• Title/Summary/Keyword: 능동 시각

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Development of Multi-Axis Gantry Type Welding Robot System (다축제어 갠트리형 용접로봇 시스템 개발에 대한 연구)

  • 정창욱;이지형;박종련;윤석필;김형식
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.248-248
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    • 2000
  • 본 연구는 조선 소조립, 판넬조립 등의 공정에서 발생되는 필렛 용접 부위의 용접 자동화를 위한 로봇 시스템 개발에 관한 연구이다. 조선등의 중공업 분야에서는 작업이 중량이고 대형임에 따라 로봇이 부재의 특정위치로 이동하여 작업해야 한다. 또한 작업대상의 형상이나 치수가 매번 변경됨에 따라 이에 능동적으로 대처할 수 있어야 한다. 본 연구에서는 두 대의 로봇(2대x6축=12축)이 다축 문형 캔트리(4축)에 장착된 조선용 필렛용접 로봇 시스템(16축)을 개발하였다. 필렛용접부재를 중심으로 두 대의 로봇이 양쪽을 동시에 용접하는 방식으로 고속회전토치를 적용하여 위빙동작없이 원하는 용접각장(Leg Length)을 생성할 수 있다. 캔트리 시스템은 PC 기반의 별도 제어기로 구성하여 두 대의 로봇 제어기와 신호 입출력에 의해 동시동작이 가능하도록 하였으며, 작업장에 놓인 부재의 위치오차를 보장하기 위하여 시각센서를 적용하였다. 용접시작점의 위치보정을 위한 시작점 검출을 위해접촉센서(Touch Sensor)를 적용하였으며, 용접선 추적을 위해서 아크센서(Arc Sensor)를 적용하였다. 본 시스템 2000년 1월 제작 설치가 완료되어 현재 성능 테스트가 완료된 상태로 향후 생산현장에 적용될 계획이다.

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An Implementation and Application of Algebraic Graphs by Using FlashMX Script on The Web (FlashMX 스크립트를 이용한 웹상에서 대수함수 그래프의 구현 및 활용)

  • 이상훈;김하진
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04a
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    • pp.833-835
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    • 2003
  • 지식 기반 사회를 바탕으로 한 정보화 시대인 21C에, 특히 초고속 통신망의 실현으로 인터넷을 누구나 쉽게 접근하여 사용할 수 있게 됨으로써 우리 수학교육도 적극적으로 컴퓨터를 이용한 Web상에서의 실시간 교육의 도입을 필요로 하게 되었다. 이에 따라서 사이버 공간을 통한 교육이 부각되고 있으며 학습자를 대상으로 한 다양한 수업모형의 개발이 활발하게 진행되고 있다. 그러나 현재 대부분의 웹상의 수업모형들은 학습자가 접근하기가 어렵다거나 단순히 내용을 나열하는데 그쳐 학습자의 능동적인 참여의 유도에는 많은 문제점이 있음을 알 수가 있었다. 이에 본 연구는 다른 과목과는 달리 대부분이 추상적인 지식체계로 구성된 고등학교 수학교과 중에서 학습자가 다소 어렵게 생각하는 여러 가지 대수함수의 그래프를 FlashMX의 액션 스크립트를 이용하여 시각화함으로써 Web상에서 학생 스스로가 언제 어디서나 원하는 함수들을 직접 설정하여 즉시 역동적으로 변화가 가능한 그래프를 그려보고 확인함으로써 보다 정확한 이해를 도울 수 있도록 하였다.

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Analysis of false alarm possibility using simulation of back-scattering signals from water masses (수괴 산란신호 모의를 통한 오탐 가능성 분석)

  • Ha, Yonghoon
    • The Journal of the Acoustical Society of Korea
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    • v.40 no.2
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    • pp.99-108
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    • 2021
  • In this paper numerical wave propagation experiments have been performed to visually confirm whether the signals scattered by water masses can be a false alarm in active sonar. The numerical environments consist of exaggerated water masses as targets in free space. Using a pseudospectral time-domain model for irregular boundary, the back-scattered signals have been calculated and compared with analytic solutions. Also, the sound propagation was simulated. Consequently, it was verified that water masses themselves could not be detected as a false target.

Self-driving Temperature Measurement Robot, Based on Reinforcement Learning. (강화학습기반 자율주행 발열 측정 로봇(SDTMBOT)의 개발 및 구현 연구)

  • Lim, Yoo-Seok;Park, Gyu-Min;Yoon, June-Sung;Kim, Tae-Kyung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.1047-1050
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    • 2021
  • 코로나19의 영향으로 발열 측정의 중요성은 매우 높아졌다. 현재 이용되고 있는 발열 측정 기기는 사람의 능동적 측정이 요구된다. 본 연구에서 개발된 SDTMBOT은 강화학습기반의 자율 주행과, 딥러닝 기반의 발열 측정 기능을 통하여 특정 장소에 국한되지 않고 넓은 공간에서 자율적이고 지속적인 발열 측정이 가능하다. 이는 기존 사용되고 있는 측정방식과 다른 새로운 방식이며 다가올 With 코로나 시대의 방역에 대한 새로운 시각을 제시한다.

Control of Daily First Drainage Time by Irrigation Management with Drainage Level Sensor in Tomato Perlite Bag Culture (배액전극제어법에 의한 토마토 펄라이트 자루재배시 일중 첫 배액 제어)

  • Kim, Sung-Eun;Sim, Sang-Youn;Kim, Young-Shik
    • Horticultural Science & Technology
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    • v.28 no.3
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    • pp.409-414
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    • 2010
  • The first drainage time in a day was controlled for precise irrigation management with low consumption of nutrient solution in tomato perlite bag culture system by measuring water level of drained water in drainage catchment part. This method automatically adjusted the irrigation time under any condition of light, temperature and humidity, resulting in stable water content in substrates. However, it was difficult to keep the time consistent as they were set. It drained with the deviation of 20 min in the treatment in which the first drainage time was set at 10:00 and 50 min in the treatment set at 10:30. The first drainage time was not constant, but the drain occurred stably before noon in the treatment of which irrigation frequency was longer than 30 min. The drainage ratio was better balanced in all the treatments using drainage level sensors than the treatment using time clock for irrigation control. High water and fertilizer efficiencies were obtained. Although the growth, total yield and sugar content were not significantly different between the treatments, fruit weight was higher in the treatments using drainage level sensors than that using timer.

The Definition of a Catastrophe as Trauma by Visual Media and the Resultant Problems: A Critical Analysis of the "Antimimetic Theory" (시각 미디어에 의한 대재앙적 사건의 트라우마 규정과 그에 따른 문제들 - "반모방 이론"에 대한 비평적인 분석을 통해서)

  • Seoh, Gil-Wan
    • Cross-Cultural Studies
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    • v.43
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    • pp.265-288
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    • 2016
  • This essay begins by discussing the issue of the definition of a catastrophe as a trauma by visual media and the problems that result. We assume a concrete approach towards these problems by examining the process through which 9/11 was defined as a "national trauma" in the exclusion of images of bodies falling from towers, which were some of the most shocking images in the media coverage of 9/11. The choice to exclude images of falling men from American visual media representations of 9/11 goes hand in hand with the tendencies of a contemporary trauma theory. This essay assumes that the representations in the U.S visual media depend on "antimimetic theory," one of the leading contemporary trauma theories, in order to validate its logic, and examines the limitations and problems of the theory. This work aims to examine the issue of the definition of a catastrophe as trauma by visual media on the basis on the "antimimetic theory" and the danger that results. Because the antimimetic theory, which the visual media in the United States uses to define 9/11 as trauma, emphasizes literal and unmediated representation of an external event, it lacks an understanding of the human aspects of the event. There is no way to intervene in the construction and interpretation of the trauma. As a result, the theory discourages active attempts to find a solution to the problems of the people directly connected with the event. Thus, it provides an opening for manipulative intervention of an external power. This essay attempts to provide a critical analysis of the "antimimetic theory" in order to help people who witness catastrophic events through various types of visual media, and to seek an alternative means of experiencing and responding to the trauma, that does not stem from the perspective of specific media outlets or external powers.

An Artificial Emotion Model for Expression of Game Character (감정요소가 적용된 게임 캐릭터의 표현을 위한 인공감정 모델)

  • Kim, Ki-Il;Yoon, Jin-Hong;Park, Pyoung-Sun;Kim, Mi-Jin
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.411-416
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    • 2008
  • The development of games has brought about the birth of game characters that are visually very realistic. At present, one sees much enthusiasm for giving the characters emotions through such devices as avatars and emoticons. However, in a freely changing environment of games, the devices merely allow for the expression of the value derived from a first input rather than creating expressions of emotion that actively respond to their surroundings. As such, there are as of yet no displays of deep emotions among game characters. In light of this, the present article proposes the 'CROSS(Character Reaction on Specific Situation) Model AE Engine' for game characters in order to develop characters that will actively express action and emotion within the environment of the changing face of games. This is accomplished by classifying the emotional components applicable to game characters based on the OCC model, which is one of the most well known cognitive psychological models. Then, the situation of game playing analysis of the commercialized RPG game is systematized by ontology.

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Effect of kinesio taping on ankle strength, movement and function in patients with common peroneal nerve paralysis (키네지오 테이핑이 온종아리신경 마비를 가진 환자의 발목관절의 근력, 움직임 및 기능에 미치는 영향)

  • Park, Si Eun;Cho, Kyun-Hee;Park, Shin Jun
    • Journal of Industrial Convergence
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    • v.18 no.1
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    • pp.59-64
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    • 2020
  • The effect of kinesio taping in patients with common peroneal nerve paralysis (PNP) have not been investigated. This purpose of this study was to evaluate the effects of kinesio taping on patients with common PNP. Ten subjects who had common PNP were included in this study. Kinesio taping was applied to the ankle joint (direction of dorsiflexion and eversion). The measurements were by manual muscle test (MMT; tibialis anterior, peroneus longus), active ROM (ankle dorsiflexion, eversion), pain (visual analogue scale (VAS), pressure pain threshold (PPT)), and balance (one leg standing). Subjects were assessed at baseline and 8 weeks of intervention. In the results, all subjects showed improvements in MMT, active ROM, Pain and balance at the 8-week. These findings are considered to be effective in applying kinesio taping on ankle joint in common PNP patients.

Haptic Perception presented in Picturesque Gardens - With a Focus on Picturesque Garden in Eighteenth-Century England - (픽처레스크 정원에 나타난 촉지적 지각 - 18세기 영국 픽처레스크 정원을 중심으로 -)

  • Kim, Jin-Seob;Kim, Jin-Seon
    • Journal of the Korean Institute of Landscape Architecture
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    • v.44 no.2
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    • pp.37-51
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    • 2016
  • Modern optical mechanisms slanted toward Ocular-centrism have neglected diverse functions of vision, judged objects in abstract and binary perspectives, and organized spaces accordingly, there by neglecting the function of eyes groping objects. Recently, various experiences have been induced through communication with other senses by the complex perception beyond the binary perception system of vision. Haptic perception is dynamic vision that induces accompanying bodily experiences through interaction among the various senses; it recognizes the characteristics of material properties and various sensitive stimulations of human beings. This study elaborates on the major features of haptic perception by examining the theoretical background of this concept, which stimulates the active experience of the subject and determines how characteristics of haptic perception are displayed in picturesque gardens. In order to identify the major features of haptic perception, this study examines how Adolf Hildebrand's theory of vision is developed, expanded, and reinterpreted by Alois Riegl, Wilhelm Worringer, Walter Benjamin, Maurice Merleau Ponty, and Gilles Deleuze in the histories of philosophy and aesthetics. Based thereon, the core differences in haptic perception models and visual perception models are analyzed, and the features of haptic perception are identified. Then, classical gardens are set for visual perception and picturesque gardens are set for haptic perception so that the features from haptic perception identified previously are projected onto the picturesque gardens. The research results drawn from this study regarding features of haptic perception presented in picturesque gardens are as follows. The core differences of haptic perception in contrast to visual perception can be summarized as ambiguity and obscureness of boundaries, generation of dynamic perspectives, induction of motility by indefinite circulation, and strangeness and sublime beauty by the impossibility of perception. In picturesque gardens, the ambiguity and obscureness of boundaries are presented in the irregularity and asymmetric elements of planes and the rejection of a single view, and the generation of dynamic perspectives results from the adoption of narrative structure and overlapping of spaces through the creation of complete views, medium range views, and distant views, which the existing gardens lack. Thus, the scene composition technique is reproduced. The induction of motility by indefinite circulation is created by branching circulation, and strangeness and sublime beauty are presented through the use of various elements and the adoption of 'roughness', 'irregularity', and 'ruins' in the gardens.

A Study on the Franchise identity design (프랜차이즈 아이덴티티 디자인에 관한 연구)

  • Kim, Hun
    • Archives of design research
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    • v.15 no.1
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    • pp.349-358
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    • 2002
  • CIP, or Corporate Identity Program is a program to standardize, conforming to a set of regulations, various visual media which form a corporate environment based on the concepts drawn from the corporate strategies in order to actively create a planned but ideal corporate image. However, both the recent corporate renovation and the emergence of a new type of corporations prompted by a rapid change in an corporate environment caused the existing corporate concepts to be adapted to such a change. Particularly various visual media related to a corporate image are getting digitalized, and the emergence of a new and varied type of visual media give rise to a new pattern of the identity design accommodating such changes. It may be improper and insufficient for the existing CIP to be applied on the franchising business which is considered most suitable for the new corporate environment. Business firm's office work has long been operated in an computing environment where the computer does all the work, and an individual home as well as small business began widely using the computer. It may therefore be necessary that the corporate identity design for the franchising business should include not only the use of visual media but new, ultramodern information media as well, departing from the CIP heavily centered on the usual print media. This study, for this reason, separates the identity design for the franchising business from the existing CIP to call it FIP, or Franchise Identity Program, and discusses its concept and details.

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