• Title/Summary/Keyword: 내용융합

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IT기계융합기술

  • Kim, Yeong-Han;An, Hyeong-Jun;Choe, Dong-Su
    • Information and Communications Magazine
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    • v.28 no.5
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    • pp.28-36
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    • 2011
  • 기계간 지능형 자율 협업을 기반으로 유비쿼터스 생산시스템을 목표로 하는 u-Manufacturing 시스템은 IT와 기계간 융합을 통해 이를 차세대 생산시스템으로서 기존 단위기계 제어에서 공정상 혹은 운영상 연동이 요구되는 일련의 기계들이 상호정보를 교환하고 이를 근거로 제어가 자율적으로 이루어지는 지능형 제어방식을 근간으로 한다. 본고에서는 이러한 궁극적인 IT기계융합시스템의 내용과 그 전단계에 이루어진 다양한 형태의 IT기계융합사례들을 살펴본다. 특히 정밀 생산 공정이 요구되는 공장에서의 기반기술이라 할 수 있는 초정밀 모션시스템에 있어서의 IT융합기술 대한 내용을 고찰하여 미래 IT융합기술의 발전방향을 전망해본다.

Drawing up class module elements of originality and convergence and suggesting class modules by combining middle school physical education and STEAM (중학교 체육과 STEAM 융합을 통한 창의·융합 수업 모듈 요소 도출 및 수업 모듈 제시)

  • Hong, Hee-Jung;Lim, Hyun-Joo
    • Journal of Wellness
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    • v.14 no.2
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    • pp.207-223
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    • 2019
  • The purpose This study aimed at proposing class module elements for creativity and convergence and class models for creativity and convergence by integrating content elements by physical activity field(health, challenge, competition, ) for physical education and STEAM. For this, literature review, focus group interview(FGI) and discussions with experts were conducted, and the following study results have been drawn up: First, concerning the class module elements for creativity and convergence, total 11 class module elements in the health field were suggested including detecting risks by posture analysis and analyzing and designing amount of physical activity. Second, total 7 module elements in the challenge field were deduced such as anticipation of obstacles to target achievement and modeling of effective exercise. There were 17 convergence elements in the competition field including game record analysis and creation of game data storage application. Third, total 9 creativity and convergence module elements in the field include modeling of technology improvement for motion and symbolization for motion records. In addition, class modules related to convergence with engineering in the health field, convergence with technology in the challenge field, convergence with art in the competition field and convergence with art and mathematical symbols were proposed.

Development of Dietary Life Curriculum in Elementary and Secondary Schools Home Economics that Integrated Habermas's Three Systems of Action (Habermas의 세 행동체계를 융합한 초·중·고등학교 가정교과 식생활 교육과정 개발)

  • Choi, Seong-Youn;Chae, Jung-Hyun
    • Journal of Korean Home Economics Education Association
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    • v.32 no.2
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    • pp.117-139
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    • 2020
  • The purpose of this study was to develop curriculum of the elementary, and secondary school home economics that integrates three systems of action and to prepare a plan for convergence education in home economics curriculum. To achieve this goal, the characteristics of elementary, secondary school dietary curriculum integrating three systems of action, the focus of development, core competencies, and goals were derived through the review of literature. In this study, we set up perennial and sub-practical problems and selected content elements. The contents system of the developed curriculum was modified and supplemented by examining the validity of experts, and the achievement standard of the middle school home economics dietary education curriculum was developed by integrating the three systems of action. The content system of the elementary, and secondary school home economics curriculum that integrated the three systems of action is centered on practical problems, and the perennial problem is 'What should we do to practice healthy dietary life?' There are five areas of this curriculum: 'health and diet', 'food planning', 'food purchase and management', 'cooking', and 'meal', and the scope of curriculum is repeatedly expanded to 'personal and family', and 'social'. The practical problems in the five areas are composed of 10 practical problems in the two dimensions (personal & family, and society), and the practical problems and contents elements are spiralled by applying the principle of integration. The contents of this curriculum were compared with the achievement standards and learning elements of the dietary life in the 2015 elementary school practical arts, middle and high school 'technology & home economics', and the 'home economics science' curriculum. The results showed that the developed curriculum encompassed additional content beyond all the content already included in the 2015 revised curriculum.

A Survey on the Management Status and Science Teachers' Perception of Science in High School Based on 2009 Curriculum Revision (2009 개정 고등학교 '과학'의 운영 실태와 교사들의 인식 조사)

  • Shin, Young-Ok;Choi, Byung-Soon
    • Journal of The Korean Association For Science Education
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    • v.32 no.10
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    • pp.1599-1612
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    • 2012
  • The purpose of this study was to examine the management status of science in senior high schools based on the 2009 Curriculum Revision and the science teachers' perception of the content and a class of science. The way of managing a class was surveyed and discovered that the percentage of more than two teachers giving lessons depending on their major was higher than that of a teacher giving all the lessons. Analysis of teachers' perceptions of the content of science showed that science textbooks reflected the revised science curriculum well. However, teachers thought that the terms and concepts introduced to describe the knowledge of frontier science were so difficult that they feel it's very hard teaching them to the students. Even though science teachers thought that science was mainly focused on cultivating scientific literacy of the students, they assess mostly understanding of science concepts on the students. It means that science teachers stay in line with old position in assessment.

STEAM on the Viewpoint of Didactics of Mathematics (수학교육학적 관점에서 바라본 STEAM 교육)

  • Seo, Dong Yeop
    • Journal of Educational Research in Mathematics
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    • v.24 no.3
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    • pp.429-442
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    • 2014
  • In this study we reviewed the backgrounds, main claims, and teaching and learning of STEAM education, and analysed STEAM education on the viewpoint of didactics of mathematics. The core competences of STEAM are creativity, communication, convergence, and caring. We found that the theoretical background of caring among these competences is relatively very weak, and the main principles for teaching and learing are mainly included the theories of didactics of mathematics and of creativity. We need to approach very carefully and progressively to creativity education through STEAM, and also need to study on the background of the mathematical creativity.

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Development of Artificial Intelligence Education based Convergence Education Program for Classifying of Reptiles and Amphibians (파충류와 양서류 분류를 위한 인공지능 교육 기반의 융합 교육 프로그램 개발)

  • Yi, Soyul;Lee, YoungJun
    • Journal of Convergence for Information Technology
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    • v.11 no.12
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    • pp.168-175
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    • 2021
  • In this study, a transdisciplinary convergence education program was developed to enhance the understanding for classification of reptiles and amphibians in biology education and also to increase AI (Artificial Intelligence) capability by using artificial intelligence education. The main content is to solve the classification of reptiles and amphibians that has been dealt with for a long time in biology education, using a decision tree and ML4K (Machine Learnig for Kids), it was designed for a total of 3 lessons. Experts review was conducted on the developed education program, as a result, the I-CVI(Item Content Validity Index) value was .88~1.00 so that can secure content validity. This education program has the advantage of being able to simultaneously learn about the learning contents of artificial intelligence in informatics and the classification of vertebrates in the biological education. In addition, since it is configured to minimize the cognitive load in the AI using part, it is characterized by the fact that all of any teachers can apply it their lesson easily.

The Educational Significance of Place Experience through Folklore (설화를 통한 장소 경험의 융합교육적 의의 -청주 지역 전승의 <지네 장터> 설화를 중심으로)

  • Hwang, Yun-jeong;Seo, Myug-hee
    • Journal of Korean Classical Literature and Education
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    • no.34
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    • pp.75-113
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    • 2017
  • The purpose of fusion education is to acquire educational contents efficiently and gain a new worldview. To realize this purpose, I point out that it is urgent to provide common educational content and suggest "place experience" as common content for literature and geography. Local legends present a concrete space and a sharp confrontation with the human world, while shaping the tradition of a place's name. Place experience as common educational content enables a three-dimensional experience of a place that utilizes the characteristics of these local legends. The physical condition, human activity, and implied meaning of a place mediate the student's empirical understanding of folktales. The common area of "place experience" allows us to expect a stereotypical understanding of a learner's place by providing a literary context to learning contents that can flow from the existing geography subject to the simple provision of information. In addition, it facilitates learners' empirical understanding by providing actual and specific objects to learning contents, which can flow abstractly in the existing literature subject. Through this discussion, convergence education demonstrates educational significance by achieving educational efficiency through common educational content and enabling the formation of new thinking.

Development of the Liberal Arts Course for Informatics, Mathematics, and Science Convergence Education using No Code Data Analysis Tool (노 코드 데이터 분석 도구를 활용한 정보·수학·과학 융합교육 교양 강좌 개발)

  • Soyul Yi;Youngjun Lee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.447-448
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    • 2023
  • 본 연구에서는 비전공자들을 위한 디지털 교육을 위하여 노 코드 프로그램을 활용한 정보, 수학, 과학 융합교육 교양 강좌를 개발하였다. 노 코드 프로그램으로는 오렌지3 데이터 마이닝을 선정하였는데, 이는 데이터 분석, 시각화, 머신러닝 모델의 활용이 용이하다는 강점을 가지고 있다. 또한, 산업환경 변화에 대비하는 핵심 교과인 과학, 수학, 정보의 중요성과 데이터 분석과의 밀접성을 고려하여 교육 내용을 융합할 수 있도록 선정하였다. 개발된 교육 프로그램은 8인이 전문가 검토 결과 내용 타당도가 확보되었음을 확인할 수 있었다. 추후 연구에서는 이 강좌를 대학의 학부생에게 적용하여 그 효과성을 확인해 보고자 한다.

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Medical Convergence Analysis of Complaint about Medical Service in an Affiliated Hospital (일 상급종합병원 의료서비스 불만족 내용의 의료 융합적 분석)

  • Kim, Jung-Suk;Eom, Ae-Hyun;Yu, Moon-Sook
    • Journal of the Korea Convergence Society
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    • v.7 no.5
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    • pp.117-125
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    • 2016
  • Implementation of patient feedback is considered as a critical part of effective and efficient management. This study is a retrospective survey after to ensure the medical convergence analysis of contents on customer dissatisfaction using medical services. The data were collected from dissatisfaction 319 case at a affiliated hospital. The result indicate that a repeat visit than the initial visit, outpatients were more dissatisfied than the inpatients. The type of dissatisfaction were more dissatisfied of the in communication and explanation of medical service, nursing service and procedure of administrative services. In the classification of disease the percentages of dissatisfaction in the digestive system and neoplasm were high in both groups(p<0.05). Based on the study to improve the quality of medical service. Prevent the recurrence of dissatisfaction and to establish a customer-oriented business strategy. Characterized by dissatisfaction factors and contents of each patient and should be structured to specific disease types of services through continuous medical convergence research.

Development of Creativity-based Creative and Convergence Subject for Nursing University Students (간호대학생을 위한 창의성기반 창의융합교과목 개발)

  • Choi, Mi-Jung;Jin, Sang-Woo
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.3
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    • pp.83-91
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    • 2020
  • The purpose of this study is to develop creativity-based creative convergence subjects for nursing students. For the purpose of this study, the procedures are conducted that the needs analysis, setting educational goals, segmentation of educational goals, selection of educational contents and organization by F. Bobbitt's curriculum development model and the creative convergence subject was developed through the verification process of the validity of experts. Through a theoretical review, the contents of education in creative convergence subjects consisted of converging with other areas, focusing on creativity. It was presented as a liberal arts subject with two credits, and as an educational method, an online class utilizing blended learning and offline classes centered on activities by teams were presented. In addition, the curriculum was divided into understanding, application, synthesis, and deepening so that students could understand the concept of creative convergence thinking and apply it through thinking techniques and strategies, and finally improve their creative convergence thinking abilities through team projects.