min, Seung-Jae;Hong, Jung-Pyo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.35 no.10
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    • pp.1223-1228
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    • 2011
  • A moving-coil type linear actuator has been widely used in the system reciprocating short stroke because of its several advantages, such as the structural simplicity, low weight and a fast control response speed. This paper presents a design approach for improving the actuating performance with a clear expression of optimal configuration represented by a level set function. The optimization problem is formulated to minimize the variation of magnetic force at every moving displacement of the mover for fast and easy control. To consider the manufacturability of actuator, the concept of phase-field model is incorporated to control the complexity of structural boundaries. To verify the usefulness of the proposed method, the core design example of cylindrical linear actuator is performed.

Transmit Power and Access Point Selection Algorithm: TA Link and AT Link (전송전력과 엑세스 포인트 선정 알고리즘: AT 링크와 TA 링크)

  • Oh, Changyoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.8
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    • pp.1022-1029
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    • 2020
  • We investigate the joint selection problem of the transmit power level and the best access point for multi-access points. We further reduce the transmit power by jointly optimizing the transmit power and the access point selection. Our aim is to minimize the total transmit power, while each terminal maintains minimum signal to interference ratio requirement. We observe that the optimum solution can be achieved through proposed iterative algorithm for both TA link and AT link. Simulation results show that proposed algorithm (joint optimization of transmit power level and access point) outperforms the algorithm which optimizes the transmit power only. We also observe that the duality between the TA link and AT link does not hold in multi-access points environment. Accordingly, the resulting power vectors and the access point vectors for TA link and AT link are different in general.