• Title/Summary/Keyword: 돌도

Search Result 1,180, Processing Time 0.021 seconds

Generational Fandom Culture Shift in K-Pop Idol Fandom and Social Media Use (팬덤의 소셜 미디어 이용 양태에 따른 아이돌 세대별 팬덤 문화의 변화)

  • Han, Mihwa;Na, Eunkyung
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.2
    • /
    • pp.605-616
    • /
    • 2022
  • Given that the current Idol fandom has been enormously affected by the development of digital technology such as the Internet, mobile or social media, this study explored how generational fandom culture has been shifted depending on the fandom's use of differential online platforms and services, i.e., online community vs. social network services. The survey results indicate that 3rd generation fandom showed significantly greater intimacy, greater attachment/worship, greater similarity toward Idol stars as well as greater fandom loyalty and greater fandom identity than 1st and 2nd generation fandom. Similarly, compared to online community centered fandom, social network centered fandom showed greater intimacy, greater attachment/worship, greater similarity as well as greater fandom loyalty and identity than community-centered fandom.

Analysis on Pataphysics of Virtual Idol based on Game Character -Focus on K/DA (게임 캐릭터 기반 버추얼 아이돌의 파타피직스 연구 -K/DA를 중심으로)

  • Kim, Cho-Young;Han, Hye-Won
    • The Journal of the Korea Contents Association
    • /
    • v.20 no.5
    • /
    • pp.69-78
    • /
    • 2020
  • K/DA is a K-pop virtual idol based on the game character. This study analyzed the creation process, characteristics and existential meaning of virtual idols from the perspective of Pataphysics. K/DA is a character with both characteristics of game character and K-pop girl group. Also, virtual character and real idol share the body through motion capture and augmented reality(AR). As a result, K/DA crosses virtual and reality, and at the same time becomes a pataphysical subject that does not belong to either virtual or reality. K/DA is suggested a third zone where digital subjects will be located in the future.

Principles of Stone Elevation Formation for Walls and Wells in the Silla Dynasty from 5th to 7th Centuries (5~7세기 신라시대 성곽과 우물에 대한 석축입면조형원리)

  • Kang, Seong-Bin;Seo, Seong-Hyeok;Jung, Tae-Yeol
    • Journal of the Korean Institute of Traditional Landscape Architecture
    • /
    • v.41 no.1
    • /
    • pp.47-55
    • /
    • 2023
  • In this study, the following conclusions were drawn by analyzing the size, proportion, shape, angle, distribution, etc. of stones in order to identify the principles of facade molding of stonework of the 5th to 7th centuries of the Silla Dynasty. First, the uniformity of the size of the stones of the stone foundations of the Silla Dynasty was low at -0.8 to 4.1. This means that stones of various sizes were used, from small stones to large stones. In addition, the distribution of large stones in stonework of the Silla Dynasty appeared evenly regardless of height. This was common in the stonework of the Silla Dynasty, regardless of structural classification such as wells and mountain fortresses. It is thought that the Silla people did not only pursue practicality and efficiency in stone construction, but also considered design elements. Second, the proportional deviation of the stones of the stone walls of the Silla Dynasty was high, ranging from 0.861 to 1.515. This means that the stonework of the Silla Dynasty did not use only long flagstone-shaped stones, but used a mixture of long and short stones. Third, the shape average of the stones of the stonework of the Silla Dynasty was low at 0.45, and the shape deviation was high at the maximum of 0.15. This means that the stones as a whole have irregular shapes, and each stone has a high difference in shape. Fourth, the angle deviation of the stones of the Silla Dynasty was 4.3 to 16.2, and the average angle was 2. This means that the angle of each stone on the stone axis of the Silla Dynasty is tilted to the left and right. Fifth, there was no correlation between stone size, slenderness ratio, shape, and angle in the stone axes of the Silla Dynasty. In the case of stone axes in the Joseon Dynasty, there was a positive correlation between stone size and slenderness, and a negative correlation between stone size and shape. It can be said that the stones of the Joseon Dynasty were relatively standardized, but the Silla Dynasty showed the beauty of moderation by keeping the nature of the material and becoming one with the material.

Problems and Directions for Improving Idol Bias in the Domestic Music Market (국내 음악시장에서 두드러진 아이돌 편중 현상의 문제점과 개선방향)

  • Yang, Young-Min;Han, Kyung-Hoon
    • Journal of Korea Entertainment Industry Association
    • /
    • v.15 no.8
    • /
    • pp.1-18
    • /
    • 2021
  • Idol music, which began to gain huge popularity in the domestic music market in the mid-1990s, has become one of the major global contents thanks to the global popularity of K-POP. As a result, the Korean music market continues to grow, forming the world's sixth-largest music market, and domestic music agencies are focusing more on fostering idol groups and producing idol music. The global success of idol music is surprising, but this has resulted in the domestic music market being biased toward idol music. As a result of the study, it was confirmed that there are several problems with the phenomenon of being biased toward similar types of musicians and music content. First, just as trend-oriented cultural contents face the problem of life expectancy all the time, the "Korean Wave" is also forced to think in terms of identity and sustainability. Second, it was observed that only consumers of a certain age may cause cultural alienation of other age groups, and thirdly, various problems such as shrinking creative paths due to the size of the cost required for idol group production and the lifespan of idol musicians' art activities. This paper derives the reality of the domestic idol bias phenomenon through comparative analysis of the English-American music market and the domestic music market, which have had a profound influence on the global music market in popular music history, and verified the theory and results through an expert survey using the Likert scale. In addition, the problems caused by the idol bias phenomenon were considered based on the theory of cultural diversity, and improvement directions were also suggested to solve this problem.

A Study on the Idol Survivability Prediction Using Machine Learning Techniques : Focused on the Industrial Competitiveness (머신러닝 기법을 활용한 아이돌 생존 가능성 예측 연구 : 산업 경쟁력 증진을 중심으로)

  • Kim, Seul-ah;Ahn, Ju Hyuk;Cui, Fuquan
    • The Journal of the Korea Contents Association
    • /
    • v.20 no.5
    • /
    • pp.291-302
    • /
    • 2020
  • Korean popular music industry, which is lead by "Idol group", has forsaken their fandom all over the world. Therefore, idol groups has become not only an artist but also the most influential people in the Korean economy. A global idol group with a strong fandom can earn more than a trillion-dollar by attracting their global fan's interest in Korea. In other words, it is considerably important to carry the idol to a successful conclusion. This study tries to expect whether the idols can be survived or not at a certain point after their debut by ANN, Decision Tree, Random Forest. We decide that certain point as the three-year and eight-year after their debut, because it is their break-even point year and the year after their average renewal of the contract. In addition, this study also explains which feature is the most important to their survival by feature importance and Logistic regression. In conclusion, features like the number of idol competitors, the number of debut members and the number of the genre are significant. These results shed light on the efficient management of K-Pop idol to improve industrial competitiveness.

한국 중년 남녀의 무급노동내용과 시간량

  • Kim, Jeong-Seok
    • Korea journal of population studies
    • /
    • v.28 no.1
    • /
    • pp.173-201
    • /
    • 2005
  • 한국 중년 남녀들의 무급노동을 비교 분석하려는 목적을 가진 본 연구는 가사노동과 가족들 보기를 하는 비율과 그 시간량을 분석하고 있다. 가사노동과 가족돌보기가 여전히 여성들의 몫으로 간주된다고는 하지만 얼마나 많은 여성과 남성들이 이러한 일들을 하고 있으며, 이에 사용되는 시간이 얼마인지에 대한 구체적인 분석을 드물다. 본 연구에서는 1999년도 생활시간조사를 이용하여 한국의 40대와 50대 중년층의 가사노동과 가족돌보기를 행하는 비율과 그 시간량을 기술하는 한편, 이들의 가구, 개인, 거주지역 및 요일특성에 따른 차이를 제시하고 있다. 주요 결과로는 중년층 여자들의 경우 본 연구에서 고려한 특성과 관계없이 대부분이 가사노동을 하고 있는 반면, 남자들은 특성에 따라 가사노동을 하는 비율의 차이가 발견된다는 것이다. 또한 가사노동 시간량에서는 남자들과는 달리 여자들에게서 동거가구원이 적을수록 가사노동의 시간 또한 적음을 알 수 있다. 가족돌보기의 경우에는 가구특성이 중요하게 나타나고 있다. 특히 남자들과는 달리, 여자들 중에서 유배우자들은 무배우자들보다 가족돌보기를 하는 비율이나 시간이 많은 것으로 나타난다. 이는 남편이 아내를 돌보기보다는 아내가 남편을 수발하거나 보살피는 것이 더 보편적임을 다시 확인시켜 준다.

Didactical Applications of the Baduk Pieces Game (바둑돌 게임의 교수학적 활용)

  • Kim, Boo-Yoon;Lee, Ji-Sung
    • Journal for History of Mathematics
    • /
    • v.20 no.3
    • /
    • pp.43-58
    • /
    • 2007
  • We review the eastern frog jump game and the western solitaire to apply the Baduk Pieces Game to mathematical education. This study introduce a didactical method of Baduk Pieces Game which is constructed with simplification, generalization, and extension. This didactical applications of the Baduk Pieces Game gives the students opportunities of patterns, generalization, and problem solving strategies.

  • PDF

A Study of Stone Influence, Influence Point, and Influence Area in Computer Go (컴퓨터 바둑에서 돌의 영향력, 영향력점 그리고 영향력영역에 대한 연구)

  • Park, Hyun-Soo
    • Journal of Korea Game Society
    • /
    • v.7 no.4
    • /
    • pp.117-123
    • /
    • 2007
  • This paper presents the Stone Influence, the Influence Point, and the Influence Area on computer Go. The Stone Influence is defined using the distance between stone and empty point. The Influence Point is defined using threshold value on the Stone Influence. The Influence Area is defined using lump of the Influence Points and its Core. In experiments using the Jeongseok data, the author obtained the threshold of Influence Points. The proposed method was verified by experiments where it was success fully applied to the influence in game of Go.

  • PDF

A Study on the Speed of Message Output for Smooth Cummunication for Chat Platform between Idol and Fandom (팬덤과 아이돌의 상호 채팅 플랫폼에서 원활한 커뮤니케이션을 위한 메시지 출력 속도에 관한 연구)

  • Jungha Kim
    • Smart Media Journal
    • /
    • v.12 no.7
    • /
    • pp.68-75
    • /
    • 2023
  • In this study, I would like to conduct a study on the design of chat UX between fandom and idol. The 1:多 form of message exposure method between idols and fandom was studied and the optimal exposure form and speed were tested. Based on the results of the experiment, 30 sentences were selected per second among various options, and based on this, the results were applied to the actual Universe platform to facilitate communication between idols and fans.