• Title/Summary/Keyword: 도로 통제 모델

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Relationship Between the Psychosocial Factors and Job Stress Among Clerical Public Officers (일부 공무원들의 사회심리적 요인과 직무스트레스와의 관련성)

  • Park, Ho-Jin;Park, Sung-Kyeong;Cho, Young-Chae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.9
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    • pp.5610-5620
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    • 2014
  • This study was conducted to determine the levels of job stress, as well as its association with psychosocial factors (type A behavior pattern, locus of control, and self-esteem). Self-administered questionnaires were given to 634 clerical public officers in the C Provincial Office between February 18 and Mar. 10, 2013. As a result, the job stress levels of the subjects was significantly different according to age, sex, educational level, marital status, job position, job career, satisfaction in job life, smoking, alcohol drinking, sleeping time, type A behavior pattern, locus of control, and self-esteem. Regarding the correlation of job stress and psychosocial factors, the level of job demand was negatively correlated with the internal locus of control. The decision latitude was negatively correlated with the type A behavior pattern, internal locus of control and self-esteem. Supervisor support was negatively correlated with the external locus of control. In hierarchial multiple regression analysis, the affecting factors to the job stress selected variables, such as age, subjective health status, job position, overtime work, experience of sick absence, satisfaction in work, sleeping time, leisure time, visiting out-patient department, type A behavior pattern, locus of control, and self-esteem, and the explanatory powers of these factors was 32.1%. In particular, the factors related to the psychosocial factors (type A behavior pattern, locus of control, self-esteem) were strongly related to the job stress, increasing the explanation of factors up to 15.0%.

A Study on Brand Trait Transference to Celebrity Endorser (광고모델로 이전되는 브랜드특성 전이효과에 관한 연구)

  • Lee, Kye Myoung;Kim, Heejin
    • The Journal of the Korea Contents Association
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    • v.15 no.12
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    • pp.493-503
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    • 2015
  • This study examined the effect of brand trait transference under the premise that if the public images of advertisement model have influences on the brand through advertisements, the brand image traits will also affect the advertisement model in reverse. For the external validity of the research, TV commercials as well as print Ads were made for this experiment with currently active real brands and real celebrity endorser through pre-test. Research was conducted with 8 groups which was designed 4 Ad exposure situations(1 control group & 3 brand Ads) X 2 models(celebrity vs non-celebrity). As a result, the effects of brand trait transference were more notably observed in the cases of a noncelebrity endorser than in celebrity endorser. All the brand image traits of selected brands in the experiment(good-natured, of high-class, energetic) were transferred to the noncelebrity endorser, while some selective traits were transferred to celebrity endorser who already had a solid public image.

A Converting Method to Simulate DEVS Models on AddSIM (컴포넌트기반 체계모의환경(AddSIM)에서 실행하기 위한 DEVS 모델 변환 방법)

  • Kim, Dohyung;Oh, Hyunshik;Park, Juhye;Park, Samjoon
    • KIISE Transactions on Computing Practices
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    • v.21 no.7
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    • pp.488-493
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    • 2015
  • An AddSIM(Adaptive distributed and parallel Simulation environment for Interoperable and reusable Models) is an integrated engagement simulation environment with high-resolution weapon system models for estimation and analysis of their performance and effectiveness. AddSIM can simultaneously handle the continuous dynamical system models based on continuous time, and command, control(C2) and network system models based on a discrete event. To accommodate legacies based on DEVS(Discrete Event System Specification) modeling, DEVS legacies must first be converted into AddSIM models. This paper describes how to implement DEVS models on AddSIM. In this study a method of mapping from hierarchical DEVS models to AddSIM players was developed: The hierarchical DEVS model should be flattened into a one layered model and four DEVS functions of the model, external transition, internal transition, output and time advance, should be mapped into functions of the AddSIM player.

The Effect of an Instruction Using Generating Analogy on Students’ Conceptual Understanding in Middle School Science Concept Learning (중학교 과학 개념 학습에서 비유 만들기를 이용한 수업이 학생들의 개념 이해에 미치는 효과)

  • No, Tae-Hui;Kim, Gyeong-Sun;Choe, Eun-Gyu;Cha, Jeong-Ho
    • Journal of the Korean Chemical Society
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    • v.50 no.4
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    • pp.338-345
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    • 2006
  • study investigated the effect of an instruction using generating analogy on scientific conceptual understanding, science learning motivation, attitude toward science instruction, and perception of instruction. Two classes of seventh graders at a middle school in Seoul were randomly assigned to the treatment group and the control group, and they were taught about the motion of molecules for 5 class hours. The instruction for treatment group was developed based on the Glynns Teaching-With-Analogy model. Two-way ANCOVA results revealed that the scores of the treatment group were significantly higher than those of the control group in the conception test. However, there was no significant difference between two groups in the science learning motivation test and the test on the attitude toward science instruction. Survey results on the students perception of instruction showed that generating analogy was hard for the greater part of students, and finding appropriate analog was the most difficult work. Educational implications are discussed.

Foot-and-mouth disease spread simulation using agent-based spatial model (행위자 기반 공간 모델을 이용한 구제역 확산 시뮬레이션)

  • Ariuntsetseg, Enkhbaatar;Yom, Jae-Hong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.31 no.3
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    • pp.209-219
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    • 2013
  • Epidemiological models on disease spread attempt to simulate disease transmission and associated control processes and such models contribute to greater understanding of disease spatial diffusion through of individual's contacts. The objective of this study is to develop an agent-based modeling(ABM) approach that integrates geographic information systems(GIS) to simulate the spread of FMD in spatial environment. This model considered three elements: population, time and space, and assumed that the disease would be transmitted between farms via vehicle along the roads. The model is implemented using FMD outbreak data in Andong city of South Korea in 2010 as a case study. In the model, FMD is described with the mathematical model of transmission probability, the distance of the two individuals, latent period, and other parameters. The results show that the GIS-agent based model designed for this study can be easily customized to study the spread dynamics of FMD by adjusting the disease parameters. In addition, the proposed model is used to measure the effectiveness of different control strategies to intervene the FMD spread.

Factors Affecting Reemployment Intention of the Baby Boomer (베이비부머의 재취업 의도에 영향을 미치는 요인에 관한 연구)

  • Yune, Byung Hwa;Lee, Sang Jik
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.15 no.4
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    • pp.57-68
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    • 2020
  • This study analyzed the factors affecting the reemployment intention of the baby boomer. To this end, an extended Model of Goal-directed Behaviors(MGB) was set as a research model. The extended MGB used in this study added economic readiness and social capital to attitudes, subjective norms, positive anticipated emotions, and perceived behavioral control variables as independent variables. The desires was set as a mediating and the reemployment intention was set as the dependent variable. The research model was empirically analyzed with 201 baby boomers. Empirical analysis showed that economic preparation had a negative effect on reemployment intention, and social capital had a positive effect on reemployment intention. Economic preparation rather than social capital was found to have a stronger impact on the intention of reemployment. Attitudes, subjective norms, positive anticipated emotions, and perceived behavioral control variables were not tested for a significant direct effect on reemployment intention. They were found to have a significant influence on reemployment intention through the mediating of desires. Based on the results of this empirical analysis, academic and practical implications were presented.

A Study on Relationships between Travel Time and Provision of Road Inundation Information in Heavy Rain and Snow using an Agent-based Simulation Model (폭우.폭설 시 침수 정보 전달과 통행시간 관계 연구 -에이전트 기반 모델을 활용하여-)

  • Na, Yu-Gyung;Lee, Seungho;Joh, Chang-Hyeon
    • Journal of the Economic Geographical Society of Korea
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    • v.16 no.2
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    • pp.262-274
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    • 2013
  • Heavy rain and heavy snow as representative extreme weather are recently an issue in urban area. The paper aims at modeling the scenarios of evacuation that minimizes economic loss of the designated urban area with improving travel efficiency by providing road closure information facing an extremely heavy rainfall. The paper develops a model by using a NetLogo toolkit applied to the study area of Seocho-dong, Seocho-gu, Seoul. The model conducts a simulation of travel time under different scenarios of information provision. The simulation results show that it is efficient to provide the information of road closure to 20~40% of the drivers under the scenario of humid road or rainfall less than 20mm, whereas to 40~60% of the drivers under the scenario of heavy rainfall more than 20mm.

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Modeling and Simulation for Anti-submarine HVU Escort Mission (대 잠수함 HVU 호위 임무 분석 모델링 및 시뮬레이션)

  • Park, Kang-Moon;Lee, Eun-Bog;Shin, Suk-Hoon;Han, Seungjin;Chi, Sung-Do
    • Journal of the Korea Society for Simulation
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    • v.23 no.4
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    • pp.75-83
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    • 2014
  • Most warship combat systems inquire human operator to control several sensor and another equipments as well as decision-modeling. For this reason, many researches with multi-agent based M&S (Modeling and Simulation) have been increasingly conducted. However there cannot find any researches of M&S based analysis for anti-submarine warfare that requires a high level of mission complexity between multiple platforms. In this research, we have been developed various combat platform models such as warship, submarine and helicopter, etc. In order to apply the multi-agent-based M&S technology to the anti-submarine warfare i.e. a HVU (High Value Unit) escort mission scenario. Then we have successfully analyzed the measures of effectiveness according to the different tactics and different situations. In future, the defence engineer maybe employ our methodology and tools to analyze actual tactical problem by simply inserting actual data into our agent model.

Development of MMIS Medel Using Edutainment Strategy on Mobile Learning Environments (에듀테인먼트 전략을 활용한 모바일 학습 환경에서의 MMIS 모형 설계)

  • Na, Hye-Jung;Jun, Woo-Chun
    • 한국정보교육학회:학술대회논문집
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    • 2008.01a
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    • pp.181-186
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    • 2008
  • 휴대폰이나 PDA와 같은 모바일 기기의 확산과 더불어 모바일 통신 환경을 기반으로 하는 모바일 교육 학습 모델이 교육의 질향상 및 교육 효과의 극대화를 꾀할 것으로 기대되는 실정이다. 또한 모바일 환경에서 학습자가 지속적이고 자기 주도적으로 학습을 하기 위해서 자기조절학전략이 필요하며, 이를 위해 모바일 학습환경에 적합한 MMIS(Motivation Metacognitive practice Interaction. Self-reflection: 자기 주도학습전략)모형을 설계하도록 하였다. 특히 학습자의 지속적인 흥미와 동기부여를 위해 에튜테인먼트(edutainment)전략을 활용하여 모바일 게임에 익숙한 학습자의 특성에 맞는 모형으로 설계하였다. 본 논문에서 설계한 MMIS 모형의 특징은 다음과 같다. 첫째, 학습자가 스스로 학습 전략을 계획하고 통제할 수 있도록 게임의 난이도를 스스로 결정할 수 있다. 둘째, 학습자가 게임활동을 스스로 계획하고, 게임 결과를 모니터링 할 수 있다. 셋째, 사전에 게임에 필요한 학습 내용을 제공받음으로써 게임에서 좋은 결과를 얻기 위한 노력을 할 수 있도록 하였다. 넷째, 게임을 할 때 해결하기 어려운 과제의 경우에는 교사나 게임에서 제공되는 힌트를 통해 스스로 필요한 도움을 찾아낼 수 있다.

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Reinventing the revenue model for the content platform (콘텐츠 플랫폼의 수익모델 혁신 전략에 대한 고찰)

  • Choi, Kwang-Hun;Kim, Junic
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1267-1280
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    • 2017
  • This study examines the changes of the online music market and revenue models by the theory of network society and communications of Manuel Castells for the content platform. As a result of this study, we found that active communications among the members in the network, played a crucial role in the creation of contents and the promotions of profit for platform providers. It is especially important to create an environment in which members can voluntarily communicate rather than an artificial control. The content platform business consists of people, thus it has been proven that providing play elements of culture and society are important, as well as necessary conditions to the generation related to content based platform businesses.