• Title/Summary/Keyword: 논리적 추론 방법

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A Study on a Sensitivity Processing using Fuzzy Reasoning Rule (퍼지 추론 규칙을 이용한 감성 처리에 관한 연구)

  • Han Ah-Reum;Lee Jong-Hee;Lho Young-Uhg;Kim Kwang-Baek
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.340-345
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    • 2006
  • 본 논문에서는 인간의 시각(색채)과 그림 표현의 공간구성에 따른 감성과 심리 상태를 파악하기 위하여 색채 정보와 위치 정보를 분석한다. 그리고 분석한 컬러 정보에 퍼지 논리와 퍼지 추론 규칙을 적용하여 감성 상태를 파악하고 분석한 위치 정보에 퍼지 소속 함수를 적용하여 공간 배치에 따른 심리 상태를 파악하는 방법을 제안한다. 제안된 처리 방법을 알슈울러와 해트릭(Alschuler and Hattwick)의 색채에 따른 감성 상태와 Grunwald의 그림 표현의 공간구성에 따른 심리 상태에 적용한 결과, 제안된 감성 처리 방법이 효율적인 것을 확인하였다.

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Solving the Monkey and Banana Problem Using DNA Computing (DNA 컴퓨팅을 이용한 원숭이와 바나나 문제 해결)

  • 박의준;이인희;장병탁
    • Korean Journal of Cognitive Science
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    • v.14 no.2
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    • pp.15-25
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    • 2003
  • The Monkey and Banana Problem is an example commonly used for illustrating simple problem solving. It can be solved by conventional approaches, but this requires a procedural aspect when inferences are processed, and this fact works as a limitation condition in solving complex problems. However, if we use DNA computing methods which are naturally able to realize massive parallel processing. the Monkey and Banana Problem can be solved effectively without weakening the fundamental aims above. In this paper, we design a method of representing the problem using DNA molecules, and show that various solutions are generated through computer-simulations based on the design. The simulation results are obviously interesting in that these are contrary to the fact that the Prolog program for the Monkey and Banana Problem, which was implemented from the conventional point of view, gives us only one optimal solution. That is, DNA computing overcomes the limitations of conventional approaches.

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An Analysis of Abductive Reasoning on the Inquiry of Scientists and Elementary School Gifted Children in Science (과학자와 초등과학영재의 탐구에서 나타난 귀추적 추론 분석)

  • Jeong, Sun-Hee;Choi, Hyun-Dong;Yang, Il-Ho
    • Journal of The Korean Association For Science Education
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    • v.31 no.6
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    • pp.901-919
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    • 2011
  • The purpose of this study was to analyze abductive reasoning on the inquiry of scientists and elementary school gifted children in science. Subjects for this study were eight scientists and eight elementary school gifted children in science studying in the Academy of Gifted Child Education in Science affiliated with Seoul National University of Education. As a result, abductive reasoning on the scientific inquiry of scientists and gifted children showed the three stages of generating hypotheses, designing the experiments, and interpreting the results. The abductive reasoning in each stage characterized the five types as complex abduction, analogical abduction, observation-based abduction, logic-based abduction, selective abduction. The sub-reasoning process of the abductive reasoning of gifted children in science differed in some ways from that of scientists. First, for most scientists, representing a method or representing a casual explican appeared after searching for the characteristics of variables but for gifted children in science, searching for the characteristics of variables appeared after representing a method. Second, scientists tend to rely on logic-based abduction but gifted children in science tend to rely on observationbased abduction. Third, scientists reason by the similar rate in three steps: generating the hypothesis, designing the experience, interpreting the results. On the other hand, most gifted children in science reason about designing the experience.

퍼지 추론에 의한 제어방법

  • 변증남;김동화
    • 전기의세계
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    • v.39 no.12
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    • pp.21-32
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    • 1990
  • 퍼지 논리를 이용한 제어시스템에 관하여 핵심 개념을 중심으로 기술하고자 한다. 요약컨데 이 퍼지제어기의 특징은 1) Parallel(distributed) control 2) logic control 3) linguistic control등이며 퍼지 제어가 효과적일 수 있는 제어대상(plant)로서는 수학적 모델을 적용하기 힘든 시스템으로서 경험적으로 또는 수동적인 방법으로 제어가 잘되고 있는 대상을 들 수 있다. 그 뿐만 아니라 간단한 제어기가 필요한 경우로서 보다 효과적인 제어측 Software를 쓰거나 센서 또는 필터없이 사용가능하고, Inverted Penedulum의 자세 제어처럼 정확성보다는 속도 응답 제어가 요구되는 경우 등에 효과적으로 쓸 수 있는 것으로 알려지고 있다. Fuzzy 제어는 지식 베이스의 규모에서 인공지능형 Expert System보다 Compact하고 선형.비선형 플랜트에 공히 이용될 수 있으며, 설계자는 오퍼레이터와의 접촉을 통해 룰을 구축하므로 사용자가 시스템을 이해하기 쉬운 잇점등이 있기도 한다. 그러나 가장 큰 문제는 구축해 놓은 시스템의 안전성(Stability)를 이론적으로 사전에 검증하기가 어렵고, 같은 제어대상이라 할지라도 추론방법, 소속함수의 형태선택, 룰수 등에 따라 제어성능이 바뀔수 있으나, 무엇이 어떤 영향을 주는지 규명되지 않은점 등 여러가지 연구되어야 할 내용이 많이 있다.

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An Emotion Processing Model using Multiple Valued Logic Functions (다치 논리함수를 이용한 감성처리 모델)

  • Chung, Hwan-Mook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.1
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    • pp.13-18
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    • 2009
  • Usually, human emotions are vague and change diversely on the basis of the stimulus from the outside. Plutchik classified the fundamental behavioral patterns into eight patterns, named each of them a genuine emotion, and furthermore suggested mixed emotions using a combination of genuine emotions. In this paper, we propose a method for processing Plutchik's emotion model using Multiple Valued Logic(MVL) Automata Model which utilizes the properties of difference in Multiple Valued Logic functions. This proposed emotion processing model can be widely applied to the analysis and processing of emotion data.

An Algorithmic approach for Fuzzy Logic Application to Decision-Making Problems (결정 문제에 대한 퍼지 논리 적용의 알고리즘적 접근)

  • 김창종
    • Journal of the Korean Institute of Intelligent Systems
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    • v.7 no.2
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    • pp.3-15
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    • 1997
  • In order to apply fuzzy logic, two major tasks need to be performed: the derivation of fuzzy rules and the determination of membership functions. These tasks are often difficult and time-consuming. This paper presents an algorithmic method for generating membership functions and fuzzy rules applicable to decision-making problems; the method includes an entropy minimization for clustering analog samples. Membership functions are derived by partitioning the variables into desired number of fuzzy terms, and fuzzy rules are obtained using minimum entropy clustering. In the mle derivation process, rule weights are also calculated. Inference and defuzzification for classification problems are also discussed.

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A Programming Language Teaching-Loaming System for the Information-Gifted In Elementary Schools (초등 정보영재를 위한 프로그래밍 언어 교육시스템)

  • Lee, Young-Hwa;Jun, Woo-Chun
    • 한국정보교육학회:학술대회논문집
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    • 2004.01a
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    • pp.304-314
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    • 2004
  • 국가적 차원에서 추진하는 영재교육의 목적은 개인의 자아실현과 더불어 국가와 사회에서 필요로 하는 고급 인재를 양성하는 데 있다. 특히, 정보화 시대를 이끌어 갈 정보영재의 발굴과 교육은 더욱 중요하다. 컴퓨터 교육 중 프로그래밍 교육은 컴퓨터 소양, 창의적 사고와 문제 해결력, 수학적 사고력, 추론 능력을 신장시키는 정보 교육의 중요한 분야임에도 불구하고 정보영재를 위한 체계적인 교육 내용이 확립되어 있지 않은 상태이다. 이에 본 논문에서는 초등정보영재를 위한 프로그레밍 언어교육의 필요성을 살펴보고 프로그래밍 교육을 위한 교육내용을 구성하였으며 논리력 향상 및 문제 해결력 중심의 비주얼 베이직 교육 시스템을 제안하였다. 본 연구의 특징은 첫째, 학습자에게 실제 프로그램을 작성할 수 있는 기회를 제공한다. 둘째, 학습한 이론을 실제 프로그램 작성에 응용할 수 있도록 한다. 셋째, 프로그램상의 오류 수정 활동과 제시된 예제의 다양한 해결 방법을 통해 문제 해결력과 논리적 사고력을 향상시킬 수 있는 프로그래밍 학습 시스템을 제공한다.

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An Explorative Analysis of Hypothesis-Generation by Pre-service Science Teachers (예비 과학교사들의 가설 창안 과정에 대한 탐색적 분석)

  • Kwon, Yong-Ju;Yang, II-Ho;Chung, Won-Woo
    • Journal of The Korean Association For Science Education
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    • v.20 no.1
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    • pp.29-42
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    • 2000
  • Hypothesis is defined as a single proposition proposed as a possible explanation for the occurrence of some observed phenomena. The purpose of this study was to analyze and categorize hypotheses generated by students on the cause of difference between the structures of muscles of the fishes and the terrestrial animals. A hypothesis-generating test was administered to 23 three college students who were majoring in science education. The study showed that college students generated manipulative and theoretical hypotheses as proposed explanations for the structural difference between muscles of the fishes and the terrestrial animals. Furthermore, students generated several hypotheses which were categorized by the quality of abductive process based on the degree of likeness between experienced knowledge and current phenomena. This study also discusses the implications of these findings for teaching and research in science education.

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Effects on the Application by Finding Errors in the Learning of Figure (도형 학습에서의 오류 찾기 활동의 적용 효과)

  • Lim, Ji-Hyun;Choi, Chang Woo
    • Education of Primary School Mathematics
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    • v.19 no.1
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    • pp.31-45
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    • 2016
  • In this study, the case of error became the object of learning, and the investigator applied these cases to an actual class and established three study problems in order to achieve the purpose of this study. The results of analysis of students' errors in figure based on before achievement test are shown as follows: First, the most errors occurred in the figure was the ones from deficient mastery of prerequisite concepts and definitions. Specially, the errors from deficient mastery of prerequisite concepts and definitions have the majority. it is very high ratio even if it considers an influence of an evaluation question item. so, I think it is necessary to teach concept related figure above all. Second, as the results of application 'finding errors' to a class, there is a meaningful difference in the mathematical achievement and reasoning ability within significance level 5%. This means 'finding errors' is one of the teaching method that it develops the mathematical achievement and reasoning ability.

Systematic Design Method of Fuzzy Logic Controllers by Using Fuzzy Control Cell (퍼지제어 셀을 이용한 퍼지논리제어기의 조직적인 설계방법)

  • 남세규;김종식;유완석
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.16 no.7
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    • pp.1234-1243
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    • 1992
  • A systematic procedure to design fuzzy PID controllers is developed in this paper. The concept of local fuzzy control cell is proposed by introducing both an adequate global control rule and membership functions to simplify a fuzzy logic controller. Fuzzy decision is made by using algebraic product and parallel firing arithematic mean, and a defuzzification strategy is adopted for improving the computational efficiency based on nonfuzzy micro-processor. A direct method, transforming the typical output of quasi-linear fuzzy operator to the digital compensator of PID form, is also proposed. Finally, the proposed algorithm is applied to an DC-servo motor. It is found that this algorithm is systematic and robust through computer simulations and implementation of controller using Intel 8097 micro-processor.