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http://dx.doi.org/10.7583/JKGS.2019.19.4.65

Three Types of Alea Appearing in Digital Games  

Lim, Hae-Ryang (Dept. of Digital Media, The Catholic University of Korea)
Lee, Dong-Eun (Dept. of Media Technology Contents, The Catholic University of Korea)
Abstract
In Korea, studies of Alea are limited to the discourse of gambling, and the chance itself is getting overlooked. This makes Alea subordinated to the concept of gambling, which causes the contingency itself to be devalued. Therefore, this study analyzes the meaning and function of 'chance' and 'play' according to the genealogy of Alea, dividing the subdivision of Alea into three categories: magical Alea, systematic Alea, and heroic Alea, and applied it to the digital case, CCG Hearthstone.
Keywords
Alea; Game of Chance; Contingency; Gambling;
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