• Title/Summary/Keyword: 노드 중심성

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An Intelligent Land Vehicle Information System for CDMA-based Wireless Remote Diagnosis and Management (CDMA기반 무선 원격진단 및 관리를 위한 지능형 차량 정보 시스템)

  • Kim, Tae-Hwan;Lee, Seung-Il;Hong, Won-Kee
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.2
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    • pp.91-101
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    • 2006
  • Researches on services of vehicles have been mainly focused on how to provide useful information and entertainment for an in-vehicle driver. However, the needs are appreciably increased for more advanced services that help drivers to check and manage their vehicles conveniently, without requiring drivers to attach to their vehicles. It is a sort of ubiquitous computing, providing an intelligent interactive services for human at any time and any where. In this paper, we present an intelligent vehicle information system to enable a driver to remotely diagnose and control a vehicle via CDMA communication network connected to the Internet. The system improves mobility for diagnosis and control of vehicle by implementing a cut and call back mechanism, which allows the vehicle terminal to have access to the information server on the Internet via CDMA call. No matter where the driver is, he can obtain the remote diagnosis and control services on the web browser without any additional application installation. Design methodology is introduced and evaluation results are analyzed for the CDMA-based intelligent vehicle information system. The experimental results show that the response time of the vehicle terminal to a web client request is 10.302 seconds at the beginning and 646.44ms thereafter. The average response time of CAN sensor node to a vehicle terminal request is 6.669ms.

A Multi-Strategic Mapping Approach for Distributed Topic Maps (분산 토픽맵의 다중 전략 매핑 기법)

  • Kim Jung-Min;Shin Hyo-phil;Kim Hyoung-Joo
    • Journal of KIISE:Software and Applications
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    • v.33 no.1
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    • pp.114-129
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    • 2006
  • Ontology mapping is the task of finding semantic correspondences between two ontologies. In order to improve the effectiveness of ontology mapping, we need to consider the characteristics and constraints of data models used for implementing ontologies. Earlier research on ontology mapping, however, has proven to be inefficient because the approach should transform input ontologies into graphs and take into account all the nodes and edges of the graphs, which ended up requiring a great amount of processing time. In this paper, we propose a multi-strategic mapping approach to find correspondences between ontologies based on the syntactic or semantic characteristics and constraints of the topic maps. Our multi-strategic mapping approach includes a topic name-based mapping, a topic property-based mapping, a hierarchy-based mapping, and an association-based mapping approach. And it also uses a hybrid method in which a combined similarity is derived from the results of individual mapping approaches. In addition, we don't need to generate a cross-pair of all topics from the ontologies because unmatched pairs of topics can be removed by characteristics and constraints of the topic maps. For our experiments, we used oriental philosophy ontologies, western philosophy ontologies, Yahoo western philosophy dictionary, and Yahoo german literature dictionary as input ontologies. Our experiments show that the automatically generated mapping results conform to the outputs generated manually by domain experts, which is very promising for further work.

Miniaturized λ/4 Folded Microstrip Antenna using Parasitic Element for Parking Management System (무급전 소자를 이용한 소형화된 주차장관리시스템용 λ/4 폴디드 마이크로스트립 안테나)

  • Shin, Jae-yoon;Woo, Jong-myung;Park, Chong-hwan;Keum, Jae-min
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.16 no.5
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    • pp.144-151
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    • 2017
  • In this paper, the antenna for parking management using wireless communication in outdoor parking environment was proposed. The proposed antenna was miniaturized by using parasitic element to reduce the size of the radiating element of the basic ${\lambda}/2$ microstrip antenna. The dimensions of the proposed antenna are $35mm{\times}35mm{\times}20.1mm$ that is 98.7% smaller than $309.1mm(0.46{\lambda}){\times}296.1mm(0.441{\lambda}){\times}20.1mm(0.029{\lambda})$ of the basic ${\lambda}/2$ microstrip antenna. The electrical characteristics of the antenna are 1.1 dBi at the center frequency of 447 MHz, an omni-directional radiation pattern on the E-plane, and $87.5^{\circ}$ of HPBW on the H-plane. The miniaturized ${\lambda}/4$ folded microstrip antenna using parasitic element has proved to be easy to mount on the wireless repeater, the sensor node installed on the ground, and the strop bar in the outdoor parking environment.

PrimeFilter: An Efficient XML Data Filtering based on Prime Number Indexing (PrimeFilter: 소수 인덱싱 기법에 기반한 효율적 XML 데이타 필터링)

  • Kim, Jae-Hoon;Kim, Sang-Wook;Park, Seog
    • Journal of KIISE:Databases
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    • v.35 no.5
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    • pp.421-431
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    • 2008
  • Recently XML is becoming a de facto standard for online data exchange between heterogeneous systems and also the research of streaming XML data filtering comes into the spotlight. Since streaming XML data filtering technique needs rapid matching of queries with XML data, it is required that the query processing should be efficiently performed. Until now, most of researches focused only on partial sharing of path expressions or efficient predicate processing and they were work for time and space efficiency. However, if containment relationship between queries is previously calculated and the lowest level query is matched with XML data, we can easily get a result that high level queries can match with the XML data without any other processing. That is, using this containment technique can be another optimal solution for streaming XML data filtering. In this paper, we suggest an efficient XML data filtering based on prime number indexing and containment relationship between queries. Through some experimental results, we present that our suggested method has a better performance than the existing method. All experiments have shown that our method has a more than two times better performance even though each experiment has its own distinct test purpose.

Discovering Customer Service Cool Trends in e-Commerce: Using Social Network Analysis with NodeXL (e-커머스 기업의 고객서비스 쿨트랜드 발견: 사회네트워크분석 NodeXL 활용)

  • Lee, Chang-Gyun;Sung, Min-June;Lee, Yun-Bae
    • Information Systems Review
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    • v.13 no.1
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    • pp.75-96
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    • 2011
  • This research uses coolhunting to predict the future trend of e-Commerce industry. Coolhunting is a method to take Cool Trends which are the future trend through social network analysis for discovering the trendsetter and its collective intelligence. Coolhunting is generally carried out by social network analysis while this research uses NodeXL of social network analysis tools. We designed industrial network research model for relation among e-Commerce corporation, product, the types of customer service and customer service employee to discover the Cool Trends of e-Commerce industry. According to the result of this research, e-Commerce industrial network was being changed from chaos to collective intelligence form. As a analysis result for network influences, we found that Cool Trends of e-Commerce industry invigorate social commerce industry through the collective intelligence focusing intelligence VIP, Excellence, grade of Administrating for women customers(trendsetter) and it promotes semantic consumption from customers and purchasing power will be concentrated on cosmetic, beauty, perfume product categories in social commerce. We propose the strategic direction for e-Commerce corporation and hope that domestic e-Commerce corporation continues to grow and high-quality services are provided for customers.

An Investigation on the Network Analysis Papers by Content Analysis and Bibliometric Analysis (네트워크 분석 논문의 고찰: 계량서지적 분석과 내용분석을 중심으로)

  • Chung, EunKyung
    • Journal of the Korean Society for information Management
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    • v.38 no.1
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    • pp.169-190
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    • 2021
  • Research in various academic fields using network analysis techniques has been conducted and grown. This study performed bibliographical analysis and content analysis on a total of 2,187 network analysis papers published in journals from 2003 to 2021. The results showed that the fields of Pedagogy, Interdisciplinary Research, Computer Science, Library and Information Science, Public Administration, and Business Administration were higher in terms of the number of research papers. From the perspective of journal, mega-journals were indicated as the most productive journals. However, when looking at the impact based on the number of citations, the strength of Public Administration, Library and Information Science, and Pedagogy is clearly revealed. The results of the analysis by authors can also confirm the higher impact of Journalism, Public Administration Science, and Library and Information Science. Of the 1,537 authors identified, very few authors are active in research, confirming the need to expand the researcher base. The results of content analysis showed that the weighted and non-directional network was the most common network type with using the research papers as a data set. Generally nodes are expressed as words and links are expressed as relationship. For network analysis, the use of KrKwic, UCINET, NetMiner, and NetDraw is the most prominent.

Spectral Band Selection for Detecting Fire Blight Disease in Pear Trees by Narrowband Hyperspectral Imagery (초분광 이미지를 이용한 배나무 화상병에 대한 최적 분광 밴드 선정)

  • Kang, Ye-Seong;Park, Jun-Woo;Jang, Si-Hyeong;Song, Hye-Young;Kang, Kyung-Suk;Ryu, Chan-Seok;Kim, Seong-Heon;Jun, Sae-Rom;Kang, Tae-Hwan;Kim, Gul-Hwan
    • Korean Journal of Agricultural and Forest Meteorology
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    • v.23 no.1
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    • pp.15-33
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    • 2021
  • In this study, the possibility of discriminating Fire blight (FB) infection tested using the hyperspectral imagery. The reflectance of healthy and infected leaves and branches was acquired with 5 nm of full width at high maximum (FWHM) and then it was standardized to 10 nm, 25 nm, 50 nm, and 80 nm of FWHM. The standardized samples were divided into training and test sets at ratios of 7:3, 5:5 and 3:7 to find the optimal bands of FWHM by the decision tree analysis. Classification accuracy was evaluated using overall accuracy (OA) and kappa coefficient (KC). The hyperspectral reflectance of infected leaves and branches was significantly lower than those of healthy green, red-edge (RE) and near infrared (NIR) regions. The bands selected for the first node were generally 750 and 800 nm; these were used to identify the infection of leaves and branches, respectively. The accuracy of the classifier was higher in the 7:3 ratio. Four bands with 50 nm of FWHM (450, 650, 750, and 950 nm) might be reasonable because the difference in the recalculated accuracy between 8 bands with 10 nm of FWHM (440, 580, 640, 660, 680, 710, 730, and 740 nm) and 4 bands was only 1.8% for OA and 4.1% for KC, respectively. Finally, adding two bands (550 nm and 800 nm with 25 nm of FWHM) in four bands with 50 nm of FWHM have been proposed to improve the usability of multispectral image sensors with performing various roles in agriculture as well as detecting FB with other combinations of spectral bands.

A Graph Layout Algorithm for Scale-free Network (척도 없는 네트워크를 위한 그래프 레이아웃 알고리즘)

  • Cho, Yong-Man;Kang, Tae-Won
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.5_6
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    • pp.202-213
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    • 2007
  • A network is an important model widely used in natural and social science as well as engineering. To analyze these networks easily it is necessary that we should layout the features of networks visually. These Graph-Layout researches have been performed recently according to the development of the computer technology. Among them, the Scale-free Network that stands out in these days is widely used in analyzing and understanding the complicated situations in various fields. The Scale-free Network is featured in two points. The first, the number of link(Degree) shows the Power-function distribution. The second, the network has the hub that has multiple links. Consequently, it is important for us to represent the hub visually in Scale-free Network but the existing Graph-layout algorithms only represent clusters for the present. Therefor in this thesis we suggest Graph-layout algorithm that effectively presents the Scale-free network. The Hubity(hub+ity) repulsive force between hubs in suggested algorithm in this thesis is in inverse proportion to the distance, and if the degree of hubs increases in a times the Hubity repulsive force between hubs is ${\alpha}^{\gamma}$ times (${\gamma}$??is a connection line index). Also, if the algorithm has the counter that controls the force in proportion to the total node number and the total link number, The Hubity repulsive force is independent of the scale of a network. The proposed algorithm is compared with Graph-layout algorithm through an experiment. The experimental process is as follows: First of all, make out the hub that exists in the network or not. Check out the connection line index to recognize the existence of hub, and then if the value of connection line index is between 2 and 3, then conclude the Scale-free network that has a hub. And then use the suggested algorithm. In result, We validated that the proposed Graph-layout algorithm showed the Scale-free network more effectively than the existing cluster-centered algorithms[Noack, etc.].

Finding Influential Users in the SNS Using Interaction Concept : Focusing on the Blogosphere with Continuous Referencing Relationships (상호작용성에 의한 SNS 영향유저 선정에 관한 연구 : 연속적인 참조관계가 있는 블로고스피어를 중심으로)

  • Park, Hyunjung;Rho, Sangkyu
    • The Journal of Society for e-Business Studies
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    • v.17 no.4
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    • pp.69-93
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    • 2012
  • Various influence-related relationships in Social Network Services (SNS) among users, posts, and user-and-post, can be expressed using links. The current research evaluates the influence of specific users or posts by analyzing the link structure of relevant social network graphs to identify influential users. We applied the concept of mutual interactions proposed for ranking semantic web resources, rather than the voting notion of Page Rank or HITS, to blogosphere, one of the early SNS. Through many experiments with network models, where the performance and validity of each alternative approach can be analyzed, we showed the applicability and strengths of our approach. The weight tuning processes for the links of these network models enabled us to control the experiment errors form the link weight differences and compare the implementation easiness of alternatives. An additional example of how to enter the content scores of commercial or spam posts into the graph-based method is suggested on a small network model as well. This research, as a starting point of the study on identifying influential users in SNS, is distinctive from the previous researches in the following points. First, various influence-related properties that are deemed important but are disregarded, such as scraping, commenting, subscribing to RSS feeds, and trusting friends, can be considered simultaneously. Second, the framework reflects the general phenomenon where objects interacting with more influential objects increase their influence. Third, regarding the extent to which a bloggers causes other bloggers to act after him or her as the most important factor of influence, we treated sequential referencing relationships with a viewpoint from that of PageRank or HITS (Hypertext Induced Topic Selection).

A Study on effective directive technique of 3D animation in Virtual Reality -Focus on Interactive short using 3D Animation making of Unreal Engine- (가상현실에서 효과적인 3차원 영상 연출을 위한 연구 -언리얼 엔진의 영상 제작을 이용한 인터렉티브 쇼트 중심으로-)

  • Lee, Jun-soo
    • Cartoon and Animation Studies
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    • s.47
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    • pp.1-29
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    • 2017
  • 360-degree virtual reality has been a technology that has been available for a long time and has been actively promoted worldwide in recent years due to development of devices such as HMD (Head Mounted Display) and development of hardware for controlling and executing images of virtual reality. The production of the 360 degree VR requires a different mode of production than the traditional video production, and the matters to be considered for the user have begun to appear. Since the virtual reality image is aimed at a platform that requires enthusiasm, presence and interaction, it is necessary to have a suitable cinematography. In VR, users can freely enjoy the world created by the director and have the advantage of being able to concentrate on his interests during playing the image. However, the director had to develope and install the device what the observer could concentrate on the narrative progression and images to be delivered. Among the various methods of transmitting images, the director can use the composition of the short. In this paper, we will study how to effectively apply the technique of directing through the composition of this shot to 360 degrees virtual reality. Currently, there are no killer contents that are still dominant in the world, including inside and outside the country. In this situation, the potential of virtual reality is recognized and various images are produced. So the way of production follows the traditional image production method, and the shot composition is the same. However, in the 360 degree virtual reality, the use of the long take or blocking technique of the conventional third person view point is used as the main production configuration, and the limit of the short configuration is felt. In addition, while the viewer can interactively view the 360-degree screen using the HMD tracking, the configuration of the shot and the connection of the shot are absolutely dependent on the director like the existing cinematography. In this study, I tried to study whether the viewer can freely change the cinematography such as the composition of the shot at a user's desired time using the feature of interaction of the VR image. To do this, 3D animation was created using a game tool called Unreal Engine to construct an interactive image. Using visual scripting of Unreal Engine called blueprint, we create a device that distinguishes the true and false condition of a condition with a trigger node, which makes a variety of shorts. Through this, various direction techniques are developed and related research is expected, and it is expected to help the development of 360 degree VR image.