• Title/Summary/Keyword: 도착지

Search Result 605, Processing Time 0.032 seconds

Design and Implementation of Vehicle Delivery Planning System for the Improvement Logistics Services (물류 서비스 향상을 위한 배차계획 시스템의 설계 및 구현)

  • Lee Myeong-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.7 no.4
    • /
    • pp.587-593
    • /
    • 2006
  • Development of digital information and internet technology causes the changes of technology environments and companies, and the variety of customers needs has been dynamically changed in terms of integrating information system with customers satisfaction. Moreover a new logistics concept is needed through the sharing information between suppliers and consumers, which maximizes the customers service and its flexibility by changing functional-oriented to process-oriented. Many research papers on transportation studies have focused on the Vehicle Routing Problem (VRP) and Vehicle Scheduling Problem (VSP). However in the real world, it is known that it takes long time to build vehicle scheduling in the process of transporting the amount of orders from the logistics center to the vendors due to the realistic constraints. This paper presents a framework design for each process enabling delivery planning automatically using heuristic algorithm. In addition, an interactive delivery planning system is implemented utilizing the proposed algorithm.

  • PDF

Decision Rule using Confidence Based Anti-phone Model and Interrupt-Polling Method for Distributed Speech Recognition DSP Networking System (분산형 음성인식 DSP 네트워킹 시스템을 위한 반음소 모델기반의 신뢰도를 사용한 결정규칙과 인터럽트-폴링)

  • Song, Ki-Chang;Kang, Chul-Ho
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.7
    • /
    • pp.1016-1022
    • /
    • 2010
  • Far-talking recognition and distributed speech recognition networking techniques are essential to control various and complex home services conveniently with voices. It is possible to control devices everywhere at home by using only voices. In this paper, we have developed the server-client DSP module for distributed speech recognition network system and proposed a new decision rule to decide intelligently whether to accept the recognition results or not by the transferred confidence rate. Simulation results show that the proposed decision rule delivers better performances than the conventional decision by majority rule or decision by first-arrival. Also, we have proposed the new interrupt-polling technique to remedy the defect of existing delay technique which always has to wait several clients' results for a few seconds. The proposed technique queries all client's status after first-arrival and decides whether to wait or not. It can remove unnecessary delay-time without any performance degradation.

Development of LPWA based Bus Entry Notification Systems for Smartphone Loss Prevention at Bus Stop Charging Stand (버스정류소 스마트폰 충전대에서 스마트폰의 분실 방지를 위한 LPWA 기반 버스 진입 알림 시스템 개발)

  • Jang, Won-Chang;Lee, Myung-Eui
    • Journal of Advanced Navigation Technology
    • /
    • v.21 no.6
    • /
    • pp.620-625
    • /
    • 2017
  • Recently, the solar module for charging internet devices is installed in crowded areas to offers services so that people can charge their smartphones or tablets. But this charging module can not be linked with the information related to a bus approach so people are subject to let their belongings such as smartphone, tablet pc at the bus stop while they are still charging it. This paper proposes a system to inform the smart phone when the bus is accessed by using the LPWA technology and BLE technology to resolve such under-failures. This experimental result showed that the power usage of LPWA based bus entry systems is an average of X, confirming that the long period usage of low-power can be possible for low power consumption in this results, enabling information on the bus to be transmitted to smart phones using Advertising mode of BLE.

Design of Clustering based Smart Platform for 3D Position (클러스터링 기반의 3D 위치표시용 스마트 플랫폼설계)

  • Kang, Min-Goo
    • Journal of Satellite, Information and Communications
    • /
    • v.10 no.1
    • /
    • pp.56-61
    • /
    • 2015
  • In this paper, the 3D positioning of IoT sensors with the Unity engine of android platform based home-hub was proposde for IoT(Internet of Things) users. Especially, the monitoring of IoT sensor and battery status was designed with the clustering of IoT sensor's position. The 3D positioning of RSSI(received signal strength indicator) and angle for new IoT sensor according to clustering method was described with the cooperation of beacon and received arrival signal time. This unity engine based smart hub platform can monitor the working situation of IoT sensors, and apply 3D video with texture for the life-cycling of many IoT sensors simultaneously. rs was described with RSSI(received signal strength indicator) and received angle.

Multicast Methods in Support of Internet Host Mobility (인터넷 상에서 호스트 이동성을 지원하는 멀티캐스트 방안)

  • Bang, Sang-Won;Jo, Gi-Hwan;Kim, Byeong-Gi
    • The Transactions of the Korea Information Processing Society
    • /
    • v.4 no.5
    • /
    • pp.1231-1242
    • /
    • 1997
  • This paper deals with an IP mukticast protocol in support of host mobility. Most of the previous multicast schemes have utilized an underlying logical strucuture of network topology,in order to provide a certain degree of order and predictability.On the other hand,mobility implies that a host location relaative to the rest of the net-work changes with time;the physical connectivity of the entire network is thus modified as move.In this case.some multicast datagrams nay not delivered properly,or may delivered twice or more,to a mobile host because the destinations will keep moving whlist datagrams are dekivered with different time delay.This paper first describes the relation between host mobility and multicast, by exploring the possible interactions,and presents a multicast scheme in support of Internet host mobility.A revised scheme is then proposed to adapt the multicast semantic and to optimize the communication overhead.

  • PDF

Design and Implementation of Low Power Container Security Device based on IEEE 802.15.4 (IEEE 802.15.4 기반 저전력 컨테이너 보안장치의 설계 및 구현)

  • Park, Se-Young;Kim, Taek-Hyun;Choi, Hoon;Baek, Yun-Ju
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.35 no.2B
    • /
    • pp.215-224
    • /
    • 2010
  • A container security device (CSD) monitors intrusions through the cargo door; it is a reduced function device that uses IEEE 802.15.4 with a beacon mode. However, in the beacon mode, the CSD consumes too much battery power in periodical idle listening and sensing trials. Moreover, the CSD cannot send the message to the CSD reader actively, and it makes big latency problem. Therefore, we propose a low-power CSD to reduce the unnecessary power consumption. The proposed CSD follows the requirements of the U.S. Department of Homeland Security, and reduces battery consumption through a power-efficient hardware design, a night-watch mechanism for low-power operation and low-power sensing to reduce unnecessary monitoring. And the CSD sends alert message to the CSD reader. Simulation results show that our CSD reduces battery consumption by over 70% through the night-watch mechanism and by approximately 80% through the low-power sensing. And the CSD can send the alert message to the remote CSD reader by over 94%.

Implementations of Path-Finding Algorithm using Variable Turn Heuristic (가변적인 턴 휴리스틱을 이용한 경로탐색 알고리즘의 구현)

  • Lee, Ji-Wan;Moon, Dae-Jin;Cho, Dae-Soo
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
    • /
    • 2008.10a
    • /
    • pp.182-187
    • /
    • 2008
  • It needs to consider of turns during a path-finding on real road network. traveling on real road network, it generally takes less travel time in a more straight path than a zig-zaged path with same source and destination. In this paper, we propose $VTA^*$ algorithm that can reduce the cost of exploring despite increasing the number of turn in comparing with $TA^*$ algorithm. We have implement the proposed $VTA^*$, $TA^*$ which consider the number of turn and a traditional $A^*$ algorithm which dosen't consider the number of turn. The experimental result shows that the cost of exploring is reduced by 7.31 % comparing with $TA^*$ and the number of turn is reduced by 27.95% comparing with $A^*$ approximately.

  • PDF

Robot Hopscotch Game Using Mobile Robots (이동 로봇을 사용한 로봇 팔방 놀이)

  • Ko, Nak-Yong;Moon, Yong-Seon;Bae, Young-Chul
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.6 no.2
    • /
    • pp.296-303
    • /
    • 2011
  • This paper describes a game called the "robot hopscotch game" which uses mobile robots. In this game, a mobile robot moves on a board which consists of a number of square cells. This is similar to the usual hopscotch game in which a human player hops through a course on the ground. In the robot hopscotch game, each cell has a visual light communication unit. The unit sends identification signal and the robot which moves over the cell receives the signal for location recognition. In the game, a human player or a human operator competes with a robot or other human player on how accurately and fast they move to a goal location passing through the given way point cells. People played the game at the RoboWorld 2008 which was held at COEX Seoul, on 16th to 20th of October 2008. The replies to the questionnaire to the users show that users have interests on the game and expect further expansion of robot use though they are not in favor of the robot's outlook and they feel inconvenience on manipulation of the robot.

Luxo character control using deep reinforcement learning (심층 강화 학습을 이용한 Luxo 캐릭터의 제어)

  • Lee, Jeongmin;Lee, Yoonsang
    • Journal of the Korea Computer Graphics Society
    • /
    • v.26 no.4
    • /
    • pp.1-8
    • /
    • 2020
  • Motion synthesis using physics-based controllers can generate a character animation that interacts naturally with the given environment and other characters. Recently, various methods using deep neural networks have improved the quality of motions generated by physics-based controllers. In this paper, we present a control policy learned by deep reinforcement learning (DRL) that enables Luxo, the mascot character of Pixar animation studio, to run towards a random goal location while imitating a reference motion and maintaining its balance. Instead of directly training our DRL network to make Luxo reach a goal location, we use a reference motion that is generated to keep Luxo animation's jumping style. The reference motion is generated by linearly interpolating predetermined poses, which are defined with Luxo character's each joint angle. By applying our method, we could confirm a better Luxo policy compared to the one without any reference motions.

Design of Jitter elimination controller for concealing interarrival packet delay variation in VoIP Network (VoIP 네트웍에서 패킷 전송지연시간 변이현상을 없애주는 적응식 변이 제어기 제안 및 성능분석)

  • 정윤찬;조한민
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.26 no.12C
    • /
    • pp.199-207
    • /
    • 2001
  • We propose an adaptive shaping controller equipped with the technologies of shaping and buffering VoIP packets arriving at the receiving end by the CAM-type controller. In order to conceal interarrival packet delay variation, the conventional jitter buffers force them to be too large, thereby causing the audio quality to suffer excessive delay. However, by using our proposed method, the delay caused by shaping operation dynamically increases or decreases on the level of jitter that exists with in the IP network. This makes the delay accommodates adaptively the network jitter condition. The less jitter network has the fewer delay the shaping controller requires for jitter elimination. And the CAM-type method generally makes the shaping operation faster and leads to processing packets in as little time as can. We analyse the packet loss and delay performance dependency on the average talk ratio and the number of jitter buffer entries in shaping controller. Surprising, we show that the average delay using our shaping controller is about 70msec. This performance is much better than with the delay equalization method which forces the receiving end to delay about 60msec.

  • PDF