• Title/Summary/Keyword: 도형 영역

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A Study on Development of the Instructional Materials for Elementary School Mathematics Based on STEAM Education (융합인재교육을 적용한 초등수학 수업자료 개발 연구)

  • Jung, Yun Hoe;Kim, Sung Joon
    • Journal of the Korean School Mathematics Society
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    • v.16 no.4
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    • pp.745-770
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    • 2013
  • In the knowledge-based society today, most knowledge is the integrated one which is difficult to be classified into subjects rather than the knowledge of a single subject. Thus, integrated thinking, which integrated knowledge is preferentially acquired first and then can be also associated with imagination and artistic sensitivity, is simultaneously required in order that we have a problem-solving capability in our daily life. STEAM education(science, technology, engineering, arts and mathematics) is one of the educational methods to improve this problem-solving capability as well as integrated thinking. This research developed materials for STEAM education which can be applied to the 6th grade curriculum of elementary school mathematics, then input it, and analyzed how it impacts with students' attitudes toward mathematics. Unit 3 'Prism' and Pyramid' were restructured and replaced by classes such as 'Spaghetti Project' or 'Paper Craft'. Unit 4 'Several Solid Figure' was taught as a class of 'EDUCUBE'. Unit 6 'Proportional Graph' was taught as a class of 'Creating my own bracelet'. After having this class, we found that mathematics class applied STEAM also has a positive effect on the mathematical attitude of students. Many students said that math is fun and gets more interesting after having math class applied STEAM and we come to know that they have positive awareness of mathematics.

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An Analysis of STEAM Elements Included in the Elementary School Mathematics Textbooks Revised on 2009 - Focusing on the 5th and 6th Grade Group - (2009 개정 교육과정에 따른 초등수학교과서의 STEAM 요소 분석: 5~6학년군을 중심으로)

  • Ryu, Sung Rim
    • Journal of Elementary Mathematics Education in Korea
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    • v.20 no.2
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    • pp.333-351
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    • 2016
  • This study analyzed what STEAM elements, except mathematical content, are contained in 2009 revised elementary school 5th and 6th grade group mathematics textbooks. STEAM elements in the textbooks were examined by grade and by content area in the elementary school mathematics curriculum. The results were as follows. First, the number of STEAM elements in mathematics 5-1, 5-2, 6-1, 6-2 are 151(18.4%), 212(25.9%), 211(25.7%), 246(30.0%), respectively. The 6th Grade than in 5th Grade can be seen a few plenty. Second, the number of STEAM elements are different depending on the type of STEAM. The number of arts element is 617(75.2%) and this elements are seen the most. The number of representative art and cultural art is 445(54.3%) and 172(20.9%), respectively. The number of technology-engineering and science is 158(19.2%) and 45(5.5%), respectively. We need to developed to promote use of science element in next mathematics curriculum.

A Comparative Analysis on the Mathematical Problem Posing according to the Tasks with Different Degrees of Structure by the Gifted and Non-gifted Elementary Students (과제 구조화 정도에 따른 초등 영재학생과 일반학생의 수학 문제제기 비교분석)

  • Lee, Hyeyoung;Park, Mangoo
    • Journal of Elementary Mathematics Education in Korea
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    • v.22 no.3
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    • pp.309-330
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    • 2018
  • The purpose of this study is to identify possibility of a mathematical problem posing ability by presenting problem posing tasks with different degrees of structure according to the study of Stoyanova and Ellerton(1996). Also, the results of this study suggest the direction of gifted elementary mathematics education to increase mathematical creativity. The research results showed that mathematical problem posing ability is likely to be a factor in identification of gifted students, and suggested directions for problem posing activities in education for mathematically gifted by investigating the characteristics of original problems. Although there are many criteria that distinguish between gifted and ordinary students, it is most desirable to utilize the measurement of fluency through the well-structured problem posing tasks in terms of efficiency, which is consistent with the findings of Jo Seokhee et al. (2007). It is possible to obtain fairly good reliability and validity in the measurement of fluency. On the other hand, the fact that the problem with depth of solving steps of 3 or more is likely to be a unique problem suggests that students should be encouraged to create multi-steps problems when teaching creative problem posing activities for the gifted. This implies that using multi-steps problems is an alternative method to identify gifted elementary students.

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A Study on the Mechanism of Social Robot Attitude Formation through Consumer Gaze Analysis: Focusing on the Robot's Face (소비자 시선 분석을 통한 소셜로봇 태도 형성 메커니즘 연구: 로봇의 얼굴을 중심으로)

  • Ha, Sangjip;Yi, Eunju;Yoo, In-jin;Park, Do-Hyung
    • Journal of Intelligence and Information Systems
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    • v.28 no.1
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    • pp.243-262
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    • 2022
  • In this study, eye tracking was used for the appearance of the robot during the social robot design study. During the research, each part of the social robot was designated as AOI (Areas of Interests), and the user's attitude was measured through a design evaluation questionnaire to construct a design research model of the social robot. The data used in this study are Fixation, First Visit, Total Viewed, and Revisits as eye tracking indicators, and AOI (Areas of Interests) was designed with the face, eyes, lips, and body of the social robot. And as design evaluation questionnaire questions, consumer beliefs such as Face-highlighted, Human-like, and Expressive of social robots were collected and as a dependent variable was attitude toward robots. Through this, we tried to discover the mechanism that specifically forms the user's attitude toward the robot, and to discover specific insights that can be referenced when designing the robot.

Investigation of the Correlation between Seoul Neuropsychological Screening Battery Scores and the Gray Matter Volume after Correction of Covariates of the Age, Gender, and Genotypes in Patients with AD and MCI (알츠하이머 치매 및 경도인지기능장애 환자에서 나이, 성별, 유전자형을 고려한 뇌 회백질 부피와 표준신경심리검사와의 상관관계 연구)

  • Lee, Seung-Yeon;Yoon, Soo-Young;Kim, Min-Ji;Rhee, Hak Young;Ryu, Chang-Woo;Jahng, Geon-Ho
    • Investigative Magnetic Resonance Imaging
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    • v.17 no.4
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    • pp.294-307
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    • 2013
  • Purpose : To investigate the correlations between Seoul Neuropsychological Screening Battery (SNSB) scores and the gray matter volumes (GMV) in patients with Alzheimer's disease (AD) and mild cognitive impairment (MCI) and cognitively normal (CN) elderly subjects with correcting the genotypes. Materials and Methods: Total 75 subjects were enrolled with 25 subjects for each group. The apolipoprotein E (APOE) epsilon genotypes, SNSB scores, and the 3D T1-weighted images were obtained from all subjects. Correlations between SNSB scores and GMV were investigated with the multiple regression method for each subject group using both voxel-based and region-of-interest-based analyses with covariates of age, gender, and the genotype. Results: In the AD group, Rey Complex Figure Test (RCFT) delayed recall scores were positively correlated with GMV. In the MCI group, Seoul Verbal Learning Test (SVLT) scores were positively correlated with GMV. In the CN group, GMV negatively correlated with Boston Naming Test (K-BNT) scores and Mini-Mental State Examimation (K-MMSE) scores, but positively correlated with RCFT scores. Conclusion: When we used covariates of age, gender, and the genotype, we found statistically significant correlations between some SNSB scores and GMV at some brain regions. It may be necessary to further investigate a longitudinal study to understand the correlation.

Development Process for User Needs-based Chatbot: Focusing on Design Thinking Methodology (사용자 니즈 기반의 챗봇 개발 프로세스: 디자인 사고방법론을 중심으로)

  • Kim, Museong;Seo, Bong-Goon;Park, Do-Hyung
    • Journal of Intelligence and Information Systems
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    • v.25 no.3
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    • pp.221-238
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    • 2019
  • Recently, companies and public institutions have been actively introducing chatbot services in the field of customer counseling and response. The introduction of the chatbot service not only brings labor cost savings to companies and organizations, but also enables rapid communication with customers. Advances in data analytics and artificial intelligence are driving the growth of these chatbot services. The current chatbot can understand users' questions and offer the most appropriate answers to questions through machine learning and deep learning. The advancement of chatbot core technologies such as NLP, NLU, and NLG has made it possible to understand words, understand paragraphs, understand meanings, and understand emotions. For this reason, the value of chatbots continues to rise. However, technology-oriented chatbots can be inconsistent with what users want inherently, so chatbots need to be addressed in the area of the user experience, not just in the area of technology. The Fourth Industrial Revolution represents the importance of the User Experience as well as the advancement of artificial intelligence, big data, cloud, and IoT technologies. The development of IT technology and the importance of user experience have provided people with a variety of environments and changed lifestyles. This means that experiences in interactions with people, services(products) and the environment become very important. Therefore, it is time to develop a user needs-based services(products) that can provide new experiences and values to people. This study proposes a chatbot development process based on user needs by applying the design thinking approach, a representative methodology in the field of user experience, to chatbot development. The process proposed in this study consists of four steps. The first step is 'setting up knowledge domain' to set up the chatbot's expertise. Accumulating the information corresponding to the configured domain and deriving the insight is the second step, 'Knowledge accumulation and Insight identification'. The third step is 'Opportunity Development and Prototyping'. It is going to start full-scale development at this stage. Finally, the 'User Feedback' step is to receive feedback from users on the developed prototype. This creates a "user needs-based service (product)" that meets the process's objectives. Beginning with the fact gathering through user observation, Perform the process of abstraction to derive insights and explore opportunities. Next, it is expected to develop a chatbot that meets the user's needs through the process of materializing to structure the desired information and providing the function that fits the user's mental model. In this study, we present the actual construction examples for the domestic cosmetics market to confirm the effectiveness of the proposed process. The reason why it chose the domestic cosmetics market as its case is because it shows strong characteristics of users' experiences, so it can quickly understand responses from users. This study has a theoretical implication in that it proposed a new chatbot development process by incorporating the design thinking methodology into the chatbot development process. This research is different from the existing chatbot development research in that it focuses on user experience, not technology. It also has practical implications in that companies or institutions propose realistic methods that can be applied immediately. In particular, the process proposed in this study can be accessed and utilized by anyone, since 'user needs-based chatbots' can be developed even if they are not experts. This study suggests that further studies are needed because only one field of study was conducted. In addition to the cosmetics market, additional research should be conducted in various fields in which the user experience appears, such as the smart phone and the automotive market. Through this, it will be able to be reborn as a general process necessary for 'development of chatbots centered on user experience, not technology centered'.

Feasibility Analysis of Wasted Limestone Powder as a Viscosity Reducing Material for Cement Based Materials (시멘트 계열 재료의 점도 저하용 혼화재료로서 폐석회석 미분말의 사용 가능성 분석)

  • Lee, Hyang-Seon;Jeon, Jong-Un;Son, Bae-Geun;Han, Dongyeop
    • Journal of the Korean Recycled Construction Resources Institute
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    • v.6 no.2
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    • pp.123-129
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    • 2018
  • The aim of the research is providing a fundamental idea of reducing viscosity of cement based materials by replacing powder based material. With developing concrete technology, high performance concrete with high solid volume fraction has been used widely. Under the conditions of the high solid volume fraction due to the low w/c and replacement of SCMs, decreased fluidity is one of the critical problem, and thus plasticizer has been used to improve fluidity of the mixture. However, in rheological aspect, the fluidity of cement based materials can be defined with yield stress and viscosity, and using plasticizer only decreases yield stress without least controlling on viscosity. Therefore, based on the idea of Krieger-Dougherty model, a feasibility of wasted limestone powder from cement manufacturing process was used to decrease the viscosity of the mixture by replacing cement powder. According to a series of experiment, by replacing wasted limestone powder solely, there was a possibility of reducing viscosity was observed. Thus, in this research scope, it is considered to contribute on providing a fundamental idea of reducing viscosity with powder replacement and it is expected to contribute on further research using various conditions of replacing powders for reducing viscosity of cementitious materials.

A Neurobiological Measure of General Intelligence in the Gifted (뇌기능영상 측정법을 이용한 영재성 평가의 타당성 연구)

  • Cho, Sun-Hee;Kim, Heui-Baik;Choi, Yu-Yong;Chae, Jeong-Ho;Lee, Kun-Ho
    • Journal of Gifted/Talented Education
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    • v.15 no.2
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    • pp.101-125
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    • 2005
  • We applied functional magnetic resonance imaging (fMRI) techniques to examine whether general intelligence (g) could be assessed using a neurobiological signal of the brain. Participants were students in a national science academy and several local high schools. They were administered diverse intelligence (RAPM and WAIS) and creativity tests (TTCT-figural and TTCT-verbal). Forty of them were scanned using fMRI while performing complex and simple g tasks. In brain regions of greater blood flow in complex compared with simple g tasks, the gifted group with an exceptional g level was not significantly different from the average group with an ordinary g level: both of them activated the lateral prefrontal, anterior cingulate, posterior parietal cortices. However, the activation levels of the gifted group were greater than those of the average group, particularly in the posterior parietal cortex. Correlation analysis showed that the activity of the posterior parietal cortex has the highest correlation ($(r=0.73{\sim}0.74)$) with individual g levels and other regions also have moderate correlation ($(r=0.53{\sim}0.66)$). On the other hand, two-sample t test showed a striking contrast in intelligence tests scores between the gifted and the average group, whereas it did not show in creativity tests scores. These results suggest that it is within the bounds of possibility that a neurobiological signal of the brain is used in the assessment of the gifted and also suggest that creativity has to be given a great deal of weight on the assessment of the gifted.

A Case Analysis of Study on Verbal Interaction during the Math Class of a Special Classroom (특수학급 수학 수업에서 나타난 언어적 상호작용 사례 분석)

  • Hong, Jae-Young
    • Journal of the Korea Convergence Society
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    • v.8 no.8
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    • pp.215-224
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    • 2017
  • The purpose of this study was to analyze the cases of verbal interactions occurring during the mathematics lessons taught in middle school special classes in order to examine the elements and types of verbal interactions that occur between the teachers and students. Data were collected and analyzed for the sessions on geometric units that formed part of the mathematics lessons routinely implemented in the special classes. The analysis showed that the teachers initiated 237 (84.1%) of the 291 instances of verbal linguistic interactions. A total of 240 teachers' questions were analyzed, and questions in the area of knowledge occurred the most frequently, at 160 times (66.7%). A total of 617 student responses were analyzed, and short answers occurred the most frequently, at 367 times (59.5%). Teacher feedback occurred 581 times in total, and correct/incorrect (simple) feedback occurred the most frequently, at 234 times (40.3%). A total of 237 verbal interactions were observed between the teachers and children, and the I (RF) type (one teacher question, one student response, and one instance of teacher feedback) occurred most frequently, at 83 times (35.0%).

Effect of Mathematising Learning Using Realistic Context on the Children's Mathematical Thinking (현실적 맥락을 활용한 수학화 학습이 아동의 수학적 사고에 미치는 효과 -초등학교 5학년 도형 영역을 중심으로-)

  • Kim, Yoo-Jin
    • Journal of Elementary Mathematics Education in Korea
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    • v.11 no.2
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    • pp.99-115
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    • 2007
  • The purpose of this study was to look into whether this mathematising learning utilizing realistic context has an effect on the mathematical thinking. To solve the above problem, two 5th grade classes of D Elementary School in Seoul were selected for performing necessary experiments with one class designated as an experimental group and the other class as a comparative group. Throughout 17 times for six weeks, the comparative group was educated with general mathematics learning by mathematics and "mathematics practices," while the experimental group was taught mainly with mathematising learning using realistic context. As a result, to start with, in case of the experimental group that conducted the mathematising learning utilizing realistic coherence, in the analogical and developmental thoughts which are mathematical thoughts related to the methods of mathematics, in the thinking of expression and the one of basic character which are mathematical thoughts related to the contents of mathematics, and in the thinking of operation, the average points were improved more than the comparative group, also having statistically significant differences. The study suggested that it is necessary to conduct subsequent studies that can verify by expanding to each grade, sex and region, develop teaching methods suitably to the other content domains and purposes of figures, and demonstrate the effects. In addition to those, evaluation tools which can evaluate the mathematical thinking processes of children appropriately and in more diversified methods will have to be developed. Furthermore, in order to maximize mathematising for each group in each mathematising process, it would be necessary to make efforts for further developing realistic problem situations, works and work sheets, which are adequate to the characteristics of the upper and lower groups.

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