• Title/Summary/Keyword: 뉴로 인터페이스

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Development of Autonomous Algorithm Using an Online Feedback-Error Learning Based Neural Network for Nonholonomic Mobile Robots (온라인 피드백 에러 학습을 이용한 이동 로봇의 자율주행 알고리즘 개발)

  • Lee, Hyun-Dong;Myung, Byung-Soo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.5
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    • pp.602-608
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    • 2011
  • In this study, a method of designing a neurointerface using neural network (NN) is proposed for controlling nonholonomic mobile robots. According to the concept of virtual master-slave robots, in particular, a partially stable inverse dynamic model of the master robot is acquired online through the NN by applying a feedback-error learning method, in which the feedback controller is assumed to be based on a PD compensator for such a nonholonomic robot. The NN for the online feedback-error learning can composed that the input layer consists of six units for the inputs $x_i$, i=1~6, the hidden layer consists of two hidden units for hidden outputs $o_j$, j=1~2, and the output layer consists of two units for the outputs ${\tau}_k$, k=1~2. A tracking control problem is demonstrated by some simulations for a nonholonomic mobile robot with two-independent driving wheels. The initial q value was set to [0, 5, ${\pi}$].

A Study on UI Design Trends Analysis with Neumorphism Design (뉴모피즘 디자인이 적용된 UI 디자인 트렌드 분석 연구)

  • Park, Ji-Hye;Oh, Na-Yea;Park, Jin-Wan
    • The Journal of the Korea Contents Association
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    • v.21 no.2
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    • pp.148-160
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    • 2021
  • Although a great deal of research has been carried out recently with the rise of importance of the UI design, little research has been conducted on the new Neumorphism design. Given the paucity of the research, we demonstrated the development process of GUI design, focusing on the UI design trends, Skeuomorphism, Flat, Material design and the emerging Neumorphism design. Based on this, the aim of the study is to look into the possibility of Neumorphism design, which is currently drawing attention, as the new UI design trends. This study was ordered as follows in two ways. First, drawing from the work of literature, we illustrated the UI design trends by considering the Skeuomorphism, Flat, and Material Design which were before the advent of the Neumorphism design. In addition, we conducted a study on the characteristics and limitations of the UI design trends through actual cases in which UI designs were applied. Second, the Material design as the most recent UI design trends and the Neumorphism design were compared with the method of expression based on the definition and characteristics of Neumorphism design that we investigated. In this context, we also analyzed the possibility of Neumorphism becoming the new UI design trend. We proposed an application of the design to maximize the benefits. This study is meaningful in that the Neumorphism design, which has yet to be studied, is likely to become the UI design trends in the future.

Analysis and New Agenda of e-Government program (전자정부의 의의와 추진실적 및 향후 과제)

  • HwangBo, Yeoul
    • Journal of Korean Society of Archives and Records Management
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    • v.3 no.1
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    • pp.141-158
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    • 2003
  • This paper examines new phenomenon and transformation that arise from the expansion of knowledge-based economy, envisions the meaning of e-government through comparing traditional administration with new governance, formulates the e-government model, and presents a direction for next e-government for the conclusion. These new phenomenon include a transformation to product and service convergence model, cyber sovereignty dilemma, privacy and information security threats, and various others. Also, there is a gradual transformation from government-oriented administrative approach to a new governance model that strengthens the role of NGO. And, e-government must work together to realize this new governance ideology. New e-government must be transformed where government and citizens can implement and manage e-government together. Therefore, expanding applications of Public Key Infrastructure (PKI) technologies, promotion of e-Democracy, and improvement of user interface to improve usability must be emphasized.

Desktop Documentary & Database Narrative (데스크톱 다큐멘터리와 데이터베이스 내러티브)

  • Cha, Minchol;Lee, Sanghoon
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.3
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    • pp.75-86
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    • 2018
  • Desktop Documentary is a new documentary mode which uses a screen capture technology to complete the multitasking process of the creator who searches in the Internet Open Archive instead of shooting with a camera and remixes the selected multimedia contents using a computer interface. In this paper, we explore the desktop documentary that transforms potential archives into database narratives in the new media environment, converts cinematic mise-en-$sc{\grave{e}}ne$ into computational mise-en-interface, and transcends the boundaries between creation and criticism through creative mechanism as curation through stream of consciousness. We also examine the concept, type and characteristics of the desktop documentary which emerges since 2010s as an experimental attempt of new media art, a new hybrid genre of mainstream horror film, a new mode of fiction film, a new mockumentary style, and a new form of video essay and audiovisual critique.

The Fuzzy Wavelet Neural Network System based on the improved ANFIS (개선된 ANFIS 기반 퍼지 웨이브렛 신경망 시스템)

  • 변오성;박인규;백덕수;문성룡
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.11b
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    • pp.129-132
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    • 2002
  • 본 논문은 웨이브렛 변환 다중해상도 분해(multi-resolution Analysis : MRA)와 적응성 뉴로-퍼지 인터페이스 시스템(Adaptive Neuro-Fuzzy Inference System : ANFIS)을 기반으로 한 웨이브렛 신경망을 가지고 임의의 비선형 함수 학습 근사화를 개선하는 것이다. ANFIS 구조는 벨형 퍼지 함수로 구성이 되었고, 웨이브렛 신경망은 전파 알고리즘과 역전파 신경망 알고리즘으로 구성되었다. 여기 웨이브렛 구성은 단일 크기이고, ANFIS 기반 웨이브렛 신경망의 학습을 위해 역전파 알고리즘을 사용하였다. 1차원과 2차원 함수에서 웨이브렛 전달 파라미터 학습과 ANFIS의 벨형 소속 함수를 이용한 ANFIS 모델 기반 웨이브렛 신경망의 웨이브렛 기저 수 감소와 수렴 속도 성능이 기존의 알고리즘 보다 개선되었음을 확인하였다.

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Development of twosome collaboration dance game using Brain-Computer Interface (뇌-컴퓨터 인터페이스를 활용한 2인용 협동댄스게임 구현)

  • Park, Tae-Ryoung;Kim, Jai-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.12
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    • pp.2575-2581
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    • 2011
  • Recently, systematic research on the brain has been conducted and BCI(Brain -Computer Interface) technology applying electroencephalogram has been actively researched. Especially, serious game technology using BCI device has been the subject of interest. This paper develops a "twosome collaboration dance game," which is a serious game that takes advantage of NeuroSky's SDK(System Development Kit) and helps developing the spirit of team work and sociality based on attention and meditation, unlike existing single player games. We expect that this game will help to visualize brain functions of people and to cure ADHD children and the elderly people with MCI(Mild Cognitive Disorder). It is also expected to play a role of social catalyst to the game culture of the adolescent.

A Study on Fuzzy Wavelet Neural Network System Based on ANFIS Applying Bell Type Fuzzy Membership Function (벨형 퍼지 소속함수를 적용한 ANFIS 기반 퍼지 웨이브렛 신경망 시스템의 연구)

  • 변오성;조수형;문성용
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.39 no.4
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    • pp.363-369
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    • 2002
  • In this paper, it could improved on the arbitrary nonlinear function learning approximation which have the wavelet neural network based on Adaptive Neuro-Fuzzy Inference System(ANFIS) and the multi-resolution Analysis(MRA) of the wavelet transform. ANFIS structure is composed of a bell type fuzzy membership function, and the wavelet neural network structure become composed of the forward algorithm and the backpropagation neural network algorithm. This wavelet composition has a single size, and it is used the backpropagation algorithm for learning of the wavelet neural network based on ANFIS. It is confirmed to be improved the wavelet base number decrease and the convergence speed performances of the wavelet neural network based on ANFIS Model which is using the wavelet translation parameter learning and bell type membership function of ANFIS than the conventional algorithm from 1 dimension and 2 dimension functions.

A Review of Graphical Interface Design Methods through Collaborative Teamwork (공동협력 관계를 통한 GUI디자인 방법적 고찰)

  • 황지연;서정운
    • Archives of design research
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    • v.11 no.2
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    • pp.191-200
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    • 1998
  • In the "digitalized" world of new media, visual designer are increasingly enlarging their roles in desighing interaction products. However, the concepts and their methods of the interaction design have not been well established in the design community yet. The reason is attributed to the fact that designing interaction products requires two way communication between the products and final users. whereas traditional graphic design counts only on one way communication. This study emphasizes GUI design should aim at improving the usability of products which helps users quickly learn about the products and easily use them. The usability of GUI design significantly improved by securing logical rationality helps designers communicate and collaborate with program engineers and other product developers. To explain how designers can effectively communicate with program engineers and other product participants in the design process, a model of design collaboration is provided in this study. Based on the model, the study deals with the principles and methods of visual interaction, the formulation of specification system, testing design usability, and design evaluation. The study concludes that GUI designers must ensure logical rationality and the cognitive approach of visual language. Because it improves the usability of products. It also becomes an objective tool for communicating and collaborationg with engineers and the other participants in the design process.

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Exploring the Performance of Deep Learning-Driven Neuroscience Mining in Predicting CAUP (Consumer's Attractiveness/Usefulness Perception): Emphasis on Dark vs Light UI Modes (딥러닝 기반 뉴로사이언스 마이닝 기법을 이용한 고객 매력/유용성 인지 (CAUP) 예측 성능에 관한 탐색적 연구: Dark vs Light 사용자 인터페이스 (UI)를 중심으로)

  • Kim, Min Gyeong;Costello, Francis Joseph;Lee, Kun Chang
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.19-22
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    • 2022
  • In this work, we studied consumers' attractiveness/usefulness perceptions (CAUP) of online commerce product photos when exposed to alternative dark/light user interface (UI) modes. We analyzed time-series EEG data from 31 individuals and performed neuroscience mining (NSM) to ascertain (a) how the CAUP of products differs among UI modes; and (b) which deep learning model provides the most accurate assessment of such neuroscience mining (NSM) business difficulties. The dark UI style increased the CAUP of the products displayed and was predicted with the greatest accuracy using a unique EEG power spectra separated wave brainwave 2D-ConvLSTM model. Then, using relative importance analysis, we used this model to determine the most relevant power spectra. Our findings are considered to contribute to the discovery of objective truths about online customers' reactions to various user interface modes used by various online marketplaces that cannot be uncovered through more traditional research approaches like as surveys.

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