• Title/Summary/Keyword: 노력성취

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Study on the Local Officials' Awareness for Direction of Forest Landscape Management (산림경관관리 방향 설정을 위한 지자체 관리자 의식분석)

  • Kim, Jae-Jun;Park, Chan-Woo;Kang, Min-Ji
    • Journal of Korean Society of Forest Science
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    • v.99 no.4
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    • pp.603-610
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    • 2010
  • The purpose of this study is to survey the current awareness of local officials and to give a proposal that can establish the meaningful directions for the forest landscape policy. The data for this study was collected with questionnaires. Total 232 questionnaires were launched and valid 105 questionnaires were used for analysis. As a result of these data analysis, we found out that their awareness of the importance of forest landscape was high and they thought forest landscape plan was needed. However supply of the information and data such as guidelines to improve forest landscape condition was not enough. Through the IPA method, we had 15 properties of forest landscape policy were settled. It show us what needs to be kept up the good work, what needs to be concentrated here, what the low priority are, or what the possible overkill are. We finally suggest that direction of forest landscape management should be established based on above investigation.

An Effect of Using Computer Game in Learning Strategies and the Attainment Degree of Studies (컴퓨터 게임의 이용행태가 학습전략과 학업성취도에 미치는 영향)

  • Shin, Soon-Young;Suk, Chang
    • The Journal of Korean Association of Computer Education
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    • v.5 no.2
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    • pp.79-89
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    • 2002
  • The purpose of this study is to examine the correlations between the computer game strategies that are to be mastered according to the frequency of using games and the learning strategies, and to make sure of if there is any significant difference in their attainment degrees of studies or not. On the whole, a statistically significant difference was found in the relations between the game strategies and the learning strategies, and the study attainment degrees also showed a statistically significant difference. In other words, the computer game can possibly help students improve their study strategies, accordingly, increase their study attainment extents. In case that students successfully use the computer game, it can make an effective influence on their improving the studying strategies.

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창업가의 경험적 특성과 사업성과간의 관계에 대한 연구

  • Hwang, In-Gyu;Lee, U-Jin
    • 한국벤처창업학회:학술대회논문집
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    • 2017.04a
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    • pp.33-33
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    • 2017
  • 최근 세계경제의 중장기적 불황과 성장률의 하락을 경험하고 있는 가운데, 새로운 상품이나 서비스를 탄생시키고 생산방식의 변화와 혁신을 통해 경제적 효율성을 높이는 창업에의 관심이 날로 높아지고 있다. 이러한 분위기에서 중소기업 및 소상공인의 창업은 한 국가경제에 미치는 영향이 매우 크다는 것을 모두 공감하고 있으며, 이러한 중소기업 및 소상공인들이 생계형 창업을 넘어 기업의 성과를 높일 수 있도록 하기 위한 다양한 노력들이 지속되고 있다. 본 연구의 목적 역시 창업가들의 경험적 특성과 사업성과간의 상관관계를 조사하여 중소기업들의 성과에 미치는 영향변수를 분석 하는데 있다. 특히, 본 연구에서는 창업자의 개인적인 특성 중 사업성공에 필요한 경험적 특성을 중점적으로 고려하여 연구를 진행하였다. 창업자가 사업성공을 위해 가져야 할 특성에는 창업자의 배경적 특성(학력, 창업관련 강좌 수강, 가족이나 지인의 주변창업, 창업자의 과거 창업경험 등) 창업자의 심리적 특성(성취욕구, 위험감수성향, 모호함에 대한 인내력), 창업자의 관리적 역량(창업자의 관리적 능력, 기업가적 능력, 기술적-기능적 능력) 창업자의 전략적 성향(제품-서비스 혁신 차별화 전략 성향, 마케팅 차별화 전략 성향, 비용 우위 전략 성향)이 있다. 이러한 다양한 변수들 중 창업가의 배경적 특성에 속하고 있는 개인의 경험적 특성이 사업성과에 미치는 영향을 중점적으로 연구를 진행하였다.

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Student Achievements Validation & Interactive Outcomes Rating System: ${\copyright}SAVIORS$ (공학교육인증을 위한 학사지원시스템의 개발과 적용 : ${\copyright}SAVIORS$)

  • Yu In-Keun
    • Journal of Engineering Education Research
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    • v.8 no.3
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    • pp.17-25
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    • 2005
  • Changwon National University has been developing and using a computerized supporting system named SAVIORS for ABEEK(Accreditation Board for Engineering Education of Korea) related tasks since the year of 2001. The main purpose of the development of SAVIORS is to totally computerize all tasks related to ABTEK so that faculty staff may perform their job as readily and efficiently as possible. In this paper, detailed functions and utilization records of the SAVIORS are introduced for sharing the advantages of the system with other institutes.

레이저산업의 부활 (II. 산업용 레이저)

  • Lee, Min-Gyeong
    • The Optical Journal
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    • s.153
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    • pp.47-62
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    • 2014
  • ${\blacksquare}$ 목적 * 우리나라 주력산업분야(자동차, 조선, 항공, 기계, 로봇, 반도체 등)에 절단, 가공, 용접, 리소그라피, 마킹, 열처리, 합성, 표면처리 등의 방식으로 활용되고, 융 복합산업(의료, 에너지, 영상, 군수, 신소재, 센서)에 광원으로 응용되는 산업용 고출력 레이저의 산업 생태계 분석을 통하여 기존 산업의 고부가화와 신산업의 경쟁력을 견인 ${\blacksquare}$ 주요현황 * (시장현황) 2011년부터 2014년까지 고출력 레이저의 시장규모는 4,452백만불(5조 463억원)에서 5,255백만불(5조 9,565억원)으로 연평균 5.7% 성장 전망 * (제품기술동향) 3세대 레이저인 광섬유 레이저와 고출력 다이오드 레이저, DPSS 레이저 등이 기술혁신을 거듭하면서 1, 2세대 레이저를 대체해 가면서 높은 수준의 성장을 거듭할 것으로 전망. 산업용레이저의 주요선진국 대비 국내 기술수준은 전체적으로 44.5%정도로 취약 * (기업동향) Coherent, Trumpf, Cymer, IPG Photonics, Rofin-Sinar 5개사가 전체시장의 55%이상을 점유하고 있으며 대부분 수직계열화를 통해 경쟁력 확보. 최근 중국의 Han's 사가 자국정부의 지원을 통해 급 부상 ${\blacksquare}$ 시사점 * 산업용 레이저를 이용한 응용기술 부분 투자가 과거에는 단기 경제적 성취는 이로웠으나, 현재에 이르러 레이저 혹은 레이저 시스템이 필요할 때마다 외국에서 관련 핵심부품, 모듈 등을 수입해야하는 실정에 이르렀음. 향후 레이저 국산화를 위한 노력과 함께 후방 소재.부품의 전략적 투자를 통해 산업의 건강한 선순환생태 환경을 조성하여 산업 경쟁력을 갖추어야 함.

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Development of Augmented Reality Programming Class Model for Project Learning (프로젝트 학습을 위한 증강현실 프로그래밍 수업모형 개발)

  • Kim, Se-Min;Ryu, Chang-soo;Lee, Choong-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.677-678
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    • 2017
  • Currently, vocational high schools are trying to learn through project learning and similar courses. This is to nurture talented students who can be directly involved in the industrial field. In this study, we modified the existing ADDIE model, designed the model for the class, and operated the actual augmented reality programming class to verify the validity. As a result of the operation, the learners' satisfaction and achievement were high, and the ability to solve the problem was improved as it was developed in the actual field. In this study, it is meaningful to develop a teaching model closely related to the field through the project learning using the augmented reality programming.

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"Healthy Japan 21" - A new Perspective on Health Promotion Policy for Japan in the 21st century - (건강한 일본 21 - 21세기 일본의 건강 증진 정책에 대한 새로운 전망 -)

  • Hasegawa, Toshihiko
    • Proceedings of The Korean Society of Health Promotion Conference
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    • 2004.10a
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    • pp.59-88
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    • 2004
  • ' Healthy Japan 21 ' is a new health policy that has been proposed for the 21st century: it embodies a totally new concept for its viewpoints and methods. To start with, for its goal, the focus is placed on the ' quality of life ' or a life that is tree of diseases, rather than mere prolongation of life. For its doctrine, the emphasis has shifted dramatically from improving the health of the entire population (the traditional approach for health improvement) to ' achieving an ideal health status for each individual. The ultimate aged society that arrives first in Japan is a society in its ultimate form for human being. Why did Japan become westernized, giving up her traditional culture? Why did she go through industrialization, sacrificing her nature? And why does she try so hard to industrialize the developing countries? These efforts are all preparation for the arrival of a ultimate aged society. During the 20th century, we believed in unlimited possibilities and expanded our social frontier. 1n the 21st century, on the other hand, a super-aged society (the ultimate society), a glimpse of which we have witnessed from time to time, will descend on us sooner or later. It is expected to arrive first in Japan. ' Healthy Japan 21 ' is intended to prepare for the arrival of the hitherto unheard of super-aged society by building the physiological basis of people. This policy is social experimentation on an immense social scale, in which questions are posed on the understanding of health, the relationship between individuals and society, the relationship between administration and citizens, the manner by which central and local governments operate, and the new relationship between prevention and therapy. ' Healthy Japan 21 ' may be summarized as an experiment on a huge scale directed to the ultimate form of human society, in which Japan and each of her citizens playa role and set an example for the rest of the world. Even just by considering various approaches newly suggested for this venture, one may be convinced that it is a policy with features suitable for a country that has already achieved the world's highest longevity.

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Vocational Adjustment in Elderly Men Who Chose a Creative Occupation after Retirement (퇴직 후 창의적 직업을 선택한 남성 노인의 직업적응 경험)

  • Lee, Hak Seung;Jun, Hey Jung
    • 한국노년학
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    • v.39 no.2
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    • pp.261-284
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    • 2019
  • This study examines the vocational adjustment experiences of elderly men who chose a creative occupation after retirement. The aims are to understand the related meanings and to provide specific empirical data on the elderly who hope to start a creative occupation. Five men aged 65 years or older who chose a creative occupation after retirement were enrolled in the study. Data were collected through in-depth interviews with the participants. The collected data were qualitatively analyzed, and a total of 7 categories, 25 subcategories, and 132 concepts were identified. The seven categories were "challenge led by a sense of freedom," "reflection of the need for 'fun,'" "difficulties and limitations felt by a non-expert," "concerns and effort to afford the increasing expenses," "joy for accomplishment," "ways to utilize my creativity," and "reward from increased social participation." The participants felt that adjusting to a creative occupation was a process by which their potential creativity was expressed. They felt the joy of working that they had not felt before, and the series of processes by which they overcame difficulties during work and increased their social participation were in line with the goals of creative aging. In order to help older adults in Korea to choose and adjust to creative occupations in their older adulthood, there is a need for creative-occupation-related education prior to retirement and for various policies and practical efforts that consider the change of social environment. Furthermore, our findings suggest that choosing a creative occupation after retirement is an effective measure for promoting successful aging among the elderly in Korea.

Factors influencing quality of life for individuals and Korean society: Indigenous psychological analysis across different generations (한국 사회와 개인 삶의 질 인식에 대한 토착심리 탐구: 삶의 질을 높이는 요소와 낮추는 요소에 대한 세대별 지각을 중심으로)

  • Youngshin Park;Uichol Kim
    • Korean Journal of Culture and Social Issue
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    • v.12 no.1
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    • pp.161-195
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    • 2006
  • The purpose of this study is to examine factors influencing quality of life for individuals in the family, school or workplace, leisure settings, and Korean society using the indigenous psychological analysis. A total of 3,406 participants, consisting of 1,331 elementary, middle, high school students and 2,075 parents and teacher, completed an open-ended questionnaire developed by Kim and Park (2004b). The respondents reported the factors that influence quality of life in Korean society as follows: Economic condition, collective effort, leisure and cultural life, harmonious interpersonal relationships, effective government policy, and educational attainment. The factors that reduce quality of life in Korean society are as follows: Economic uncertainty, political instability, lack of citizenry, ingroup favoritism, corruption, lack of facilities for leisure and social life, and overemphasis on educational achievement. Second, the factors that influence quality of life in the family are as follows: Harmonious family relations and financial security. For students relationship with friends and academic achievement are reported as important factors influencing quality of life at school. For adults, harmonious interpersonal relationship, financial factors and occupational achievement are reported as important factors influencing quality of life at the workplace. For leisure and social leisure life, financial security, leisure time and interpersonal relationships are reported as important factors influencing quality of life. Third, as for generational differences, students reported political instability and adults reported economic uncertainty as the most important factor reducing quality of life in Korean society. For family life, students reported conflicts among family members and adults reported financial constraints as the most important factor reducing quality of life. For leisure and social life, students reported lack of leisure time and adults reported financial constraints as the most important factor reducing quality of life. Fourth, for students the following characteristics were associated with higher quality of life: Higher socio-economic status of the family, younger, and higher academic achievement. For adults, the following characteristics were associated with higher quality of life: Higher socio-economic status of the family and greater achievement their social life. Implications of these results on the quality of life in Korea, focusing on human relationship, financial factors, self-regulation and educational achievement are discussed.

Developing and Assessing a Learning Progression for the Ecosystem (생태계에 대한 학습발달과정의 개발과 평가)

  • Yeo, Chaeyeong;Lee, Hyonyong
    • Journal of The Korean Association For Science Education
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    • v.36 no.1
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    • pp.29-43
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    • 2016
  • There have been much efforts to reconstruct the science curriculum focusing on Disciplinary Core Ideas(DCI) in many countries such as America and Europe, the most practical effort has been to design a curriculum with learning progressions(LPs). LPs describe stepwise how students can systematically move toward the understanding of more sophisticated ideas or scientific activities and explain in succession the process of understanding the ideas while the students learn. In this study, a LP for ecosystems has been developed, and the developed LP is then evaluated accordingly. The Ecosystem is one of the DCI of the life science in Next Generation Science Standards(NGSS). The development process of the LP was set at step 4(Development, Assessment, Analysis, and Amendment), and developed through an iterative process of sequences. As a result of analyzing the developed LP, an assessment based on the LP provides reliable information to identifying student ability. This study proposes the development process of the LP and its methodological aspects to use Core Achievement Standards, Ordered Multiple-Choice items and the Rasch model. In addition, using the empirically proven LP suggests a way of strengthening curriculum linked to educational content, teaching methods and assessment. Utilizing the proposed development process in this study will be to present the standard into the direction of becoming part of the curriculum. Currently, the state of domestic research for the LP is still lacking. This study determined the development process of the LP and the need to conduct future research on the LPs.