• Title/Summary/Keyword: 놀이성

Search Result 589, Processing Time 0.024 seconds

Metaphor Analysis on Block Play of Day Care Center Teachers (어린이집 교사의 쌓기놀이에 대한 은유 분석)

  • Lee, Jin-Hee;Lim, Jin-Hyung
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.21 no.2
    • /
    • pp.287-295
    • /
    • 2020
  • The purpose of this study is to find out the tendency and meaning of metaphors for block play. For this purpose, responses from 165 teachers in J area day care centers were collected using sentence completion metaphors. Collected data were analyzed through a categorization process using a qualitative research method based on previous research into metaphor analysis. From the results, first, block play trends from the metaphors were classified into two categories: content of block play, and characteristics of block play. The frequency in the order for Building Value of Play was higher. For the content of block play, composition had the highest frequency for trait of block play, and the basis of growth and development had the highest frequency in the Value of Block Play category. Second, the meanings of block play metaphors are composing, expressing, imagining, pleasure, freedom, and value of block play under Category Play, which was recognized as the basis of development, emotional development, social development, and creativity. Based on the results of the study, the value and role of block play in early childhood teacher education and in-service education should be further emphasized.

A Study on the Activation Plan of Play & Education Based on Focus Group Interview (FGI 분석을 통한 놀이교육 활성화 방안 연구)

  • Park, Hye-Jin;Kim, Yong-Young
    • Journal of the Korea Convergence Society
    • /
    • v.10 no.4
    • /
    • pp.165-173
    • /
    • 2019
  • Recently, a variety of programs for elementary school students that utilize play in their curricula are supported. In this study, we are trying to draw up ways to activate play education based on the elements necessary for the play education to be effectively provided on the field and the current operational status. In order to achieve the research goal, nine participants of play experts and parents were selected for the focus group interview (FGI). The FGI consist of five questions: (1) opinions on the establishment and joint operation of the organization to support play and parents' education; (2) opinions based on experience in participating in existing training programs; (3) activation plan of play & education program; (4) competencies required by members of the organization; (5) evaluation of program for quality improvement. Through the FGI survey, we drew ideas for the operation of play & education programs to promote positive growth and support systemic programs of both preschoolers and elementary students. In order for play & education to be active in the field of education, a center where play & education and parents' education can be conducted at the same time should be established and operated so that the education can be integrated with play. Based on these findings, we proposed follow-up research in the direction of achieving specific goals and enhancing the quality of play education.

The Validation of the Play Participation Attitude Scale for Parents of Preschoolers (영유아 부모의 놀이참여태도 척도 타당화 연구)

  • Lee, So-yean;Wui, Yeong-hee;Yoo, Jae-ryoung;Chyung, Yun-joo;Lee, Young-ae;Kim, Lee-jin
    • Korean Journal of Play Therapy
    • /
    • v.21 no.4
    • /
    • pp.491-507
    • /
    • 2018
  • The purpose of this study is to validate the Play Participation Attitude Scale for parents of preschoolers, which was developed by the Delphi survey. 447 parents of 9 daycare centers in Seoul and Incheon were recruited for this study and, finally, data from 339 parents were used to perform exploratory factor analysis, confirmatory factor analysis, correlation analysis, multiple regression analysis, and reliability analysis. The results of the study are as follows. First, factor analyses revealed that the global fit of the sensitively play (7 items), responsively play (6 items), and delightfully play(7 items) three-factor model was good. Second, the internal consistency of the Play Participation Attitude Scale was good. Third, there was a statistically significant positive correlation between the current scale and the parents' playfulness scale, indicating concurrent validity. Finally, higher scores of the Play Participation Attitude Scale and its three factors significantly predicted lower scores of parenting stress and higher scores of the preschoolers' self-control ability. These findings revealed that this new measure to be both valid and reliable and specifically suggests what kind of attitude is appropriate for parents to adopt when participating in preschoolers' play.

Analysis on Children Robot Interaction with Dramatic Playes for Better Augmented Reality (어린이 극놀이 증강현실감을 위한 아동로봇상호작용 분석)

  • Han, Jeong-Hye
    • Journal of Digital Contents Society
    • /
    • v.17 no.6
    • /
    • pp.531-536
    • /
    • 2016
  • This study highlights the effectiveness of analyzing the feelings children have when interacting with robots in a dramatic play setting using augmented reality in Human Robot Interaction (HRI). Existing dramatic play activities using robots by QR-markers were edited, and their weaknesses have been corrected so that children could interact more effectively with robots. Additionally, children's levels of interest and engagement in dramatic play activities, the accuracy of robotic props, and the smartness of robots were analyzed throughout children's interactions during such activities using augmented reality. Younger participants were more likely to find robots interesting and intelligent, and participants with no previous experience with robots had relatively higher levels of interest in robots and tended to notice changes in robots' costumes.

Constructing an Interactive Virtual Amusement Land along with 3D characters (3D캐릭터를 이용한 인터렉티브 가상놀이공간 구축)

  • 김보경;조은경;진성아
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2003.05a
    • /
    • pp.111-116
    • /
    • 2003
  • Due to the increase of the Broadband Networks and Internet users culture contents in Virtual Environment such as education entertainment and culture are constantly demanded with respect to usability and effectiveness. Mostly existing virtual amusement land$ tend to retain limitations and shortcomings caused by two dimensional interface. This facts may have users directly search amusement facilities themselves resulting in lots of inconvenience. In the work here, a virtual amusement land led by 3D characters is presented. The interactive contents which users can actively participate in is developed.

  • PDF

A Study on Children's Playfulness Relative to Emotional Intelligence and Social Competence (유아의 정서지능 및 사회적 유능감이 놀이성에 미치는 영향)

  • Hwang, Yoon Se;Lee, Hye Won
    • Korean Journal of Child Studies
    • /
    • v.26 no.6
    • /
    • pp.335-349
    • /
    • 2005
  • The subjects in this study of children's playfulness in relation to emotional intelligence and social competence were 247 children in Gyeonggi Province. Data were analyzed by regression analysis using the SPSS computer program. The major results of this study were that children's playfulness was significantly related to and explained by "Peer relations skill" in the sub areas of social competence and "relationship with peers," utilization of emotion" in sub areas of emotional intelligence. Emotional intelligence and socially competent interaction were significantly related to and explained by manifest joy in the sub areas of children's playfulness.

  • PDF

The Effects of Parenting Behaviors and Children's Playfulness on Emotional Intelligence (어머니의 양육행동 및 아동의 놀이성이 정서지능에 미치는 영향)

  • Kim, Hee-Kyung;Yoo, Mee-Sook
    • Korean Journal of Child Studies
    • /
    • v.31 no.5
    • /
    • pp.115-130
    • /
    • 2010
  • This study examined the effects of parenting behaviors and children's playfulness on emotional intelligence and the additional independent influence of playfulness on emotional intelligence, except for the effects of parenting behaviors. The subjects were 517 students in the $5^{th}$ and $6^{th}$ grades of 3 elementary schools in Seoul and Gyunggi-do. The data were analyzed by means of Pearson's correlation, simple and multiple regression, and hierarchical regression. Our findings indicated that parenting behaviors affected children`s emotional intelligence and in turn, children's playfulness affected their emotional intelligence. Moreover, the independent influence of playfulness on emotional intelligence was found to be an important factor for children in elementary school.

The Effect of Playfulness on the Social Skills of Young Children : A Study of Gender Differences (유아의 성별에 따른 놀이성이 사회적 기술에 미치는 영향)

  • Choi, Myung Seon;Kim, Ji Hye
    • Korean Journal of Child Studies
    • /
    • v.27 no.4
    • /
    • pp.103-116
    • /
    • 2006
  • This study examined gender differences of the effect of playfulness on the social skills of young children. The subjects were 242 4- to 6-year-old children at five nursery schools and kindergartens. Results showed that playfulness influenced social skills of young children. In particular, young children's playfulness was a more effective variable of assertion than self-control, cooperation and responsibility. Cognitive spontaneity and social spontaneity were the most effective variable of social skills. Playfulness had variable influences on social skills by gender: Among boys, playfulness was a less effective variable of cooperation than the other variables of social skills. Among girls, playfulness was a less effective variable of self-control than other variables of social skills.

  • PDF

Three Types of Alea Appearing in Digital Games (디지털게임에 나타나는 알레아의 세 층위)

  • Lim, Hae-Ryang;Lee, Dong-Eun
    • Journal of Korea Game Society
    • /
    • v.19 no.4
    • /
    • pp.65-76
    • /
    • 2019
  • In Korea, studies of Alea are limited to the discourse of gambling, and the chance itself is getting overlooked. This makes Alea subordinated to the concept of gambling, which causes the contingency itself to be devalued. Therefore, this study analyzes the meaning and function of 'chance' and 'play' according to the genealogy of Alea, dividing the subdivision of Alea into three categories: magical Alea, systematic Alea, and heroic Alea, and applied it to the digital case, CCG Hearthstone.

A Case Study of 2-year-old Infants' Attachment Security to a Child Care Teacher and Peer Play Process (보육교사에 대한 만 2세 영아의 애착 안정성과 또래놀이 과정에 관한 사례연구)

  • Shin, Dong Ju;Kim, So Young
    • Korean Journal of Child Education & Care
    • /
    • v.18 no.4
    • /
    • pp.1-25
    • /
    • 2018
  • Purpose: The purpose of this study was to explore about 2-year-old infants' attachment security to a child care teacher and peer play process through a case study. For this purpose, the attachment security was assessed with attachment Q-set to 2-year-old five infants at a day care center in Seoul. Participants of this study are four infants included two infants attached securely to their child care teacher and two infants attached insecurely to their child care teacher. Methods: Participant observation was conducted from April 12 to July 19 in 2018 through 36 observations in free play activities. The Data collected from the transcriptions of video shoots and teachers' interviews, child care plans, and reflexive journal was analyzed and interpreted. Results: The main results of the research were as follows: The beginning of peer play, when infants invited their peers to play, secure attachment infants selected suitable play partners and asked for a specific play behaviors. However, insecure attachment infants invited unsuitable play partners and asked uncertainly play actions to peers. In addition, when infants entered in-progress play, secure attachment infants understood the context of play but insecure attachment infants did not understand the context of play. In the progress of peer play, secure attachment infants cooperated with peers, shared play objects, but insecure attachment infants did not cooperate complementally with peers and express only their opinions. As well, insecure attachment infants could not play harmoniously without child care teacher's interventions. In the end of the peer play, secure attachment infants finished in collaboration with peers but insecure attachment infants failed to finish with the peers and was turned into play with the child care teacher because of peer conflict. Conclusion/Implications: This study has implications for basic resources to think about the role of child care teachers by helping them understand about the relation 2-year-old infants' attachment security to them and peer play process.