• Title/Summary/Keyword: 다수물체

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MCMC Particle Filter based Multiple Preceeding Vehicle Tracking System for Intelligent Vehicle (MCMC 기반 파티클 필터를 이용한 지능형 자동차의 다수 전방 차량 추적 시스템)

  • Choi, Baehoon;An, Jhonghyun;Cho, Minho;Kim, Euntai
    • Journal of the Korean Institute of Intelligent Systems
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    • v.25 no.2
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    • pp.186-190
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    • 2015
  • Intelligent vehicle plans motion and navigate itself based on the surrounding environment perception. Hence, the precise environment recognition is an essential part of self-driving vehicle. There exist many vulnerable road users (e.g. vehicle, pedestrians) on vehicular driving environment, the vehicle must percept all the dynamic obstacles accurately for safety. In this paper, we propose an multiple vehicle tracking algorithm using microwave radar. Our proposed system includes various special features. First, exceptional radar measurement model for vehicle, concentrated on the corner, is described by mixture density network (MDN), and applied to particle filter weighting. Also, to conquer the curse of dimensionality of particle filter and estimate the time-varying number of multi-target states, reversible jump markov chain monte carlo (RJMCMC) is used to sampling step of the proposed algorithm. The robustness of the proposed algorithm is demonstrated through several computer simulations.

Coverage and System Analysis of Ground based Rader System for Space Debris Tracking (우주물체 추적용 레이더 시스템 개발을 위한 커버리지 및 체계 분석)

  • Kim, Hae-Dong;Seong, Jae-Dong;Moon, Byoung-Jin;Song, Ha-Ryong
    • Aerospace Engineering and Technology
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    • v.13 no.1
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    • pp.142-152
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    • 2014
  • This paper analyzes the conjunction events of Korea satellites by year or kind of satellite using CSM, which is provided by JSpOC. If multiple CSM for single conjunction event are available, consistency analysis is performed using minimum range of CSM. And this paper presents the contact analysis results with space objects if there is a radar system in Korea. The effectiveness of Korea's radar system is analyzed by calculating the access time or frequency with space objects. Furthermore, we investigate the radar systems of other space agencies and find the specific parameter depending on the operating environment. Using this information, we define the requirements of radar system, which is appropriate the Korea.

Subsurface Scattering for Realistic Point-based Rendering (사실적인 포인트 기반 렌더링을 위한 서브서피스 스캐터링 방법)

  • Kim, Hyeon-Joong;Choi, Soo-Mi
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.1
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    • pp.11-21
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    • 2012
  • Point-based rendering has gained much attention as an alternative to polygon-based rendering because of its simplicity and flexibility. However, current point-based rendering techniques do not provide a sufficient rendering quality for translucent materials such as human skin. In this paper, we propose a point-based rendering framework with subsurface scattering of light, which is important to create the soft and semi-translucent appearance of human skin. To accurately simulate subsurface scattering in multi-layer materials, we present splat-based diffusion to apply a linear combination of several Gaussian basis functions to each splat in object space. Compared to existing point-based approaches, our method offers a significantly improved visual quality in rendering human faces.

Three Dimension Scanner System Using Parallel Camera Model (패러렐 카메라모델을 이용한 3차원 스캐너 시스템)

  • Lee, Hee-Man
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.38 no.2
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    • pp.27-32
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    • 2001
  • In this paper, the three dimension scanner system employing the parallel camera model is discussed. The camera calibration process and the three dimension scanning algorithm are developed. The laser strip line is utilized for assisting stereo matching. An object being scanned rotates on the plate which is activated by a stepping motor, The world coordinate which is. the measured distance from the camera to the object is converted into the model coordinate. The facets created from the point. cloud of the model coordinate is used for rendering the scanned model by using the graphic library such as OpenGL. The unmatched points having no validate matching points are interpolated from the validate matching points of the vicinity epipolar lines.

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Micromechanical Properties in Elastically Inhomogeneous Materials (Part I : Theoretical Basis) (탄성 불균질 재료의 미시역학거동 (Part I :이론적 기초))

  • Gang, Chang-Seok;Hong, Seong-Gil;Wakashima, Kenji
    • Korean Journal of Materials Research
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    • v.11 no.5
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    • pp.354-360
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    • 2001
  • By applying Eshelby's theory on the'transformation' and' inhomogeneity'problems of an ellipsoidal inclusion, a microscopic stress-strain is formulated for a composite material consisting of a matrix and a large number of aligned ellipsoidal inclusions. Some of the composites of practical interest, such as unidirectionally fiber- reinforced, Particle dispersion strengthened and layered composites can be treated by changing the axial ratios of the ellipsoidal inclusion. The macroscopic stress-strain relation obtained is applicable to elastic and elasto-plastic deformation of the composite in uniform loading.

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Wavelet-Based Level-of-Detail Representation of 3D Objects (웨이브릿 기반의 3차원 물체 LOD 표현)

  • Lee, Ha-Sup;Yang, Hyun-Seung
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.4
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    • pp.185-191
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    • 2002
  • In this paper, we propose a 3D object LOD(Level of Detail) modeling system that constructs a mesh from range images and generates the mesh of various LOD using the wavelet transform. In the initial mesh generation, we use the marching cube algorithm. We modify the original algorithm to apply it to construct the mesh from multiple range images efficiently. To get the base mesh we use the decimation algorithm which simplifies a mesh with preserving the topology Finally, when reconstructing new mesh which is similar to initial mesh we calculate the wavelet coefficients by using the wavelet transform. We solve the critical problem of wavelet-based methods - the surface crease problem (1) - by using the mesh simplification as the base mesh generation method.

Robust Maneuvering Target Tracking Applying the Concept of Multiple Model Filter and the Fusion of Multi-Sensor (다중센서 융합 및 다수모델 필터 개념을 적용한 강인한 기동물체 추적)

  • Hyun, Dae-Hwan;Yoon, Hee-Byung
    • Journal of Intelligence and Information Systems
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    • v.15 no.1
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    • pp.51-64
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    • 2009
  • A location tracking sensor such as GPS, INS, Radar, and optical equipments is used in tracking Maneuvering Targets with a multi-sensor, and such systems are used to track, detect, and control UAV, guided missile, and spaceship. Until now, Most of the studies related to tracking Maneuvering Targets are on fusing multiple Radars, or adding a supplementary sensor to INS and GPS. However, A study is required to change the degree of application in fusions since the system property and error property are different from sensors. In this paper, we perform the error analysis of the sensor properties by adding a ground radar to GPS and INS for improving the tracking performance by multi-sensor fusion, and suggest the tracking algorithm that improves the precision and stability by changing the sensor probability of each sensor according to the error. For evaluation, we extract the altitude values in a simulation for the trajectory of UAV and apply the suggested algorithm to carry out the performance analysis. In this study, we change the weight of the evaluated values according to the degree of error between the navigation information of each sensor to improve the precision of navigation information, and made it possible to have a strong tracking which is not affected by external purposed environmental change and disturbance.

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High-resolution 3D Object Reconstruction using Multiple Cameras (다수의 카메라를 활용한 고해상도 3차원 객체 복원 시스템)

  • Hwang, Sung Soo;Yoo, Jisung;Kim, Hee-Dong;Kim, Sujung;Paeng, Kyunghyun;Kim, Seong Dae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.10
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    • pp.150-161
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    • 2013
  • This paper presents a new system which produces high resolution 3D contents by capturing multiview images of an object using multiple cameras, and estimating geometric and texture information of the object from the captured images. Even though a variety of multiview image-based 3D reconstruction systems have been proposed, it was difficult to generate high resolution 3D contents because multiview image-based 3D reconstruction requires a large amount of memory and computation. In order to reduce computational complexity and memory size for 3D reconstruction, the proposed system predetermines the regions in input images where an object can exist to extract object boundaries fast. And for fast computation of a visual hull, the system represents silhouettes and 3D-2D projection/back-projection relations by chain codes and 1D homographies, respectively. The geometric data of the reconstructed object is compactly represented by a 3D segment-based data format which is called DoCube, and the 3D object is finally reconstructed after 3D mesh generation and texture mapping are performed. Experimental results show that the proposed system produces 3D object contents of $800{\times}800{\times}800$ resolution with a rate of 2.2 seconds per frame.

Characterization of in vitro Growth and Differentiation of an Albino Mutant of Nicotiana tobacum L. (Albino 담배 변이체의 기내 생장과 기내 분화의 특성)

  • ;;;;;;Yoshida Shigeo
    • Korean Journal of Plant Tissue Culture
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    • v.26 no.3
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    • pp.197-203
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    • 1999
  • The albino plants of tobacco (Nicotiana tobacum L. cv. BY-4) were isolated from seed populations that were induced by heavy-ion ($^{14}N$) beam irradiation to proembryo and the in vitro growth and differentiation have been characterized. The in vitro cultured albino plants showed significant reduction of chlorophyll content and possessed larger number of stomata on both upper and lower epidermis than that of wild-type plants. Stem growth of the mutants remained dwarfed, however, the internode recovered its normal length after GA$_3$ treatment (10.0mg/L) on the MS medium containing sucrose under continuous light. When explants of leaf blades of albino plants were cultured, multiple shoots formed directly on MS medium containing 1.0mg/L of BAP or kinetin and a large number of calli were induced on the MS medium containing 1.0mg/L NAA or 1.0 mg/L 2,4-D. The albino calli regenerated multiple albino plantlets in the MS medium containing 0.1mg/L NAA + 1.0 mg/L BAP. No significant differences between the wild-type and albino plants were detected in the multiple shoot induction, callus formation from the explants and the plantlets regeneration from calli. In addition, albino plants have a similar organogenesis Pattern to that of the wild-type in the media with different combinations of NAA (0 to 5.0mg/L) and BAP (0 to 5.0mg/L) treatment. These results indicate that the albino mutant has the same normal regeneration ability as that of wild-type, although the mutant has lost functions in photosynthesis, such as pigmentation.

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Controlling Particle Motion and Attribute Change by Fuzzy Control (퍼지제어에 의한 파티클 움직임 및 속성변화 제어)

  • Kang, Hwa-Seok;Choi, Seung-Hak;Eo, Kil-Su;Lee, Hong-Youl
    • Journal of the Korea Computer Graphics Society
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    • v.2 no.1
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    • pp.7-14
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    • 1996
  • A particle system is defined as a collection of primitive particles that together represent irregular and ever-changing objects such as smoke, clouds, waterfalls, and explosions. A particle system can be a powerful tool for modeling a deformable object's motion and change of form since it has dynamic properties with time. As an object becomes more complicated and shows more chaotic behavior, however, we need much more parameters for describing its characteristics completely. Consequently, the conventional particle system leads to difficulty in managing all of the parameters properly since one parameter can affect the others. Moreover, motion equations for representing particles' behavior are usually approximated to gain speed-ups. The inevitable errors in calculating the equations can cause an unexpected outcome. In this paper, we present a new approach of applying fuzzy contol to mage particles' motion and attributes changes over time. We also give an implementation result of a fuzzy particle system to show the feasibility of the proposed method. Applications of the system to explosions, nebulae, volcanos, and grass are presented.

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