• Title/Summary/Keyword: 다중 클라이언트

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The Effect of Ego-resilience and Job Stress of Disabled Residential Institutions Rehabilitation Teacher on Job Satisfaction (장애인 거주시설 생활재활교사의 자아탄력성과 직무스트레스가 직무만족에 미치는 영향)

  • Lee, Byoungju;Kang, Heesook
    • The Korean Journal of Psychodrama
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    • v.21 no.2
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    • pp.41-56
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    • 2018
  • The purpose of this study is to investigate the effects of ego-resilience and job stress on job satisfaction of the rehabilitation teachers of residential facility for the disabilities. For this purpose, 193 questionnaires were collected and used for final analysis. Statistical techniques such as descriptive statistics, correlation analysis, and multiple regression analysis were used in the SPSS 23.0 statistical program. The results of the analysis are as follows; First, Levels of perception of ego-resilience and job satisfaction were higher than medium level, and job stress was lower than medium level. Second, Job satisfaction of the subjects were higher as the interpersonal relationship, were lower as the stress of personal role and daily work, relationship with facility and supervisor, and client relationship. These results suggest that ego-resilience and job stress are closely related to job satisfaction and that it is effective to increase ego-resilience and reduce job stress as a way to increase job satisfaction of rehabilitation teachers. Since rehabilitation teachers provide human services, they need support from peer counseling, education, and programs because their emotional exhaustion appears in interpersonal relations.

Application of OGC WPS 2.0 to Geo-Spatial Web Services (공간정보 웹 서비스에서 OGC WPS 2.0 적용)

  • YOON, Goo-Seon;LEE, Ki-Won
    • Journal of the Korean Association of Geographic Information Studies
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    • v.19 no.3
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    • pp.16-28
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    • 2016
  • Advancing geo-spatial web technologies and their applications require compatible and interoperable heterogeneous browsers and platforms. Reduction of common or supporting components for web-based system development is also necessary. If properly understood and applied, OGC-based standards can be utilized as effective solutions for these problems. Thus, OGC standards are central to the design and development of web-based geo-spatial systems, and are particularly applicable to web services, which contain data processing modules. However, the application for OGC WPS 2.0 is at an early stage as compared with other OGC standards; thus, this study describes a test implementation of a web-based geo-spatial processing system with OGC WPS 2.0 focused on asynchronous processing functionality. While a binary thresholding algorithm was tested in this system, further experiments with other processing modules can be performed on requests for many types of processing from multiple users. The client system of the implemented product was based on open sources such as jQuery and OpenLayers, and server-side running on Spring framework also used various types of open sources such as ZOO project, and GeoServer. The results of geo-spatial image processing by this system implies further applicability and extensibility of OGC WPS 2.0 on user interfaces for practical applications.

A Multiple Signature Authentication System Based on BioAPI for WWW (웹상의 BioAPI에 기반한 서명 다중 인증 시스템)

  • Yun Sung Keun;Kim Seong Hoon;Jun Byung Hwan
    • Journal of KIISE:Software and Applications
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    • v.31 no.9
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    • pp.1226-1232
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    • 2004
  • Biometric authentication is rising technology for the security market of the next generation. But most of biometric systems are developed using only one of various biological features. Recently, there is a vigorous research for the standardization of various biometric systems. In this paper, we propose a web-based authentication system using three other verifiers based on functional, parametric, and structural approaches for one biometrics of handwritten signature, which is conformable to a specification of BioAPI introduced by BioAPI Consortium for a standardization of biometric technology. This system is developed with a client-server structure, and clients and servers consist of three layers according to the BioAPI structure. The proposed neb-based multiple authentication system of one biometrics can be used to highly increase confidence degree of authentication without additional several biological measurements, although rejection rate is a little increased. That is, the false accept rate(FAR) decreases on the scale of about 1:40,000, although false reject rate(FRR) increases about 2.7 times in the case of combining above three signature verifiers. So the proposed approach can be used as an effective identification method on the internet of an open network. Also, it can be easily extended to a security system using multimodal biometrics.

The Characteristics of Web Applications and the Proposal of Their Development Methodology (웹 애플리케이션의 특징과 개발 방법의 제안)

  • Yoon, Jun-Su;Chung, Yong-Ju
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05c
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    • pp.1737-1740
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    • 2003
  • 최근 몇 년간 웹 애플리케이션의 개발은 다른 애플리케이션의 개발보다 사회적으로 더욱 활발하였다. 이것은 우리 사회에 많이 보급되어 손쉽게 접근할 수 있는 인터넷과 또 그 인터넷 안에 있는 웹의 편리함에 그 이유가 있을 것이다. 그러나 이러한 활발한 웹 애플리케이션 개발에 비하여 웹 애플리케이션의 개발 방법 자체에 대한 연구는 거의 전무한 상태이다. 따라서 대학 교육에서도 그 일정한 지침이 없는 상태이다. 이러한 개발 방법에 대한 미진한 연구는 아마도 다른 애플리케이션에 비하여 웹 애플리케이션의 개발이 시작된 지 오래되지 않은 원인도 있겠지만 또 웹 애플리케이션이 가지는 특성에도 기인할 것이다. 즉, 웹은 보통 MVC(Model-View-Controller) 모델의 뷰(view)가 중심이 되고 컨트롤 부분이나 모델 부분은 상대적으로 적기 때문이다. 그래서 그 구현이 다른 일반 애플리케이션의 구현보다 비교적 개념이 쉽고 간단하다. 그러나 그 구현이 비교적 간단하다 하더라도 정형화된 개발 모델이 있으면 애플리케이션의 생산성은 향상될 뿐만이 아니라 학교 교육에도 큰 도움이 될 것이다. 즉 학생들에게 정형화 된 모델을 교육하는 경우 그것은 학생들의 웹 애플리케이션 개발에 큰 도움이 되는 것이다. 실제로 개발 모델을 교육시키고 프로젝트를 하는 경우와 그렇지 않은 경우에 그 완성도에서 크나큰 차이를 보였다. 정형화된 모델을 교육받은 학생들은 그렇지 않은 학생들에 비하여 프로젝트의 완성도도 높을 뿐만 아니라 그 구성이나 일관성에서 훨씬 좋은 결과를 보였다. 본 논문에서는 이러한 웹 애플리케이션을 위한 개발 방법을 제시하고 그에 앞서 클라이언트-서버 모델이 웹이라는 환경에서 가질 수 있는 특성과 작업에 대하여 분석한다. 그리고 본 논문에서는 그 예를 JSP로 보여준다.라도 단순 다중 쓰레드 모델보다 더 많은 수의 클라이언트를 수용할 수 있는 장점이 있다. 이러한 결과를 바탕으로 본 연구팀에서 수행중인 MoIM-Messge서버의 네트워크 모듈로 다중 쓰레드 소켓폴링 모델을 적용하였다.n rate compared with conventional face recognition algorithms. 아니라 실내에서도 발생하고 있었다. 정량한 8개 화합물 각각과 총 휘발성 유기화합물의 스피어만 상관계수는 벤젠을 제외하고는 모두 유의하였다. 이중 톨루엔과 크실렌은 총 휘발성 유기화합물과 좋은 상관성 (톨루엔 0.76, 크실렌, 0.87)을 나타내었다. 이 연구는 톨루엔과 크실렌이 총 휘발성 유기화합물의 좋은 지표를 사용될 있고, 톨루엔, 에틸벤젠, 크실렌 등 많은 휘발성 유기화합물의 발생원은 실외뿐 아니라 실내에도 있음을 나타내고 있다.>10)의 $[^{18}F]F_2$를 얻었다. 결론: $^{18}O(p,n)^{18}F$ 핵반응을 이용하여 친전자성 방사성동위원소 $[^{18}F]F_2$를 생산하였다. 표적 챔버는 알루미늄으로 제작하였으며 본 연구에서 연구된 $[^{18}F]F_2$가스는 친핵성 치환반응으로 방사성동위원소를 도입하기 어려운 다양한 방사성의 약품개발에 유용하게 이용될 수 있을 것이다.었으나 움직임 보정 후 영상을 이용하여 비교한 경우, 결합능 변화가 선조체 영역에서 국한되어 나타나며 그 유의성이 움직임 보정 전에 비하여 낮음을 알 수 있었다. 결론: 뇌활성화 과제 수행시에 동반되는 피험자의 머리 움직임에 의하여 도파민 유리가 과대평가되었으며 이는 이 연구에서 제안한 영상정합을 이용한 움직임 보정기법에 의해서 개선되었다. 답이 없는 문제, 문제 만들기

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Research for Efficient Massive File I/O on Parallel Programs (병렬 프로그램에서의 효율적인 대용량 파일 입출력 방식의 비교 연구)

  • Hwang, Gyuhyeon;Kim, Youngtae
    • Journal of Internet Computing and Services
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    • v.18 no.2
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    • pp.53-60
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    • 2017
  • Since processors are handling inputs and outputs independently on distributed memory computers, different file input/output methods are used. In this paper, we implemented and compared various file I/O methods to show their efficiency on distributed memory parallel computers. The implemented I/O systems are as following: (i) parallel I/O using NFS, (ii) sequential I/O on the host processor and domain decomposition, (iii) MPI-IO. For performance analysis, we used a separated file server and multiple processors on one or two computational servers. The results show the file I/O with NFS for inputs and sequential output with domain composition for outputs are best efficient respectively. The MPI-IO result shows unexpectedly the lowest performance.

A Concurrency Control Method for Data Broadcasting in Mobile Computing Environment (이동 컴퓨팅 환경에서 데이타 방송을 위한 동시성 제어 기법)

  • 윤혜숙;김영국
    • Journal of KIISE:Databases
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    • v.31 no.2
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    • pp.140-149
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    • 2004
  • Data broadcast has received much attention as a very efficient method for disseminating data items in mobile environment with large number of mobile clients. In this approach, a database server periodically and continuously broadcasts data items through wireless channels and clients perform read-only transactions by accessing necessary data items from the air. While broadcasting, the server must also process update transactions on the database, which raises an obstacle for client's accessing consistent data. In this research, we propose a new algorithm SCDSC(Serialization Checking with DirtySet on Commit) which is an alternative for solving the concurrency control problem efficiently. The SCDSC is a kind of optimistic concurrency control in that a client checks the consistency of data using a DirtySet as a part of data broadcast when it commits its transaction. In each broadcast cycle, the server updates and disseminates the DirtySet with newly changed data items for last few cycles in the sliding window approach. We perform an analysis and a simulation study to evaluate the performance of our SCDSC algorithm in terms of data consistency and data currency.

A Hierarchical Construction of Peer-to-Peer Systems Based on Super-Peer Networks (Super-Peer 네트워크에 기반을 둔 Peer-to-Peer 시스템의 계층적 구성)

  • Chung, Won-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.6
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    • pp.65-73
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    • 2016
  • Peer-to-Peer (P2P) systems with super-peer overlay networks show combined advantages of both hybrid and pure P2P systems. Super-peer is a special peer acting as a server to a cluster of generic peers. Organizing a super-peer network is one of important issues for P2P systems with super-peer networks. Conventional P2P systems are based on two-level hierarchies of peers. One is a layer for generic peers and the other is for super-peers. And it is usual that super-peer networks have forms of random graphs. However, for accommodating a large-scale collection of generic peers, the super-peer network has also to be extended. In this paper, we propose a scheme of hierarchically constructing super-peer networks for large-scale P2P systems. At first, a two-level tree, called a simple super-peer network, is proposed, and then a scheme of generalizing and then extending the simple super-peer network to multi-level super-peer network is presented to construct a large-scale super-peer network. We call it an extended super-peer network. The simple super-peer network has several good features, but due to the fixed number of levels, it may have a scalability problem. Thus, it is extended to k-level tree of a super-peer network, called extended super-peer network. It shows good scalability and easy management of generic peers for large scale P2P system.

Impact Of Convergence on the psychosocial well-being levels : On Some Care Service Providers (직무만족이 정신사회적 안녕수준에 미치는 융합적 영향 : 돌봄 사회 서비스)

  • Kim, Hyang-nyeong;Noh, Eun-Kyung;Kim, Seung-Hee;Jun, Mee-Jin
    • Journal of the Korea Convergence Society
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    • v.7 no.6
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    • pp.105-113
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    • 2016
  • This study was conducted to identify the Convergence influence of job satisfaction of care service providers on their psycho-social well-being status. A study subjects were 308 care service providers employed in local self-support centers for Social Service in Gwangju, Jeonam Jeonbuk province, from whom data was collected using self-administrated structured questionnaire after regular holiday education. In consequence hierarchical multiple regression analysis, research findings; adjusting general and occupational characteristics, the higher they perceived sub-dimensions of job satisfaction such as relationship with job demands(${\beta}=0.393$, p=.063), clients(${\beta}=0.669$, p=.000), relationship with peers and supervisors(${\beta}=0.229$, p=.068) the better their psychosocial well-being status was. And psychosocial well-being status of those who held certificate of care provider(${\beta}=4.815$, p=.003), helpers for neonate and mother(${\beta}=4.348$, p=.011) were higher than that of those who did not, which reflexed difference in their clients. As a results, promote mental health of care providers, it would be necessary to provide them training programs for facilitating human relationships with clients, peers and supervisors.

Relationship between Social Work Self-efficacy and Career Decision Level and Career Preparation Behavior of University Students Majoring in Social Welfare (사회복지학 전공 대학생의 사회복지 자기효능감과 진로결정수준 및 진로준비행동과의 관계)

  • Jeong, Jin-Hee;Won, Mi-Soon;Lee, Soo-Jin
    • The Journal of the Korea Contents Association
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    • v.13 no.7
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    • pp.228-237
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    • 2013
  • This study was conducted to contribute to career counseling and career guidance for universities students majoring in social welfare by examining how the career decision level and the career preparation behavior of the students are and the relationship between social work self-efficacy and the career decision level and the career preparation behavior of the respondents. For this study, the social work self-efficacy, the levels of career decision making and career preparation-related behavior of 502 students of social welfare in five universities were measured. The frequency analysis, correlation analysis, multiple regression analysis were used for collected data analysis. The research findings are as follows. Firstly, the levels of career decision making and career preparation-related behavior were slightly lower than mid-point on 5 point scale respectively. Secondly, social work self-efficacy was not correlated to their career decision levels while social work self-efficacy positively affected to the career-related behavioral levels. In particular, the client support self-efficacy of the three sub-factors in social work efficacy had a negative influence on the levels of career preparation behavior. Consequently, social work self-efficacy of the participants intensively was correlated with their career preparation-related behavioral levels.

A Study on The Metaverse Content Production Pipeline using ZEPETO World (제페토 월드를 활용한 메타버스 콘텐츠 제작 공정에 관한 연구)

  • Park, MyeongSeok;Cho, Yunsik;Cho, Dasom;Na, Giri;Lee, Jamin;Cho, Sae-Hong;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.3
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    • pp.91-100
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    • 2022
  • This study proposes the metaverse content production pipeline using ZEPETO World, one of the representative metaverse platforms in Korea. Based on the Unity 3D engine, the ZEPETO world is configured using the ZEPETO template, and the core functions of the metaverse content that enable multi-user participation such as logic, interaction, and property control are implemented through the ZEPETO script. This study utilizes the basic functions such as properties, events, and components of the ZEPETO script as well as the ZEPETO player which includes avatar loading, character movement, and camera control functions. In addition, based on ZEPETO's properties such as World Multiplayer and Client Starter, it summarizes the core synchronization process required for multiplay metaverse content production, such as object transformation, dynamic object creation, property addition, and real-time property control. Based on this, we check the proposed production pipeline by directly producing multiplay metaverse content using ZEPETO World.