• Title/Summary/Keyword: 기획 개발 단계

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Development of an Approximate Cost Estimating Framework for River Facility Construction at Planning Stage (하천시설물 공사의 기획단계 개략공사비 산정체계 개발)

  • Shin, Jung Min;Woo, Sungkwon;Lee, Si Wook;Kim, Ok Ki
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.28 no.3D
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    • pp.371-381
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    • 2008
  • The systematic methodology for estimating construction cost approximately at planning and pre-design phase of a river facility construction project has not yet been established because of its unique characteristics including its relatively small project size in terms of cost. This research suggests a 4-level cost information structure and identifies critical factors affecting construction cost as a result of thorough analysis of accumulated historical cost data of river facility construction projects. Also, this research presents the framework of the approximate cost estimating methodology for river facility construction project a planning stage.

Game Development Using Script Language (스크립트 언어를 이용한 게임 개발)

  • Choi, Han-Yong;Jung, Jin-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05b
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    • pp.975-978
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    • 2003
  • 엔진을 도입하여 개발할 경우 단지 하부 구조를 구현하지 않았을 뿐, 엔진 내용을 이해할 정도의 수준이 되어야 한다는 것이다. 그러므로 게임 업계에서는 양질의 게임을 개발하기 위해서 여전히 고급 프로그래머를 필요로 하고 있으며, 이러한 부분은 여전히 개발비 상승에 영향을 미치고 있다. 그러므로 프로그램을 이해하는 기획자 수준에서도 게임을 개발할 수 있는 좀 더 상위 개념의 개발 방법의 필요성이 대두되고 있다. 본 논문에서는 이러한 문제를 해결하기 위해 스크립트를 이용하여 게임게임 전체 관리 부분, 모델의 AI부분 카메라 조작 부분으로 게임을 구성할 수 있도록 하였다. 그리고 스크립트 언어는 2 계층의 구조를 갖고 있으며, 하부 계층은 직접적으로 엔진을 제어하게 되어있다. 그러나 스크립트의 목표는 직접적인 엔진 제어를 줄이는 추상화작업을 목표로 하기 때문에 이를 추상화한 상부계층의 스처립트 언어를 설계하여 하부계층의 엔진제어 모듈로 변환하도록 하였다. 따라서 본 논문에서는 게임엔진을 직접적으로 모델링 하지 않고 개발하기 위한 추상화된 상위 단계의 스크립트 언어를 이용하여 기획단계예서 게임을 구성해 볼 수 있으며, 직접적으로 하부구조의 엔진 구현 및 엔진의 내용을 잘 이해할 정도의 수준이 아니더라도 스크립트언어를 이용하여 게임을 개발할 수 있다.

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A Study on the Importance of Risk Factors for Effective Risk Management in the Pre-Project Planning Phase of the Development Projects (국내개발사업 사전기획단계에서의 효율적 리스크 관리를 위한 리스크 인자 중요도에 관한 연구)

  • Shin Kyu-Ho;Kim Jae-Jun
    • Korean Journal of Construction Engineering and Management
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    • v.3 no.2 s.10
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    • pp.75-86
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    • 2002
  • The construction market is diversely changing because social environmental factors are rapidly transforming. Therefore, Construction projects are becoming complex and diverse. Furthermore, the risk being inherent in construction projects are increasing, and now people are considering about the risk management of construction projects in successfully handling the risk factor. The purpose of this study is first to comprehend the preparation of basic references for objective and systematic identification, categorization, and analysis of risk. Secondly it is to find the principle elements within the risk factors identified and categorized around planning process. Finally it is to manage objectively on the planning process, which forms a lot of uncertainty, in order to accentuate the importance about the risk of pre-planning process stage

연구개발 사전기획 강화를 위한 NTIS 데이터 적용 연구: 플라즈마 기술 활성화 전략 수립 사례를 중심으로

  • Hwang, Seong-Ha;Kim, Yu-Bin;Jang, Han-Su;Choe, Won-Jae;Do, Hyeon-Su
    • Proceedings of the Korea Technology Innovation Society Conference
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    • 2015.11a
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    • pp.798-805
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    • 2015
  • 본 연구는 국가과학기술지식정보서비스(NTIS) 데이터베이스에 등록된 국내 국가연구개발(R&D)사업 중에 플라즈마 기술 관련 Raw-data를 분석하여 플라즈마 기술 분야에 대한 정부 부처별, 연구수행주체별, 연구개발단계별 등 국내 산학연 전반에 투입된 연구개발(R&D) 예산을 조사 및 분석하였다. 특히, 2012~2014년을 기준으로 플라즈마 기술 관련 연구수행주체(정부부처, 국공립연구소, 출연(연), 대학, 대기업, 중소기업, 중견기업) 각각에 대해 연구 관심 분야 및 핵심기술을 알 수 있는 척도인 연구개발단계(기초, 응용, 개발)와 과학기술표준분류체계 등을 포함한 상호 연계성을 식별 가능한 네트워크로 가시화하였다. 이에 본 논문은 NTIS 데이터 기반 다양한 관점의 시사점을 플라즈마 기술 활성화 전략 수립 사례에 적용함으로써 사전기획 강화를 위한 데이터 분석 방법을 제안한다.

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Multi-dimensional Quality Model for Value Engineering in Planning Phase of Public Construction Program (공공 건설 프로그램의 기획단계 VE를 위한 다차원 품질모델)

  • Hyun, Chang-Taek;Kim, Jong-Hyeob;Son, Myung-Jin
    • Korean Journal of Construction Engineering and Management
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    • v.14 no.6
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    • pp.61-69
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    • 2013
  • In the mixed-use development program, several conflicts occur due to the characteristics of construction program, such as large-scale, variety of stakeholders, long periods of time, etc. In particular, since the characteristics of the construction program having various complex projects lead to different requirements depending on stakeholders, it is crucial to plan the appropriate type and size of facilities. Therefore, it is necessary to derive solutions suitable for the needs of owner by conducting VE in the planning phase. In this study, a multi-dimensional quality model is developed to present proper facilities necessary for the construction program by clearly identifying the owner's requirements in performing VE in the planning phase. Through the development of the multi-dimensional quality model, the characteristics distribution of 15 major facilities by 12 performance indicators for mixed-use development programs is presented. The deduction method of appropriate facilities based on the requirements of owner and the multi-dimensional synthesis method among the performance indicators are also suggested. This study is significant as a basic research for the application of VE in the planning phase of construction program. It is expected that the multi-dimensional quality model proposed in this study could facilitate presentation and review of appropriate facilities based on the analysis of requirements of various stakeholders in the early stage of the construction program.

A Service Model for Supporting Research Planning based on Research Outcome Analysis (연구성과 분석 기반의 연구기획지원 서비스 모델)

  • Choi, Heeseok;Choi, Kiseok;Kim, Jae-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.1062-1064
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    • 2012
  • 최근 개방과 협력 기반의 연구정책 수립, 연구기획, 연구개발, 성과 활용 확산 등이 매우 중요하게 인식되고 있다. 특히 기술융합 시대에 연구역량을 하나로 집중하고 창조적인 연구개발을 지원하기 위해서는 연구기획 단계에서부터 개방과 협력에 기반한 연구지원체계가 필요하다. 본 연구에서는 연구성과 분석을 통해 획득 가능한 정보와 서비스 기능에 대해서 살펴본다. 또한 연구기획 활동별 서비스 요구사항을 정의하고, 이를 바탕으로 연구성과 분석결과를 기반으로 한 연구기획지원 서비스 모델을 제안한다.

A Study on the Prototyping for Developing Computer Game (컴퓨터게임 제작을 위한 프로토타입에 관한 연구)

  • Tak, Hwa-Eun;Kim, Sung-Kon
    • Archives of design research
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    • v.17 no.4
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    • pp.129-140
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    • 2004
  • The process of game development is contained of many steps that is hard to forecast success or failure. In order to develop successful game, the development period should be shorter, which could reduce development cost. In order to reduce development period and cost, it is needed to make a communication among planners, programmers, graphic designers and investors lively with a prototype as a communication tool. In this study, the concrete examples are demonstrated how to use prototypes as a tool for communication and feedback of team members, in the process of game development. This paper explains the characteristics of various types of prototypes according to types of game contents. This paper demonstrated two types of prototype according to development stage, one type is a prototype to gather feedback in the planning stage, the other is a prototype to make team members cooperate and communicate in the stage of production stage.

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Development of a Digital Storytelling Activity Model for Digital Generation (디지털 세대를 위한 디지털 스토리텔링 활동 모형 개발)

  • Jo, Miheon
    • Journal of The Korean Association of Information Education
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    • v.21 no.6
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    • pp.647-656
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    • 2017
  • Digital storytelling provides students with opportunities to plan and compose a story, and create a storytelling material using various digital technologies. Through digital storytelling activities, students can enhance competencies such as creativity, communication, critical thinking and collaboration, which are required for the digital generation in the future. The purpose of this research was to develop a digital storytelling model that guides students' activities related to the planning of a story and the creation of a digital material. The model classified 4 stages of activities(i.e. 'Preparing Activity', 'Planning and Composing a Story', 'Producing Storytelling Material' and 'Making a Presentation and Evaluating Storytelling Material'), and provided instructional guidances for each stage. Also various forms were presented for story planning, story table, evaluation among students and individual reflection journal.

A Study on 4D Special Effect Graphics Content Development Creative Processing and Preproduction Design : base on Special Effect Graphics of 'Namsadang' Character Preproduction Report in An-Sung (4D 특수영상에서의 캐릭터 개발과정 제작 공동 작품 연구 - 안성 특수 영상 남사당패 Pre-Production 작품 개발을 기반으로)

  • Cho, Hyun-Kyung
    • Cartoon and Animation Studies
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    • s.41
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    • pp.153-168
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    • 2015
  • In Kyung-GI DO, An-sung, Each local autonomous entity developed the character design to inform the public relations and revitalize local economy and culture. consequently, These have got benefits with marketing local speciality related to their an-sung character; we call it name is arum, pung-mul, duck-bugi who korea traditional face characters. On the contrary, Most of old characters which have been fallen off their formative qualities became a reason that unfit (4D,3D) special film at local doom movie theater. This thesis aims to study on the character of 'namsadang' group what have been produced in ansung-si, that the show up to people about an-sung 4D Contents what local actually character and to make it more competitive through 3D,4D spacial character project developing process. It is need for new various characters, that (3D,4D-VFX) -Graphics of new an-sung'namsadang' group. that will be total different and new development. total VFX; 4-Dimantion visual graphics released in next an-sung local festival, Business prospects are bright and receiving benefits are increasing. As seen in the case of the character of in 2015, it can be a measure to earn benefits as a higher value-added business if it is managed in the local autonomous entities. In this thesis, I propose what the of character in the local special graphics; VFX style characters design. also I was show up to '4D contents character;' ; 'namsadang' group; creative processing including planing. It is possible to be ranged from special 4D series animation, a feature-length special effct cartoon film, character products, and even local doom Theme parks show up film. which are all expected high profits. These profits will be returned back to the an-sung local autonomous entity, who can use them to develop new contents, one of foundations in local economy. As a result, it is helpful to make local traits and effective tourist attractions.