• Title/Summary/Keyword: 도메인 컴포넌트

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Information Relation Abstraction Method of Objects for Component Modeling (컴포넌트 모델링을 위한 객체의 정보관계 추상화 방법)

  • Lim, Myung-Jae;Lee, Ki-Young;Kwon, Young-Man;Kang, Jeong-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.3
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    • pp.75-81
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    • 2009
  • In this paper, we propose component modeling method using object-oriented design information. it will be supplied to simplify and specify the relationship between informations that to be developed technology based on clustering, encapsulation and inheritance concepts. Also, we propose abstraction method, it will be support to understanding information relation, and it can modeling on system level without particular domain through dividing common service by reuse unit. Thus It is possible reusability and scalability by this concept, and shorten development period and enhance quality.

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UML Profile for iOS Application (iOS 애플리케이션을 위한 UML 프로파일)

  • Seo, Yong-Jin;Mun, Dea-Geon;Kuk, Seung-Hak;Kim, Hyeon-Soo
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06b
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    • pp.116-119
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    • 2011
  • 스마트폰은 기존의 휴대전화보다 더 향상된 컴퓨팅 능력을 제공하는 휴대전화로, 사용자가 자유롭게 애플리케이션을 설치하여 사용할 수 있다. 스마트폰 애플리케이션은 기존의 PC 애플리케이션과 달리 하드웨어 센서와 사용자 정보를 사용할 수 있으며, 기존과 다른 사용자 인터페이스 컴포넌트를 사용한다. 이와 같은 스마트폰 애플리케이션의 특성은 설계에 반드시 반영되어야 한다. UML은 소프트웨어 모델링 언어로, 다양한 도메인을 모델링할 수 있지만, 특정 도메인의 특성을 상세히 표현할 수 없다. 이러한 이유로 UML은 확장 메커니즘을 제공하고 있다. 본 논문은 확장 메커니즘을 이용하여 iOS 애플리케이션의 특성을 충분히 표현할 수 있도록 UML을 확장하였다.

Design of an Inter-Domain Composition Architecture based on TINA (TINA 기반의 도메인간 컴포지션 구조 설계)

  • 이상백;임승철;박동선
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 1999.05a
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    • pp.80-83
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    • 1999
  • 본 논문에서는 서비스 컴포넌트 또는 서비스간의 기능 결합을 통한 서비스 기능 확장 및 신규 서비스 생성을 가능토록 하는 서비스 컴포지션 구조를 설계하였다. 설계된 컴포지션 구조는 TINA-C에서 제안한 서비스 구조를 기반으로 하고 있으며, 서비스 관리 영역 구분에 따라 두 서비스 제공자 영역에서 수행되는 Inter-Domain 컴포지션과 하나의 서비스 제공자 영역에서 수행되는 Intra-Domain 컴포지션으로 구분하여 설계 되었다.

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Component Grid: A Developer-centric Environment for Defense Software Reuse (컴포넌트 그리드: 개발자 친화적인 국방 소프트웨어 재사용 지원 환경)

  • Ko, In-Young;Koo, Hyung-Min
    • Journal of Software Engineering Society
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    • v.23 no.4
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    • pp.151-163
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    • 2010
  • In the defense software domain where large-scale software products in various application areas need to be built, reusing software is regarded as one of the important practices to build software products efficiently and economically. There have been many efforts to apply various methods to support software reuse in the defense software domain. However, developers in the defense software domain still experience many difficulties and face obstacles in reusing software assets. In this paper, we analyze practical problems of software reuse in the defense software domain, and define core requirements to solve those problems. To meet these requirements, we are currently developing the Component Grid system, a reuse-support system that provides a developer-centric software reuse environment. We have designed an architecture of Component Grid, and defined essential elements of the architecture. We have also developed the core approaches for developing the Component Grid system: a semantic-tagging-based requirement tracing method, a reuse-knowledge representation model, a social-network-based asset search method, a web-based asset management environment, and a wiki-based collaborative and participative knowledge construction and refinement method. We expect that the Component Grid system will contribute to increase the reusability of software assets in the defense software domain by providing the environment that supports transparent and efficient sharing and reuse of software assets.

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Development of component architecture to support IoT management (IoT 및 네트워크 관리 지원을 위한 컴포넌트 아키텍처 개발)

  • Seo, Hee Kyoung
    • Smart Media Journal
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    • v.6 no.2
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    • pp.42-49
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    • 2017
  • It is important to realize automation services by communicating in IoT with humans, objects & objects, and forming a common network. People used web like the most powerful network way to sharing things and communication. Therefore the efficiency method communication between each device and the web in IoT could be different from ones. The best method for high quality software product in web applications is software reuse ; Modules, classes, patterns, frameworks, and business components are reusable elements of various perspectives. Components is plugged with others through well-defined interfaces, which can overcome the operation and complexity of application development. A web-based distributed environment for IoT applications is a standard architecture use information collected from various devices for developing and using applications. For that reason, the network management which manages the constituent resources for the best service control in IoT application is required as a sub-layer support service in most applications as well as individual applications. In this paper, we measure to develop a network management system based not only by components but on heterogeneous internetworks. For procedure this, we clarify a component architecture for classifying and classify also the component needed in the IOT and network domain or order the type of real network management system.

A Feature-based Method to Identify Services in Ubiquitous Environment (유비쿼터스 환경에서 피쳐 기반 서비스 식별 방법)

  • Shin, Hyun-Suk;Song, Chee-Yang;Kang, Dong-Su;Baik, Doo-Kwon
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.7
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    • pp.37-49
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    • 2008
  • Services are reusable units in business level. Ubiquitous computing provides computing services anytime and anywhere. The combination of both is becoming an important paradigm of computing environment. Fundamentals of services require flexibility and interoperability, and key elements of ubiquitous modeling require interoperability and context-awareness. There are two kinds of methods to identify services. The top-down approach is based on business process, and the bottom-up approach is based on components. The first approach depends on experts' intuitions, while the second approach suffers the incapability of expressing non-functional expression through components. Although a feature-based approach is capable of expressing non-functional expression and identifying services in ubiquitous environment, the research on this issue is not adequately addressed by far. To promote this research, this paper proposes a feature-based method to identify services in ubiquitous computing. The method extracts initial-candidate-services from a feature model. Then, the ultimate services are identified through optimizing and analyzing the candidate-services. The proposed method is expected to enhance the service reusability by effectively analyzing ubiquitous domain based on feature, and varying reusable service units.

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A Study on the Component-based GIS Development Methodology using UML (UML을 활용한 컴포넌트 기반의 GIS 개발방법론에 관한 연구)

  • Park, Tae-Og;Kim, Kye-Hyun
    • Journal of Korea Spatial Information System Society
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    • v.3 no.2 s.6
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    • pp.21-43
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    • 2001
  • The environment to development information system including a GIS has been drastically changed in recent years in the perspectives of the complexity and diversity of the software, and the distributed processing and network computing, etc. This leads the paradigm of the software development to the CBD(Component Based Development) based object-oriented technology. As an effort to support these movements, OGC has released the abstract and implementation standards to enable approaching to the service for heterogeneous geographic information processing. It is also common trend in domestic field to develop the GIS application based on the component technology for municipal governments. Therefore, it is imperative to adopt the component technology considering current movements, yet related research works have not been made. This research is to propose a component-based GIS development methodology-ATOM(Advanced Technology Of Methodology)-and to verify its adoptability through the case study. ATOM can be used as a methodology to develop component itself and enterprise GIS supporting the whole procedure for the software development life cycle based on conventional reusable component. ATOM defines stepwise development process comprising activities and work units of each process. Also, it provides input and output, standardized items and specs for the documentation, detailed instructions for the easy understanding of the development methodology. The major characteristics of ATOM would be the component-based development methodology considering numerous features of the GIS domain to generate a component with a simple function, the smallest size, and the maximum reusability. The case study to validate the adoptability of the ATOM showed that it proves to be a efficient tool for generating a component providing relatively systematic and detailed guidelines for the component development. Therefore, ATOM would lead to the promotion of the quality and the productivity for developing application GIS software and eventually contribute to the automatic production of the GIS software, the our final goal.

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Development of Underwater Warfare Models on the Naval Weapon Systems (해군무기체계 수중교전 모델 라이브러리 개발)

  • Han, Seungjin;Lee, Minkyu
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.1-9
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    • 2013
  • ADD (Agency for Defense Development) has developed the naval warfare simulation environment (QUEST), this paper describes the model library of naval weapon systems for the application of underwater warfare simulation included in the QUEST. Models are basically developed in order to measure the effectiveness and tactical development of underwater engagement between ships and weapons. Analyzing the mission space of underwater engagement and the functionality of the legacy models, we define standards of the model structure and developed the model components. Each components are the well-defined environment, system, subsystem, algorithm models, and the interfaces are defined between them. Users can construct a model in an efficient way to various warfare scenarios using the re-usable model components and co-work with the common model library.

Performance Comparison of Route Optimization Handover Methods in Proxy Mobile IPv6 Network (Proxy Mobile IPv6 네트워크에서 경로 최적화 핸드오버 기법들의 성능 비교)

  • Jang, Ji-Won;Jeon, Se-Il;Kim, Young-Han
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.47 no.7
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    • pp.59-66
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    • 2010
  • In this paper, we compare the performance of proposals for route optimization handover, which provides optimized communication to mobile node, presented in IETF (Internet Engineering Task Force). For comparison, we consider the architecture with two MAGs (Mobile Access Gateways) and single LMA (Local Mobility Anchor), and analyze the signaling cost, handover latency, and packet loss. Evaluation results show that they are changed depending on the involved component, the number of route optimization messages and performance factor that each proposal targets.

An Approach to Managing Requirements as a Core Asset in Software Product-Line (소프트웨어 프로덕트 라인에서 핵심 자산으로서 요구사항을 관리하는 방법)

  • 문미경;염근혁
    • Journal of KIISE:Software and Applications
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    • v.31 no.8
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    • pp.1010-1026
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    • 2004
  • The goal of product line engineering is to support the systematic development of a set of similar software systems by understanding and controlling their common and distinguishing characteristics. The product line engineering is a process that develops reusable core assets and develops a set of software-intensive systems from a common set of core assets in a prescribed way. Currently, many software development technologies are accomplished in context of product line. However, much of the product line engineering research have focused on the reuse of work products relating to the software's architecture, detail design, and code. The product lines fulfill the promise of tailor-made systems built specifically for the needs of particular customers or customer groups. In particular, commonality and variability play central roles in the all product line development processes. These must be treated already during the requirement analysis phase. Requirements in product line engineering are basis of software development just like as traditional system development engineering, and basis of deciding other core assets' property - commonalities and variabilities. However, it is difficult to elicit, analyze and manage correct requirements. Therefore, it is necessary to develop systematic methods which can develop and manage requirement as core asset, which can be stable in anticipative change and can be well adapted to unpredictable change. In this paper, we suggest a method of managing requirements as core asset in product line. Through this method, the reuse of domain requirements can be enhanced. As a result, the cost and time of software development can be reduced and the productivity can be increased.