• Title/Summary/Keyword: 다운로드와 WAP 연동

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A Design and Development of a Wireless-Wireless-linked Mobile Game Content (무무선 연동 모바일 게임 콘텐트의 설계 및 개발)

  • Ko Il Seok;Lee Jang Beom;Cho Dong Uk
    • The KIPS Transactions:PartD
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    • v.12D no.3 s.99
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    • pp.455-460
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    • 2005
  • An improvement of a mobile game content production and a service technology are bringing an explosive increase of a mobile game market. Currently serviced mobile games are using a WAP method and a download method. Because of technical problems, we couldn't develop the mobile game content which sequentially linked WAP->download and download->WAP. In this study, we design and develop the mobile game content which sequentially linked WAP->download and download->WAP. In the proposed method, we can linked the stage and the ranking information as sharing a data on real time that it is impossible in the previous mobile game content.

An Inter-Working Method for Mobile Upbringing Game Using WAP Push Technology between WEB and WAP servers (WAP Push 기술을 애용한 모바일 육성 게임을 위한 WEB과 WAP 서버간의 연동 방법)

  • Hwang Doh-Yeun;Lee Nam-Jae;Kwak Hoon-Sung
    • The KIPS Transactions:PartB
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    • v.12B no.2 s.98
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    • pp.137-142
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    • 2005
  • Since wireless communication cost is relatively expensive, the mobile games using cellular phones or PDAs are mostly played after being downloaded unlike more updated types of phone-to-phone or online games. In particular, the upbringing games, in which garners foster virtual companion animals or vegetables as their avata, have been spotlighted. It is essential to supply variety of items for upbringing avatas. However, due to diverse tastes for avatas and limited storage of mobile terminals, game manias must download their desired items from homepages. In addition, game developers must inform users through SMS messages whenever a new item is created. To do so, they must link WEB server and WAP server to Call Back URL or ARS. This paper proposed a linkage method suitable for JAVA-based mobile phone operating system. The proposed method will consequently increase life cycle of a game and reinforce profitability.

Design and Implementation of Multi Platform Wire.Wireless Messaging System Using J2ME (J2ME를 이용한 멀티 플랫폼 유.무선 메시징 시스템 설계 및 구현)

  • 김응곤;문유미;최완규;이성주
    • Journal of the Korean Institute of Intelligent Systems
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    • v.11 no.6
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    • pp.543-548
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    • 2001
  • In the case of mobile internet service using WAP it was connected to http protocol using WAP Gateway, So users take increased cost of mobile internet service. And it was generated inner security problem because it watched user information in the WAP Gateway. To solve this problem we use java language Which is independant of platform and low cost and intensely security an downloadable application. Additional , Using socket connection. Wire.Wireless Messaging system(WWMS) will connect real time between PC-Client and Mobile-Client, Mobile-Client and Mobile-Client, and so on. In this paper, as design and implementation of multi-platform wire.wireless messaging use J2Me. It will be foundation do develop various mobile application in the future.

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