• Title/Summary/Keyword: 노드 이동성

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A Comparison of Fault Tolerant Ethernet Implementation Approaches (고장 극복 (Fault Tolerant) Ethernet 구현 방안의 비교 분석)

  • Kim, Se Mog;Ko, Yun Min;Choi, Han-Seok;Min, Jung Hyun;Hoang, Anh Pham;Lee, Dong Ho;Rhee, Jong Myung
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.1 no.2
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    • pp.13-20
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    • 2008
  • Reliability is absolutely necessary in most recent mission critical systems which usually utilize the Ethernet based computer networks. A typical way to increase system reliability is to equip the fault tolerant Ethernet. In this paper we try to formulate the fault tolerant dual Ethernet concept and presents a comparison of its implementation approaches. Two types of dual Ethernet configuration are analyzed; the divided and the connected. Then the characteristics of three current implementation approaches which are the hardware based, the software based, and the recently proposed hybrid approach are compared. The results show that the hardware based or the hybrid approaches can be a better solution for the real time mission critical systems. Also for the systems which require the use of Commercial-Off-The-Shelf (COTS) hardware for fault tolerant Ethernet the possible choice is the software based or the hybrid approach.

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AP-Initiated Flow Redirection Mechanism for AP Load Balancing in WLAN Environments (무선랜 환경에서 AP 로드 밸런싱을 위한 AP-개시 플로우 리다이렉션 메커니즘)

  • Kim, Mi-Hui;Chae, Ki-Joon
    • Journal of Internet Computing and Services
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    • v.10 no.2
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    • pp.65-73
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    • 2009
  • IEEE802.11 Wireless LAN(WLAN) is being widely used in public space such as airport, and increases the networking boundary in campus and enterprise, and it has lastly attracted considerable attention for mesh network and converged network with other 3G mobile communication networks. In WLAN, load balancing among Access Points(AP) is an important issue for efficient resource management or supporting the Quality of Service(QoS) of traffic, but most researches focused on the AP selection in network entry or roaming of Stations(STA). In this paper, we propose an AP-Initiated Flow Redirection(FR) for AP load balancing by monitoring AP's availability in the true sense. When the AP's resource becomes almost saturated, that is used more than a specific threshold, the AP queries the roaming possible neighbor APs about their availability and calculates the distribution of traffic load with statistical methods such as entropy or chi-square. Finally, the AP decides flows and new APs for redirection and performs it. Our simulation results show that our FR mechanism increases the performance in the various views.

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QARA: Quality-Aware Rate Adaptation for Scalable Video Multicast in Multi-Rate Wireless LANs (다중 전송율 무선랜에서의 스케일러블 비디오 멀티캐스트를 위한 품질 기반 전송 속도 적응 기법)

  • Park, Gwangwoo;Jang, Insun;Pack, Sangheon
    • KIPS Transactions on Computer and Communication Systems
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    • v.1 no.1
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    • pp.29-34
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    • 2012
  • Wireless multicast service can be used for video streaming service to save the network resources by sending the same popular multimedia contents to a group of users at once. For better multimedia streaming multicast service, we propose a quality-aware rate adaptation (QARA) scheme for scalable video multicast in rate adaptive wireless networks. In QARA, transmission rate is determined depending on the content's type and users' channel conditions. First, the base layer is transmitted by a low rate for high reliability. That means we provide basic service quality to all users. On the contrary, the transmission rate for enhancement layer is adapted by using channel condition feedback from a randomly selected node. So, the enhancement layer frames in a multimedia content is sent with various transmission rates. Therefore, each node can be provided with differentiated quality services. Consequently, QARA is capable of serving heterogeneous population of mobile nodes. Moreover, it can utilize network resources more efficiently. Our simulation results show that QARA outperforms utilization of the available transmission rate and reduces the data transmission time.

A Vine-Based Stochastic Loading Technique in Pedestrian Networks Considering Space Syntax Theory (Space Syntax Theory를 반영한 덩굴망기반 확률적 보행네트워크 배정기법)

  • Kim, Jong Hyung;Lee, Mee Young;Nam, Doo Hee
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.15 no.6
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    • pp.71-79
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    • 2016
  • Evaluation of the walkability of the urban pedestrian network requires construction of a pedestrian network model that reflects Space Syntax Theory. Space Syntax Theory deduces an integration value through which materials for evaluation of the pedestrian network's connectivity can be produced; and can aid in illustrating the ease of walkability through the model's calculation of pedestrian indices such as movability, comfort, and safety. But the representation of space syntax theory in the pedestrian network requires that turn delay be added by means of a network-type construction method. While tree-based Dial Algorithm proposed for the logit-based probability walkability distribution model may be effective for link-based pedestrian volume distribution, it requires further network expansion to reflect turn delays. In this research, Vine-based Dial Algorithm is executed in order to obtain a measure reflecting the integration value for Space Syntax Theory. The Vine-based Dial Algorithm of two adjacent links, which forms the minimum unit of the Vine network, has the advantage of encompassing turn delay, and thus eliminates the need for network expansion. Usage of the model to evaluation of complicated pedestrian spheres such as urban roads is left to further research. Especially the progression of the proposed method is deduced through case study.

Internetworking strategy between MANET and WLAN for Extending Hot-Spot of WLAN based on HMIPv6 (HMIPv6를 기반으로 한 무선 랜과 이동 애드 혹 네트워크 간의 인터네트워킹 기법)

  • Lee Hyewon K.;Mun Youngsong
    • Journal of KIISE:Information Networking
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    • v.33 no.1
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    • pp.38-48
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    • 2006
  • For extending of hot-spot of WLAN, (2) proposes internetworking scheme between wireless LAN (WLAN) and mobile ad-hoc network (MANET), which employ the same layer-2 protocol with different mode. Compared to internetworking schemes between UMTS (Universal Mobile Telecommunications Systems) and WLAN (3-4), the scheme from (2) has relatively low overhead and latencies because WLAN and MANET are physically and logically similar to each other. However, the mode switching algorithm proposed in r2] for internetworking between WLAN and MANET only considers signal strength and determines handoff, and mobile nodes following a zigzag course in pollution area may perform handoff at short intervals. Furthermore, (2) employs mobile IPv6 (MIPv6) at base, which brings still high delay on handoff and overhead due to signal message exchange. In this paper, we present optimized internetworking scheme between WLAN and MANET, modified from (2). To settle ping-pong handoff from (2), we propose adaptive mode switching algorithm. HMIPv6 is employed for IP connectivity and mobility service in WLAN, which solves some shortcomings, such as high handoff overhead and vulnerable security. For routing in MANET, OLSR is employed, which is a proactive Protocol and has optimally reduced signal broadcasting overhead. OLSR operates with current P protocol compatibly with no change or modification. The proposed internetworking scheme based on adaptive mode switching algorithm shows better performance than scheme from (2).

Boundary Zone Overlapping Scheme for Fast Handoff Based on Session Key Reuse (AAA MIP 환경에서 공유영역 기반 세션키 재사용을 통한 고속 핸드오프 방식 연구)

  • Choi, Yu-Mi;Chung, Min-Young;Choo, Hyun-Seung
    • The KIPS Transactions:PartC
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    • v.12C no.4 s.100
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    • pp.481-488
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    • 2005
  • The Mobile W provides an efficient and scalable mechanism for host mobility within the Internet. However, the mobility implies higher security risks than static operations in fixed networks. In this paper, the Mobile IP has been adapted to allow AAA protocol that supports authentication, authorization, and accounting(AAA) for security and collection for accounting information of network usage by mobile nodes(MNs). For this goal, we Propose the boundary tone overlapped network structure while solidifying the security for the authentication of an MN. That is, the Proposed scheme delivers the session keys at the wired link for MN's security instead of the wireless one, so that it provides a fast and seamless handoff mechanism. According to the analysis of modeling result, the proposed mechanism compared to the existing session key reuse method is up to about $40\%$ better in terms of normalized surcharge for the handoff failure rate that considers handoff total time.

Implementation of an Application System using Middleware and Context Server for Handling Context-Awareness (상황인식 처리를 위한 미들웨어 및 컨텍스트 서버를 이용한 응용시스템의 구현)

  • Shim Choon-Bo;Tae Bong-Sub;Chang Jae-Woo;Kim Jeong-Ki;Park Seung-Min
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.1
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    • pp.31-42
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    • 2006
  • Context-awareness is a technology to facilitate information acquisition and execution by supporting interoperability between users and devices based on users' context. It is one of the most important technologies in ubiquitous computing. In this paper, we propose a middleware and a context server for dealing with context-awareness in ubiquitous Computing and implement an application system using them. The middleware proposed in our work plays an important role in recognizing a moving node with mobility by using a Bluetooth wireless communication technology as well as in executing an appropriate execution module according to the context acquired from a context server. In addition, the proposed context server functions as a manager that efficiently stores into a database server context information, such as user's current status, physical environment, and resources of a computing system. Finally, our application system implemented in our work one which provides a music playing service based on context information, and it verifies the usefulness of both the middleware and the context server developed in our work.

A Secure Tunnel Broker for the IPv6 based Wireless Ad-hoc Network (IPv6 기반 이동 Ad-hoc 네트워크를 위한 안전한 터널 브로커)

  • Yang Jong-Won;Kim Won-Joo;Seo Chang-Ho;Kim Seok-Woo
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.7 s.349
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    • pp.41-49
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    • 2006
  • Wireless AD-hoc network can construct a network itself without any arbitrator. Therefore, it is difficult to make preparation for disguised assault from an illegal node, and because lots of packets from disguised assault spread over whole network, it influences the network usability and livability. This thesis proposed a safe IPv6 tunnel broker (TB) based on TSP (Tunnel Setup Protocol) to improve safety of the wireless Ad-hoc network, and to solve security problem of a tunnel broker that makes a linkage IPv4 and IPv6. To communicate between client and the tunnel broker, proposed method does not base on HTTP, but S-HTTP (Secure-HTTP) and it uses encryption/decryption to send and receive XML document. Finally, this method encrypts (decrypts) important information by applying IPSec between client and TS (Tunnel Server).

Analysis of Signaling Load of Mobile IPv6 and Hierarchical Mobile IPv6 (Mobile IPv6와 Hierarchical Mobile IPv6의 시그널링 부하 분석)

  • Kong Ki-Sik;Song MoonBae;Hwang Chong-Sun
    • Journal of KIISE:Information Networking
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    • v.32 no.4
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    • pp.515-524
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    • 2005
  • As the number of the mobile nodes (MNs) increases in the networks, the signaling traffic generated by mobility management for MNs will increase explosively, and such a phenomenon will probably affect overall network performance. In this paper, we propose a novel analytical approach using a continuous-time Markov chain model and hierarchical network model for the analysis on the signaling load of representative IPv6 mobility support Protocols such as Mobile IPv6 (MIPv6) and Hierarchical Mobile IPv6 (HMIPv6). According to these analytical modeling, this paper derives the various signaling costs, which are generated by an MN during its average domain residence time when MIPv6 and HMIPv6 are deployed under the same network architecture, respectively. In addition, based on these derived costs, we investigate the effects of various mobility/traffic-related parameters on the signaling costs generated by an MN under MIPv6 and HMIPv6. The analytical results show that as the average moving speed of an MN gets higher and the binding lifetime is set . to the larger value, and as its average packet arrival rate gets lower, the total signaling cost generated during its average domain residence time under HMIPv6 will get relatively lower than that under MIPv6, and that under the reverse conditions, the total signaling cost under MIPv6 will get relatively lower than that under HMIPv6.

Concurrency Control Method Based on Scalable on Prediction for Multi-platform Games (멀티플랫폼 게임을 위한 예측기반 동시성 제어방식)

  • Lee, Sung-Ug
    • Journal of Korea Multimedia Society
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    • v.9 no.10
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    • pp.1322-1331
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    • 2006
  • Concurrency control is one of the important factors to maintain consistent conditions of a game because most participants of the game should be shared information to play the game through a distributed network system. replay delay times should establish in every event and the received event should be saved and performed simultaneously for Concurrency Control. However, it is not easy to practice the event with same speed in environment having various moving speed. Therefore, expansion have to be provided. In other words, one of the most important factors of a game's efficiency is the process of bandwidth and delay. the process of concurrency control method based on scalable prediction for Multi-platform games would minimize the loss rate of a event and then would improve the interaction capacity of a game. It also might get reliability between clients. This paper analyzes some problems in terms of a layout of a game that integrates a cable and a wireless system. In addition, this paper provides methods to expand bandwidth and delay that might be an obstacle of a On-line game and to ensure reliability between a server and a client.

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