• Title/Summary/Keyword: 난이도 분석

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The Influence of Ambiguity in Ads on Perceived Interpretation Difficulty and Attitude toward Ads: Moderating Effect of Thinking Style (광고의 애매 모호성이 지각된 해석난이도 및 광고태도에 미치는 영향: 사고방식의 조절효과)

  • Chung, Jai-Ik;Yun, Kyu-Do;Kim, Gwi-Gon
    • Journal of Digital Convergence
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    • v.13 no.6
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    • pp.141-150
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    • 2015
  • This study examined the negative influence of ambiguity on the attitude toward ads by using mediating variable, perceived interpretation difficulty. It also tested the moderating effect of thinking style between ambiguity and perceived interpretation difficulty. In results, we found as follows. 1) Perceived interpretation difficulty is higher in case of higher ambiguity than lower one. 2) The influence of ambiguity on perceived interpretation difficulty is moderated by thinking style. 3) Attitude toward ads is more unfavorable in higher perceived interpretation difficulty than lower one. The results of this study may provide the implications that ambiguity ads using digital convergence media has to be connected to positive attitude for being successful and marketing staffs must consider thinking style as a key success factor to establish global advertising strategy.

A Study on Selection Method and Mediateness Degree of Difficulty of Examination Questions in Web-based Education System (웹기반 학습 시스템의 평가 문제에 대한 출제 방법 및 난이도 재조정에 대한 연구)

  • Kim Eun-Jung
    • The KIPS Transactions:PartD
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    • v.12D no.3 s.99
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    • pp.471-480
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    • 2005
  • Most questions made for remote examinations on web-based education system use methods of making questions using fixed questions or randomly using item pools or automatically using degree of difficulty. Particularly, automatically selection methods using degree of difficulty is the kernel of a question that objectivity of the first degree of difficulty for questions and an effective questions selection using degree of difficulty and mediateness degree of difficulty based result of examination. This paper is use automatically selection methods for examination on web-based education system. Firstly, we present new question selection algorithms as regards degree of difficulty and distribution between all units. Secondly, we present new algorithms of mediateness degree of difficulty as regards education ability of students for adjust the degree of difficulty. We identified this algorithms is more effective as compared with previously algorithms on web-based education system.

Case analysis for constructing a homogeneous learning group in programming lessons for non-specialists (비전공자를 대상으로 한 프로그래밍 수업에서 동질적 학습 집단 구성을 위한 사례 분석)

  • Lee, Kyung-Sook
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.59-65
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    • 2019
  • The purpose of this study is to investigate the effects of the learning environment on the learning achievement of the learners and to improve the learning achievement of the learners while accepting the fact that it is difficult to change the class environment in which the middle and large group. Among the learner's positive and cognitive factors, we examined the factors that can classify learners into homogeneous groups in programming learning. The difficulty level of the learning contents influenced factors that classify the homogeneous group, and the factors were analyzed by dividing the intermediate difficulty and the final achievement. In addition, we examined the factors that affect the difference between two grades in order to analyze factors affecting steady learning regardless of difficulty level. It was found that the learners' personal motivation influenced the learning achievement of easy learning contents, and the performance self - efficacy had influence on the learning achievement and achievement of difficult learning contents.

Dynamic Degree of Difficulty Adjustment Policy for E-learning Databank Based Selection System (이러닝 문제은행기반 출제 시스템을 위한 동적 난이도 조정 정책)

  • Kim, Eun-Jung;Lee, Sang-Kwan;Kim, Seong-Kon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.08a
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    • pp.160-164
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    • 2008
  • Most questions made for remote examinations on E-learning databank based selection system use methods of making questions automatically using degree of difficulty. This methods is the kernel of a question selection that degree of difficulty as make test questions, and then needs continuous management for degree of difficulty. This paper present improved algorithms for dynamically adjustment of degree of difficulty based on examination result that is more efficient set of question. We identified this algorithms is more effective as compared with previously algorithms on web-based education system.

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Dynamic Adjustment Policy of degrees of difficulty for E-learning Databank Based Selection System (이러닝 문제은행기반 출제 시스템을 위한 동적 난이도 조정 정책)

  • Kim, Eun-Jung;Lee, Sang-Kwan;Kim, Seong-Kon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.12
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    • pp.2232-2238
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    • 2008
  • Most questions made for remote examinations on E-learning databank based selection system use methods of making questions automatically using degrees of difficulty. This method is the kernel of a question selection that degrees of difficulty as make test questions, and then needs continuous management for degrees of difficulty. This paper presents improved algorithms for dynamically adjustment of degrees of difficulty based on examination result that is more efficient sot of questions. We identified this algorithm is more effective as compared with previous algorithms on web-based education systems.

Analysis of Scoring Difficulty in Different Match Situations in Relation to First Athlete to Score in World Taekwondo Athletes (세계태권도 겨루기 선수들의 선제득점에 따른 경기 내용별 득점 난이도 분석)

  • Mi-Na Jin;Jung-Hyun Yun;Chang-Jin Lee
    • Journal of Industrial Convergence
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    • v.22 no.4
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    • pp.21-29
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    • 2024
  • This study analyzed the difficulty of scoring in different match situations in relation to which competitor scored first. The study analyzed the data from the 2022 Guadalajara World Taekwondo Championships. The analysis was performed for two separate weight classes: lightweight and heavyweight. Four game content variables were used: whether the athlete scored first, attack type, attack area, and game situation. Descriptive statistics, the Rasch model, and discrimination function questions were applied for data processing. SPSS and Winsteps were used for the statistical analysis, and the statistical significance level was set at 0.05. Consequently, in the lightweight class, the scoring frequency of the first scorer was high for all the game variables. In the heavyweight class, the scoring frequency for the first scorer was high for the attack type and attack area. By contrast, those who did not score first were more frequently found to be in a loss situation. By analyzing the scoring difficulties in different match situations based on whether the competitor scored first, the athletes who scored first in attack type most easily scored first. In losing situations, the athletes who scored first in attack area scored most easily, whereas those who did not score first scored most easily in body and match situations. For the heavyweight class, those who scored first in terms of attack type, counter-attack, and attack area scored the most easily while winning in body and match situations.

Analysis of Bebra Challenge Results through Algorithm Education (알고리즘 교육을 통한 비버챌린지 결과 분석)

  • Park, SunJu
    • Journal of The Korean Association of Information Education
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    • v.23 no.1
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    • pp.65-72
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    • 2019
  • As the importance of SW education grows, researches are actively being conducted to improve students' thinking skills. We conducted the group III tasks, which are experiencing and challenging in Beaver Challenge 2018, on 55 students of 5th grade in elementary school. Based on the result, we analyzed their average scores and defined whether each test has a correlation with possession of smartphone, computer familiarity, patience, concentration, and academic ability. The result indicated challenging task boosted the average score, the percentage of correct answers, and the percentage of correct answers for each level of difficulty. Moreover, the challenge task scores were higher as they higher computer familiarity, patience and concentration level. However, possession of smartphones and academic ability did not affect the score. Lastly, the scores were affected by different factors in different level of difficulty that patience factor in advanced level, computer familiarity factor in intermediate level, and concentration factor in beginner level. Thus, further researches are necessary to be conducted to expand the scope of the analysis through the diversification of test subject group and expansion of an evaluation area.

Effects of mixed AES implementation techniques against Side Channel Analysis (AES 혼합 구현 기법이 부채널 분석에 미치는 영향)

  • Won, Yoo-Seung;Park, Myung-Seo;Lee, Ye-Rim;Han, Dong-Guk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.965-968
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    • 2012
  • 스마트 디바이스 내에 내재된 암호 알고리즘의 이론적인 안전성이 보장되었더라도 연산 수행 시 소모되는 전력소모, 전자기파와 같은 물리적 정보와의 관계를 분석하는 부채널 공격에 대해 취약하다. 이에 대해 부채널 공격의 대표적 대응 기법으로 셔플링 기법과 마스킹 기법이 제안되었다. 특히 셔플링을 활용한 대응 기법은 효율성을 최대한 유지하면서 분석의 난이도를 높이는 기법으로 잘 알려져 왔다. 본 논문에서는 AES 대칭키 암호의 부채널 대응 기법으로 8가지 AES 구현 기법을 셔플링 하여 구현할 경우 부채널 분석에 미치는 영향에 대해 연구하였다. 실험 결과 실제 기대되어지는 분석 난이도는 셔플링을 하지 않은 것에 비해 64배 정도 공격 복잡도가 높아져야 하지만, 실제는 7배정도의 공격 복잡도 증가로 분석이 되었다.

Job Analysis for Role Identification of General Hospice Palliative Nurse (호스피스 완화 간호사 역할규명을 위한 직무분석)

  • Kim, Boon-Han;Choe, Sang-Ok;Chung, Bok-Yae;Yoo, Yang-Sook;Kim, Hyun-Sook;Kang, Kyung-Ah;Yu, Su-Jeong;Jung, Yun
    • Journal of Hospice and Palliative Care
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    • v.13 no.1
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    • pp.13-23
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    • 2010
  • Purpose: This study was to identify the role of general hospice palliative nurse through job analysis (duties, task, and task elements). Methods: The sample consisted of 136 nurses or professors who were performing duties related to hospice care areas in Korea. A survey method was used, and the questionnaire included frequencies, criticality, and difficulties of task elements in job description by the DACUM method. Descriptive statistics were performed by using SPSS WIN 17.0. Results: The job description of general hospice palliative nurse was identified 8 duties, 36 tasks, and 137 task elements. As for the 8 duties, the average scores of frequency, criticality, and difficulty were 2.94, 3.66, and 2.80, respectively. The role of ‘pain assessment’ was the most important task element among frequency and criticality. The lowest score at the frequency and criticality were ‘manage public finance’ and ‘collect datum through diagnostic test & lab', respectively. Furthermore, the role of 'identify spiritual needs of patients and family' was the most difficult task, whereas the role of 'manage documents and information' was the least. Conclusion: In this study, we could recognize the reality of general hospice palliative nurse's performances. For general hospice palliative nurse, therefore, concrete practice guide lines of psychosocial and spiritual care, communication skills, and bereavement care with qualifying system are critically needed.

A Sentence Generation System for Multiple Choice Test with Automatic Control of Difficulty Degree (난이도 자동제어가 구현된 객관식 문항 생성 시스템)

  • Kim, Young-Bum;Kim, Yu-Seop
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.1404-1407
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    • 2007
  • 본 논문에서는 객관식 문항을 난이도에 따라 자동으로 생성하는 방법을 고안하여, 학습자 수준에 적합하도록 다양하고 동적인 형태로 문항 제시를 할 수 있는 시스템을 제안하였다. 이를 위해서는 주어진 문장에서 형태소 분석을 통해 키워드를 추출하고, 각 키워드에 대하여 워드넷의 계층적 특성에 따라 의미가 유사한 후보 단어를 제시한다. 의미 유사 후보 단어를 제시할 때, 워드넷에서의 어휘간 유사도 측정 방법을 사용함으로써 생성된 문항의 난이도를 사용자가 원하는 수준으로 조정할 수 있도록 하였다. 단어의 의미 유사도는 동의어를 의미하는 수준 0에서 거의 유사도를 찾을 수 없는 수준 9 까지 다양하게 제시할 수 있으며, 이를 조절함으로써 문항의 전체 난이도를 조절할 수 있다. 후보 어휘들의 의미 유사도 측정을 위해서, 본 논문에서는 두 가지 방법을 사용하여 구현하였다. 첫째는 단순히 두 어휘의 워드넷 상에서의 거리만을 고려한 것이고 둘째는 두 어휘가 워드넷에서 차지하는 비중까지 추가적으로 고려한 것이다. 이러한 방법을 통하여 실제 출제자가 기존에 출제된 문제를 토대로 보다 다양한 내용과 난이도를 가진 문제 또는 문항을 보다 쉽게 출제하게 함으로써 출제에 소요되는 비용을 줄일 수 있었다.